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| Topic | Replies | Views | Last Post | |
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assert error Call of Duty 2 : CoD2 MP Mapping I used find and it said -0.000133891 couldn't be found.... [more] |
8 | 754 | Jul 30, 2007 11:59 am by PvtFullwood ![]() |
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assert error Call of Duty 2 : CoD2 MP Mapping I don't know if the brightness changed because the compile crashed. I'll try making it higher. I placed 6 lights into the map. Here's their values: _color - 0.95 0.73 0.58 radius - between 150-200 ... [more] |
8 | 754 | Jul 29, 2007 09:45 pm by PvtFullwood ![]() |
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assert error Call of Duty 2 : CoD2 MP Mapping The last thing I changed was my worldspawn. It started when I changed sunlight to .1. I'm looking to create a darker map, similar to the uo map Westwall(not the snowy version). My sunlight number was much higher, but it was so bright still so I kept lower... [more] |
8 | 754 | Jul 29, 2007 05:39 pm by PvtFullwood ![]() |
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assert error Call of Duty 2 : CoD2 MP Mapping Got an error in my latest compile that I'm unfamiliar with and it wouldn't let the compile finish. I have a backup so it's no biggie, but can anyone tell me what this means so I don't do it again? The beginning was all normal, this is what it ended wit... [more] |
8 | 754 | Jul 28, 2007 11:11 pm by PvtFullwood ![]() |
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hdfsd Call of Duty 2 : CoD2 MP Mapping sorry sorry! edited on Jul. 28, 2007 07:12 pm by PvtFullwood... [more] |
1 | 823 | Jul 28, 2007 11:10 pm by PvtFullwood ![]() |
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rotating dust cod2 effects editor Call of Duty 2 : CoD2 MP Mapping when i first started using the dust efx, i was giving it two different coordinates(61, 2203, 78), .75, (-61, 2203, 177) and it wouldn't play the fx. i remade it like iw(61, 2203, 78), .75, (61, 2203, 177) and it worked perfect, but all in the same directi... [more] |
6 | 1197 | Apr 3, 2007 07:27 pm by PvtFullwood ![]() |
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rotating dust cod2 effects editor Call of Duty 2 : CoD2 MP Mapping no, it won't play the efx if you give it two different coordinates in a set. i realize wind generally blows in the same direction, but wind will travel between buildings, and i can't do that now without the dust going into certain buildings because of ... [more] |
6 | 1197 | Apr 2, 2007 12:06 am by PvtFullwood ![]() |
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rotating dust cod2 effects editor Call of Duty 2 : CoD2 MP Mapping i've been messing with the efx editor because i want the dust in my map to be rotated 90 and 270 degrees in some spots, but i can't figure it out. could anyone either tell me how to do this or point me to a tutorial? i'd really rather not have all the dus... [more] |
6 | 1197 | Apr 1, 2007 09:38 pm by PvtFullwood ![]() |
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No dust, bad gsc? Call of Duty 2 : CoD2 MP Mapping I think I get it. You're telling me to pick a shorter distance between coordinates. Yours worked fine, but mine were still funky. The easiest to spot difference I see between yours and mine is the distance. I'll give it a throw around.... [more] |
18 | 1136 | Jul 18, 2006 12:02 am by PvtFullwood ![]() |
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No dust, bad gsc? Call of Duty 2 : CoD2 MP Mapping What is exactly is the difference between what you wrote, and any of the first three coordinates in my above gsc? I'm not being sarcastic, I'm enquiring, because as far as an untrained eye goes, they look exactly the same. I'm highly confused, because ... [more] |
18 | 1136 | Jul 17, 2006 01:43 am by PvtFullwood ![]() |
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No dust, bad gsc? Call of Duty 2 : CoD2 MP Mapping Anything? Dust traveling upwards doesn't look much like dust. Any suggestions would be greatly appreciated.... [more] |
18 | 1136 | Jul 16, 2006 07:03 pm by PvtFullwood ![]() |
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No dust, bad gsc? Call of Duty 2 : CoD2 MP Mapping I'm having a problem with the dust only going up. I'm messing with the numbers and looking at the original gsc's, but it's not helping. In the originals, both sets of coordinates are the same, except for the last numer in both brackets. The last number in... [more] |
18 | 1136 | Jul 15, 2006 11:52 pm by PvtFullwood ![]() |
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No dust, bad gsc? Call of Duty 2 : CoD2 MP Mapping Well, me personally, I'm still learning, but I used a misc model to find my coordinates. If you hit 'n', "origin" tells you the coordinates. As far as things like size, I don't believe you can control it's size. It will pass thru a wall if a wall is in... [more] |
18 | 1136 | Jul 15, 2006 07:38 pm by PvtFullwood ![]() |
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No dust, bad gsc? Call of Duty 2 : CoD2 MP Mapping Haha. Alright, hopefully I've learned something from all this. Check, check, check! Thanks again!... [more] |
18 | 1136 | Jul 15, 2006 06:21 pm by PvtFullwood ![]() |
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No dust, bad gsc? Call of Duty 2 : CoD2 MP Mapping Yes... [more] |
18 | 1136 | Jul 15, 2006 05:32 pm by PvtFullwood ![]() |
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No dust, bad gsc? Call of Duty 2 : CoD2 MP Mapping So, after I deleted the /*, I got a bad syntax error, so I added commas. I'm not getting the error anymore, but I'm not seeing dust either. Code:main() { precacheFX(); // spawnWorldFX(); } precacheFX() { level._effect["dust_wind_brown_t... [more] |
18 | 1136 | Jul 15, 2006 04:30 pm by PvtFullwood ![]() |
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No dust, bad gsc? Call of Duty 2 : CoD2 MP Mapping Dang, that's dumb. Thanks!... [more] |
18 | 1136 | Jul 15, 2006 02:40 am by PvtFullwood ![]() |
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No dust, bad gsc? Call of Duty 2 : CoD2 MP Mapping Code:main() { precacheFX(); // spawnWorldFX(); } precacheFX() { level._effect["dust_wind_brown_thick"] = loadfx ("fx/dust/dust_wind_brown_thick.efx"); } spawnWorldFX() { /* //originals DO NOT DELETE maps\mp\_fx::loopfx("du... [more] |
18 | 1136 | Jul 15, 2006 01:57 am by PvtFullwood ![]() |
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max map nodes Call of Duty 2 : CoD2 MP Mapping Sweet, thanks Stryder! Veef, . Everything works again. Thanks so much for the help.... [more] |
19 | 910 | Jul 1, 2006 06:43 pm by PvtFullwood ![]() |
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max map nodes Call of Duty 2 : CoD2 MP Mapping Cool, thanks.... [more] |
19 | 910 | Jul 1, 2006 07:30 am by PvtFullwood ![]() |
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max map nodes Call of Duty 2 : CoD2 MP Mapping I am willing, though resistant, to give you the map, but first let me turn some stuff detail. I haven't done that yet, and hadn't even thought of it yet. Thanks a lot for all the help up until now, and any after.... [more] |
19 | 910 | Jul 1, 2006 07:12 am by PvtFullwood ![]() |
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max map nodes Call of Duty 2 : CoD2 MP Mapping Are you asking for an iwd?... [more] |
19 | 910 | Jul 1, 2006 06:53 am by PvtFullwood ![]() |
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max map nodes Call of Duty 2 : CoD2 MP Mapping Is there an easier way of doing this? I'm having to cut up the compile because it stops showing previous info once so much has been shown. A subdirectory or file C:\Program Files\Call of Duty 2\main\maps\ already exists . A subdirectory or file C:\... [more] |
19 | 910 | Jul 1, 2006 06:37 am by PvtFullwood ![]() |
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max map nodes Call of Duty 2 : CoD2 MP Mapping Compile -Vis (MP only) ? Yes, I did.... [more] |
19 | 910 | Jul 1, 2006 06:11 am by PvtFullwood ![]() |
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max map nodes Call of Duty 2 : CoD2 MP Mapping A subdirectory or file C:\Program Files\Call of Duty 2\main\maps\ already exists . A subdirectory or file C:\Program Files\Call of Duty 2\main\maps\mp already exis ts. 1 file(s) copied. CoD2Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward ... [more] |
19 | 910 | Jul 1, 2006 06:00 am by PvtFullwood ![]() |
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