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mp_bessonies (screenies of 1024*768) Call of Duty : CoD+UO Map + Mod Releases well, the new version can be downloaded from this site. It is again a zip file. As kweniston said the pk3 and the bsp are called mp_bessonies_v1.1 ... [more] |
23 | 2321 | Mar 20, 2005 09:52 am by sijmen ![]() |
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spawns Call of Duty : CoD Mapping hi The mp_deathmatch_intermission is a spectator spawpoint. So when you join the game you will spectate at one of those points. The mp_deathmatch_spawn is the spawn when a player joins the game and wants to play. So this is where the player starts. You a... [more] |
3 | 889 | Mar 20, 2005 09:45 am by sijmen ![]() |
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light comes under brush Call of Duty : CoD Mapping Does that also count when overbrightShift is 1? When i remove The overbrightShift the inner circle touch the brush. ... [more] |
4 | 941 | Mar 17, 2005 07:38 pm by sijmen ![]() |
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light comes under brush Call of Duty : CoD Mapping i've got a problem what would be nice to fix but not necesary. I've made a night map but out of some building comes light under the brushes (see pic) anyone knows how to fix it?... [more] |
4 | 941 | Mar 17, 2005 06:31 pm by sijmen ![]() |
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Radiant loads map slow Call of Duty : CoD Mapping well nothing else is running, it is just this map and the other map from wich i got the brush but that "only" takes 5 minutes. I'm pretty sure it was somthing with the brushes, i clipped them for a flak 88 but i got verry little an strange brushes. But wh... [more] |
10 | 1886 | Mar 16, 2005 08:10 pm by sijmen ![]() |
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Radiant loads map slow Call of Duty : CoD Mapping My problem is that radiant takes (seriously) about a half hour to load my map. I've putted something in from another map and since that it takes a long time loading. So i removed the part and nothing changed . The beginning it loads just like normal, loa... [more] |
10 | 1886 | Mar 16, 2005 07:04 pm by sijmen ![]() |
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mp_bessonies (screenies of 1024*768) Call of Duty : CoD+UO Map + Mod Releases thanks for putting the maps on you're servers. but i think i need to bring out a version 1.1 . because there are a lot of mistakes (most wil probably not be fount/seen) but i guess that if they are known the map won't be nice to play anymore. because th... [more] |
23 | 2321 | Mar 15, 2005 08:10 pm by sijmen ![]() |
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mp_bessonies (screenies of 1024*768) Call of Duty : CoD+UO Map + Mod Releases to download the newest version (zip file) click here this can only be played on the first server ip... [more] |
23 | 2321 | Mar 14, 2005 06:54 pm by sijmen ![]() |
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mp_bessonies (screenies of 1024*768) Call of Duty : CoD+UO Map + Mod Releases WHOOHOO As you might have seen my map has been officialy finished. It can be played on this server (an perheps soon another one) 130.89.174.9:28960 for normal cod. there is an older version playble for cod:uo on the server 72.21.57.122:28960 Th... [more] |
23 | 2321 | Mar 14, 2005 06:19 pm by sijmen ![]() |
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mp_bessonies (screenies of 1024*768) Call of Duty : CoD+UO Map + Mod Releases kweniston writes...Quote: Otherwise you'll always need smoke to cross relatively safely. Just a comment on that sentence. This map has been made for normal cod (i don't know if it it playeble in cod:uo) and then you can use smoke. The mg's are teste... [more] |
23 | 2321 | Mar 11, 2005 09:12 pm by sijmen ![]() |
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mp_bessonies (screenies of 1024*768) Call of Duty : CoD+UO Map + Mod Releases no problem m8 i'm always open for suggestions i'll see what i can do... [more] |
23 | 2321 | Mar 11, 2005 02:56 pm by sijmen ![]() |
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mp_bessonies (screenies of 1024*768) Call of Duty : CoD+UO Map + Mod Releases I've got the overview shot made (the one you will see when you click on map ingame) the loadingscreen picture has been taken too the only thing missing there is my name The overview The loadingscreen image ... [more] |
23 | 2321 | Mar 10, 2005 09:56 pm by sijmen ![]() |
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mp_bessonies (screenies of 1024*768) Call of Duty : CoD+UO Map + Mod Releases Thank you guys for the comments :smile: But the release is going to be a bit later. Today i compiled it for the release, that took my computer about 5.30 hour :biggrin:. But when i played the map and there was quite a big mistake (something that was tex... [more] |
23 | 2321 | Mar 10, 2005 08:34 pm by sijmen ![]() |
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adding localized sound Call of Duty : CoD Mapping how to add a sound that you can hear at a specific point. I've asked before this on this topic got a reply but it didn't work correctly and no one awnserd after my last question. I'm hoping with this topic to get a awnser i've got this in my .CSV file... [more] |
1 | 832 | Mar 8, 2005 10:13 pm by sijmen ![]() |
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Where are you all CoD:ers from?? Call of Duty : CoD+UO General Holland - Castricum (nearby Alkmaar and Amsterdam)... [more] |
56 | 2940 | Mar 8, 2005 09:51 pm by sijmen ![]() |
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mp_bessonies (screenies of 1024*768) Call of Duty : CoD+UO Map + Mod Releases damn couldn't edit the last post bit stupid of me :biggrin: i forgot you need the map to play the demo :biggrin: so no need for you guy's to download it... [more] |
23 | 2321 | Mar 8, 2005 03:39 pm by sijmen ![]() |
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mp_bessonies (screenies of 1024*768) Call of Duty : CoD+UO Map + Mod Releases I've made 2 demo's of the map and SD bomb explosions. This version isn't compiled like the final version will be :ohwell:. The links to the demo's Bomb A Bomb B Thanks for the comment kweniston the church was the hardest job to make :smile: but it ... [more] |
23 | 2321 | Mar 8, 2005 03:31 pm by sijmen ![]() |
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mp_bessonies (screenies of 1024*768) Call of Duty : CoD+UO Map + Mod Releases Here are some screenshots of my map, i think i'm going to call it mp_bessonies unless someone here has a better name . The release will come soon if i can fix some problems and add some extra sounds (see forum ). Sijmen AKA e... [more] |
23 | 2321 | Mar 8, 2005 02:43 pm by sijmen ![]() |
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Brushmodels Call of Duty : CoD Mapping Does this work by your maps? Because i get the message Code:script_runtime error: potential infinite loop in script - killing thead. and when i get to the place where i should here the sound. i only hear the last sound played by COD like footsteps o... [more] |
5 | 1164 | Mar 6, 2005 01:35 pm by sijmen ![]() |
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Brushmodels Call of Duty : CoD Mapping no one here has a clue or do you just don't get what i mean (because my enlglish isn't verry good) The brushmodels are some brushes and some patches. They have the script_gameobjectname of bombzone so i don't have a problem with it in other gametypes.... [more] |
5 | 1164 | Mar 6, 2005 09:59 am by sijmen ![]() |
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Brushmodels Call of Duty : CoD Mapping I've got a problem with my brushmodels. For SD i made an exploded building for when the bomb will explode. It works fine but the problem is that when it hasen't exploded yet, it is suposed that you can walk trought the brushmodel. I can walk trough it but... [more] |
5 | 1164 | Mar 5, 2005 01:18 pm by sijmen ![]() |
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