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Latest Posts by Thia
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Console dump
Call of Duty 4 : CoD4 MP Mapping
yea i have been wondering about that too, haven't seen a solution yet tho ... [more]
3 1808 Feb 7, 2008 01:30 pm
by Thia
Black map
Call of Duty : CoD Mapping
Does anyone have a finished map that's totally black with only player models lightened for making screens that are easy to use in movies/web design etc? Thanks in advance.. -Thia ... [more]
2 987 Mar 6, 2007 08:28 pm
by Thia
A trigger_use for resetting certain things
Call of Duty : CoD Mapping
I have a map with some wooden testtargets, made them with script_brushes, and if you shoot them they break and a small stump will be left. I've used the tutorial about breaking glass, but i replaced the trigger_use with trigger_damage, and all works fine.... [more]
1 1098 Nov 21, 2006 01:55 pm
by Thia
.gsc not working properly
Call of Duty : CoD Mapping
Been checking the file over and over again, looking at every line, then I compared it to some other gsc's, and came to the conslusion the error was quite simple. I replaced the WRONG level.effect["smoke"] with the RIGHT level._effect["smoke"] f... [more]
8 987 Jul 21, 2006 11:28 am
by Thia
.gsc not working properly
Call of Duty : CoD Mapping
The_Caretaker writes...Quote:The fog and the soldiertypes do work? Yes, I've got nice blue fog, my background sound is working too. The soldiertypes work too as far as I can see. The map only supports DM, should I remove the game["allies"] etc then?... [more]
8 987 Jul 21, 2006 11:22 am
by Thia
.gsc not working properly
Call of Duty : CoD Mapping
Ok, I've updated my gsc, but the map still doesn't show the fx. Here's my updated .gsc: Code:main() { setCullFog (0, 1000, .85, .85, .85, 0 ); ambientPlay("ambient_mp_smalltown"); maps\mp\_load::main(); game["allies"] = "american"; game... [more]
8 987 Jul 20, 2006 07:10 pm
by Thia
.gsc not working properly
Call of Duty : CoD Mapping
final question before my map release... this is my current gsc: Code:main() { setCullFog (0, 1500, .32, .36, .40, 0 ); ambientPlay("ambient_mp_smalltown"); //definiƫren level.effect["fire"] = loadfx ("fx/fire/smallbon.efx"); level.effe... [more]
8 987 Jul 20, 2006 12:26 pm
by Thia
Compile a MP map
Call of Duty : CoD Mapping
Is it needed for a MP map to compile with a .bat file like this: cd ..\..\tools\bin q3map ../../main/maps/[insert your map name] q3map -vis ../../main/maps/[insert your map name] flare -extra -sundiffusesamples 10 -dumpoptions ../../main/maps/[ins... [more]
2 1078 Jul 20, 2006 07:55 am
by Thia
Started and got some problems!!!
Call of Duty 2 : CoD2 MP Mapping
Hmmm, this kinda is the CoD 1 forum, next time try to find the CoD2 forums... :)... [more]
6 1109 Jun 15, 2006 02:57 pm
by Thia
For All Mappers
Call of Duty : CoD+UO General
For as far I know, a swastika is a Hindu symbol for Reincarnation. Hitler used the symbol just because it's a strong symbol, and because he thought that Germans were reincarnations of an old race that conquered some land near India.. Greets, Thia e... [more]
27 5932 Jun 13, 2006 11:45 am
by Thia
Compiler Builder run time error 2147221102 (80040192)
Call of Duty : CoD Mapping
Try to alter the basic *.bat file that comes with the editor, it will be named as dawnville.bat, open it with notepad, change the "dawnville" pieces to "your_map" and then save it as yourmap.bat, run it and see if you get the same error. Maybe it is ju... [more]
5 1194 Jun 13, 2006 11:28 am
by Thia
Glass wont compile
Call of Duty : CoD Mapping
Can you be a bit more specific? Like what errors did you get? What did you put in your map? etc... This way I don't know how to help you.... [more]
9 1641 Jun 13, 2006 11:24 am
by Thia
Got another prob.
Call of Duty : CoD Mapping
Yes, it does take very long, try to leave ur pc on compiling over night. Might do the trick. Some maps took me over 20 hours to compile... So be patient.... [more]
9 951 Jun 13, 2006 11:23 am
by Thia
Model Question
Call of Duty : CoD Mapping
In short, it would be hedgehog or hedgehog_lp Download that model & texture file! It's really helpful! You can find it Here. ... [more]
6 1021 Jun 13, 2006 11:20 am
by Thia
Tool question
Call of Duty : CoD Mapping
No. You can never move through them. edited on Jun. 6, 2006 12:13 pm by Thia... [more]
2 938 Jun 6, 2006 04:13 pm
by Thia
Compiling & Testing(Sorry!)
Call of Duty : CoD Mapping
I'm not sure, but is it possible Radiant creates that file after you've set up some preferences? Try the tutorials that have to do with setting up the editor and see if it helps. CoD mapping tutorials See ya, Thia... [more]
2 1136 Jun 6, 2006 10:18 am
by Thia
moving misc_model
Call of Duty : CoD Mapping
Don't you need a Script_model when you're after moving things? Take a look at this tutorial. Hope that helps, Thia PS: When you choose vehicle_tank_tiger, are the wheels turning even when it's standing still? If so, try the model "static_vehi... [more]
2 1438 Jun 6, 2006 10:14 am
by Thia
Texture on terrain mesh
Call of Duty : CoD Mapping
Lol, that's a very common problem on new mappers. I had it too not to long ago . When you choose a grass texture, make sure you have one without a white line around it. Let's say you choose Normandy-> Ground in Radiant, you'll see some ground textures.... [more]
3 1367 Jun 6, 2006 10:09 am
by Thia
non-colidding objects
Call of Duty : CoD Mapping
For as far as I know, xmodels placed with Misc -> model aren't solid at all. You can walk right through at any time. As soon as you put a Clip NoSight brush in the middle you won't be able to walk through it. But if you leave your xmodel just the way you... [more]
2 1054 Jun 5, 2006 08:51 pm
by Thia
Why do the Tutorials have to be in Quicktime format? QUICKTIME STINKS...
MODSonline : MODSonline
TheSlycer writes...Quote:I was very impressed with the video tuts and the like on this site. Then I got the Cod2 video (the first one 13X.00MB and found I had to install Quicktime on my PC to view it... THAT SUCKED... Just what I need, another intrusiv... [more]
13 1637 May 31, 2006 09:49 am
by Thia
Perceiving the Human eye FPS to the Game FPS?
Call of Duty 2 : CoD2 General
ti_productions writes...Quote:i understand what u are saying thia lol. My monitor is running at 75HZ. cheap monitor . well... i guess i can't achieve perfect syncronization my cheap monitor works up to 85 hz... but thats not very bad (although 100 ... [more]
10 2123 May 30, 2006 04:17 pm
by Thia
Perceiving the Human eye FPS to the Game FPS?
Call of Duty 2 : CoD2 General
The human eye sees an object as "moving" when it's 10 or above fps. (Doesn't mean our eyes like the framerate) People who say your eyes cannot see above 60 hz, might be right, but still they're wrong ^^. Ill try to explain:P : Try to set your monitor t... [more]
10 2123 May 30, 2006 03:09 pm
by Thia
Collmap file
Call of Duty : CoD Mapping
You might want to look at this download: Wyatt Earp's video It's a video that shows how to extract collmaps to your main, and some other handy stuff HF... [more]
6 1036 May 30, 2006 08:06 am
by Thia
A flat brush - How to?
Call of Duty : CoD Mapping
Thx man! :D My funmap will look better now :)... [more]
3 1138 May 28, 2006 07:04 pm
by Thia
A flat brush - How to?
Call of Duty : CoD Mapping
Hi guys, I want to make a flat brush, for a barbed wire fence. With a flat brush I mean like the gate in mp_dawnville near the axis SD spawn. So how can I make a brush (or is it even a brush) like that? Until now I always used a normal brush with a wi... [more]
3 1138 May 28, 2006 06:45 pm
by Thia
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