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How do i make a flak gun blow up?+how do i make thing able to prop up a 30.cal? Call of Duty : CoDUO Mapping I haven't tried the first question, but I think you can by making the flak gun an exploder. (see the CoD exploder tutorial) MG positions can be placed by using a Common texture. Look at the Foy map in Radiant to see how.... [more] |
4 | 1026 | Aug 22, 2005 08:41 am by ZBrisk ![]() |
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Wgats the texture for rope and a hook???? Call of Duty : CoDUO Mapping There's a rope-like texture in Training, though it's really a net. edited on Aug. 22, 2005 02:54 am by ZBrisk... [more] |
3 | 1025 | Aug 22, 2005 07:51 am by ZBrisk ![]() |
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HOW Do I make bumpy ground ?!?!?!?!? Call of Duty : CoDUO Mapping Quote:ye i know m8 but what button do u press to get the terrain mess i go to simple terrain mess adn go 15 x 15 but i get a normal solid brush um...that should do it. How do you know it's a normal solid brush?... [more] |
7 | 961 | Aug 17, 2005 09:16 pm by ZBrisk ![]() |
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WHICH AMBIENT TRACK? Call of Duty : CoDUO Mapping 1. Yes, look in the pak files (I forgot which ones though) 2. I don't know one with any yelling in it, but mg fire and arty striking...well, that's in most of them. 3. This line in your map's gsc file: ambientPlay("amb_day01"); ...except instead o... [more] |
3 | 1083 | Aug 14, 2005 06:02 am by ZBrisk ![]() |
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Disallow weapon class on a single MP map? Call of Duty : CoDUO Mapping For future reference, I'll post what I found in Rifle Range's gsc. One line near the beginning says: thread Wait_start(); Then, after the last } thing in the file, you get this: Wait_start() { while(!isdefined(level.starttime)) wait .05;... [more] |
9 | 1285 | Aug 14, 2005 05:53 am by ZBrisk ![]() |
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jdawgg Call of Duty : CoDUO Mapping I guess you're looking for this?... [more] |
3 | 1212 | Aug 13, 2005 03:48 am by ZBrisk ![]() |
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Disallow weapon class on a single MP map? Call of Duty : CoDUO Mapping Quote:if the map is custom you can , e.g Rifle Range , i ran a server and had all weapons activated , but when i went on rifle range all i was allowed to choose from was rifles. What?... [more] |
9 | 1285 | Aug 12, 2005 04:31 pm by ZBrisk ![]() |
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ZBrisk asks questions. Call of Duty : CoDUO Mapping Those breaks aren't in the actual file. They appeared when I posted it for some reason. The .csv file is in Call of Duty\uo\soundloadspecs\mp.... [more] |
17 | 1062 | Aug 12, 2005 07:02 am by ZBrisk ![]() |
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ZBrisk asks questions. Call of Duty : CoDUO Mapping Here's the main GSC file: Code:main() { setCullFog (6400, 8000, 0.7, 0.9, 0.7, .1); ambientPlay("amb_day01"); level thread maps\mp\_treefall_gmi::main();//falling trees level thread maps\mp\_tankdrive_gmi::main();//for tanks level thread maps\m... [more] |
17 | 1062 | Aug 11, 2005 08:58 pm by ZBrisk ![]() |
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ZBrisk asks questions. Call of Duty : CoDUO Mapping argh...10 minutes expired. Anyway, it seems removing the "gmi_mp_vehicles_ru.csv" line brings the sound back to the game, but I still don't get any tanks sounds. >:(... [more] |
17 | 1062 | Aug 9, 2005 05:21 pm by ZBrisk ![]() |
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ZBrisk asks questions. Call of Duty : CoDUO Mapping I searched the forums, read tutorials, and downloaded 27 video tutorials (none of which are about this) since I started a week ago. ok, so here's what the only relevant tutorial had to say: Quote:To enable the vehicle movement sounds you need to add... [more] |
17 | 1062 | Aug 9, 2005 04:59 pm by ZBrisk ![]() |
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ZBrisk asks questions. Call of Duty : CoDUO Mapping MORE QUESTIONS!!!!! 1: how do I add sound to my sherman? (It works for a flak 88) 2: how do I add sound to falling trees, lights, etc? 3: I gave some models the modelscale/2 to double their size, but it stays the same in game.... [more] |
17 | 1062 | Aug 9, 2005 02:38 pm by ZBrisk ![]() |
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ZBrisk asks questions. Call of Duty : CoDUO Mapping Quote:#2 ?? You know when the Radiant asks you to type in some word or something when you first open it? Well, whenever I have an entity with a targetname key, and I copy it, the targetname changes to that word. This gets annoying because the tutorials... [more] |
17 | 1062 | Aug 8, 2005 08:59 pm by ZBrisk ![]() |
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ZBrisk asks questions. Call of Duty : CoDUO Mapping Is there any way to import official game maps (other than the samples already given)? Why do my copied entities always change the targetname key to that word it asked me for when I first opened Radiant? Can rotating doors explode (like the Foy churc... [more] |
17 | 1062 | Aug 8, 2005 07:26 pm by ZBrisk ![]() |
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2 questions Call of Duty : CoDUO Mapping I searched the same thing he was looking for, and I got this answer. Hmmm....... [more] |
9 | 1071 | Aug 5, 2005 02:12 pm by ZBrisk ![]() |
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My map's all messed up >:( Call of Duty : CoDUO Mapping oh, the brush was a big terrain plot. And what's the size limit for brushes?... [more] |
13 | 1352 | Aug 5, 2005 10:16 am by ZBrisk ![]() |
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My map's all messed up >:( Call of Duty : CoDUO Mapping One more thing (I really wish I could edit): how can I load mp maps in gradient? It only loads gmm files so...... [more] |
13 | 1352 | Aug 5, 2005 08:39 am by ZBrisk ![]() |
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My map's all messed up >:( Call of Duty : CoDUO Mapping Oops, I forgot to change the bat file to the new name. But I still get the same problem. No bsp file. Code: C:\Program Files\Call of Duty\uo\maps\mp>"C:\Program Files\Call of Duty\uoTools\ bin\q3map" -game uo "C:\Program Files\Call of Duty\uo\maps... [more] |
13 | 1352 | Aug 5, 2005 07:39 am by ZBrisk ![]() |
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My map's all messed up >:( Call of Duty : CoDUO Mapping ok. I saved it this time with a different name. Now it doesn't even make the bsp file anymore. Quote:C:\Program Files\Call of Duty\uo\maps\mp>"C:\Program Files\Call of Duty\uoTools\ bin\q3map" -game uo "C:\Program Files\Call of Duty\uo\maps\mp\son_tow... [more] |
13 | 1352 | Aug 5, 2005 04:57 am by ZBrisk ![]() |
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My map's all messed up >:( Call of Duty : CoDUO Mapping Oops. Now whenever I test my map, it shows the same thing no matter how many times I save, export, compact, etc.... [more] |
13 | 1352 | Aug 5, 2005 02:46 am by ZBrisk ![]() |
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My map's all messed up >:( Call of Duty : CoDUO Mapping Quote:rofl - never a good lie to start with I swear I didn't!!! I'm a total newbie to patches, but I think that was the problem. I did the clean brush thing and it said "Removed 2 invalid brushes from layer 'Layer1'." The compile worked. Thanks!... [more] |
13 | 1352 | Aug 5, 2005 01:42 am by ZBrisk ![]() |
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My map's all messed up >:( Call of Duty : CoDUO Mapping ...and no, I didn't use CSG. Whenever I try to compile it, the window floods with "WARNING: node with unbounded volume." I was trying to make a specially shaped piece of ground with terrain mesh, then moving the vertices. I don't know the difference... [more] |
13 | 1352 | Aug 5, 2005 01:28 am by ZBrisk ![]() |
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How do you make a B-17 map?? Call of Duty : CoDUO Mapping I don't know about the bomber, but I guess it involves making a small map (the bomber) with a lot of airplane models and scripting. As for extracting pak files, you can either change their extension to .zip or download pakscape, which allows you to bro... [more] |
7 | 891 | Aug 5, 2005 12:39 am by ZBrisk ![]() |
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skies missing Call of Duty : CoDUO Mapping Maybe they don't have their own skies, but use skies from other maps?... [more] |
22 | 1017 | Aug 3, 2005 04:16 am by ZBrisk ![]() |
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skies missing Call of Duty : CoDUO Mapping I already tested it a few times. It doesn't work. In UO there's both skies and sky, one is only accessible through the surface inspector.... [more] |
22 | 1017 | Aug 2, 2005 06:57 am by ZBrisk ![]() |
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