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Latest Posts by Ravennl
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clear brite sun
Soldier of Fortune : SoFII Mapping
out of my head so i might be wrong.. 1way: open entities dialogue (press L), select worldspawn, close dialogue. open properties (press n), enter new key _minlight, with value between 1-10 (can be more, but it freaking ugly), make sure you hit enter... [more]
10 1932 Sep 5, 2005 02:58 pm
by Ravennl
How to make a spotlight
Soldier of Fortune : SoFII Mapping
lmao, np, hope he got it working...... [more]
9 1917 Aug 26, 2005 07:40 pm
by Ravennl
How to make a spotlight
Soldier of Fortune : SoFII Mapping
didnt i say the exact same thing? ... [more]
9 1917 Aug 24, 2005 12:00 am
by Ravennl
How to make a spotlight
Soldier of Fortune : SoFII Mapping
but of course. it should be somewhere in the tutorials though. 1 make a light 2 make an info null (right mouse click, select from menu) 3 select both light and info null and press ctrl+k (i think) now the light will be directed at the info null, u... [more]
9 1917 Aug 23, 2005 03:12 pm
by Ravennl
triggers
Soldier of Fortune : SoFII Mapping
i believe in some cases, u need to create a brush first, select that, then right click and select trigger .. than that brush will turn 'green' (in my case) to show it is a trigger.. gl... [more]
7 2077 Aug 22, 2005 10:09 am
by Ravennl
Got another problem, last problem
Soldier of Fortune : SoFII Mapping
magic.. cant remember magic ever accured using radiant or any other editor including the way too popular text editor from that one company.. always trouble somewhere.. more like black magic.. oh never mind me .. i was just thinking out loud.... [more]
8 1400 Aug 18, 2005 12:10 pm
by Ravennl
Got another problem, last problem
Soldier of Fortune : SoFII Mapping
dont think the scripts folder is extracted or need to be extracted which is y u cant find it. just like u have a /maps folder with bsp in it and put that in pk3 u need to have a /scripts folder with an .arena file in it. Download some custom map and unpac... [more]
8 1400 Aug 17, 2005 12:46 pm
by Ravennl
Creating custom brushs
Soldier of Fortune : SoFII Mapping
that is one weird thingamaging .. and you actually want that 80 times.. i wouldnt dare to guess on what its going to be.. oh well, i dont see how you can cut that easy, but u could try to use csg .. or what ever it is called. Please try this in a new... [more]
3 1765 Aug 14, 2005 09:48 pm
by Ravennl
How to change the default 1024 BSP split (blocksize) ?
Soldier of Fortune : SoFII Mapping
yes. did a test map simple small 6 wall room 1 player start, put the room on a 1024 unit line. So it would be 'cut in half by this block line' Trick is to press L, select worldspawn, press n for worldspawn props and add a key '_blocksize [1024, 2048... [more]
15 2820 Aug 11, 2005 06:13 pm
by Ravennl
Buildings/skyscrapers
Soldier of Fortune : SoFII Mapping
yeah, good examples. Basicly when building a big skyscraper i think u shouldnt bother with the wall (maybe only the corners, but not walls in between windows.) Look for a window with a little edge or window with some wall part around it. mulptiplied by 'a... [more]
8 1955 Aug 10, 2005 10:08 am
by Ravennl
beta release mp_kam8
Soldier of Fortune : SoFII Mapping
im not a ctf guy so i have no idea if this is a good ctf map, but looking at how you build it its pretty good. Nice clean lighting everywhere. Right, ill give u a list of things and dont take them the wrong way, i just basicly wrote down everything that c... [more]
6 2166 Aug 10, 2005 10:05 am
by Ravennl
Buildings/skyscrapers
Soldier of Fortune : SoFII Mapping
the proffessionalism (? ... ) shows from this anwser. edited on Aug. 9, 2005 06:09 pm by Ravennl... [more]
8 1955 Aug 9, 2005 11:08 pm
by Ravennl
How to change the default 1024 BSP split (blocksize) ?
Soldier of Fortune : SoFII Mapping
i have no idea what it does, havent come to that part yet, but i do know that a key doesnt have to be listed anywhere, unless im mistaken you can select the worldspawn entity dialogue and simply add the key and the value.. or did i completely miss th... [more]
15 2820 Aug 9, 2005 09:29 pm
by Ravennl
beta release mp_kam8
Soldier of Fortune : SoFII Mapping
trying it now.. ... [more]
6 2166 Aug 9, 2005 01:09 pm
by Ravennl
musicandsound.pk3
Soldier of Fortune : SoFII Mapping
the game it pretty old, go to a game shop and buy a new copy for a penny, maybe two. You have a new working cd and can start playing again. I will not send you any files, for it is not permitted to copy/distribute them, although thats not the reason i won... [more]
13 2758 Aug 8, 2005 12:50 am
by Ravennl
Subway Hustle Completed !!!
Soldier of Fortune : SoFI+II Map + Mod Releases
congrats on finishing this map. judging from the pics it looks great and put together well unlike some other maps on sof2files... if it wasnt for me playing mostly inf i'd play this map aswell .. tell you what.. let us know when a server is running this a... [more]
4 4022 Aug 7, 2005 06:52 pm
by Ravennl
2D SoF2 mod ? :D
Soldier of Fortune : SoFII Mapping
aight, that be a blast. I would play it fo sure. 1 poss. I would guess scope up will give you a 'dotted line' for aiming and/or maybe instead of the normal screen centering around you, the screen now centers around the crosshair (mouse) and will follo... [more]
3 1285 Jul 30, 2005 04:20 pm
by Ravennl
Create Elimination Map Help Needed
Soldier of Fortune : SoFII Mapping
dear noob, of course we can help, thats what this forum is all about. And actually your question is rather simple which means you ll get your elim map going in no time! read up on spawntypes: - http://modsonline.com/Tutorials-read-80.html - http:... [more]
3 1573 Jul 29, 2005 09:57 am
by Ravennl
First Map Ready - Try it (PLEASE ?)
Soldier of Fortune : SoFI+II Map + Mod Releases
lol thread moved while typing reply.. technology stands for nothing nowadays.. it works.. ... [more]
5 1871 Jul 28, 2005 07:40 pm
by Ravennl
First Map Ready - Try it (PLEASE ?)
Soldier of Fortune : SoFI+II Map + Mod Releases
search forums on how to package your map in a pk3 file. A pk3 file contains your map and some other files that tell the game where the map is located, the name, gametypes, etc.. Search for precise info on this.. As to sharing it.. i dont know about mod... [more]
5 1871 Jul 28, 2005 07:37 pm
by Ravennl
custom bsp command to keep .prt file
Soldier of Fortune : SoFII Mapping
your welcome.. Quote:I can know compile my maps as a real man welcome to the big boys... [more]
4 1739 Jul 28, 2005 07:32 pm
by Ravennl
custom bsp command to keep .prt file
Soldier of Fortune : SoFII Mapping
well, u seem to have the anwser already, but i imagine that the problem is where to put it since you are using the build menu from the editor... i would suggest you make some custom compile bat files. you make a custom bat file by making a textfil... [more]
4 1739 Jul 25, 2005 10:29 pm
by Ravennl
*custom textures explained*
Soldier of Fortune : SoFII Mapping
i maybe writing some double stuff, but i figured id better write it the way i do it, since that works.. *** custom texture mytexture.jpg (jpeg baseline) put this file in ../base/textures/MAPNAME when building the pk3 you'll need to add this folder a... [more]
8 1750 Jul 22, 2005 11:08 pm
by Ravennl
Map Abortion, +10 pics
Soldier of Fortune : SoFII Mapping
sarcasm, you gotta luv it..... [more]
6 1582 Jul 22, 2005 01:07 pm
by Ravennl
Map Abortion, +10 pics
Soldier of Fortune : SoFII Mapping
yeah agreed, maybe look into halflife2 mapping, some great options there although i wouldnt know cause im sticking to sof2. Would be sad to see you quit this. I think it would give you real pleasure if you finish this final stage.. getting some help on th... [more]
6 1582 Jul 22, 2005 10:02 am
by Ravennl
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