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plan 2 make a seacond harbor map using the origional as a base Call of Duty : CoD Mapping I see, I guess that's a good thing then, I wouldn't want people snooping around my stuff.... [more] |
15 | 1995 | Jun 19, 2005 01:13 pm by sYmp ![]() |
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plan 2 make a seacond harbor map using the origional as a base Call of Duty : CoD Mapping For some other quake engine games you didn't need a program to convert bsp to maps, you needed a command line to run, and the compiler did it for you. I did this at times to learn how things are done, for JK2 and JKA, I don't know the command line for cod... [more] |
15 | 1995 | Jun 19, 2005 11:23 am by sYmp ![]() |
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Learning to make objectives in SD Call of Duty : CoD Mapping They are script_models.... [more] |
23 | 1284 | Jun 12, 2005 10:47 pm by sYmp ![]() |
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Learning to make objectives in SD Call of Duty : CoD Mapping I'll make a topic at IW map depot sooner or later, see what that brings.... [more] |
23 | 1284 | Jun 12, 2005 08:50 pm by sYmp ![]() |
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Clip metal... Call of Duty : CoD Mapping It could be filtered out, press F in radient to open the filter window, and see if "funcs" is unticked, it should be ticked. See what else is unticked which would be helpful to tick, click update. Hope this helps. edited on Jun. 11, 2005 04:19 pm by sYmp... [more] |
6 | 916 | Jun 11, 2005 09:19 pm by sYmp ![]() |
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Learning to make objectives in SD Call of Duty : CoD Mapping hmmm, well in the entity window, the key is model but the values are xmodel/bla bla... [more] |
23 | 1284 | Jun 11, 2005 03:19 pm by sYmp ![]() |
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Learning to make objectives in SD Call of Duty : CoD Mapping Does anyone know what it is?... [more] |
23 | 1284 | Jun 10, 2005 10:27 pm by sYmp ![]() |
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Compile time(10 hours so far) Call of Duty : CoD Mapping Does codbuilder speed up the compile time at all or does it just give you more options?... [more] |
12 | 1393 | Jun 10, 2005 07:38 pm by sYmp ![]() |
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Learning to make objectives in SD Call of Duty : CoD Mapping Well the trigger brush was covering the models, I lowered it so the models are not completely covered, now the models aren't completely covered by anything, but they were still unlit and black. :@... [more] |
23 | 1284 | Jun 10, 2005 03:12 pm by sYmp ![]() |
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Learning to make objectives in SD Call of Duty : CoD Mapping Strange, I've added some of the same models in the map but not for the objectives and they light up fine, but the objective models are still black and unlit, so it has something to do with them being objectives or something? any ideas?... [more] |
23 | 1284 | Jun 9, 2005 04:48 pm by sYmp ![]() |
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Learning to make objectives in SD Call of Duty : CoD Mapping I tried adding real lights, but the models were still black, I tried adding sunlight 1 and ambient 0, but the models were still black, I even tried ambient 1 but still black models, what's wrong? Excuse me if I've missunderstood.... [more] |
23 | 1284 | Jun 9, 2005 03:26 pm by sYmp ![]() |
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Learning to make objectives in SD Call of Duty : CoD Mapping Thanks. C:\Program Files\Call of Duty\Main\maps>cd ..\..\tools\bin C:\Program Files\Call of Duty\Tools\bin>q3map ../../main/maps/te Q3Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward ---- q3map ---- ----- FS_Startup ----- Current search pat... [more] |
23 | 1284 | Jun 6, 2005 07:46 pm by sYmp ![]() |
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Learning to make objectives in SD Call of Duty : CoD Mapping I'm not too sure how to copy it all from the compile box, or where to locate a log, how would I go about this?... [more] |
23 | 1284 | Jun 6, 2005 05:35 pm by sYmp ![]() |
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Learning to make objectives in SD Call of Duty : CoD Mapping Well after watching the tutorial lots and lots of times, I went over to the IW forums to look around and saw a few values written out, it was hard to see them in the tutorial. The problem was script_noteworthy. It sounded to me like script_notworthy in... [more] |
23 | 1284 | Jun 6, 2005 02:36 pm by sYmp ![]() |
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Learning to make objectives in SD Call of Duty : CoD Mapping Well I've watched this video tutorial on making SD objectives a few times now, and followed it a few times, but for some reason after I plant an explosive by the tank, after it blows up the normal tank model is still there, when the destroyed version shou... [more] |
23 | 1284 | Jun 5, 2005 07:51 pm by sYmp ![]() |
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