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Latest Posts by sijmen
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mp_bessonies (screenies of 1024*768)
Call of Duty : CoD+UO Map + Mod Releases
well, the new version can be downloaded from this site. It is again a zip file. As kweniston said the pk3 and the bsp are called mp_bessonies_v1.1 ... [more]
23 2321 Mar 20, 2005 09:52 am
by sijmen
spawns
Call of Duty : CoD Mapping
hi The mp_deathmatch_intermission is a spectator spawpoint. So when you join the game you will spectate at one of those points. The mp_deathmatch_spawn is the spawn when a player joins the game and wants to play. So this is where the player starts. You a... [more]
3 889 Mar 20, 2005 09:45 am
by sijmen
light comes under brush
Call of Duty : CoD Mapping
Does that also count when overbrightShift is 1? When i remove The overbrightShift the inner circle touch the brush. ... [more]
4 941 Mar 17, 2005 07:38 pm
by sijmen
light comes under brush
Call of Duty : CoD Mapping
i've got a problem what would be nice to fix but not necesary. I've made a night map but out of some building comes light under the brushes (see pic) anyone knows how to fix it?... [more]
4 941 Mar 17, 2005 06:31 pm
by sijmen
Radiant loads map slow
Call of Duty : CoD Mapping
well nothing else is running, it is just this map and the other map from wich i got the brush but that "only" takes 5 minutes. I'm pretty sure it was somthing with the brushes, i clipped them for a flak 88 but i got verry little an strange brushes. But wh... [more]
10 1886 Mar 16, 2005 08:10 pm
by sijmen
Radiant loads map slow
Call of Duty : CoD Mapping
My problem is that radiant takes (seriously) about a half hour to load my map. I've putted something in from another map and since that it takes a long time loading. So i removed the part and nothing changed . The beginning it loads just like normal, loa... [more]
10 1886 Mar 16, 2005 07:04 pm
by sijmen
mp_bessonies (screenies of 1024*768)
Call of Duty : CoD+UO Map + Mod Releases
thanks for putting the maps on you're servers. but i think i need to bring out a version 1.1 . because there are a lot of mistakes (most wil probably not be fount/seen) but i guess that if they are known the map won't be nice to play anymore. because th... [more]
23 2321 Mar 15, 2005 08:10 pm
by sijmen
mp_bessonies (screenies of 1024*768)
Call of Duty : CoD+UO Map + Mod Releases
to download the newest version (zip file) click here this can only be played on the first server ip... [more]
23 2321 Mar 14, 2005 06:54 pm
by sijmen
mp_bessonies (screenies of 1024*768)
Call of Duty : CoD+UO Map + Mod Releases
WHOOHOO As you might have seen my map has been officialy finished. It can be played on this server (an perheps soon another one) 130.89.174.9:28960 for normal cod. there is an older version playble for cod:uo on the server 72.21.57.122:28960 Th... [more]
23 2321 Mar 14, 2005 06:19 pm
by sijmen
mp_bessonies (screenies of 1024*768)
Call of Duty : CoD+UO Map + Mod Releases
kweniston writes...Quote: Otherwise you'll always need smoke to cross relatively safely. Just a comment on that sentence. This map has been made for normal cod (i don't know if it it playeble in cod:uo) and then you can use smoke. The mg's are teste... [more]
23 2321 Mar 11, 2005 09:12 pm
by sijmen
mp_bessonies (screenies of 1024*768)
Call of Duty : CoD+UO Map + Mod Releases
no problem m8 i'm always open for suggestions i'll see what i can do... [more]
23 2321 Mar 11, 2005 02:56 pm
by sijmen
mp_bessonies (screenies of 1024*768)
Call of Duty : CoD+UO Map + Mod Releases
I've got the overview shot made (the one you will see when you click on map ingame) the loadingscreen picture has been taken too the only thing missing there is my name The overview The loadingscreen image ... [more]
23 2321 Mar 10, 2005 09:56 pm
by sijmen
mp_bessonies (screenies of 1024*768)
Call of Duty : CoD+UO Map + Mod Releases
Thank you guys for the comments :smile: But the release is going to be a bit later. Today i compiled it for the release, that took my computer about 5.30 hour :biggrin:. But when i played the map and there was quite a big mistake (something that was tex... [more]
23 2321 Mar 10, 2005 08:34 pm
by sijmen
adding localized sound
Call of Duty : CoD Mapping
how to add a sound that you can hear at a specific point. I've asked before this on this topic got a reply but it didn't work correctly and no one awnserd after my last question. I'm hoping with this topic to get a awnser i've got this in my .CSV file... [more]
1 832 Mar 8, 2005 10:13 pm
by sijmen
Where are you all CoD:ers from??
Call of Duty : CoD+UO General
Holland - Castricum (nearby Alkmaar and Amsterdam)... [more]
56 2940 Mar 8, 2005 09:51 pm
by sijmen
mp_bessonies (screenies of 1024*768)
Call of Duty : CoD+UO Map + Mod Releases
damn couldn't edit the last post bit stupid of me :biggrin: i forgot you need the map to play the demo :biggrin: so no need for you guy's to download it... [more]
23 2321 Mar 8, 2005 03:39 pm
by sijmen
mp_bessonies (screenies of 1024*768)
Call of Duty : CoD+UO Map + Mod Releases
I've made 2 demo's of the map and SD bomb explosions. This version isn't compiled like the final version will be :ohwell:. The links to the demo's Bomb A Bomb B Thanks for the comment kweniston the church was the hardest job to make :smile: but it ... [more]
23 2321 Mar 8, 2005 03:31 pm
by sijmen
mp_bessonies (screenies of 1024*768)
Call of Duty : CoD+UO Map + Mod Releases
Here are some screenshots of my map, i think i'm going to call it mp_bessonies unless someone here has a better name . The release will come soon if i can fix some problems and add some extra sounds (see forum ). Sijmen AKA e... [more]
23 2321 Mar 8, 2005 02:43 pm
by sijmen
Brushmodels
Call of Duty : CoD Mapping
Does this work by your maps? Because i get the message Code:script_runtime error: potential infinite loop in script - killing thead. and when i get to the place where i should here the sound. i only hear the last sound played by COD like footsteps o... [more]
5 1164 Mar 6, 2005 01:35 pm
by sijmen
Brushmodels
Call of Duty : CoD Mapping
no one here has a clue or do you just don't get what i mean (because my enlglish isn't verry good) The brushmodels are some brushes and some patches. They have the script_gameobjectname of bombzone so i don't have a problem with it in other gametypes.... [more]
5 1164 Mar 6, 2005 09:59 am
by sijmen
Brushmodels
Call of Duty : CoD Mapping
I've got a problem with my brushmodels. For SD i made an exploded building for when the bomb will explode. It works fine but the problem is that when it hasen't exploded yet, it is suposed that you can walk trought the brushmodel. I can walk trough it but... [more]
5 1164 Mar 5, 2005 01:18 pm
by sijmen
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