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Trigger disappear and appear Call of Duty 2 : CoD2 Scripting Try: trigger thread maps\mp\_utility::triggerOn(); and trigger thread maps\mp\_utility::triggerOff(); _utility.gsc is in iw_07.iwd if you wanna see what it does.... [more] |
37 | 1080 | Jul 23, 2007 08:42 pm by lukeuk147 ![]() |
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Falling down without dieying Call of Duty 2 : CoD2 MP Mapping You need to make your own texture and add a special surface property in asset manager, the one you need is noFallDamage.... [more] |
4 | 1168 | Jun 2, 2007 03:18 pm by lukeuk147 ![]() |
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How do I disable triggers? Call of Duty : CoDUO Mapping You can disable it like this: Code:lifttrig thread maps\mp\_utility::triggerOff(); lifttrig thread maps\mp\_utility::triggerOn();... [more] |
7 | 1145 | May 30, 2007 12:28 pm by lukeuk147 ![]() |
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Need help with Tree texture Call of Duty 2 : CoD2 MP Mapping P.C.Invasion writes...Quote:lukeuk147, maybe you can post a small tutorial on how to do this. This will help a lot of people, and a nice graphical tutorial would make it all the better. On how to do what exactly? I only advised on the asset manager se... [more] |
9 | 1685 | May 17, 2007 02:07 am by lukeuk147 ![]() |
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Posters Call of Duty 2 : CoD2 MP Mapping Sounds like you want to make it a sort of decal texture, so you can place the poster so the face of it will be on the same face as the board. But you'll need to edit the texture settings of the poster. If you're not using an alpha channel then just chan... [more] |
3 | 1529 | May 15, 2007 11:55 pm by lukeuk147 ![]() |
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So close....help lpease if poss..... Call of Duty 2 : CoD2 MP Mapping Well the default gametype is DM, so if you ran it through console you would need to type /g_gametype tdm first... [more] |
13 | 1398 | May 15, 2007 12:36 pm by lukeuk147 ![]() |
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So close....help lpease if poss..... Call of Duty 2 : CoD2 MP Mapping Are you sure you made TDM spawns and not DM or something? edited on May. 15, 2007 08:27 am by lukeuk147... [more] |
13 | 1398 | May 15, 2007 12:22 pm by lukeuk147 ![]() |
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Need help with Tree texture Call of Duty 2 : CoD2 MP Mapping I had a similar problem with a texture i made but i found these settings seem to work: blendFunc: Replace alphaTest: GE128 polygonOffset: Static Decal The rest I left default.... [more] |
9 | 1685 | May 15, 2007 12:52 am by lukeuk147 ![]() |
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moving a trigger?? Call of Duty 2 : CoD2 MP Mapping The answer was in the first reply of that thread, even though an alternative method was found. But you can link a trigger_hurt, i've done it in a map i'm currently making.... [more] |
4 | 1454 | Mar 1, 2007 11:53 pm by lukeuk147 ![]() |
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1 possible way of getting around "no collision map" issue Call of Duty 2 : CoD2 MP Mapping samikaze writes...Quote: It defintiely exists or I'd be getting red boxes in Radiant on either machine. The collmaps folder just contains what it's name says, in the form of .map files. The models will still load from the xmodel folder regardless, a... [more] |
5 | 1144 | Feb 26, 2007 09:33 am by lukeuk147 ![]() |
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1 possible way of getting around "no collision map" issue Call of Duty 2 : CoD2 MP Mapping Well not all models have a collmap included, and all the collmaps are located in your Call of Duty 2\collmaps folder which should automatically load when you open a model. so if you're getting that error on one pc and not on another for the same models, ... [more] |
5 | 1144 | Feb 26, 2007 01:17 am by lukeuk147 ![]() |
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Game cannot find .d3dbsp file Call of Duty 2 : CoD2 MP Mapping I think it has something to do with not running the map in an iwd(as you do while testing), because if you try to do so with it set to pure then you do get that error.... [more] |
11 | 1139 | Feb 21, 2007 10:45 pm by lukeuk147 ![]() |
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Game cannot find .d3dbsp file Call of Duty 2 : CoD2 MP Mapping You need to turn pure off I think, type /sv_pure 0 in console before running the map. ... [more] |
11 | 1139 | Feb 21, 2007 09:44 pm by lukeuk147 ![]() |
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FX Problems Call of Duty : CoD Mapping Script works(i gave it u ) fx/explosion doesn't exist, fx/explosions does.... [more] |
3 | 866 | Nov 13, 2006 02:05 am by lukeuk147 ![]() |
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rotating effects 90 degrees to the horizontil Call of Duty 2 : CoD2 MP Mapping You can open up the effect in the effects editor and rotate it ect. I think that's what Grassy was saying. But just give the modified efx file a new name or folder. Maybe it's possible with scripting but I wouldn't know ... [more] |
6 | 1017 | Oct 13, 2006 07:37 pm by lukeuk147 ![]() |
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Trigger hurt... Move! Call of Duty 2 : CoD2 MP Mapping 2 typos in that script: doo1r rotateto ( (0, 0, 512), 1); and hurt linkto(door); You have door1 = getent so it should be door1 for both of the underlined. And according to this: door1 = getent("door", "targetname"); the targetname of your door should... [more] |
10 | 1470 | Oct 1, 2006 08:37 pm by lukeuk147 ![]() |
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rotation_function Call of Duty : CoD Mapping Try changing it to blades = getentarray("blades","targetname"); if you have more than 1.... [more] |
21 | 967 | Oct 1, 2006 08:21 pm by lukeuk147 ![]() |
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Trigger hurt... Move! Call of Duty 2 : CoD2 MP Mapping You can link a trigger to a scriptmodel/brushmodel, I think this has been posted before either here or at IW. You just need to use the linkto function in your script for example: trigger enablelinkto(); trigger linkto(brushmodel); Hope that helps. ... [more] |
10 | 1470 | Sep 29, 2006 07:57 pm by lukeuk147 ![]() |
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rotation_function Call of Duty : CoD Mapping Forget about func_rotate ect, I don't think those functions were fully implemented. So, instead of using the func_crap select your origin and brush you want to rotate, right click in 2d window and select script>brushmodel. Now press n while selected and e... [more] |
21 | 967 | Sep 29, 2006 02:05 pm by lukeuk147 ![]() |
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text script Call of Duty 2 : CoD2 Scripting Don't just change the classname, you need to select the trigger brush, right click and select trigger > multiple. And then yes, you need to give it a targetname, for that script yes it would be message_trigger. edited on Sep. 10, 2006 08:52 pm by lukeuk1... [more] |
13 | 940 | Sep 11, 2006 12:49 am by lukeuk147 ![]() |
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Scripting error Call of Duty : CoD Mapping And you can keep it there as a note, as long as you put 2 forward slashes before each one. //x 1124 //y -1097 //z 50 ... [more] |
5 | 817 | Sep 10, 2006 12:37 pm by lukeuk147 ![]() |
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help please Call of Duty 2 : CoD2 MP Mapping The easiest way is to make a brush so that all the brushes you want moved are inside it, then right click and go to Select > Select Inside, then the brush you made will disappear and all the brushes inside it will be selected.... [more] |
2 | 638 | May 18, 2006 05:43 pm by lukeuk147 ![]() |
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common texture dissapear? Call of Duty : CoD Mapping Check the filters(press f) and make sure "clip" is ticked, otherwise you won't see it.... [more] |
3 | 1292 | Feb 16, 2006 08:56 pm by lukeuk147 ![]() |
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