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[Preview] Railway cannon K5 Call of Duty 2 : CoD2 Map + Mod Releases The shells maybe look a little too big to fit in the gun, and again, mess with the textures on them to get them to look just right. Press S with the brush selected to bring up the surface inspector.... [more] |
4 | 1193 | May 15, 2006 04:55 pm by ShadyB ![]() |
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[Release] No Escape COD2 Call of Duty 2 : CoD2 Map + Mod Releases I have updated the download link so that the .iwd is inside a .zip. Please use this download instead!! mp_noescape.zip Here is screenshot, edited on May. 3, 2006 12:37 am by ShadyB... [more] |
6 | 1999 | May 3, 2006 04:30 am by ShadyB ![]() |
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[Release] No Escape COD2 Call of Duty 2 : CoD2 Map + Mod Releases This is a conversion from the map NoEscape that I made for CODUO. It is a small arena type map that has three levels with speed ladders, landing zones (fall without damage), and a custom soundtrack(metal). Map is good for 4-6 players, and absolutely crazy... [more] |
6 | 1999 | May 2, 2006 05:56 am by ShadyB ![]() |
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tall water Call of Duty 2 : CoD2 MP Mapping sounds to like you you can make a very thin brush hugging the ground with the clip_player_water (1 unit is good enough for the sounds) Then make a brush with the clip_water texture as high as you want the player to sit in it, and then texture only the t... [more] |
12 | 1163 | Apr 25, 2006 10:49 pm by ShadyB ![]() |
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Cushion Call of Duty 2 : CoD2 MP Mapping Thanx very much guys... [more] |
9 | 1025 | Apr 25, 2006 10:41 pm by ShadyB ![]() |
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Cushion Call of Duty 2 : CoD2 MP Mapping is this possible, or is it a lost cause. I would like a texture that a player can land on from a high fall and not get hurt. Would this be possible with some kind of trigger?... [more] |
9 | 1025 | Apr 25, 2006 04:09 pm by ShadyB ![]() |
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problem to join dm test after compile Call of Duty 2 : CoD2 MP Mapping do you have a clean install? If not, delete all mods that you may have downloaded.... [more] |
16 | 1727 | Apr 25, 2006 02:04 am by ShadyB ![]() |
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problem to join dm test after compile Call of Duty 2 : CoD2 MP Mapping hmmm that looks ok to me, anyone else have any ideas??? ... [more] |
16 | 1727 | Apr 25, 2006 01:18 am by ShadyB ![]() |
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problem to join dm test after compile Call of Duty 2 : CoD2 MP Mapping looks to me like you have an error in your .gsc. Post that up and I might be able to help more.... [more] |
16 | 1727 | Apr 25, 2006 01:11 am by ShadyB ![]() |
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Handle 3D camera [HELP] Call of Duty 2 : CoD2 MP Mapping COD2 radiant is pretty much exactly the same as COD and CODUO radiants. The way i navigate the 3d view is the same also. Maybe something in your settings????... [more] |
4 | 1318 | Apr 25, 2006 01:09 am by ShadyB ![]() |
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tall water Call of Duty 2 : CoD2 MP Mapping make the box bigger... [more] |
12 | 1163 | Apr 25, 2006 01:04 am by ShadyB ![]() |
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Compiler will not start Call of Duty 2 : CoD2 MP Mapping thanx guys, the .net framework worked and I am in business!!!... [more] |
8 | 1211 | Apr 25, 2006 12:37 am by ShadyB ![]() |
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Possible COD2 tut Call of Duty 2 : CoD2 MP Mapping a few ?'s about this, 1.) Must the mantle texture be COMPLETELY encasing the brush? 2.) Is there a limit to the height at which you can use this function?... [more] |
6 | 1110 | Apr 24, 2006 11:58 pm by ShadyB ![]() |
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Bend Call of Duty 2 : CoD2 MP Mapping If you want a patch with thickness, you could make a square cylinder patch, which is able to be bent. Patch->Primitives->Square Cylinder... [more] |
12 | 2073 | Apr 24, 2006 11:53 pm by ShadyB ![]() |
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Custom map Call of Duty 2 : CoD2 MP Mapping ok monkey, if you are on a dedicated server that is being paid for, then you must enter /rcon map mp_mapname if you want to leave the server and start your own, /map mp_mapname... [more] |
3 | 993 | Apr 24, 2006 11:48 pm by ShadyB ![]() |
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Cushion Call of Duty 2 : CoD2 MP Mapping Is there a cushion texture in COD2 Radiant like in COD Radiant? I cant seem to find it. If there is not, is there a way to import it so it behave exactly the same way in game?... [more] |
9 | 1025 | Apr 24, 2006 10:25 pm by ShadyB ![]() |
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Vehicles Usable in Maps Call of Duty 2 : CoD2 MP Mapping maybe if they didnt waste their time designing cars that were non existent during ww2, then the tools would have been released sooner.... [more] |
22 | 1606 | Apr 24, 2006 01:28 am by ShadyB ![]() |
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Compiler will not start Call of Duty 2 : CoD2 MP Mapping Can someone please help me when they have the time, I tmakes me angry that even the mapping tools are not up to par.... [more] |
8 | 1211 | Apr 21, 2006 12:49 am by ShadyB ![]() |
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Compiler will not start Call of Duty 2 : CoD2 MP Mapping I get this error message when i try to start the included compiler. I also tried to just drag the .map onto cod2map.exe and that didnt work ... [more] |
8 | 1211 | Apr 20, 2006 11:48 pm by ShadyB ![]() |
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Cant Compile more than once Call of Duty : CoDUO Mapping Thanks for the help guys, and the quick response! I renamed my .maps and it worked fine! Q: Why didnt I think of that? A: Because Im an Idiot.... [more] |
4 | 1027 | Apr 17, 2006 09:36 pm by ShadyB ![]() |
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Cant Compile more than once Call of Duty : CoDUO Mapping Hi all, I use CODUO Maker to compile my maps, but recently it started only letting me compile 1 time. The first time everything is fine, the second time, it says everything is fine, but does not create a new bsp. All I did was add a few more spawn points... [more] |
4 | 1027 | Apr 17, 2006 04:25 pm by ShadyB ![]() |
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Sky Box Call of Duty : CoD Mapping Well, i entered a worldspawn, and it seems to have worked with sky/mp_carentan, no seams, no corners, looks good! , BUT, it did not turn red and black, and it still showed it as tiled in 3d view. All i really need is one good nighttime sky. The map I made... [more] |
11 | 867 | Feb 19, 2006 01:47 pm by ShadyB ![]() |
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Sky Box Call of Duty : CoD Mapping Nope, Caretaker, sky/mp_carentan doesnt work either?? I am updating it because i add a large brush like you said just to be sure it is updated. Do i have to set up a worldspawn for this to work properly??... [more] |
11 | 867 | Feb 19, 2006 01:14 pm by ShadyB ![]() |
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Sky Box Call of Duty : CoD Mapping tried sky/mp_dawnville , and sky changed into tiled bunch of clouds. compiled it and tested it, looked the same in map, tiled with corners clearly visible.... [more] |
11 | 867 | Feb 19, 2006 04:35 am by ShadyB ![]() |
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Sky Box Call of Duty : CoD Mapping Tried exactly what you said, mp_dawnville, and it still clearly shows the corners where the sides meet.... [more] |
11 | 867 | Feb 19, 2006 04:25 am by ShadyB ![]() |
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