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Latest Posts by fkzlnfklnzflkalkfza
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it doesn't draw everything..
Call of Duty : CoDUO Mapping
in Radiant, go to View-->Cubic Clipping. Make sure it's unchecked.(If it's checked, click it to uncheck it.) This should solve your problem in Radiant. (I think that's what you meant) In COD: I think it's normal. Depends on the size of your map, t... [more]
3 864 Jul 21, 2006 01:32 pm
by fkzlnfklnzflkalkfza
Self made models for sd to blow up - how?
Call of Duty 2 : CoD2 MP Mapping
I don't know how it's done in COD2, but in UO, u have to use script_models. Mostlikely, it's the same. Don't forget your .gsc file for your fx and to modify your map's gsc file to call up the fx .gsc... [more]
10 2500 Jul 21, 2006 11:41 am
by fkzlnfklnzflkalkfza
Q3map Crashing at Allocate Lightmaps
Call of Duty : CoDUO Mapping
I read about that somewhere on MO, and tried it before but it didn't work, tried it again now, same result. I noticed this morning I was able to compile my map when I removed ALL of my terrain... Should I redo all of the terrain or what would you sugge... [more]
17 1143 Jul 21, 2006 08:56 am
by fkzlnfklnzflkalkfza
Q3map Crashing at Allocate Lightmaps
Call of Duty : CoDUO Mapping
I might try that, I still believe it's something in my map (strange stuff only happens to me...) I have one last thing I wanna try (tomorrow, 0:17 here, been busy all day) And the I'll try to test my RAM stick. Thanks for your tip. ;)... [more]
17 1143 Jul 20, 2006 10:18 pm
by fkzlnfklnzflkalkfza
Q3map Crashing at Allocate Lightmaps
Call of Duty : CoDUO Mapping
Copy of copy of original map I deleted all of the trees that were outside of my map (outside of the playable part of the map). Recompiled, no go. I deleted a A LOT of terrain and changed my Forliage setup. Recompiled, no go. I deleted my ch... [more]
17 1143 Jul 20, 2006 03:17 pm
by fkzlnfklnzflkalkfza
Q3map Crashing at Allocate Lightmaps
Call of Duty : CoDUO Mapping
No go. You were right about the error, though, I looked it up (error report said 0xC0000005) Quote:The error 0xC0000005 is generated by an illegal "memory access violation". Source: http://www.updatexp.com/0xC0000005.html I also found something a... [more]
17 1143 Jul 20, 2006 11:15 am
by fkzlnfklnzflkalkfza
Q3map Crashing at Allocate Lightmaps
Call of Duty : CoDUO Mapping
Quote:the error you are reporting is a windows one, usually associated with memory - the temporary allocation blocks are full, and dont dump(inefficient q3map) - try manually increasing your windows managed temp memory to 2G I have never done that be... [more]
17 1143 Jul 19, 2006 02:13 pm
by fkzlnfklnzflkalkfza
Q3map Crashing at Allocate Lightmaps
Call of Duty : CoDUO Mapping
I did what you told me to do, it fixed one of the "node without a volume" errors (the one at position 2783.14 2754.00 482.00) But it's still giving an error about the one at position 0.00 0.00 0.00 I took 3 screenshots of what's going on at 0.00 0.0... [more]
17 1143 Jul 19, 2006 11:56 am
by fkzlnfklnzflkalkfza
Q3map Crashing at Allocate Lightmaps
Call of Duty : CoDUO Mapping
I compile my map by exporting my .map file to my C:\Program Files\game\uo\maps\mp folder, running the batch file there and have it copy the files to my C:\Program Files\Call Of Duty\uo\maps\mp folder. Batch file: Quote:"C:\Program Files\Call of Duty... [more]
17 1143 Jul 19, 2006 08:00 am
by fkzlnfklnzflkalkfza
Q3map Crashing at Allocate Lightmaps
Call of Duty : CoDUO Mapping
When I compile my map, q3map.exe crashes at this point: Quote:--- AllocateLightmaps --- 174 unique shaders Does anyone know what could be causing this? Compile Log Quote:C:/Program Files/Call of Duty//Call of Duty C:/Program Files/Call of Duty... [more]
17 1143 Jul 18, 2006 10:10 pm
by fkzlnfklnzflkalkfza
Adding SD to COD:UO MP
Call of Duty : CoDUO Mapping
oh...right...thanks :P... [more]
3 842 Jul 14, 2006 04:39 pm
by fkzlnfklnzflkalkfza
Adding SD to COD:UO MP
Call of Duty : CoDUO Mapping
I have been trying to add SD to my COD:UO map, following the tutorials in the COD section (because there weren't any in the UO section). But when I select both my trigger and origin textured brushes, and go to trigger --> mutiple, they simply disappear... [more]
3 842 Jul 14, 2006 03:40 pm
by fkzlnfklnzflkalkfza
Worldspawnsettings not taking effect
Call of Duty : CoDUO Mapping
You were right about the leaking, there was a leak in my map (skybox). I fixed it, and a dozen other errors (will spare you the entire story) One of those errors was a lightmap allocation error, fixed it by cutting 4 brushes into smaller pieces. (Also ... [more]
5 1073 Jul 13, 2006 05:11 pm
by fkzlnfklnzflkalkfza
Worldspawnsettings not taking effect
Call of Duty : CoDUO Mapping
nvm, it is possible, I did it yesterday.... [more]
5 1073 Jul 13, 2006 08:21 am
by fkzlnfklnzflkalkfza
Worldspawnsettings not taking effect
Call of Duty : CoDUO Mapping
thx for your help, I'll try those things. Quote:As for the map not showing up in your map list... Make sure you've saved the .arena file in the correct folder and that it's not a .arena.txt file instead of an .arena file. And I compressed my map int... [more]
5 1073 Jul 12, 2006 08:13 pm
by fkzlnfklnzflkalkfza
Worldspawnsettings not taking effect
Call of Duty : CoDUO Mapping
I haev searvched both Google and this site for answers, I found a post about this, but nothing in there could help me. You guys know how your map looks like when you compiled it, without having any worldspawnsetting? Well, my map looks the same, but I ... [more]
5 1073 Jul 12, 2006 11:17 am
by fkzlnfklnzflkalkfza
Can't make brushes?
Call of Duty : CoDUO Mapping
Nevermind, I totally fixed it. I'll tell you how. Screwing it up. Instead of right-clicking, going to misc, model, I draw out a brush, pressed n to bring up the entity window, and selected misc_model key: model Value: xmodel/tallleafytreenormal ... [more]
4 1262 Jul 8, 2006 11:34 am
by fkzlnfklnzflkalkfza
Can't make brushes?
Call of Duty : CoDUO Mapping
Molnies, I have the same problem, can't make new brushes, all my brushes disappeared. When I open my . map file with notepad, all my brushes are still there! What did you do to fix it? I found something about filtering "world" out, but it's not filtere... [more]
4 1262 Jul 8, 2006 10:41 am
by fkzlnfklnzflkalkfza
Compiling From the Editor
Call of Duty : CoD Mapping
Any chance this'll work with CODUO? *EDIT* Nevermind... http://www.modsonline.com/Forums-top-9255-.html edited on Apr. 6, 2006 08:42 am by delodder... [more]
56 9111 Apr 6, 2006 12:36 pm
by fkzlnfklnzflkalkfza
Bad Q3Radiant Setting?
Call of Duty : CoDUO Mapping
umm you guys remember those people who ask dumb qquestions? I'm one of them...I was using alfa grass or something (normandy/ground/a_grass1) Stupid me... So Derix was right, thx Derix.... [more]
11 865 Apr 4, 2006 10:52 pm
by fkzlnfklnzflkalkfza
Bad Q3Radiant Setting?
Call of Duty : CoDUO Mapping
Thx Snipper ;) *EDIT* Thx Sniper ;) edited on Apr. 4, 2006 05:51 pm by delodder... [more]
11 865 Apr 4, 2006 09:50 pm
by fkzlnfklnzflkalkfza
Bad Q3Radiant Setting?
Call of Duty : CoDUO Mapping
Two patches above eachother, when the ottom patch is selected, you can see it through the upper patch. Problem is when painting height, you can't see whether the bottom patch is "melting" into the upper one or not... Patch one: X (upper) Patch ... [more]
11 865 Apr 4, 2006 09:41 pm
by fkzlnfklnzflkalkfza
Bad Q3Radiant Setting?
Call of Duty : CoDUO Mapping
Quote:Please don't yell, turn off your caps-lock and give us a chance to read and reply before reposting. Follow the rules or you could get ignored or banned. Well it's been 6 months since I posted this, I think you've gotten enough time to read and re... [more]
11 865 Apr 4, 2006 05:27 pm
by fkzlnfklnzflkalkfza
No Tools Yet : COD2 Mapping Tools
Call of Duty 2 : CoD2 MP Mapping
I agree. It's getting ennoying.... [more]
97 5283 Jan 11, 2006 12:16 pm
by fkzlnfklnzflkalkfza
No Tools Yet : COD2 Mapping Tools
Call of Duty 2 : CoD2 MP Mapping
It's just taking too damn long! What the hell are those guys doing over there?!... [more]
97 5283 Jan 7, 2006 10:30 pm
by fkzlnfklnzflkalkfza
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