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Latest Posts by AIF_Hawkeye
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CoD2 Modeling with milkshape
General Gaming Topics : General Modeling
should have some Milkshape ones out later, but I don't know of anyone who is making one now. I want one for Maya 6.5 first though. . . lol. Hawk.... [more]
4 1956 Jun 2, 2006 12:33 pm
by AIF_Hawkeye
Knights Templar 2Handed Sword WIP
Call of Duty 2 : CoD2 MP Mapping
OK, dw mate. It's all good. When ya can. I'm just getting weapons ideas currently, like 2 handed swords, long swords, short swords, daggers, short bows, english longbows, crossbows, etc. Hawk.... [more]
7 845 Jun 2, 2006 10:17 am
by AIF_Hawkeye
Knights Templar 2Handed Sword WIP
Call of Duty 2 : CoD2 MP Mapping
that would be awesome. Would love that, and might get a SP campaign going, but all depends on what goes on. Hawk.... [more]
7 845 Jun 1, 2006 09:41 am
by AIF_Hawkeye
Knights Templar 2Handed Sword WIP
Call of Duty 2 : CoD2 MP Mapping
cheers mate. Will get it working for ya. May ask ya to give us some major battles we could do. . . Hawk.... [more]
7 845 May 31, 2006 06:05 am
by AIF_Hawkeye
Knights Templar 2Handed Sword WIP
Call of Duty 2 : CoD2 MP Mapping
Hey all, Just posting up a WIP of my COD2 Sword for a mod I'm hoping is going, but don't know currently, lol. Here it is. Hawk. Edit: Had no idea where to post modelling, so posted here, if needs to be moved, move it, thanks. edited on M... [more]
7 845 May 31, 2006 05:54 am
by AIF_Hawkeye
COD2 Map Tools crashing
Call of Duty 2 : CoD2 MP Mapping
hey all, When I try to load up an xmodel, my COD2 MapTools crashes. Plain and simple. Any help would be nice. Hawk.... [more]
5 1386 Apr 22, 2006 05:19 am
by AIF_Hawkeye
Multiple explosions gag.
Call of Duty : CoDUO Mapping
lol, I would like to see that V2 go off next, and destroy the truck your on :P :P :P But I LOVE, L-O-V-E, destruction!!!!!!!!!!!!... [more]
14 1764 Mar 24, 2006 12:36 pm
by AIF_Hawkeye
Hows this look to you?
Call of Duty : CoD+UO Map + Mod Releases
lol, when I said "MOHAA SP" I Meant MOHAA SinglePlayer, lol. I think that ambient track would be perfect. I get teh shivers down my spine whenever I play that map.... [more]
39 2035 Mar 20, 2006 01:26 pm
by AIF_Hawkeye
Hows this look to you?
Call of Duty : CoD+UO Map + Mod Releases
Grassy, I'd either go for an up-tempo "assault" tune, or the ambient noise from that winter mission in MOHAA SP, if you don't have, I can rip it from MOHAA for ya :P... [more]
39 2035 Mar 20, 2006 01:10 pm
by AIF_Hawkeye
Hows this look to you?
Call of Duty : CoD+UO Map + Mod Releases
hehehe, very nice Grassy. Love the effects. Are the new shots on WHC site?... [more]
39 2035 Mar 20, 2006 12:28 pm
by AIF_Hawkeye
Australian Imperial Force 2/23rd Infantry Batallion Jungle skins
Call of Duty : CoD+UO Map + Mod Releases
As it says in the title, this is a skinpack of the AIF(Australian Imperial Force) 2/23rd Infantry batallion jungle skins. Basically, this is my first skinpack I have made, and second skin(first one was the original AIF 2/23rd jungle skins, but were crappy... [more]
1 915 Jan 26, 2006 05:16 pm
by AIF_Hawkeye
Scripting help
Call of Duty : CoDUO Mapping
Hey guys, I couldn't find the right spot to go to for this so I'm posting here, because I think its the most appropiate place. I am sure most of you have seen my Mod that I am currently making for Call of Duty: United Offensive, the Australian Mod, ... [more]
1 733 Jan 26, 2006 05:06 pm
by AIF_Hawkeye
Common Textures explanation help
Call of Duty : CoDUO Mapping
yes, well, I know the basic ones. . . I know that when you make new brushes you should use the caulk because the game wont generate these faces(for the inside of mitre joins and where players aren't meant to go) and nodraw for faces you don't want to show... [more]
5 1054 Jan 24, 2006 10:35 pm
by AIF_Hawkeye
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