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Latest Posts by ShadyB
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[Preview] Railway cannon K5
Call of Duty 2 : CoD2 Map + Mod Releases
The shells maybe look a little too big to fit in the gun, and again, mess with the textures on them to get them to look just right. Press S with the brush selected to bring up the surface inspector.... [more]
4 1193 May 15, 2006 04:55 pm
by ShadyB
[Release] No Escape COD2
Call of Duty 2 : CoD2 Map + Mod Releases
I have updated the download link so that the .iwd is inside a .zip. Please use this download instead!! mp_noescape.zip Here is screenshot, edited on May. 3, 2006 12:37 am by ShadyB... [more]
6 1999 May 3, 2006 04:30 am
by ShadyB
[Release] No Escape COD2
Call of Duty 2 : CoD2 Map + Mod Releases
This is a conversion from the map NoEscape that I made for CODUO. It is a small arena type map that has three levels with speed ladders, landing zones (fall without damage), and a custom soundtrack(metal). Map is good for 4-6 players, and absolutely crazy... [more]
6 1999 May 2, 2006 05:56 am
by ShadyB
tall water
Call of Duty 2 : CoD2 MP Mapping
sounds to like you you can make a very thin brush hugging the ground with the clip_player_water (1 unit is good enough for the sounds) Then make a brush with the clip_water texture as high as you want the player to sit in it, and then texture only the t... [more]
12 1163 Apr 25, 2006 10:49 pm
by ShadyB
Cushion
Call of Duty 2 : CoD2 MP Mapping
Thanx very much guys... [more]
9 1025 Apr 25, 2006 10:41 pm
by ShadyB
Cushion
Call of Duty 2 : CoD2 MP Mapping
is this possible, or is it a lost cause. I would like a texture that a player can land on from a high fall and not get hurt. Would this be possible with some kind of trigger?... [more]
9 1025 Apr 25, 2006 04:09 pm
by ShadyB
problem to join dm test after compile
Call of Duty 2 : CoD2 MP Mapping
do you have a clean install? If not, delete all mods that you may have downloaded.... [more]
16 1727 Apr 25, 2006 02:04 am
by ShadyB
problem to join dm test after compile
Call of Duty 2 : CoD2 MP Mapping
hmmm that looks ok to me, anyone else have any ideas??? ... [more]
16 1727 Apr 25, 2006 01:18 am
by ShadyB
problem to join dm test after compile
Call of Duty 2 : CoD2 MP Mapping
looks to me like you have an error in your .gsc. Post that up and I might be able to help more.... [more]
16 1727 Apr 25, 2006 01:11 am
by ShadyB
Handle 3D camera [HELP]
Call of Duty 2 : CoD2 MP Mapping
COD2 radiant is pretty much exactly the same as COD and CODUO radiants. The way i navigate the 3d view is the same also. Maybe something in your settings????... [more]
4 1318 Apr 25, 2006 01:09 am
by ShadyB
tall water
Call of Duty 2 : CoD2 MP Mapping
make the box bigger... [more]
12 1163 Apr 25, 2006 01:04 am
by ShadyB
Compiler will not start
Call of Duty 2 : CoD2 MP Mapping
thanx guys, the .net framework worked and I am in business!!!... [more]
8 1211 Apr 25, 2006 12:37 am
by ShadyB
Possible COD2 tut
Call of Duty 2 : CoD2 MP Mapping
a few ?'s about this, 1.) Must the mantle texture be COMPLETELY encasing the brush? 2.) Is there a limit to the height at which you can use this function?... [more]
6 1110 Apr 24, 2006 11:58 pm
by ShadyB
Bend
Call of Duty 2 : CoD2 MP Mapping
If you want a patch with thickness, you could make a square cylinder patch, which is able to be bent. Patch->Primitives->Square Cylinder... [more]
12 2073 Apr 24, 2006 11:53 pm
by ShadyB
Custom map
Call of Duty 2 : CoD2 MP Mapping
ok monkey, if you are on a dedicated server that is being paid for, then you must enter /rcon map mp_mapname if you want to leave the server and start your own, /map mp_mapname... [more]
3 993 Apr 24, 2006 11:48 pm
by ShadyB
Cushion
Call of Duty 2 : CoD2 MP Mapping
Is there a cushion texture in COD2 Radiant like in COD Radiant? I cant seem to find it. If there is not, is there a way to import it so it behave exactly the same way in game?... [more]
9 1025 Apr 24, 2006 10:25 pm
by ShadyB
Vehicles Usable in Maps
Call of Duty 2 : CoD2 MP Mapping
maybe if they didnt waste their time designing cars that were non existent during ww2, then the tools would have been released sooner.... [more]
22 1606 Apr 24, 2006 01:28 am
by ShadyB
Compiler will not start
Call of Duty 2 : CoD2 MP Mapping
Can someone please help me when they have the time, I tmakes me angry that even the mapping tools are not up to par.... [more]
8 1211 Apr 21, 2006 12:49 am
by ShadyB
Compiler will not start
Call of Duty 2 : CoD2 MP Mapping
I get this error message when i try to start the included compiler. I also tried to just drag the .map onto cod2map.exe and that didnt work ... [more]
8 1211 Apr 20, 2006 11:48 pm
by ShadyB
Cant Compile more than once
Call of Duty : CoDUO Mapping
Thanks for the help guys, and the quick response! I renamed my .maps and it worked fine! Q: Why didnt I think of that? A: Because Im an Idiot.... [more]
4 1027 Apr 17, 2006 09:36 pm
by ShadyB
Cant Compile more than once
Call of Duty : CoDUO Mapping
Hi all, I use CODUO Maker to compile my maps, but recently it started only letting me compile 1 time. The first time everything is fine, the second time, it says everything is fine, but does not create a new bsp. All I did was add a few more spawn points... [more]
4 1027 Apr 17, 2006 04:25 pm
by ShadyB
Sky Box
Call of Duty : CoD Mapping
Well, i entered a worldspawn, and it seems to have worked with sky/mp_carentan, no seams, no corners, looks good! , BUT, it did not turn red and black, and it still showed it as tiled in 3d view. All i really need is one good nighttime sky. The map I made... [more]
11 867 Feb 19, 2006 01:47 pm
by ShadyB
Sky Box
Call of Duty : CoD Mapping
Nope, Caretaker, sky/mp_carentan doesnt work either?? I am updating it because i add a large brush like you said just to be sure it is updated. Do i have to set up a worldspawn for this to work properly??... [more]
11 867 Feb 19, 2006 01:14 pm
by ShadyB
Sky Box
Call of Duty : CoD Mapping
tried sky/mp_dawnville , and sky changed into tiled bunch of clouds. compiled it and tested it, looked the same in map, tiled with corners clearly visible.... [more]
11 867 Feb 19, 2006 04:35 am
by ShadyB
Sky Box
Call of Duty : CoD Mapping
Tried exactly what you said, mp_dawnville, and it still clearly shows the corners where the sides meet.... [more]
11 867 Feb 19, 2006 04:25 am
by ShadyB
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