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Latest Posts by Bergy_68
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Coll maps for call of duty UO X Models
Call of Duty : CoDUO Mapping
Got em ..thank you ... [more]
3 1395 Dec 7, 2006 02:46 am
by Bergy_68
Coll maps for call of duty UO X Models
Call of Duty : CoDUO Mapping
I have looked in the packUO files and I can not find any Coll maps for the x models . Can someone tell me where to find the Coll maps for the UO Xmodels . Thanks Mike... [more]
3 1395 Dec 6, 2006 06:32 am
by Bergy_68
XMODELS/IN 3D PROGRAMMS
Call of Duty : CoDUO Mapping
Hey all I was lucky enough to aquire recently from a freind... Cinema 4d...What I was woundering Is it possible to create xmodels in this programm that I can export too COD OR CODUO. Bergy ... [more]
2 1079 Feb 6, 2006 05:58 am
by Bergy_68
SUPERBOWL
General Gaming Topics : General Gaming
i was routing for the Hawks...oh well.... [more]
17 1296 Feb 6, 2006 05:51 am
by Bergy_68
what does your desktop look like
MODSonline : General
heres mine nuttin special...pic of my map im working on for insparation and I thought Id call a v-girl for ya Hee Hee. Cya Bergy... [more]
44 2346 Feb 2, 2006 03:50 am
by Bergy_68
New map Im working on.
Call of Duty : CoD+UO Map + Mod Releases
Rasta writes...Quote:Hey bergy, im finally back on my computer and am glad to see you have kept us updated.. looking very nice indeed. Keep up the good work! Thanks Ras. Always my man Always. It proves its getting finished... [more]
43 1381 Jan 27, 2006 10:46 pm
by Bergy_68
PK3!!!
Call of Duty : CoDUO Mapping
Hey does anyone know how to convert a pk3 for a MAC user?? Do I need to download anything? It isnt for me I run on windows xp...its the other guy who has the mac??? bergy... [more]
2 1538 Jan 27, 2006 04:21 am
by Bergy_68
New map Im working on.
Call of Duty : CoD+UO Map + Mod Releases
Theres open wagons and the german side none as of yet on the russian.... [more]
43 1381 Jan 26, 2006 09:22 pm
by Bergy_68
New map Im working on.
Call of Duty : CoD+UO Map + Mod Releases
Heres a couple of new pics that run by the Ru Base1 Its behind the trains. cya bergy... [more]
43 1381 Jan 26, 2006 06:31 am
by Bergy_68
New map Im working on.
Call of Duty : CoD+UO Map + Mod Releases
thanks for the tip average!!! pics been enhenced with photoshop thou so red is redder then it actually is.... [more]
43 1381 Jan 25, 2006 09:31 pm
by Bergy_68
[Preview] mp_subpen | An R&R|Projects Creation
Call of Duty : CoD+UO Map + Mod Releases
love it man looks sweet...see ya did spots looks like it from these views...what radius did you give em? bergy- ps, some pov would be cool... [more]
11 2378 Jan 25, 2006 09:28 pm
by Bergy_68
Bases NOT Solid
Call of Duty : CoDUO Mapping
Ok so I tried it with out the secondary spawns and no probs now...Im just using the gmi_bas_spawn.... [more]
35 1219 Jan 25, 2006 05:44 am
by Bergy_68
Bases NOT Solid
Call of Duty : CoDUO Mapping
ok so I looked at the foy map and I didnt see any secondary spawn points for base. so im assuming you dont need them. ... [more]
35 1219 Jan 25, 2006 04:45 am
by Bergy_68
Bases NOT Solid
Call of Duty : CoDUO Mapping
do you need another key value for secondaries script_idnumber//foo eg.... [more]
35 1219 Jan 25, 2006 04:26 am
by Bergy_68
Bases NOT Solid
Call of Duty : CoDUO Mapping
Okydoky... Im still having secondary spawning issues Either a:(axis) I spawn in the air at different locations close to the spawn point. The spawn point isnt high of the ground around 8 to 16 units. or b: (allies) I spawned on the road but I w... [more]
35 1219 Jan 25, 2006 04:13 am
by Bergy_68
How Many Vertices to a Patch?
Call of Duty : CoDUO Mapping
StrYdeR writes...Quote:oohhhh...all detail = bad...no way to portal then I agree with Stryder Your tunnel foundations leave those and any room structual everything else (Mis. crap detail)!!! If you have no portals wont that effect slower compute... [more]
22 1731 Jan 25, 2006 03:07 am
by Bergy_68
New map Im working on.
Call of Duty : CoD+UO Map + Mod Releases
Amishthunder heres some pics of that lighting effects Im playing with. The first one is of the access tunnels red lights shinning up from the grates on the factory floor This next one is looking up to the road that runs between the two Factory sec... [more]
43 1381 Jan 25, 2006 02:19 am
by Bergy_68
How Many Vertices to a Patch?
Call of Duty : CoDUO Mapping
Ricsta writes...Quote:StrYdeR writes...Quote:what is your percentage of structural vs. detail brushes? you may be able to do something with that to help your count So far i have not detailed anythink on the map as i usually do it once its finished... [more]
22 1731 Jan 25, 2006 01:08 am
by Bergy_68
How Many Vertices to a Patch?
Call of Duty : CoDUO Mapping
Wow I know this isnt the map release section But Ricsta can you post some compiled pics in the map release section and my god man thats a lot of verts!!!! Talk about pushing the engine to the limit. Hey I dont know if you just havent done it yet or not... [more]
22 1731 Jan 24, 2006 05:24 am
by Bergy_68
Bases NOT Solid
Call of Duty : CoDUO Mapping
Rasta writes...Quote:May be a silly question but if you spawn in mid air, are you sure of the location your spawns are at? By that i mean not 100 feet in the air Ill check it out but yea im sure there only like 50feet in the air...lol no no around 3 or... [more]
35 1219 Jan 23, 2006 08:53 pm
by Bergy_68
New map Im working on.
Call of Duty : CoD+UO Map + Mod Releases
Antecash: thanks man Dadoooooooo: Cool Ill check it out and post a pic. Amish- Glad you like the lighting too...Im a lighting freak too...I have an Illustration background so its fairly important to me...adds some ambiance (think i spelt that ... [more]
43 1381 Jan 23, 2006 08:49 pm
by Bergy_68
Bases NOT Solid
Call of Duty : CoDUO Mapping
Ok discovered another issue my secondary spawns dont work I spawn in mid air!!! help on both pleeese bergy... [more]
35 1219 Jan 23, 2006 07:00 am
by Bergy_68
Need some help with new sound keys.
Call of Duty : CoD+UO Map + Mod Releases
I dont know the answer to this but...you deffintly should of posted this topic in the level design and not map releases...its more directly related to that. No one will really notice it in here. There all looking for fat juicy pics of new maps. Just a ... [more]
3 1153 Jan 23, 2006 04:14 am
by Bergy_68
Bases NOT Solid
Call of Duty : CoDUO Mapping
YaaaaHoooooooo alls fine with my bases now compass the numbers yippie EXCEPTFor those damm lights...Ive tried giving them a targetname but it doesnt work so I did it like in foy with no scripting duh of coarse that wont work...how do you get rid of ... [more]
35 1219 Jan 23, 2006 04:02 am
by Bergy_68
Bases NOT Solid
Call of Duty : CoDUO Mapping
thanks WW I think my prob is Im thinking about it to much...Gemini traight...lol bergy... [more]
35 1219 Jan 23, 2006 02:19 am
by Bergy_68
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