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Missing pak file Call of Duty : CoDUO Mapping Nevermind, i got it working got the files for a CoD-player. Thank you for your time to all replyers... [more] |
6 | 1026 | Aug 16, 2006 10:06 pm by adushi ![]() |
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Missing pak file Call of Duty : CoDUO Mapping The_Caretaker writes...Quote:those pak files come with the CoD 1.4 and 1.5 patches. My version of CoD is allready 1.5 And the version of UO is 1.51 So how come i dont have them ... beats me, (propebly deleted them ... ) but if anyone can send the to m... [more] |
6 | 1026 | Aug 16, 2006 09:13 pm by adushi ![]() |
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Missing pak file Call of Duty : CoDUO Mapping Hello dudes, i came across a post made by The_Caretaker might be a wile agow that he made it, i am not sure on why i dont have these file, perhaps i was just deleted them by mistake, so i looked in my folders and i saw that i was missing some of the p... [more] |
6 | 1026 | Aug 16, 2006 03:05 pm by adushi ![]() |
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Luramaegan Tutorial Call of Duty : CoDUO Mapping Damn this thing ROCK'S !!! A very nice Tutorial one can learn a lot from it. (useble flakvierling) But i was woundering even tho that the vieling is a great and a very powerfull tiem ... can it be used with a driveble tank. There is a model that the... [more] |
27 | 2218 | Jun 22, 2006 11:46 am by adushi ![]() |
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Loading SP missions Call of Duty : CoD Mapping Never mind got it wordking Thanks to 3DArt I forgot this ""C:\Program Files\Call of Duty\CoDSP.exe" + set g_connectpaths 1"... [more] |
6 | 904 | Jun 14, 2006 05:26 pm by adushi ![]() |
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Loading SP missions Call of Duty : CoD Mapping Should this be given in MP or in SP mode ? In MP mode i get the error " cant find map/mp/test_truckguys.bsp" In SP i can not get the consul down by hitting the "~" key to type the command.... [more] |
6 | 904 | Jun 14, 2006 04:54 pm by adushi ![]() |
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Loading SP missions Call of Duty : CoD Mapping The_Caretaker writes...Quote:Have you tried it? Because that should work LoL ... how do i do that trying it ?? Is there a command that could be given or smth ??... [more] |
6 | 904 | Jun 14, 2006 04:48 pm by adushi ![]() |
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Loading SP missions Call of Duty : CoD Mapping I saw the tutorial about the SP missions (test_truckguys.pk3) and i tryed loading them ... but it seems i cant get them to work. How do i load the missions ? Even with coduomaker i cant get it to work ... i know i am doing smth wrong but what ? P.S. ... [more] |
6 | 904 | Jun 14, 2006 04:42 pm by adushi ![]() |
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Downloading Tutorials Call of Duty : CoDUO Mapping I am surely not the one who should be negative about this because you are helping a lot a ppl out there, me included ! But asking ppl to wait 2.5 hour is a little to much to ask (my thought's tho) but who am I to say something about this, I am not a memb... [more] |
5 | 942 | Apr 27, 2006 11:03 pm by adushi ![]() |
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Downloading Tutorials Call of Duty : CoDUO Mapping I have a question about this item on the website. Sins i have been starting up again with the hole mapping stuf i am trying to get some of the basic tutorials to refersh my memorys kinda ... but there is a 2.30 houre waiting time for the next download to... [more] |
5 | 942 | Apr 27, 2006 11:46 am by adushi ![]() |
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Script Structures? Call of Duty 2 : CoD2 Scripting The_Caretaker writes...Quote:Yeah.. there is smoke comming out of the destroyed building on the left. And it moves up. If you look carefully you will even see people's/players move in the map while you are still loading. I believe its a live-screen kind... [more] |
10 | 2555 | Nov 1, 2005 12:53 pm by adushi ![]() |
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Script commands? Call of Duty 2 : CoD2 MP Mapping SHARPSHOT writes...Quote:post it plz m8 i dont have cod 2 yet Here you are. Keys.txtQuote:// syntax: // float floatVar // int intVar // string stringVar vector origin vector angles float script_wait // Used on patrol nodes to make patrolle... [more] |
7 | 2057 | Oct 31, 2005 01:51 pm by adushi ![]() |
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Common textures. Call of Duty : CoD Mapping StrYdeR writes...Quote: Quote:- terrain: a texture that is visible after compilation, used along the same lines as the case textures Quote:- terrain2: a texture that is visible after compilation, used along the same lines as the case textures I ... [more] |
14 | 1756 | Jul 10, 2005 11:22 am by adushi ![]() |
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models and textures Call of Duty : CoDUO Mapping StrYdeR writes...Quote:there is a uo textures help file available Here I have downloadet this help-file but it is not complite, it only has most of the CoD models(update 1.5 is not implented) and not the UO version's. Tho i use this file to see mo... [more] |
6 | 1533 | Jul 5, 2005 09:49 am by adushi ![]() |
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Problem face verts: Call of Duty : CoDUO Mapping Huuuuuhhhhhhh ? What is this one ? Code: File Handles: ---------------------- 52858 files in pk3 files Loading map file C:\Program Files\Call of Duty\uo\maps\test.map Entity 0, Brush 1: mirrored plane WARNING: Couldn't find image for shader texture... [more] |
2 | 983 | Jun 26, 2005 02:38 pm by adushi ![]() |
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unknown (builtin) function 'getvehiclenode' Call of Duty : CoDUO Mapping I am trying out the tutorial about bombs flying over and droping them by br3nt, but i am getting this mesage ??? Unknown (builtin) function 'getvehiclenode' script below Code:main() { maps\_load_gmi::main(); maps\_p47_gmi::main(); // The Line Below... [more] |
2 | 1227 | Jun 24, 2005 07:51 pm by adushi ![]() |
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Cant find the link ... Call of Duty : CoDUO Mapping Never mind found it Here... [more] |
2 | 941 | Jun 24, 2005 01:30 pm by adushi ![]() |
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Cant find the link ... Call of Duty : CoDUO Mapping Hi, Some time agow i found a link in this site where one of you guys made a really nice tutorial about (i think it was a b-17) that fly's over and drops some bomb's including the know how to make it your self. But now i have lost the link and cant f... [more] |
2 | 941 | Jun 24, 2005 01:12 pm by adushi ![]() |
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Prefabs Call of Duty : CoD Mapping Shift clik on smth will make it selected, repeat this to select more then one item on your radiant.... [more] |
8 | 1155 | Jun 18, 2005 03:05 pm by adushi ![]() |
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Prefabs Call of Duty : CoD Mapping You have to load them as a prefab. On the Toolbar, clik on "Edit -->load prefab" locate the prefab and after hitting the ok to load, the prefab will show up in your radiant, then its just easy drag it to its spot. :o)... [more] |
8 | 1155 | Jun 18, 2005 02:57 pm by adushi ![]() |
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Three qeustions Call of Duty : CoDUO Mapping Hi, Qeustion 1, i have see alot of tutorials in this site and none of them can actualy explain me the purpues or function of "info_player_start" i have read the info of radiant after hitting the the "F" but with "equivelant to info_player_deathmatch" ... [more] |
1 | 924 | Jun 18, 2005 02:48 pm by adushi ![]() |
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CODUO Radiantside look. Call of Duty : CoDUO Mapping First of all check everything, you have no doubte hidden som items that dos not need to be hidden. Press "F" in radiant, allso take a look at tool bar "view -> show" if this will not help you. Take a good look on setting op the editor at the tutorial p... [more] |
13 | 1035 | Jun 16, 2005 04:08 pm by adushi ![]() |
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Water Problem Call of Duty : CoDUO Mapping Shame tho that they fix it, its a hole new world that needs to be explored under the water. At least in my map Thank's all for responding... [more] |
27 | 1347 | Jun 6, 2005 10:22 pm by adushi ![]() |
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Water Problem Call of Duty : CoDUO Mapping @lauramaegan Tho i really like the way your making your map's, this is not flouting inside the water part. In your map that you have send me, you have a small water brush ontop of the well to small (5 units) so here you go trought (fall down), here un... [more] |
27 | 1347 | Jun 6, 2005 12:01 pm by adushi ![]() |
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Water Problem Call of Duty : CoDUO Mapping Single and multie player has not diffrens in game right ? Only in single-player you must have an opjectief, and in multie you have to have the intermissions ... Pls correct me if i am wrong about this part. @lauramaegan Thanks for all your help P... [more] |
27 | 1347 | Jun 5, 2005 11:24 pm by adushi ![]() |
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