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Latest Posts by ZBrisk
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How do i make a flak gun blow up?+how do i make thing able to prop up a 30.cal?
Call of Duty : CoDUO Mapping
I haven't tried the first question, but I think you can by making the flak gun an exploder. (see the CoD exploder tutorial) MG positions can be placed by using a Common texture. Look at the Foy map in Radiant to see how.... [more]
4 1026 Aug 22, 2005 08:41 am
by ZBrisk
Wgats the texture for rope and a hook????
Call of Duty : CoDUO Mapping
There's a rope-like texture in Training, though it's really a net. edited on Aug. 22, 2005 02:54 am by ZBrisk... [more]
3 1025 Aug 22, 2005 07:51 am
by ZBrisk
HOW Do I make bumpy ground ?!?!?!?!?
Call of Duty : CoDUO Mapping
Quote:ye i know m8 but what button do u press to get the terrain mess i go to simple terrain mess adn go 15 x 15 but i get a normal solid brush um...that should do it. How do you know it's a normal solid brush?... [more]
7 961 Aug 17, 2005 09:16 pm
by ZBrisk
WHICH AMBIENT TRACK?
Call of Duty : CoDUO Mapping
1. Yes, look in the pak files (I forgot which ones though) 2. I don't know one with any yelling in it, but mg fire and arty striking...well, that's in most of them. 3. This line in your map's gsc file: ambientPlay("amb_day01"); ...except instead o... [more]
3 1083 Aug 14, 2005 06:02 am
by ZBrisk
Disallow weapon class on a single MP map?
Call of Duty : CoDUO Mapping
For future reference, I'll post what I found in Rifle Range's gsc. One line near the beginning says: thread Wait_start(); Then, after the last } thing in the file, you get this: Wait_start() { while(!isdefined(level.starttime)) wait .05;... [more]
9 1285 Aug 14, 2005 05:53 am
by ZBrisk
jdawgg
Call of Duty : CoDUO Mapping
I guess you're looking for this?... [more]
3 1212 Aug 13, 2005 03:48 am
by ZBrisk
Disallow weapon class on a single MP map?
Call of Duty : CoDUO Mapping
Quote:if the map is custom you can , e.g Rifle Range , i ran a server and had all weapons activated , but when i went on rifle range all i was allowed to choose from was rifles. What?... [more]
9 1285 Aug 12, 2005 04:31 pm
by ZBrisk
ZBrisk asks questions.
Call of Duty : CoDUO Mapping
Those breaks aren't in the actual file. They appeared when I posted it for some reason. The .csv file is in Call of Duty\uo\soundloadspecs\mp.... [more]
17 1062 Aug 12, 2005 07:02 am
by ZBrisk
ZBrisk asks questions.
Call of Duty : CoDUO Mapping
Here's the main GSC file: Code:main() { setCullFog (6400, 8000, 0.7, 0.9, 0.7, .1); ambientPlay("amb_day01"); level thread maps\mp\_treefall_gmi::main();//falling trees level thread maps\mp\_tankdrive_gmi::main();//for tanks level thread maps\m... [more]
17 1062 Aug 11, 2005 08:58 pm
by ZBrisk
ZBrisk asks questions.
Call of Duty : CoDUO Mapping
argh...10 minutes expired. Anyway, it seems removing the "gmi_mp_vehicles_ru.csv" line brings the sound back to the game, but I still don't get any tanks sounds. >:(... [more]
17 1062 Aug 9, 2005 05:21 pm
by ZBrisk
ZBrisk asks questions.
Call of Duty : CoDUO Mapping
I searched the forums, read tutorials, and downloaded 27 video tutorials (none of which are about this) since I started a week ago. ok, so here's what the only relevant tutorial had to say: Quote:To enable the vehicle movement sounds you need to add... [more]
17 1062 Aug 9, 2005 04:59 pm
by ZBrisk
ZBrisk asks questions.
Call of Duty : CoDUO Mapping
MORE QUESTIONS!!!!! 1: how do I add sound to my sherman? (It works for a flak 88) 2: how do I add sound to falling trees, lights, etc? 3: I gave some models the modelscale/2 to double their size, but it stays the same in game.... [more]
17 1062 Aug 9, 2005 02:38 pm
by ZBrisk
ZBrisk asks questions.
Call of Duty : CoDUO Mapping
Quote:#2 ?? You know when the Radiant asks you to type in some word or something when you first open it? Well, whenever I have an entity with a targetname key, and I copy it, the targetname changes to that word. This gets annoying because the tutorials... [more]
17 1062 Aug 8, 2005 08:59 pm
by ZBrisk
ZBrisk asks questions.
Call of Duty : CoDUO Mapping
Is there any way to import official game maps (other than the samples already given)? Why do my copied entities always change the targetname key to that word it asked me for when I first opened Radiant? Can rotating doors explode (like the Foy churc... [more]
17 1062 Aug 8, 2005 07:26 pm
by ZBrisk
2 questions
Call of Duty : CoDUO Mapping
I searched the same thing he was looking for, and I got this answer. Hmmm....... [more]
9 1071 Aug 5, 2005 02:12 pm
by ZBrisk
My map's all messed up >:(
Call of Duty : CoDUO Mapping
oh, the brush was a big terrain plot. And what's the size limit for brushes?... [more]
13 1352 Aug 5, 2005 10:16 am
by ZBrisk
My map's all messed up >:(
Call of Duty : CoDUO Mapping
One more thing (I really wish I could edit): how can I load mp maps in gradient? It only loads gmm files so...... [more]
13 1352 Aug 5, 2005 08:39 am
by ZBrisk
My map's all messed up >:(
Call of Duty : CoDUO Mapping
Oops, I forgot to change the bat file to the new name. But I still get the same problem. No bsp file. Code: C:\Program Files\Call of Duty\uo\maps\mp>"C:\Program Files\Call of Duty\uoTools\ bin\q3map" -game uo "C:\Program Files\Call of Duty\uo\maps... [more]
13 1352 Aug 5, 2005 07:39 am
by ZBrisk
My map's all messed up >:(
Call of Duty : CoDUO Mapping
ok. I saved it this time with a different name. Now it doesn't even make the bsp file anymore. Quote:C:\Program Files\Call of Duty\uo\maps\mp>"C:\Program Files\Call of Duty\uoTools\ bin\q3map" -game uo "C:\Program Files\Call of Duty\uo\maps\mp\son_tow... [more]
13 1352 Aug 5, 2005 04:57 am
by ZBrisk
My map's all messed up >:(
Call of Duty : CoDUO Mapping
Oops. Now whenever I test my map, it shows the same thing no matter how many times I save, export, compact, etc.... [more]
13 1352 Aug 5, 2005 02:46 am
by ZBrisk
My map's all messed up >:(
Call of Duty : CoDUO Mapping
Quote:rofl - never a good lie to start with I swear I didn't!!! I'm a total newbie to patches, but I think that was the problem. I did the clean brush thing and it said "Removed 2 invalid brushes from layer 'Layer1'." The compile worked. Thanks!... [more]
13 1352 Aug 5, 2005 01:42 am
by ZBrisk
My map's all messed up >:(
Call of Duty : CoDUO Mapping
...and no, I didn't use CSG. Whenever I try to compile it, the window floods with "WARNING: node with unbounded volume." I was trying to make a specially shaped piece of ground with terrain mesh, then moving the vertices. I don't know the difference... [more]
13 1352 Aug 5, 2005 01:28 am
by ZBrisk
How do you make a B-17 map??
Call of Duty : CoDUO Mapping
I don't know about the bomber, but I guess it involves making a small map (the bomber) with a lot of airplane models and scripting. As for extracting pak files, you can either change their extension to .zip or download pakscape, which allows you to bro... [more]
7 891 Aug 5, 2005 12:39 am
by ZBrisk
skies missing
Call of Duty : CoDUO Mapping
Maybe they don't have their own skies, but use skies from other maps?... [more]
22 1017 Aug 3, 2005 04:16 am
by ZBrisk
skies missing
Call of Duty : CoDUO Mapping
I already tested it a few times. It doesn't work. In UO there's both skies and sky, one is only accessible through the surface inspector.... [more]
22 1017 Aug 2, 2005 06:57 am
by ZBrisk
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