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Load Screen - Paint Shop Pro 10 Call of Duty 2 : CoD2 MP Mapping Thanks guys, I will check those out. I did read briefly about gimp before but forgot about it in my quest to try and get psp to work. Sh1thead, I sent you a pm, Though I haven't been on lately, I'll try and catch up with you at some point. Thanks e... [more] |
5 | 1371 | May 14, 2006 02:00 pm by Paratus ![]() |
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Load Screen - Paint Shop Pro 10 Call of Duty 2 : CoD2 MP Mapping Hey guys, how's it going? I wanted to make an .iwi but I'm using Paint Shop Pro 10 and couldn't find the .dll's I need. The link that was on here (for cod, maybe) didn't work for me. Wondering if anybody knew where to get them. I couldn't find them at ... [more] |
5 | 1371 | May 12, 2006 03:00 pm by Paratus ![]() |
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Explain this vehicle, I dare ya! Call of Duty 2 : CoD2 MP Mapping THat's Awesome! I say keep it in. lol... [more] |
21 | 1576 | Apr 28, 2006 04:42 pm by Paratus ![]() |
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CD KEY/ GUID KEY Error Call of Duty 2 : CoD2 General I don't think there is anything you can do right now. COD2's Guid system worked off of ips and this was a major problem. PB's guid system isn't fully working yet, it's giving 31 digit guids instead of 32. So you maybe running into the same problem. Make s... [more] |
5 | 1027 | Apr 28, 2006 04:35 pm by Paratus ![]() |
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Hunk_AllocateTempMemory Call of Duty 2 : CoD2 General You can also go into your main folder and follow the player folders to mp_config.cfg. Open that with notepad and find: seta com_hunkMegs "86" and change 86 to 512. Default is 160... in fact I thought the minimum setting was 160 so not sure how you got it ... [more] |
13 | 2896 | Mar 13, 2006 06:33 am by Paratus ![]() |
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CoD2 crashes when I add custom sounds Call of Duty 2 : CoD2 General I don't know, But I think if you changed the files in your game folder and then tried to join a server that is your problem. I think the server would need to be running these files as well. For instance, you might need to create a mod with these files ... [more] |
5 | 2015 | Mar 13, 2006 06:04 am by Paratus ![]() |
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cod 2 server Call of Duty 2 : CoD2 General 1. Check your connection setting. Did it get changed to isdn instead of cable? 2.Did you change any graphic settings like switching from dx7 to dx9? 3.Did you change any sound settings? 4. Did this happen after d/ling a mod? It may be possible th... [more] |
2 | 958 | Mar 13, 2006 05:57 am by Paratus ![]() |
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Harbor Call of Duty 2 : CoD2 MP Mapping It sucks you go through all this trouble and IW goes and remakes harbor for the patch... Would still like to see your version 'cause I'm sure they'll change it like they did Stalingrad and Dawnville... [more] |
10 | 1996 | Mar 13, 2006 05:45 am by Paratus ![]() |
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mp_trainyard Call of Duty 2 : CoD2 Map + Mod Releases Hey Tally, Did you get CTF and HQ added yet? Nice job on these maps by the way.... [more] |
20 | 1969 | Feb 2, 2006 01:22 am by Paratus ![]() |
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mp_trainyard Call of Duty 2 : CoD2 Map + Mod Releases Though I understand you not wanting to deal with making a new loadscreen, Tally. I would think you would want to make your projects available to as many as possible. If removing the swastika from the load screen will do that, I should think you would be m... [more] |
20 | 1969 | Feb 1, 2006 06:20 pm by Paratus ![]() |
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Cod 2 radiant screenshots Call of Duty 2 : CoD2 MP Mapping Not to be a downer but who's to say that we will get in editor testing? Those screens are from IW's Developer Version. Do we know that Previous 'Developer Versions' didn't have this feature and they just removed it for the Public Version? There is a... [more] |
41 | 2937 | Feb 1, 2006 06:28 am by Paratus ![]() |
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Cookable Nades? Call of Duty 2 : CoD2 General Yeah, I know. Just thought somebody might have found a way around that...... [more] |
7 | 1070 | Dec 21, 2005 10:42 pm by Paratus ![]() |
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Cookable Nades? Call of Duty 2 : CoD2 General Hey, Wondering if you guys know of any mods out there that cook nades like UO (i.e. clicking the right mouse button to start cooking)? The only mod I've found that cooks nades, starts cooking them as soon as you bring out the nade. Thanks ... [more] |
7 | 1070 | Dec 21, 2005 06:24 pm by Paratus ![]() |
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??? Call of Duty : CoDUO Mapping Step aside. I speak jibberish. I believe he's saying "My Wombat is licking my toaster". Or he's using a lesser known dialect in which case it might be: "What are these lines and pieces of map that are invisible, what kind of bug is this and how can I ... [more] |
4 | 962 | Oct 12, 2005 06:26 am by Paratus ![]() |
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Files not found!!! Call of Duty : CoDUO Mapping amr12391 writes...Quote:uhh wrong.. it says C:\Program Files\Call of Duty\uo\maps\mp\mp_test .... which means its in the mp folder .. OhhhHHHHHHHH I'm asking cause I don't know... But isn't it going to say that regardless of whether the file is the... [more] |
10 | 1530 | Oct 12, 2005 06:06 am by Paratus ![]() |
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Multiplayer Help- mp_iceworld Call of Duty : CoDUO Mapping Somebody please correct me if I'm wrong... 1. There is a gametype for what you want. A round based TDM. It's called Last Team Standing - LTS. Don't know if it's a mod or how you make it work. 3. Like they said yes BUT you need to have at least one ... [more] |
5 | 1330 | Oct 11, 2005 09:43 am by Paratus ![]() |
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Assigning Spawns? Call of Duty : CoDUO Mapping hmm. that sucks. What I was hoping to do was put teams on either side of the map split by a river where the only place you can cross is a small bridge. so the spawn killing would, I think, be minimilized. Anyway, Thanks for the help. If it could work that... [more] |
5 | 934 | Sep 7, 2005 04:53 am by Paratus ![]() |
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Assigning Spawns? Call of Duty : CoDUO Mapping Thanks... that's what I thought but haven't done it and don't have the time right now to get somebody to test it with. And just to clarify, those are just used by themselves (instead of/not in correlation with tdm spawns? I assume). Thanks, I apprecia... [more] |
5 | 934 | Sep 4, 2005 06:30 am by Paratus ![]() |
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Assigning Spawns? Call of Duty : CoDUO Mapping I'm wondering if you can assign tdm spawns specifically to allied and axis. For example, Allied spawn only in the nw and axis only in the se... If so, how do you do it? Thanks.... [more] |
5 | 934 | Sep 4, 2005 05:16 am by Paratus ![]() |
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no common textures Call of Duty : CoDUO Mapping Just curious, Do you have 'Call of Duty', or 'Call of Duty Game of the Year Edition'. If you have the latter, your need to change the paths in Gradiant or rename it just 'Call of Duty' in your program files. If you change the paths, then you'll constantly... [more] |
4 | 1286 | Aug 1, 2005 11:09 pm by Paratus ![]() |
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Completely Lost Call of Duty : CoDUO Mapping So I tried your idea, Caretaker. Worked great, but then I screwed it up....lol. Finally gave up and decided to scrap it all but then went back and accidentally found the little bugger. I say by accident because I was deleting somethings and just hap... [more] |
9 | 1482 | Aug 1, 2005 07:51 am by Paratus ![]() |
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Completely Lost Call of Duty : CoDUO Mapping yeah, already tried that, but no luck. Guess I just gotta start over.... [more] |
9 | 1482 | Jul 31, 2005 09:24 am by Paratus ![]() |
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Completely Lost Call of Duty : CoDUO Mapping Thanks guys, Got rid of the game of the year stuff but didn't change anything (except my shortcuts don't work now... I changed the paths for them but when I click on them it seems to delete the .exe file all together???) it saves to uo/maps. my batc... [more] |
9 | 1482 | Jul 31, 2005 05:33 am by Paratus ![]() |
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Completely Lost Call of Duty : CoDUO Mapping Hey everybody. I'm brand spanking new to mapping (that's my problem. lol) So I've been through a number of the tutorials. And I've been searching but I can't find it. Here's my problem. I made a basic map, it compiled and l... [more] |
9 | 1482 | Jul 29, 2005 05:38 pm by Paratus ![]() |
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