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Adding Bots - Fantasy or Reality Soldier of Fortune : SoFII Scripting arkanis50 : *ugh* Was taking too long to get the bots to use the new code properly, so I've scrapped it for now and gone back to doing more important things. I'd love all those extra .wnt files and bot personalities if you're still up for emailing them :)... [more] |
10 | 3804 | Aug 8, 2002 11:29 pm by slowJusko ![]() |
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welcome to the coders forum! Soldier of Fortune : SoFII Scripting So far most things are optional. The exceptions are that the new MP5 (non-silenced) replaces the MP5 SD on maps (that was added in the SoF2 1.01 patch) and the M4 Assault (with no attached M203 grenade launcher) replaces the M4/M203 Assault on maps. g_... [more] |
34 | 3626 | Aug 8, 2002 11:25 pm by slowJusko ![]() |
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welcome to the coders forum! Soldier of Fortune : SoFII Scripting narc : not THAT scalelable - the standard is a lot of rain with impact effects or a bit of rain with no impact effects. Or something. I'll muck around with the inbuilt rain some more first. rEdrUmMDK : Man Down is a simple SoF2 mod. Just adding things ... [more] |
34 | 3626 | Aug 8, 2002 02:19 pm by slowJusko ![]() |
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welcome to the coders forum! Soldier of Fortune : SoFII Scripting rEdrUmMDK : If you want something to test, email me at kris@dude.com.au and I'll hook you up with the next in-progress version of Man Down once's its ready. Currently getting some new bot nav code in - well, trying too :)... [more] |
34 | 3626 | Aug 7, 2002 11:25 pm by slowJusko ![]() |
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Adding Bots - Fantasy or Reality Soldier of Fortune : SoFII Scripting arkanis50 : Don't feel bad - I haven't got the new nav stuff in properly yet. In the old code, they simply went from one way point to the next in a big line, occaisionally jumping across to other nearby points as they went. In the version I've rigged up, ... [more] |
10 | 3804 | Aug 7, 2002 11:25 pm by slowJusko ![]() |
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welcome to the coders forum! Soldier of Fortune : SoFII Scripting Drawing a black screen first would have (VERY) little, if any, impact on the performance of your machine. * how did rain work in q3 -- it wasnt a scrolling shader was it? that would look even more fake In Q3:A, rain was a lot more like rain - each d... [more] |
34 | 3626 | Aug 4, 2002 11:01 pm by slowJusko ![]() |
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welcome to the coders forum! Soldier of Fortune : SoFII Scripting * usekey in-progress * usable doors, buttons & triggers in-progress * usable remote surveillance cameras, and scripted camera control I had already looked into this a tad, but can't promise anything. * toggleable lights (allow switching a l... [more] |
34 | 3626 | Aug 4, 2002 10:54 am by slowJusko ![]() |
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welcome to the coders forum! Soldier of Fortune : SoFII Scripting TEST - bah? Thought I had logged in correctly. Working now??... [more] |
34 | 3626 | Aug 3, 2002 02:56 am by slowJusko ![]() |
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