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Spectator starting point Call of Duty 2 : CoD2 MP Mapping Place a Global_Intermission in the direction which you want the spectator to view. Then recompile. :) Edit: Bugger got beaten to it. edited on Sep. 20, 2006 12:18 pm by SeanPirie... [more] |
4 | 841 | Sep 20, 2006 04:17 pm by SeanPirie ![]() |
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Fast Restart when map finishes? Call of Duty 2 : CoD2 Scripting Thanks for the reply - yes i mean for it to happen automatically as i may not be on the server constantly. Any more information would be a great help.... [more] |
6 | 1270 | Sep 16, 2006 08:02 pm by SeanPirie ![]() |
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Fast Restart when map finishes? Call of Duty 2 : CoD2 Scripting I am running a server with only one map in which i need it to fast restart itself when it finishes all the time (therefore doesnt have to reload the map). Ive heard this requires a mod or a script to get it to do this? Does anyone have any ideas on how... [more] |
6 | 1270 | Sep 16, 2006 01:32 pm by SeanPirie ![]() |
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[Preview] Tournieres, France Call of Duty 2 : CoD2 Map + Mod Releases Man i LOVE that water... How did you do that? Create your own Texture?... [more] |
44 | 2786 | Aug 28, 2006 07:44 pm by SeanPirie ![]() |
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power 2 photoshop help Call of Duty 2 : CoD2 MP Mapping It means you havent made the image the proper dimensions. CoD2 works with only powers of 2 1024*1024 is the best size for you. Dont use odd numbers, they must be of a power of 2... [more] |
8 | 1290 | Aug 21, 2006 10:14 am by SeanPirie ![]() |
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Raining in room Call of Duty 2 : CoD2 MP Mapping Hey thanks.. the syntax is right now.. But guess what? Now it goes through buildings again :P Ah well... rain will have to wait i suppoe... [more] |
12 | 1427 | Jun 30, 2006 01:52 pm by SeanPirie ![]() |
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Raining in room Call of Duty 2 : CoD2 MP Mapping Below is the rain_heavy.efx file that i added bounce 0,0 to... Now, for some reason when adding it to the map the effect doesnt appear however 'Missing FX' does... and it stops coming into the houses, so obviously it is working but the effect has stopp... [more] |
12 | 1427 | Jun 30, 2006 08:26 am by SeanPirie ![]() |
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map not coming up on the list Call of Duty 2 : CoD2 MP Mapping Maybe your server is set to something other than the gametypes supported by your map? (Which is noted int he arena file) If your map only supports DM, then it will only show up whan your gametype is set to DM, and so on. Also make sure there are no ... [more] |
3 | 922 | Jun 22, 2006 10:05 am by SeanPirie ![]() |
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Windows Call of Duty 2 : CoD2 MP Mapping Sorry but neither worked (Nodraw/Nodrawdecal/Caulk) so i guess im stuck? The standard ones are Crap to be honest, and they definatley dont go with my style of map (which you will all see when i get some things like windows sorted). so anymore sugges... [more] |
6 | 1119 | Jun 20, 2006 02:47 pm by SeanPirie ![]() |
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Windows Call of Duty 2 : CoD2 MP Mapping Nope, got them textured how ive read it on others queries.. Use a nodraw on the window, then apply the texture on front and back faces.? Doesnt work, get the Invisible error above ^ Ive tried this with any kind of texture (A wood one for instance) o... [more] |
6 | 1119 | Jun 20, 2006 11:10 am by SeanPirie ![]() |
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Windows Call of Duty 2 : CoD2 MP Mapping Hey, Ive got a problem with the windows... they look fine in the editor but when compiled you can see through the Sides of the window (not just the front and back faces) so basically if makes whatevers behind it invisible.. which sucks. Ive applied ... [more] |
6 | 1119 | Jun 20, 2006 08:50 am by SeanPirie ![]() |
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Making a loadscreen with a screenshot Call of Duty 2 : CoD2 MP Mapping Ok, load up your map in Dev mode (/dev mp_blahblah) Then type these into the console; /cg_draw2d 0 /cg_drawgun 0 It will then make pretty much everything dissapear and you will be able to take a nice clean screenshot. Hope this helps.... [more] |
4 | 1155 | Jun 17, 2006 01:38 pm by SeanPirie ![]() |
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Editing something. Call of Duty 2 : CoD2 MP Mapping Yes yes, i know you can't edit BSP's and make them into .maps But, i was wondering is it viable to edit say (worldspawn) settings within a BSP and then just save it? I did try it the other day but it changed a map from 6MB to 600Kb.. so yeah didnt ... [more] |
4 | 1471 | Jun 17, 2006 10:06 am by SeanPirie ![]() |
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Beginner color/lighting problems Call of Duty 2 : CoD2 MP Mapping Dont worry about it. Add a few models to your map (misc>models) and it will dissapear :)... [more] |
8 | 1171 | May 25, 2006 08:22 am by SeanPirie ![]() |
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Walls weapon clip, but no clip... Call of Duty 2 : CoD2 MP Mapping Or you can just make a brush with clip_player texture cant you? edited on May. 17, 2006 10:25 am by SeanPirie... [more] |
18 | 854 | May 17, 2006 02:25 pm by SeanPirie ![]() |
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Mantle Texture Invisible? Call of Duty 2 : CoD2 MP Mapping Ah, your a star thanks buddy!... [more] |
3 | 966 | May 15, 2006 12:03 am by SeanPirie ![]() |
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Mantle Texture Invisible? Call of Duty 2 : CoD2 MP Mapping When creating a bursh and then applying the Mantle texture (On or Over) the brush just turns invisible and i cant see it (But its still selected.. if i deselect i cant reselect it). Normally the Mantle On/Over name and texture appears on the brush writ... [more] |
3 | 966 | May 14, 2006 11:48 pm by SeanPirie ![]() |
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Missing Fx? Call of Duty 2 : CoD2 MP Mapping No idea how to make my own effect... Is there any other pre-fx that would be good for windows?... [more] |
6 | 1202 | May 7, 2006 10:48 pm by SeanPirie ![]() |
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screenshots Battlefield : BF2 Mapping Im recreating the Multiplayer Map Sharqi Peninusla.. Hope that works ;) Good luck bud.... [more] |
6 | 2886 | May 7, 2006 04:15 pm by SeanPirie ![]() |
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screenshots Battlefield : BF2 Mapping There located in My Documents\Battlefield 2\Screenshots. Im also recreating a BF2 map for COD2... [more] |
6 | 2886 | May 7, 2006 03:51 pm by SeanPirie ![]() |
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Missing Fx? Call of Duty 2 : CoD2 MP Mapping I found 2 efx that remotely resembled glass; large_glass small_glass in the impacts folder, however these do not display a breaking window effect ingame. Any other options? Do you think if i added the efx from CoD1 it would work? And then i can ... [more] |
6 | 1202 | May 7, 2006 02:00 am by SeanPirie ![]() |
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Missing Fx? Call of Duty 2 : CoD2 MP Mapping Dammit, cant find one in any of the folders which remotely resembles glass breaking... Anybody have any suggestions as to which ones would be ok for Windows breaking?... [more] |
6 | 1202 | May 7, 2006 01:20 am by SeanPirie ![]() |
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Missing Fx? Call of Duty 2 : CoD2 MP Mapping Hey again, stupid question really. Once compiled the breakable windows have an effect applied to them (glassbreak) from the Breakable windows with no scripting tutorial, however once its compiled i get this error: "Missing Fx" I dont under... [more] |
6 | 1202 | May 7, 2006 12:57 am by SeanPirie ![]() |
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Lighting issues? Call of Duty 2 : CoD2 MP Mapping Hey thanks, heres the worldspawn settings; Quote:iwmap 4 // entity 0 { "northyaw" "90" "_color" "0.5 0.5 .62 1" "ambient" ".1" "sundiffusecolor" ".55 .75 .8" "diffusefraction" ".5" "classname" "worldspawn" "sundirection" "-145 205 0" "sunc... [more] |
8 | 1147 | May 4, 2006 05:52 pm by SeanPirie ![]() |
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Lighting issues? Call of Duty 2 : CoD2 MP Mapping Thanks, searched for that before and also did this again. I only manages to find this info which i tried also: Quote:i had that rainbow effect with worldspawn settings in. But for some reason its gone now, i think its because i changed some opti... [more] |
8 | 1147 | May 4, 2006 05:48 pm by SeanPirie ![]() |
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