Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds

Members Online

»
0 Active | 8 Guests
Online:

LATEST FORUM THREADS

»
warfare
CoD4 Map + Mod Releases
Voting menu on maps
CoD+UO General
Hauling 911
CoDBO3 General

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Latest Posts by sYmp
These topics are the latest to have been updated with new posts.
Show me more: 50 100 150
MODSonline.com Forums
Latest Posts
Subscribed Posts
Search
  Topic Replies Views Last Post
plan 2 make a seacond harbor map using the origional as a base
Call of Duty : CoD Mapping
I see, I guess that's a good thing then, I wouldn't want people snooping around my stuff.... [more]
15 1995 Jun 19, 2005 01:13 pm
by sYmp
plan 2 make a seacond harbor map using the origional as a base
Call of Duty : CoD Mapping
For some other quake engine games you didn't need a program to convert bsp to maps, you needed a command line to run, and the compiler did it for you. I did this at times to learn how things are done, for JK2 and JKA, I don't know the command line for cod... [more]
15 1995 Jun 19, 2005 11:23 am
by sYmp
Learning to make objectives in SD
Call of Duty : CoD Mapping
They are script_models.... [more]
23 1284 Jun 12, 2005 10:47 pm
by sYmp
Learning to make objectives in SD
Call of Duty : CoD Mapping
I'll make a topic at IW map depot sooner or later, see what that brings.... [more]
23 1284 Jun 12, 2005 08:50 pm
by sYmp
Clip metal...
Call of Duty : CoD Mapping
It could be filtered out, press F in radient to open the filter window, and see if "funcs" is unticked, it should be ticked. See what else is unticked which would be helpful to tick, click update. Hope this helps. edited on Jun. 11, 2005 04:19 pm by sYmp... [more]
6 916 Jun 11, 2005 09:19 pm
by sYmp
Learning to make objectives in SD
Call of Duty : CoD Mapping
hmmm, well in the entity window, the key is model but the values are xmodel/bla bla... [more]
23 1284 Jun 11, 2005 03:19 pm
by sYmp
Learning to make objectives in SD
Call of Duty : CoD Mapping
Does anyone know what it is?... [more]
23 1284 Jun 10, 2005 10:27 pm
by sYmp
Compile time(10 hours so far)
Call of Duty : CoD Mapping
Does codbuilder speed up the compile time at all or does it just give you more options?... [more]
12 1393 Jun 10, 2005 07:38 pm
by sYmp
Learning to make objectives in SD
Call of Duty : CoD Mapping
Well the trigger brush was covering the models, I lowered it so the models are not completely covered, now the models aren't completely covered by anything, but they were still unlit and black. :@... [more]
23 1284 Jun 10, 2005 03:12 pm
by sYmp
Learning to make objectives in SD
Call of Duty : CoD Mapping
Strange, I've added some of the same models in the map but not for the objectives and they light up fine, but the objective models are still black and unlit, so it has something to do with them being objectives or something? any ideas?... [more]
23 1284 Jun 9, 2005 04:48 pm
by sYmp
Learning to make objectives in SD
Call of Duty : CoD Mapping
I tried adding real lights, but the models were still black, I tried adding sunlight 1 and ambient 0, but the models were still black, I even tried ambient 1 but still black models, what's wrong? Excuse me if I've missunderstood.... [more]
23 1284 Jun 9, 2005 03:26 pm
by sYmp
Learning to make objectives in SD
Call of Duty : CoD Mapping
Thanks. C:\Program Files\Call of Duty\Main\maps>cd ..\..\tools\bin C:\Program Files\Call of Duty\Tools\bin>q3map ../../main/maps/te Q3Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward ---- q3map ---- ----- FS_Startup ----- Current search pat... [more]
23 1284 Jun 6, 2005 07:46 pm
by sYmp
Learning to make objectives in SD
Call of Duty : CoD Mapping
I'm not too sure how to copy it all from the compile box, or where to locate a log, how would I go about this?... [more]
23 1284 Jun 6, 2005 05:35 pm
by sYmp
Learning to make objectives in SD
Call of Duty : CoD Mapping
Well after watching the tutorial lots and lots of times, I went over to the IW forums to look around and saw a few values written out, it was hard to see them in the tutorial. The problem was script_noteworthy. It sounded to me like script_notworthy in... [more]
23 1284 Jun 6, 2005 02:36 pm
by sYmp
Learning to make objectives in SD
Call of Duty : CoD Mapping
Well I've watched this video tutorial on making SD objectives a few times now, and followed it a few times, but for some reason after I plant an explosive by the tank, after it blows up the normal tank model is still there, when the destroyed version shou... [more]
23 1284 Jun 5, 2005 07:51 pm
by sYmp
MODSonline.com Forums

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»