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Console dump Call of Duty 4 : CoD4 MP Mapping yea i have been wondering about that too, haven't seen a solution yet tho ... [more] |
3 | 1808 | Feb 7, 2008 01:30 pm by Thia ![]() |
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Black map Call of Duty : CoD Mapping Does anyone have a finished map that's totally black with only player models lightened for making screens that are easy to use in movies/web design etc? Thanks in advance.. -Thia ... [more] |
2 | 987 | Mar 6, 2007 08:28 pm by Thia ![]() |
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A trigger_use for resetting certain things Call of Duty : CoD Mapping I have a map with some wooden testtargets, made them with script_brushes, and if you shoot them they break and a small stump will be left. I've used the tutorial about breaking glass, but i replaced the trigger_use with trigger_damage, and all works fine.... [more] |
1 | 1098 | Nov 21, 2006 01:55 pm by Thia ![]() |
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.gsc not working properly Call of Duty : CoD Mapping Been checking the file over and over again, looking at every line, then I compared it to some other gsc's, and came to the conslusion the error was quite simple. I replaced the WRONG level.effect["smoke"] with the RIGHT level._effect["smoke"] f... [more] |
8 | 987 | Jul 21, 2006 11:28 am by Thia ![]() |
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.gsc not working properly Call of Duty : CoD Mapping The_Caretaker writes...Quote:The fog and the soldiertypes do work? Yes, I've got nice blue fog, my background sound is working too. The soldiertypes work too as far as I can see. The map only supports DM, should I remove the game["allies"] etc then?... [more] |
8 | 987 | Jul 21, 2006 11:22 am by Thia ![]() |
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.gsc not working properly Call of Duty : CoD Mapping Ok, I've updated my gsc, but the map still doesn't show the fx. Here's my updated .gsc: Code:main() { setCullFog (0, 1000, .85, .85, .85, 0 ); ambientPlay("ambient_mp_smalltown"); maps\mp\_load::main(); game["allies"] = "american"; game... [more] |
8 | 987 | Jul 20, 2006 07:10 pm by Thia ![]() |
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.gsc not working properly Call of Duty : CoD Mapping final question before my map release... this is my current gsc: Code:main() { setCullFog (0, 1500, .32, .36, .40, 0 ); ambientPlay("ambient_mp_smalltown"); //definiƫren level.effect["fire"] = loadfx ("fx/fire/smallbon.efx"); level.effe... [more] |
8 | 987 | Jul 20, 2006 12:26 pm by Thia ![]() |
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Compile a MP map Call of Duty : CoD Mapping Is it needed for a MP map to compile with a .bat file like this: cd ..\..\tools\bin q3map ../../main/maps/[insert your map name] q3map -vis ../../main/maps/[insert your map name] flare -extra -sundiffusesamples 10 -dumpoptions ../../main/maps/[ins... [more] |
2 | 1078 | Jul 20, 2006 07:55 am by Thia ![]() |
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Started and got some problems!!! Call of Duty 2 : CoD2 MP Mapping Hmmm, this kinda is the CoD 1 forum, next time try to find the CoD2 forums... :)... [more] |
6 | 1109 | Jun 15, 2006 02:57 pm by Thia ![]() |
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For All Mappers Call of Duty : CoD+UO General For as far I know, a swastika is a Hindu symbol for Reincarnation. Hitler used the symbol just because it's a strong symbol, and because he thought that Germans were reincarnations of an old race that conquered some land near India.. Greets, Thia e... [more] |
27 | 5932 | Jun 13, 2006 11:45 am by Thia ![]() |
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Compiler Builder run time error 2147221102 (80040192) Call of Duty : CoD Mapping Try to alter the basic *.bat file that comes with the editor, it will be named as dawnville.bat, open it with notepad, change the "dawnville" pieces to "your_map" and then save it as yourmap.bat, run it and see if you get the same error. Maybe it is ju... [more] |
5 | 1194 | Jun 13, 2006 11:28 am by Thia ![]() |
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Glass wont compile Call of Duty : CoD Mapping Can you be a bit more specific? Like what errors did you get? What did you put in your map? etc... This way I don't know how to help you.... [more] |
9 | 1641 | Jun 13, 2006 11:24 am by Thia ![]() |
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Got another prob. Call of Duty : CoD Mapping Yes, it does take very long, try to leave ur pc on compiling over night. Might do the trick. Some maps took me over 20 hours to compile... So be patient.... [more] |
9 | 951 | Jun 13, 2006 11:23 am by Thia ![]() |
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Model Question Call of Duty : CoD Mapping In short, it would be hedgehog or hedgehog_lp Download that model & texture file! It's really helpful! You can find it Here. ... [more] |
6 | 1021 | Jun 13, 2006 11:20 am by Thia ![]() |
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Tool question Call of Duty : CoD Mapping No. You can never move through them. edited on Jun. 6, 2006 12:13 pm by Thia... [more] |
2 | 938 | Jun 6, 2006 04:13 pm by Thia ![]() |
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Compiling & Testing(Sorry!) Call of Duty : CoD Mapping I'm not sure, but is it possible Radiant creates that file after you've set up some preferences? Try the tutorials that have to do with setting up the editor and see if it helps. CoD mapping tutorials See ya, Thia... [more] |
2 | 1136 | Jun 6, 2006 10:18 am by Thia ![]() |
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moving misc_model Call of Duty : CoD Mapping Don't you need a Script_model when you're after moving things? Take a look at this tutorial. Hope that helps, Thia PS: When you choose vehicle_tank_tiger, are the wheels turning even when it's standing still? If so, try the model "static_vehi... [more] |
2 | 1438 | Jun 6, 2006 10:14 am by Thia ![]() |
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Texture on terrain mesh Call of Duty : CoD Mapping Lol, that's a very common problem on new mappers. I had it too not to long ago . When you choose a grass texture, make sure you have one without a white line around it. Let's say you choose Normandy-> Ground in Radiant, you'll see some ground textures.... [more] |
3 | 1367 | Jun 6, 2006 10:09 am by Thia ![]() |
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non-colidding objects Call of Duty : CoD Mapping For as far as I know, xmodels placed with Misc -> model aren't solid at all. You can walk right through at any time. As soon as you put a Clip NoSight brush in the middle you won't be able to walk through it. But if you leave your xmodel just the way you... [more] |
2 | 1054 | Jun 5, 2006 08:51 pm by Thia ![]() |
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Why do the Tutorials have to be in Quicktime format? QUICKTIME STINKS... MODSonline : MODSonline TheSlycer writes...Quote:I was very impressed with the video tuts and the like on this site. Then I got the Cod2 video (the first one 13X.00MB and found I had to install Quicktime on my PC to view it... THAT SUCKED... Just what I need, another intrusiv... [more] |
13 | 1637 | May 31, 2006 09:49 am by Thia ![]() |
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Perceiving the Human eye FPS to the Game FPS? Call of Duty 2 : CoD2 General ti_productions writes...Quote:i understand what u are saying thia lol. My monitor is running at 75HZ. cheap monitor . well... i guess i can't achieve perfect syncronization my cheap monitor works up to 85 hz... but thats not very bad (although 100 ... [more] |
10 | 2123 | May 30, 2006 04:17 pm by Thia ![]() |
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Perceiving the Human eye FPS to the Game FPS? Call of Duty 2 : CoD2 General The human eye sees an object as "moving" when it's 10 or above fps. (Doesn't mean our eyes like the framerate) People who say your eyes cannot see above 60 hz, might be right, but still they're wrong ^^. Ill try to explain:P : Try to set your monitor t... [more] |
10 | 2123 | May 30, 2006 03:09 pm by Thia ![]() |
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Collmap file Call of Duty : CoD Mapping You might want to look at this download: Wyatt Earp's video It's a video that shows how to extract collmaps to your main, and some other handy stuff HF... [more] |
6 | 1036 | May 30, 2006 08:06 am by Thia ![]() |
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A flat brush - How to? Call of Duty : CoD Mapping Thx man! :D My funmap will look better now :)... [more] |
3 | 1138 | May 28, 2006 07:04 pm by Thia ![]() |
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A flat brush - How to? Call of Duty : CoD Mapping Hi guys, I want to make a flat brush, for a barbed wire fence. With a flat brush I mean like the gate in mp_dawnville near the axis SD spawn. So how can I make a brush (or is it even a brush) like that? Until now I always used a normal brush with a wi... [more] |
3 | 1138 | May 28, 2006 06:45 pm by Thia ![]() |
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