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Kill player When they shoot =P Call of Duty 2 : CoD2 MP Mapping it would probably be easier to go into your mod (if your using one) and set ammo amount to 0 for that map. That way if you wanted to you could play that map with ammo in the future... [more] |
5 | 2181 | Oct 5, 2006 10:54 am by FFA_zero ![]() |
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Method to the madness? Call of Duty 2 : CoD2 MP Mapping GILLTAR writes...Quote:.. I like to draw out on paper first then do the terain then add buildings then models then try some worlspawn settings also on a design level i try to make the gameplay good radient is about being creative BUT we must not forge... [more] |
4 | 1016 | Sep 30, 2006 11:35 am by FFA_zero ![]() |
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simple solution Call of Duty 2 : CoD2 MP Mapping couldnt you use a weapons clip ? that way no bullets would pass through the water?... [more] |
11 | 1666 | Sep 26, 2006 01:13 am by FFA_zero ![]() |
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Graphic prob? Call of Duty 2 : CoD2 MP Mapping what may have happened is when you were raising the terrain you only raised the _blend (alpha) texture. So the blend texture is higher then your solid texture which would cause the transparency... [more] |
3 | 1037 | Sep 26, 2006 01:03 am by FFA_zero ![]() |
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creating models Call of Duty 2 : CoD2 MP Mapping I've been mapping for a couple years now and want to get into making models and general 3d work. What programs do I need to do this? I know of Bryce and Maya but which ones do I need to create models for cod2? ... [more] |
2 | 920 | Aug 28, 2006 03:34 am by FFA_zero ![]() |
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detail with portal? Call of Duty 2 : CoD2 MP Mapping I watched Wyatt Earp's Portal vid and I understand the concept of portals but Im a little confused on portals with detail brushes. If I make an entire house detail do I still need to portal the windows and doors ? Or is it bad to detail an entire hous... [more] |
3 | 1024 | Aug 12, 2006 04:45 pm by FFA_zero ![]() |
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motion light Call of Duty 2 : CoD2 MP Mapping is it possible to create a motion light? For example, a player is walking along side a house and once they hit a certain spot a light would turn on. I read through the light switch tut but should I make the switch the ground or something like that? ... [more] |
2 | 1056 | Jul 31, 2006 06:27 am by FFA_zero ![]() |
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Town/Road Layout Question Call of Duty 2 : CoD2 MP Mapping Im not sure how they did it but when I do a map everything that will be outside is done in terrain patches. I lay them out in sort of the size I want the map to be. That way I can edit them as I go along. Its much easier to edit a patch then have try to m... [more] |
14 | 1224 | Jul 20, 2006 03:30 am by FFA_zero ![]() |
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prefabs!!!! Call of Duty 2 : CoD2 MP Mapping just simply save the .map and when you want to use it go to File>load and you will be able to load up the prefab ... [more] |
2 | 951 | Jun 30, 2006 06:41 pm by FFA_zero ![]() |
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Bigger Player? Call of Duty 2 : CoD2 MP Mapping I've done the same thing when I started mapping. one trick that I learned from watching the video tutorials is to place an actor on the map so you get an idea of scale. A player is roughly 64 units tall. ... [more] |
6 | 1625 | Jun 30, 2006 06:38 pm by FFA_zero ![]() |
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shrink models? Call of Duty 2 : CoD2 MP Mapping worked perfectly thx ... [more] |
4 | 917 | Jun 29, 2006 04:36 am by FFA_zero ![]() |
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shrink models? Call of Duty 2 : CoD2 MP Mapping is it possible to shrink the cliff models? I've tried to use the clipper tool but that didnt work. ... [more] |
4 | 917 | Jun 29, 2006 04:21 am by FFA_zero ![]() |
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maps and mods error Call of Duty 2 : CoD2 MP Mapping well I fixed the error. I had my gsc file in the maps folder and not the maps/mp so just in case anybody else is having the same problem check to make sure all your files are in the right folders when you create iwd ... [more] |
8 | 1501 | Jun 17, 2006 06:31 am by FFA_zero ![]() |
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maps and mods error Call of Duty 2 : CoD2 MP Mapping we are actually working on making the map pack. My sysop just hasnt gotten around to doing it yet. That does kind of make sense though. but it still doesnt explain why my sysop has trouble running the map on his home pc. He said that the map loads up... [more] |
8 | 1501 | Jun 16, 2006 11:46 am by FFA_zero ![]() |
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maps and mods error Call of Duty 2 : CoD2 MP Mapping I just used winzip to make the iwd. I created a zip file then renamed the .zip to .iwd Everything on my computer is stock, which is probably why the map runs just fine on my computer. This is why it makes me think its the server mod that is not allowin... [more] |
8 | 1501 | Jun 16, 2006 11:09 am by FFA_zero ![]() |
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maps and mods error Call of Duty 2 : CoD2 MP Mapping I just finished my map and packed up the iwd and sent it to my server sysop and he loaded it on the server. The map hangs on the loading screen. I ran the map on my home pc and it works just fine. So I told my sysop to run it from his home pc and the ... [more] |
8 | 1501 | Jun 16, 2006 04:23 am by FFA_zero ![]() |
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Clarification on Textures Call of Duty 2 : CoD2 MP Mapping as long as you make a floor for the house you dont need to place it on another brush or mesh. just make sure that you dont have any gaps or you will get leaks. I dont weld the vertices but Im sure it wouldnt hurt to do. you can usually get them close ... [more] |
2 | 1269 | May 28, 2006 03:09 am by FFA_zero ![]() |
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trying a simple map Call of Duty 2 : CoD2 MP Mapping well first of all you should go to the Cod2 Tutorial page and read the "setting up the editor" and then watch the "getting started" video in the video tutorials. Your getting the xmodel errors because you need to extract the xmodel folder from iwd13 ... [more] |
6 | 1555 | May 21, 2006 05:36 pm by FFA_zero ![]() |
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curved sidewalks Call of Duty 2 : CoD2 MP Mapping no dont worry I didnt copy. I did a couple test roads in the .map file until i got it down. then went over to my map and got it working. This is how I was doing it. -bend curve patch 90 degrees -thicken to 16 -drag edge out and thicken to 32... [more] |
7 | 1558 | May 20, 2006 04:30 am by FFA_zero ![]() |
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stock .iwd? Call of Duty 2 : CoD2 MP Mapping Im having some trouble with spawn points. I right click and all it says is "global intermission"...I searched the forum and found a thread that said to delete all the mods I downloaded from servers and to only have stock files in the /MAIN directory. howe... [more] |
2 | 922 | May 19, 2006 06:11 am by FFA_zero ![]() |
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curved sidewalks Call of Duty 2 : CoD2 MP Mapping excellent help guys, I got it now. thanks for the map bigdave. ... [more] |
7 | 1558 | May 19, 2006 03:31 am by FFA_zero ![]() |
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curved sidewalks Call of Duty 2 : CoD2 MP Mapping Im having a little issue with curved sidewalks. I watched the sidewalks video and it works great for straight aways but when it comes time to get the sidewalk to match the curve say a 90 degree turn I just cant get it to line up right. I have the bending ... [more] |
7 | 1558 | May 18, 2006 07:59 am by FFA_zero ![]() |
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"floating" roads Call of Duty 2 : CoD2 MP Mapping the way I do it and not sure if this is the "right" way of doing it is. make your road a seperate brush from your terrain (ie rd 128x640terrain 640x640) then start making your hills and valleys. once you have it the way you want just copy the road brush a... [more] |
3 | 917 | May 18, 2006 07:56 am by FFA_zero ![]() |
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BCS texture/ ladder textures Call of Duty 2 : CoD2 MP Mapping ok thanks guys. Im just used to sof2 mapping where the ladder was a texture. guess thats why I couldnt find it ... [more] |
6 | 2044 | May 15, 2006 07:33 am by FFA_zero ![]() |
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BCS texture/ ladder textures Call of Duty 2 : CoD2 MP Mapping I have a couple questions. 1. What is the BCS tool texture used for? When I load a prefab of a house I notice that the entire house is filled with a BCS brush. 2. Where are the ladder textures located? ... [more] |
6 | 2044 | May 14, 2006 05:21 pm by FFA_zero ![]() |
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