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Latest Posts by uncle_pot
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Modding weapons.
Call of Duty 4 : CoD4 Map + Mod Releases
Hi, we use a mod but it gives an error "exceeds 128 weapon assets" which stops use running certain maps. I read that that is an issue with the mod but is there a way to disable weapons within a mod to attempt to lesson the weapons assets. From what I ha... [more]
1 2302 Feb 18, 2015 03:06 pm
by uncle_pot
exceeded limit of 128 "weapons" assets
Call of Duty 4 : CoD4 General
I have no weapons on my map ! Are there any models or anything that count towards weapons ? Thanks in advance Z... [more]
2 3645 Feb 17, 2015 04:38 pm
by uncle_pot
tutorial - proper decal usage
Call of Duty 4 : CoD4 MP Mapping
In the above image you can see ...................................... No2 is your simple textured chaulk brush - (me_plaster_03) textured on sides that can be viewed by player in game. No1 and 3 are the back and front of your decal brush. These br... [more]
1 1067 Feb 12, 2008 09:26 am
by uncle_pot
searched this but no answer-decal brushes
Call of Duty 4 : CoD4 MP Mapping
hi, i've made maps using the old codtools(1 and UO) but when i look at the map files from cod 4 i noticed that almost all of the chalk brushes have "decal" brushes under them, why ? what does this do ? what is the reason for it, i normally just use one b... [more]
8 1711 Feb 11, 2008 08:59 am
by uncle_pot
WIP Jailblock MP Map (w\ PICS)
Call of Duty 4 : CoD4 Map + Mod Releases
looks amazing, takes me back to the first screens of HL2 and yeah, those intense light beams, how did you get that ? looks a little too open though, free for all blood bath ahoy !!! 'Unc ... [more]
11 2473 Feb 3, 2008 05:44 pm
by uncle_pot
No textures
Call of Duty 4 : CoD4 MP Mapping
i know it sounds stupid but have you maybe changed view to "view as wireframe" done this with radaint once by pure accident and left me confused for a while textures/view as ( i think ) Unc'... [more]
18 1449 Jan 31, 2008 10:48 pm
by uncle_pot
Backdrops....
Call of Duty 4 : CoD4 MP Mapping
sky textures = textures/usage/sky ( you can't see them in the texture preview but you can in the 3d preview ) buildings and such are in the xmodel folder right click on 3d screen go to misc/model/ then raw folder/xmodel an example is "facade_building... [more]
3 1095 Jan 31, 2008 09:02 am
by uncle_pot
bad spawns - UO - Sniper ( mirrored ) maps
Call of Duty : CoDUO Mapping
but then do you not need an actual "objective" within the map. i originally thought it was only crossover maps IE maps made with radaint running in cod UO server but ive seen the same issue with UO specific sniper maps. just dont want to end up screwed w... [more]
8 2408 Nov 9, 2007 10:41 pm
by uncle_pot
bad spawns - UO - Sniper ( mirrored ) maps
Call of Duty : CoDUO Mapping
well its a TDM . we need to spawn on opposite sides EVERY time worked with radiant, seems with UO / gradaint it dosnt and teams spawn on either side which defeats the purpose...as in sniping when the person is on yor ass if you know what i mean... [more]
8 2408 Nov 9, 2007 09:33 pm
by uncle_pot
bad spawns - UO - Sniper ( mirrored ) maps
Call of Duty : CoDUO Mapping
is there a reason...ive noticed this before , im about to do a long..long compile and i would like to know is there a reason why this might happen. is it due to maps being made in radiant as opposed to gradiant .... as UO made maps sometimes do the same. ... [more]
8 2408 Nov 9, 2007 08:36 pm
by uncle_pot
tolerent weld
Call of Duty : CoDUO Mapping
hi guys just a question, how do i set up tolerent weld on gradaint , i know its slightly different from radaint but i dont wish to have connect every vertice one by one....i set it up the same as radiant but it still just pulls all to the first vertice i ... [more]
2 1340 Oct 23, 2007 09:13 am
by uncle_pot
black shadow map
Call of Duty : CoDUO Mapping
found it out ...i was using old buggy compiler..flare was all messed got new one and all all is good now..sorry guys case closed unc'... [more]
3 1187 Sep 27, 2007 07:13 am
by uncle_pot
black shadow map
Call of Duty : CoDUO Mapping
hi, have been using radiant for while now and have moved to gradiant, my map seems to be almost black in shadows and barrels appear to have no textures, just black shapes, i am using a skybox texture with correct WS settings...used UO xmodels...mp_uo_stal... [more]
3 1187 Sep 25, 2007 05:22 pm
by uncle_pot
Stalingrad SP Ambiance
Call of Duty : CoD Mapping
also in a crazy moment i used the stalingrad skybox and settings and now ive lost quite a long winded prefab....i can open and view and save as a prefab but i get the q4radiant crash error when i try to use it, started with it crashing when i clicked on t... [more]
4 1109 Sep 7, 2007 06:38 pm
by uncle_pot
Stalingrad SP Ambiance
Call of Duty : CoD Mapping
Hi All, I was just wondering if anyone knew the settings ( skybox / Env ) that was used in the single player level of Stalingrad CoD. If you look at screens there on google there is almost a grey/black mist rising from behind the main map, does anyone k... [more]
4 1109 Sep 7, 2007 10:24 am
by uncle_pot
those blured textures
Call of Duty : CoD Mapping
interesting i will check it out, it is just a thing that pops up alot, especially in my prefabs, not all the time, all angles are perfect with no brush overlaps but these strange stretched textures appear across certain brushes - probably happens to a few... [more]
5 1305 Aug 9, 2007 03:38 pm
by uncle_pot
those blured textures
Call of Duty : CoD Mapping
for the new to this what specifically causes those textures / walls etc that seem to have been stretched and distorted - ive often wondered because i generally just mess with the textures until its right but what EXACTLY causes it, any ideas /? Z... [more]
5 1305 Aug 3, 2007 12:22 pm
by uncle_pot
hangs on loading .bsp
Call of Duty : CoD Mapping
This is the latest compile .... still no joy... all my older .bsps still work fine... i can view them and there are no special textures, scripts or anything ??? can you guys see anything in there ? PB is set to no as is pure... unc' C:\Program File... [more]
4 1249 Jul 28, 2007 03:45 pm
by uncle_pot
hangs on loading .bsp
Call of Duty : CoD Mapping
since a few days ago, when ever i try and load my map through console it hangs with the CoD screen and map name...it dosn't do it with my older .bsp's just recent ones . any one ever encountered this any ideas... dont want to do a uninstall/reinstall...n... [more]
4 1249 Jul 28, 2007 08:28 am
by uncle_pot
compile crashing
Call of Duty : CoD Mapping
yes but no...im searching for the bsp....which i found in pak4...stalingrad.bsp.( with alot of others) but when i attempted to run it in console i got an error regarded scripting and realised there would be no intermission or anything so figured it out my... [more]
6 1469 Jul 20, 2007 07:50 am
by uncle_pot
compile crashing
Call of Duty : CoD Mapping
oh also...a strange question but is there any way to view maps contained within the single player game itself...like stalingrad etc...not to play but to view in spec or anything...for ideas for prefabs .. terrain hints etc thanks again unc'... [more]
6 1469 Jul 19, 2007 12:51 pm
by uncle_pot
compile crashing
Call of Duty : CoD Mapping
hi again.... ive recently started a map but have only got as far as editing terrain..even then took a while to get it all perfect. as i just connected a lot of terrain meshs together i did not think to test compile while doing this...now when i go to comp... [more]
6 1469 Jul 19, 2007 12:42 pm
by uncle_pot
miss laid tutorials
Call of Duty : CoD Mapping
hi, i've been making maps for a year now, mostly sniper maps etc but only now got had a look and gradiant and had a look at some tuts on gradiant having got UO...i noticed quite a few good tuts in there which in my curiosity i tried with radaint http:/... [more]
2 1013 Jun 4, 2007 04:19 pm
by uncle_pot
Radaint to radaint
Call of Duty 2 : CoD2 MP Mapping
nice one, will check out later, also is there a codpiler type program for this, or is the old fashioned way only ? codpiler was so easy ... [more]
4 1341 Jan 30, 2007 09:07 am
by uncle_pot
Radaint to radaint
Call of Duty 2 : CoD2 MP Mapping
hi guys, i have just gotton my hands on CoD2 as my previous computer would imploded at the thought of it being installed, i just got radaint for cod2 and had a brief look at the interface, i have been using original Codradaint and am familiar as i have m... [more]
4 1341 Jan 30, 2007 01:25 am
by uncle_pot
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