
Members Online»
0 Active | 10 Guests
Online:
|
LATEST FORUM THREADS»
by ammys09
Posts: 1 / 240 warfare
CoD4 Map + Mod Releases by devielthan
Posts: 1 / 1774 Key Things the Design Comm...
CoDBO MP Mapping by rabbihasan21
Posts: 1 / 1095 Three Out of 10 Television...
CoDBO General by warrior777
Posts: 2 / 898 Voting menu on maps
CoD+UO General by
Posts: 0 / 788 Hauling 911
CoDBO3 General |
Polls»
|
|
| Topic | Replies | Views | Last Post | |
![]() |
it doesn't draw everything.. Call of Duty : CoDUO Mapping in Radiant, go to View-->Cubic Clipping. Make sure it's unchecked.(If it's checked, click it to uncheck it.) This should solve your problem in Radiant. (I think that's what you meant) In COD: I think it's normal. Depends on the size of your map, t... [more] |
3 | 864 | Jul 21, 2006 01:32 pm by fkzlnfklnzflkalkfza ![]() |
![]() |
Self made models for sd to blow up - how? Call of Duty 2 : CoD2 MP Mapping I don't know how it's done in COD2, but in UO, u have to use script_models. Mostlikely, it's the same. Don't forget your .gsc file for your fx and to modify your map's gsc file to call up the fx .gsc... [more] |
10 | 2500 | Jul 21, 2006 11:41 am by fkzlnfklnzflkalkfza ![]() |
![]() |
Q3map Crashing at Allocate Lightmaps Call of Duty : CoDUO Mapping I read about that somewhere on MO, and tried it before but it didn't work, tried it again now, same result. I noticed this morning I was able to compile my map when I removed ALL of my terrain... Should I redo all of the terrain or what would you sugge... [more] |
17 | 1143 | Jul 21, 2006 08:56 am by fkzlnfklnzflkalkfza ![]() |
![]() |
Q3map Crashing at Allocate Lightmaps Call of Duty : CoDUO Mapping I might try that, I still believe it's something in my map (strange stuff only happens to me...) I have one last thing I wanna try (tomorrow, 0:17 here, been busy all day) And the I'll try to test my RAM stick. Thanks for your tip. ;)... [more] |
17 | 1143 | Jul 20, 2006 10:18 pm by fkzlnfklnzflkalkfza ![]() |
![]() |
Q3map Crashing at Allocate Lightmaps Call of Duty : CoDUO Mapping Copy of copy of original map I deleted all of the trees that were outside of my map (outside of the playable part of the map). Recompiled, no go. I deleted a A LOT of terrain and changed my Forliage setup. Recompiled, no go. I deleted my ch... [more] |
17 | 1143 | Jul 20, 2006 03:17 pm by fkzlnfklnzflkalkfza ![]() |
![]() |
Q3map Crashing at Allocate Lightmaps Call of Duty : CoDUO Mapping No go. You were right about the error, though, I looked it up (error report said 0xC0000005) Quote:The error 0xC0000005 is generated by an illegal "memory access violation". Source: http://www.updatexp.com/0xC0000005.html I also found something a... [more] |
17 | 1143 | Jul 20, 2006 11:15 am by fkzlnfklnzflkalkfza ![]() |
![]() |
Q3map Crashing at Allocate Lightmaps Call of Duty : CoDUO Mapping Quote:the error you are reporting is a windows one, usually associated with memory - the temporary allocation blocks are full, and dont dump(inefficient q3map) - try manually increasing your windows managed temp memory to 2G I have never done that be... [more] |
17 | 1143 | Jul 19, 2006 02:13 pm by fkzlnfklnzflkalkfza ![]() |
![]() |
Q3map Crashing at Allocate Lightmaps Call of Duty : CoDUO Mapping I did what you told me to do, it fixed one of the "node without a volume" errors (the one at position 2783.14 2754.00 482.00) But it's still giving an error about the one at position 0.00 0.00 0.00 I took 3 screenshots of what's going on at 0.00 0.0... [more] |
17 | 1143 | Jul 19, 2006 11:56 am by fkzlnfklnzflkalkfza ![]() |
![]() |
Q3map Crashing at Allocate Lightmaps Call of Duty : CoDUO Mapping I compile my map by exporting my .map file to my C:\Program Files\game\uo\maps\mp folder, running the batch file there and have it copy the files to my C:\Program Files\Call Of Duty\uo\maps\mp folder. Batch file: Quote:"C:\Program Files\Call of Duty... [more] |
17 | 1143 | Jul 19, 2006 08:00 am by fkzlnfklnzflkalkfza ![]() |
![]() |
Q3map Crashing at Allocate Lightmaps Call of Duty : CoDUO Mapping When I compile my map, q3map.exe crashes at this point: Quote:--- AllocateLightmaps --- 174 unique shaders Does anyone know what could be causing this? Compile Log Quote:C:/Program Files/Call of Duty//Call of Duty C:/Program Files/Call of Duty... [more] |
17 | 1143 | Jul 18, 2006 10:10 pm by fkzlnfklnzflkalkfza ![]() |
![]() |
Adding SD to COD:UO MP Call of Duty : CoDUO Mapping oh...right...thanks :P... [more] |
3 | 842 | Jul 14, 2006 04:39 pm by fkzlnfklnzflkalkfza ![]() |
![]() |
Adding SD to COD:UO MP Call of Duty : CoDUO Mapping I have been trying to add SD to my COD:UO map, following the tutorials in the COD section (because there weren't any in the UO section). But when I select both my trigger and origin textured brushes, and go to trigger --> mutiple, they simply disappear... [more] |
3 | 842 | Jul 14, 2006 03:40 pm by fkzlnfklnzflkalkfza ![]() |
![]() |
Worldspawnsettings not taking effect Call of Duty : CoDUO Mapping You were right about the leaking, there was a leak in my map (skybox). I fixed it, and a dozen other errors (will spare you the entire story) One of those errors was a lightmap allocation error, fixed it by cutting 4 brushes into smaller pieces. (Also ... [more] |
5 | 1073 | Jul 13, 2006 05:11 pm by fkzlnfklnzflkalkfza ![]() |
![]() |
Worldspawnsettings not taking effect Call of Duty : CoDUO Mapping nvm, it is possible, I did it yesterday.... [more] |
5 | 1073 | Jul 13, 2006 08:21 am by fkzlnfklnzflkalkfza ![]() |
![]() |
Worldspawnsettings not taking effect Call of Duty : CoDUO Mapping thx for your help, I'll try those things. Quote:As for the map not showing up in your map list... Make sure you've saved the .arena file in the correct folder and that it's not a .arena.txt file instead of an .arena file. And I compressed my map int... [more] |
5 | 1073 | Jul 12, 2006 08:13 pm by fkzlnfklnzflkalkfza ![]() |
![]() |
Worldspawnsettings not taking effect Call of Duty : CoDUO Mapping I haev searvched both Google and this site for answers, I found a post about this, but nothing in there could help me. You guys know how your map looks like when you compiled it, without having any worldspawnsetting? Well, my map looks the same, but I ... [more] |
5 | 1073 | Jul 12, 2006 11:17 am by fkzlnfklnzflkalkfza ![]() |
![]() |
Can't make brushes? Call of Duty : CoDUO Mapping Nevermind, I totally fixed it. I'll tell you how. Screwing it up. Instead of right-clicking, going to misc, model, I draw out a brush, pressed n to bring up the entity window, and selected misc_model key: model Value: xmodel/tallleafytreenormal ... [more] |
4 | 1262 | Jul 8, 2006 11:34 am by fkzlnfklnzflkalkfza ![]() |
![]() |
Can't make brushes? Call of Duty : CoDUO Mapping Molnies, I have the same problem, can't make new brushes, all my brushes disappeared. When I open my . map file with notepad, all my brushes are still there! What did you do to fix it? I found something about filtering "world" out, but it's not filtere... [more] |
4 | 1262 | Jul 8, 2006 10:41 am by fkzlnfklnzflkalkfza ![]() |
![]() |
Compiling From the Editor Call of Duty : CoD Mapping Any chance this'll work with CODUO? *EDIT* Nevermind... http://www.modsonline.com/Forums-top-9255-.html edited on Apr. 6, 2006 08:42 am by delodder... [more] |
56 | 9111 | Apr 6, 2006 12:36 pm by fkzlnfklnzflkalkfza ![]() |
![]() |
Bad Q3Radiant Setting? Call of Duty : CoDUO Mapping umm you guys remember those people who ask dumb qquestions? I'm one of them...I was using alfa grass or something (normandy/ground/a_grass1) Stupid me... So Derix was right, thx Derix.... [more] |
11 | 865 | Apr 4, 2006 10:52 pm by fkzlnfklnzflkalkfza ![]() |
![]() |
Bad Q3Radiant Setting? Call of Duty : CoDUO Mapping Thx Snipper ;) *EDIT* Thx Sniper ;) edited on Apr. 4, 2006 05:51 pm by delodder... [more] |
11 | 865 | Apr 4, 2006 09:50 pm by fkzlnfklnzflkalkfza ![]() |
![]() |
Bad Q3Radiant Setting? Call of Duty : CoDUO Mapping Two patches above eachother, when the ottom patch is selected, you can see it through the upper patch. Problem is when painting height, you can't see whether the bottom patch is "melting" into the upper one or not... Patch one: X (upper) Patch ... [more] |
11 | 865 | Apr 4, 2006 09:41 pm by fkzlnfklnzflkalkfza ![]() |
![]() |
Bad Q3Radiant Setting? Call of Duty : CoDUO Mapping Quote:Please don't yell, turn off your caps-lock and give us a chance to read and reply before reposting. Follow the rules or you could get ignored or banned. Well it's been 6 months since I posted this, I think you've gotten enough time to read and re... [more] |
11 | 865 | Apr 4, 2006 05:27 pm by fkzlnfklnzflkalkfza ![]() |
![]() |
No Tools Yet : COD2 Mapping Tools Call of Duty 2 : CoD2 MP Mapping I agree. It's getting ennoying.... [more] |
97 | 5283 | Jan 11, 2006 12:16 pm by fkzlnfklnzflkalkfza ![]() |
![]() |
No Tools Yet : COD2 Mapping Tools Call of Duty 2 : CoD2 MP Mapping It's just taking too damn long! What the hell are those guys doing over there?!... [more] |
97 | 5283 | Jan 7, 2006 10:30 pm by fkzlnfklnzflkalkfza ![]() |
| MODSonline.com Forums |
Latest Syndicated News»
Comments: 5
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which... Comments: 5
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ... Comments: 5
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead?
... Comments: 5
Codutility.com up and runn...
It seems to me the like the site is completely dead? Comments: 5
Codutility.com up and runn...
Yeeaahhhh.........
|
Latest Downloads»
mp_Temple
Call of Duty: Mods: Multiplayer (624.12Kb) OHMY Don Quixote
Call of Duty 2: Maps: Multiplayer (5.76Mb) OHMY Neuburg
Call of Duty 2: Maps: Multiplayer (6.84Mb) OHMY Tebessa
Call of Duty 2: Maps: Multiplayer (7.36Mb) OHMY POW Camp
Call of Duty 2: Maps: Multiplayer (2.15Mb) |
Partners & Friends»
|
Site Links and Information
|
Partners
|
Friends
|
Copyright © MODSonline LLC
Tresware Content Management System © 2011
Website Designed by LKFX and Developed by Tresware