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| Topic | Replies | Views | Last Post | |
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Coll maps for call of duty UO X Models Call of Duty : CoDUO Mapping Got em ..thank you ... [more] |
3 | 1395 | Dec 7, 2006 02:46 am by Bergy_68 ![]() |
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Coll maps for call of duty UO X Models Call of Duty : CoDUO Mapping I have looked in the packUO files and I can not find any Coll maps for the x models . Can someone tell me where to find the Coll maps for the UO Xmodels . Thanks Mike... [more] |
3 | 1395 | Dec 6, 2006 06:32 am by Bergy_68 ![]() |
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XMODELS/IN 3D PROGRAMMS Call of Duty : CoDUO Mapping Hey all I was lucky enough to aquire recently from a freind... Cinema 4d...What I was woundering Is it possible to create xmodels in this programm that I can export too COD OR CODUO. Bergy ... [more] |
2 | 1079 | Feb 6, 2006 05:58 am by Bergy_68 ![]() |
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SUPERBOWL General Gaming Topics : General Gaming i was routing for the Hawks...oh well.... [more] |
17 | 1296 | Feb 6, 2006 05:51 am by Bergy_68 ![]() |
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what does your desktop look like MODSonline : General heres mine nuttin special...pic of my map im working on for insparation and I thought Id call a v-girl for ya Hee Hee. Cya Bergy... [more] |
44 | 2346 | Feb 2, 2006 03:50 am by Bergy_68 ![]() |
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New map Im working on. Call of Duty : CoD+UO Map + Mod Releases Rasta writes...Quote:Hey bergy, im finally back on my computer and am glad to see you have kept us updated.. looking very nice indeed. Keep up the good work! Thanks Ras. Always my man Always. It proves its getting finished... [more] |
43 | 1381 | Jan 27, 2006 10:46 pm by Bergy_68 ![]() |
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PK3!!! Call of Duty : CoDUO Mapping Hey does anyone know how to convert a pk3 for a MAC user?? Do I need to download anything? It isnt for me I run on windows xp...its the other guy who has the mac??? bergy... [more] |
2 | 1538 | Jan 27, 2006 04:21 am by Bergy_68 ![]() |
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New map Im working on. Call of Duty : CoD+UO Map + Mod Releases Theres open wagons and the german side none as of yet on the russian.... [more] |
43 | 1381 | Jan 26, 2006 09:22 pm by Bergy_68 ![]() |
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New map Im working on. Call of Duty : CoD+UO Map + Mod Releases Heres a couple of new pics that run by the Ru Base1 Its behind the trains. cya bergy... [more] |
43 | 1381 | Jan 26, 2006 06:31 am by Bergy_68 ![]() |
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New map Im working on. Call of Duty : CoD+UO Map + Mod Releases thanks for the tip average!!! pics been enhenced with photoshop thou so red is redder then it actually is.... [more] |
43 | 1381 | Jan 25, 2006 09:31 pm by Bergy_68 ![]() |
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[Preview] mp_subpen | An R&R|Projects Creation Call of Duty : CoD+UO Map + Mod Releases love it man looks sweet...see ya did spots looks like it from these views...what radius did you give em? bergy- ps, some pov would be cool... [more] |
11 | 2378 | Jan 25, 2006 09:28 pm by Bergy_68 ![]() |
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Bases NOT Solid Call of Duty : CoDUO Mapping Ok so I tried it with out the secondary spawns and no probs now...Im just using the gmi_bas_spawn.... [more] |
35 | 1219 | Jan 25, 2006 05:44 am by Bergy_68 ![]() |
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Bases NOT Solid Call of Duty : CoDUO Mapping ok so I looked at the foy map and I didnt see any secondary spawn points for base. so im assuming you dont need them. ... [more] |
35 | 1219 | Jan 25, 2006 04:45 am by Bergy_68 ![]() |
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Bases NOT Solid Call of Duty : CoDUO Mapping do you need another key value for secondaries script_idnumber//foo eg.... [more] |
35 | 1219 | Jan 25, 2006 04:26 am by Bergy_68 ![]() |
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Bases NOT Solid Call of Duty : CoDUO Mapping Okydoky... Im still having secondary spawning issues Either a:(axis) I spawn in the air at different locations close to the spawn point. The spawn point isnt high of the ground around 8 to 16 units. or b: (allies) I spawned on the road but I w... [more] |
35 | 1219 | Jan 25, 2006 04:13 am by Bergy_68 ![]() |
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How Many Vertices to a Patch? Call of Duty : CoDUO Mapping StrYdeR writes...Quote:oohhhh...all detail = bad...no way to portal then I agree with Stryder Your tunnel foundations leave those and any room structual everything else (Mis. crap detail)!!! If you have no portals wont that effect slower compute... [more] |
22 | 1731 | Jan 25, 2006 03:07 am by Bergy_68 ![]() |
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New map Im working on. Call of Duty : CoD+UO Map + Mod Releases Amishthunder heres some pics of that lighting effects Im playing with. The first one is of the access tunnels red lights shinning up from the grates on the factory floor This next one is looking up to the road that runs between the two Factory sec... [more] |
43 | 1381 | Jan 25, 2006 02:19 am by Bergy_68 ![]() |
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How Many Vertices to a Patch? Call of Duty : CoDUO Mapping Ricsta writes...Quote:StrYdeR writes...Quote:what is your percentage of structural vs. detail brushes? you may be able to do something with that to help your count So far i have not detailed anythink on the map as i usually do it once its finished... [more] |
22 | 1731 | Jan 25, 2006 01:08 am by Bergy_68 ![]() |
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How Many Vertices to a Patch? Call of Duty : CoDUO Mapping Wow I know this isnt the map release section But Ricsta can you post some compiled pics in the map release section and my god man thats a lot of verts!!!! Talk about pushing the engine to the limit. Hey I dont know if you just havent done it yet or not... [more] |
22 | 1731 | Jan 24, 2006 05:24 am by Bergy_68 ![]() |
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Bases NOT Solid Call of Duty : CoDUO Mapping Rasta writes...Quote:May be a silly question but if you spawn in mid air, are you sure of the location your spawns are at? By that i mean not 100 feet in the air Ill check it out but yea im sure there only like 50feet in the air...lol no no around 3 or... [more] |
35 | 1219 | Jan 23, 2006 08:53 pm by Bergy_68 ![]() |
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New map Im working on. Call of Duty : CoD+UO Map + Mod Releases Antecash: thanks man Dadoooooooo: Cool Ill check it out and post a pic. Amish- Glad you like the lighting too...Im a lighting freak too...I have an Illustration background so its fairly important to me...adds some ambiance (think i spelt that ... [more] |
43 | 1381 | Jan 23, 2006 08:49 pm by Bergy_68 ![]() |
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Bases NOT Solid Call of Duty : CoDUO Mapping Ok discovered another issue my secondary spawns dont work I spawn in mid air!!! help on both pleeese bergy... [more] |
35 | 1219 | Jan 23, 2006 07:00 am by Bergy_68 ![]() |
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Need some help with new sound keys. Call of Duty : CoD+UO Map + Mod Releases I dont know the answer to this but...you deffintly should of posted this topic in the level design and not map releases...its more directly related to that. No one will really notice it in here. There all looking for fat juicy pics of new maps. Just a ... [more] |
3 | 1153 | Jan 23, 2006 04:14 am by Bergy_68 ![]() |
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Bases NOT Solid Call of Duty : CoDUO Mapping YaaaaHoooooooo alls fine with my bases now compass the numbers yippie EXCEPTFor those damm lights...Ive tried giving them a targetname but it doesnt work so I did it like in foy with no scripting duh of coarse that wont work...how do you get rid of ... [more] |
35 | 1219 | Jan 23, 2006 04:02 am by Bergy_68 ![]() |
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Bases NOT Solid Call of Duty : CoDUO Mapping thanks WW I think my prob is Im thinking about it to much...Gemini traight...lol bergy... [more] |
35 | 1219 | Jan 23, 2006 02:19 am by Bergy_68 ![]() |
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