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Latest Posts by lukeuk147
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Trigger disappear and appear
Call of Duty 2 : CoD2 Scripting
Try: trigger thread maps\mp\_utility::triggerOn(); and trigger thread maps\mp\_utility::triggerOff(); _utility.gsc is in iw_07.iwd if you wanna see what it does.... [more]
37 1080 Jul 23, 2007 08:42 pm
by lukeuk147
Falling down without dieying
Call of Duty 2 : CoD2 MP Mapping
You need to make your own texture and add a special surface property in asset manager, the one you need is noFallDamage.... [more]
4 1168 Jun 2, 2007 03:18 pm
by lukeuk147
How do I disable triggers?
Call of Duty : CoDUO Mapping
You can disable it like this: Code:lifttrig thread maps\mp\_utility::triggerOff(); lifttrig thread maps\mp\_utility::triggerOn();... [more]
7 1145 May 30, 2007 12:28 pm
by lukeuk147
Need help with Tree texture
Call of Duty 2 : CoD2 MP Mapping
P.C.Invasion writes...Quote:lukeuk147, maybe you can post a small tutorial on how to do this. This will help a lot of people, and a nice graphical tutorial would make it all the better. On how to do what exactly? I only advised on the asset manager se... [more]
9 1685 May 17, 2007 02:07 am
by lukeuk147
Posters
Call of Duty 2 : CoD2 MP Mapping
Sounds like you want to make it a sort of decal texture, so you can place the poster so the face of it will be on the same face as the board. But you'll need to edit the texture settings of the poster. If you're not using an alpha channel then just chan... [more]
3 1529 May 15, 2007 11:55 pm
by lukeuk147
So close....help lpease if poss.....
Call of Duty 2 : CoD2 MP Mapping
Well the default gametype is DM, so if you ran it through console you would need to type /g_gametype tdm first... [more]
13 1398 May 15, 2007 12:36 pm
by lukeuk147
So close....help lpease if poss.....
Call of Duty 2 : CoD2 MP Mapping
Are you sure you made TDM spawns and not DM or something? edited on May. 15, 2007 08:27 am by lukeuk147... [more]
13 1398 May 15, 2007 12:22 pm
by lukeuk147
Need help with Tree texture
Call of Duty 2 : CoD2 MP Mapping
I had a similar problem with a texture i made but i found these settings seem to work: blendFunc: Replace alphaTest: GE128 polygonOffset: Static Decal The rest I left default.... [more]
9 1685 May 15, 2007 12:52 am
by lukeuk147
moving a trigger??
Call of Duty 2 : CoD2 MP Mapping
The answer was in the first reply of that thread, even though an alternative method was found. But you can link a trigger_hurt, i've done it in a map i'm currently making.... [more]
4 1454 Mar 1, 2007 11:53 pm
by lukeuk147
1 possible way of getting around "no collision map" issue
Call of Duty 2 : CoD2 MP Mapping
samikaze writes...Quote: It defintiely exists or I'd be getting red boxes in Radiant on either machine. The collmaps folder just contains what it's name says, in the form of .map files. The models will still load from the xmodel folder regardless, a... [more]
5 1144 Feb 26, 2007 09:33 am
by lukeuk147
1 possible way of getting around "no collision map" issue
Call of Duty 2 : CoD2 MP Mapping
Well not all models have a collmap included, and all the collmaps are located in your Call of Duty 2\collmaps folder which should automatically load when you open a model. so if you're getting that error on one pc and not on another for the same models, ... [more]
5 1144 Feb 26, 2007 01:17 am
by lukeuk147
Game cannot find .d3dbsp file
Call of Duty 2 : CoD2 MP Mapping
I think it has something to do with not running the map in an iwd(as you do while testing), because if you try to do so with it set to pure then you do get that error.... [more]
11 1139 Feb 21, 2007 10:45 pm
by lukeuk147
Game cannot find .d3dbsp file
Call of Duty 2 : CoD2 MP Mapping
You need to turn pure off I think, type /sv_pure 0 in console before running the map. ... [more]
11 1139 Feb 21, 2007 09:44 pm
by lukeuk147
FX Problems
Call of Duty : CoD Mapping
Script works(i gave it u ) fx/explosion doesn't exist, fx/explosions does.... [more]
3 866 Nov 13, 2006 02:05 am
by lukeuk147
rotating effects 90 degrees to the horizontil
Call of Duty 2 : CoD2 MP Mapping
You can open up the effect in the effects editor and rotate it ect. I think that's what Grassy was saying. But just give the modified efx file a new name or folder. Maybe it's possible with scripting but I wouldn't know ... [more]
6 1017 Oct 13, 2006 07:37 pm
by lukeuk147
Trigger hurt... Move!
Call of Duty 2 : CoD2 MP Mapping
2 typos in that script: doo1r rotateto ( (0, 0, 512), 1); and hurt linkto(door); You have door1 = getent so it should be door1 for both of the underlined. And according to this: door1 = getent("door", "targetname"); the targetname of your door should... [more]
10 1470 Oct 1, 2006 08:37 pm
by lukeuk147
rotation_function
Call of Duty : CoD Mapping
Try changing it to blades = getentarray("blades","targetname"); if you have more than 1.... [more]
21 967 Oct 1, 2006 08:21 pm
by lukeuk147
Trigger hurt... Move!
Call of Duty 2 : CoD2 MP Mapping
You can link a trigger to a scriptmodel/brushmodel, I think this has been posted before either here or at IW. You just need to use the linkto function in your script for example: trigger enablelinkto(); trigger linkto(brushmodel); Hope that helps. ... [more]
10 1470 Sep 29, 2006 07:57 pm
by lukeuk147
rotation_function
Call of Duty : CoD Mapping
Forget about func_rotate ect, I don't think those functions were fully implemented. So, instead of using the func_crap select your origin and brush you want to rotate, right click in 2d window and select script>brushmodel. Now press n while selected and e... [more]
21 967 Sep 29, 2006 02:05 pm
by lukeuk147
text script
Call of Duty 2 : CoD2 Scripting
Don't just change the classname, you need to select the trigger brush, right click and select trigger > multiple. And then yes, you need to give it a targetname, for that script yes it would be message_trigger. edited on Sep. 10, 2006 08:52 pm by lukeuk1... [more]
13 940 Sep 11, 2006 12:49 am
by lukeuk147
Scripting error
Call of Duty : CoD Mapping
And you can keep it there as a note, as long as you put 2 forward slashes before each one. //x 1124 //y -1097 //z 50 ... [more]
5 817 Sep 10, 2006 12:37 pm
by lukeuk147
help please
Call of Duty 2 : CoD2 MP Mapping
The easiest way is to make a brush so that all the brushes you want moved are inside it, then right click and go to Select > Select Inside, then the brush you made will disappear and all the brushes inside it will be selected.... [more]
2 638 May 18, 2006 05:43 pm
by lukeuk147
common texture dissapear?
Call of Duty : CoD Mapping
Check the filters(press f) and make sure "clip" is ticked, otherwise you won't see it.... [more]
3 1292 Feb 16, 2006 08:56 pm
by lukeuk147
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