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Topic | Replies | Views | Last Post | |
hq map doing my head in Call of Duty : CoDUO Mapping Sounds like you don't have the approprate spawns in the map.... [more] |
9 | 1427 | Aug 3, 2008 07:13 pm by Jsyhitman |
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Preview of new map Call of Duty 4 : CoD4 MP Mapping The map was going to be in the day time, hence the bright minimap. But i wanted something a little different the the usuall sunny mid-east style. So went for dark and rainy. I am going to redo the minimap however, the airstikes are a little off.... [more] |
7 | 2126 | Jul 23, 2008 05:15 am by Jsyhitman |
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Preview of new map Call of Duty 4 : CoD4 MP Mapping Hi all, Heres a preview of my new map. I would like firstly to thank the members here who helped me with some scripting issues. The map is about 85% done, need to do more details and improve some of the lighting Also the outdoor portaling which i can... [more] |
7 | 2126 | Jul 22, 2008 10:39 pm by Jsyhitman |
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COD4 Loadscreen error!!!!!!!!!! Call of Duty 4 : CoD4 MP Mapping If you have correctly created all your images in iwi format, what u need to do next is: create a folder on your desktop called images, copy your iwi's in to that. Zip it up using winrar, but make sure u use the .zip extension. call the zip "mp_mapname.... [more] |
19 | 4848 | Jul 22, 2008 09:30 am by Jsyhitman |
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my walls from hell Call of Duty 4 : CoD4 MP Mapping Did you get any errors in your compiler window? If so post them here... [more] |
6 | 2339 | Jul 18, 2008 07:32 pm by Jsyhitman |
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war_artillery_obj prefab Call of Duty 4 : CoD4 MP Mapping I can't seem to find any info on the hardpoint gametype. How is it set up? Is it similar to hq and what spawns would you use? i have been trying to find the corrisponding gsc files in the gamedir and tools dir but can't find them. Where are the normal ... [more] |
4 | 952 | Jul 17, 2008 05:19 pm by Jsyhitman |
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war_artillery_obj prefab Call of Duty 4 : CoD4 MP Mapping Hi all, Does anyone know what the extra war prefabs are for "war_artillery_obj.map" and so on. Are they used in they same way as the hq or is there different way that they are implemented? Thanks... [more] |
4 | 952 | Jul 17, 2008 07:24 am by Jsyhitman |
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Staircase Railings anyone!? Call of Duty 4 : CoD4 MP Mapping Or you could use these... Download zip file edited on Jul. 10, 2008 04:57 pm by Jsyhitman edited on Jul. 10, 2008 04:58 pm by Jsyhitman... [more] |
12 | 2209 | Jul 10, 2008 08:56 pm by Jsyhitman |
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Need some serious help with compiling reflections Call of Duty 4 : CoD4 MP Mapping do you have any destructable cars in your level?... [more] |
10 | 4370 | Jul 7, 2008 05:25 pm by Jsyhitman |
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A Lunch / Bounce pad? Call of Duty 4 : CoD4 MP Mapping Maybe this helps jump pads TuT in cod4 section... [more] |
8 | 2110 | Jul 5, 2008 05:01 pm by Jsyhitman |
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How do you assign a sound to a script exploder Call of Duty 4 : CoD4 Scripting Finally resolved it.. It appears the script doesn'tlike having an underscore between names. I had wallexplode_soundtrig as a targetname. No sound. Changed it to soundtrig. Worked perfect!!! Thanks for your help lazygit... [more] |
15 | 2432 | Jul 1, 2008 02:59 pm by Jsyhitman |
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How do you assign a sound to a script exploder Call of Duty 4 : CoD4 Scripting I have all the appropriate sounds lines in my zone file and have changed the trigger to be able to be shot and I still get no sound effect. Do you it could be that i am using a trigger_damage and not a trigger_multiple?... [more] |
15 | 2432 | Jun 29, 2008 11:18 pm by Jsyhitman |
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How do you assign a sound to a script exploder Call of Duty 4 : CoD4 Scripting Thanks for the help, Thanks lazygit.. One last question, should i add the soundalias to my zone file? I dont get any errors, just don't hear the explosion. Thanks again... [more] |
15 | 2432 | Jun 28, 2008 09:09 pm by Jsyhitman |
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How do you assign a sound to a script exploder Call of Duty 4 : CoD4 Scripting Thanks for all the suggestions, all i really need to do i have a sound play when the script_exploder is triggered by a trigger damge. Is it possible to do it like the fx using something similar to this line Quote:level._effect["wallexplode"] = loadfx ... [more] |
15 | 2432 | Jun 27, 2008 05:20 pm by Jsyhitman |
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Peak at my new map Call of Duty 4 : CoD4 MP Mapping Thanks for the coments guys, its apperciated... [more] |
11 | 1592 | Jun 27, 2008 05:15 pm by Jsyhitman |
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Peak at my new map Call of Duty 4 : CoD4 MP Mapping Herse a quick peak at my new map, Its only about 30% down! Explodable house ... [more] |
11 | 1592 | Jun 26, 2008 10:30 pm by Jsyhitman |
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How do you assign a sound to a script exploder Call of Duty 4 : CoD4 Scripting Ok so if in my map i give my trigger_damage a targetname of wallexplode_soundtrig and then put in a script_origin with a tragetname of wallexplode_sound. Then in my main gsc i put the following code? Code: thread exp_sound1(); } exp_sound1() ... [more] |
15 | 2432 | Jun 26, 2008 07:14 pm by Jsyhitman |
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How do you assign a sound to a script exploder Call of Duty 4 : CoD4 Scripting I think i know what you mean, but my understanding of scripting is very basic altho i am starting to understand a little, any pointers would be very much appreciated.... [more] |
15 | 2432 | Jun 26, 2008 06:52 pm by Jsyhitman |
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How do you assign a sound to a script exploder Call of Duty 4 : CoD4 Scripting I have the following script_exploder working in my map, However I would like to add a soundalias to go off at the same time. Can anyone give me a pointer please? Quote:The fx entity has the following: classname/script_model model/fx script_exploder... [more] |
15 | 2432 | Jun 26, 2008 03:42 pm by Jsyhitman |
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ugly GFX in devmap ? Call of Duty 4 : CoD4 MP Mapping You need to place some reflection probes in your map and also create the light grid using the light grid texture. Then after compiling you need to compile reflections. There are tuts on these.... [more] |
2 | 917 | Jun 25, 2008 10:08 pm by Jsyhitman |
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type undefined is not an int: script error Call of Duty 4 : CoD4 Scripting Fixed it, it was a typo, in the _fx.gsc level._effect["wallexplode"] = loadfx ("explosions\wall_explosion_grnd"); The slash was the wrong way around. Cheers forall the help guys ... [more] |
6 | 2470 | Jun 24, 2008 07:41 pm by Jsyhitman |
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type undefined is not an int: script error Call of Duty 4 : CoD4 Scripting Yes all my other fx work fine. I have double and tripple checked for any typo's. ... [more] |
6 | 2470 | Jun 24, 2008 07:11 pm by Jsyhitman |
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type undefined is not an int: script error Call of Duty 4 : CoD4 Scripting Hi, I am still have some script problems, I already made a post in level desgin section, http://www.modsonline.com/Forums-top-82305.html However I beleive the problem is script related, but i just can't get anywhere with it. Basicly I want to tr... [more] |
6 | 2470 | Jun 24, 2008 02:57 pm by Jsyhitman |
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Setting of fx when using script_exploder Call of Duty 4 : CoD4 MP Mapping Ok here is the error from console: Quote:******* script runtime error ******* type undefined is not an int: (file 'maps/mp/_utility.gsc', line 98) playfx( level._effect[ self.v[ "fxid" ] ], self.v[ "origin" ], self.v[ "forward" ], self.v[ "up" ] ); ... [more] |
16 | 1361 | Jun 23, 2008 08:24 pm by Jsyhitman |
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Setting of fx when using script_exploder Call of Duty 4 : CoD4 MP Mapping Thanks for taking the time to help me, I am at work now so i will post the error later. It has something to do will getentarry in the _utility.gsc. ... [more] |
16 | 1361 | Jun 23, 2008 10:10 am by Jsyhitman |
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