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Topic | Replies | Views | Last Post | |
Converting COD .maps to CODUO .maps Call of Duty : CoDUO Mapping That did it, it's all working fine now. Thanks, Caretaker.... [more] |
9 | 6998 | Sep 9, 2005 04:28 pm by Squalla |
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Converting COD .maps to CODUO .maps Call of Duty : CoDUO Mapping Hey guys I need some help here, I'm trying to followthis tutorial [Setting up the Editor - Part 2 (Game Settings)], but I can't read the path fields since the images have been sized down... I think know what I'm supposed to do from following what I can... [more] |
9 | 6998 | Sep 9, 2005 03:07 am by Squalla |
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Models and other questions Call of Duty : CoD Mapping unevendistress writes...Quote:I found this info in another post and it helped me, and it worked. In the flare part of your compile, make sure to put the tag -modelshadow in the list of tags. This will allow models such as trees to cast shadows. Hope th... [more] |
8 | 1493 | Sep 8, 2005 12:48 am by Squalla |
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Models and other questions Call of Duty : CoD Mapping 1. I'll look for the error, thanks. 2 and 6. Actually I only found out that there was a different editor for UO after I got CoDRadiant and started the map... So if there's a way to import my present map to Graydiant, I'll definitely get it. Is it possi... [more] |
8 | 1493 | Sep 7, 2005 08:36 pm by Squalla |
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Models and other questions Call of Duty : CoD Mapping I've got a few questions about models and other things for you guys: 1. Do I have to do something specific to get my models to produce shadows? Whenever I test my maps, shadows are properly produced from brushes, but not models - trees, shrubs etc don'... [more] |
8 | 1493 | Sep 7, 2005 07:58 pm by Squalla |
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Noob Question's Call of Duty : CoD Mapping No problem, glad I could help with something. You know, usually it's the other way around. ... [more] |
22 | 1258 | Sep 6, 2005 04:40 pm by Squalla |
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Noob Question's Call of Duty : CoD Mapping I don't think you can change the properties of the models... For example, you can't turn this genericshrub model into a non-clipping model, but I could be wrong. You can clip models that are not solid by using a Clip Brush as we mentioned before, but not... [more] |
22 | 1258 | Sep 5, 2005 10:19 pm by Squalla |
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Noob Question's Call of Duty : CoD Mapping FlesyM writes...Quote:argh00, please let me use your thread to ask noob questions too. I'm looking for a texture that will clip a player, but not the bullets and nades from that player. I've tried many clip textures (clip, player clip, foliage clip...... [more] |
22 | 1258 | Sep 4, 2005 11:57 pm by Squalla |
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.BSP won't update again... Call of Duty : CoD Mapping Nevermind, guys... I tried a couple more times, compiled and it finally worked. There are still some of those 'degenerate plane' errors on the compile log, but the triangulation was successful and the map was updated when I tested. Thanks once again fo... [more] |
10 | 1341 | Sep 3, 2005 08:08 pm by Squalla |
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.BSP won't update again... Call of Duty : CoD Mapping I just deleted all the brushes that are pointed out in the compile log (including some parts of the map that I didn't have any problems with before, which looked perfectly fine), saved as a new file, but still got the 'degenerate plane' problem on the log... [more] |
10 | 1341 | Sep 3, 2005 03:51 pm by Squalla |
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.BSP won't update again... Call of Duty : CoD Mapping Ok... Now I've just noticed one thing, I can delete the same brush over and over and over again. I use 'Find brush...' and type in the brush number, delete it and repeat, and the same brush is still there and I have to delete it. Also, everytime I c... [more] |
10 | 1341 | Sep 2, 2005 11:35 pm by Squalla |
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.BSP won't update again... Call of Duty : CoD Mapping Damn... I just scanned the map for everything I could find wrong, found a few overlapping brushes, deleted them and even deleted pretty much every change I had made since the last succesful compiling, even whole terrain parts. Then I tried compiling it ... [more] |
10 | 1341 | Sep 2, 2005 10:43 pm by Squalla |
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.BSP won't update again... Call of Duty : CoD Mapping Hi, I'm working on a map (ripe_pickings_5) and have compiled and tested many times before using CoDBuilder. However this time it doesn't seem to be working - the recent changes I've made won't appear on the map when I test it. Here's the compile log... [more] |
10 | 1341 | Sep 2, 2005 08:55 pm by Squalla |
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.BSP not updating - map changes don't work! Call of Duty : CoD Mapping You're right, Caretaker. I didn't know brushes couldn't be too big, so I had huge brushes on the skybox and the terrain. I cut them into pieces and it worked. Thanks for the help, I'll let you know if I have any more problems. ... [more] |
5 | 1351 | Jul 22, 2005 07:52 pm by Squalla |
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.BSP not updating - map changes don't work! Call of Duty : CoD Mapping Hey guys, I've recently decided to start designing a multiplayer map for Call of Duty, and I'm amazed at how incridibly hard it is to get started. Thanks to some of your tutorials and forums, many of my basic problems have been solved, but I can't s... [more] |
5 | 1351 | Jul 22, 2005 06:20 pm by Squalla |
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