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Topic | Replies | Views | Last Post | |
Open server for "Classic" Map Pack Call of Duty: World at War : CoDWW Offsite Links Thanks for the feedback?... [more] |
7 | 3888 | Feb 27, 2011 07:21 pm by cornrow_wallace |
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Open server for "Classic" Map Pack Call of Duty: World at War : CoDWW Offsite Links Maps preview here: http://www.youtube.com/watch?v=JpLAtE0a0f0 If that video is blocked due to the soundtrack, view it here (in lower quality): http://cornrowwallace.blogspot.com/2011/02/video-test.html All 4 maps (Bocage, Brecourt, Hurtgen, Sa... [more] |
7 | 3888 | Feb 26, 2011 12:56 pm by cornrow_wallace |
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Anarchic-x Base Assault open beta Call of Duty: World at War : CoDWW Offsite Links Out of respect for Foyleman & this website, I won't respond to that how I'd like to. However, feel free to PM me about it if you like. Otherwise please stick to the subject, not rating my community or how we run our servers.... [more] |
26 | 4121 | Feb 22, 2010 01:19 am by cornrow_wallace |
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Anarchic-x Base Assault open beta | 26 | 4121 | Feb 22, 2010 12:55 am by cornrow_wallace |
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Anarchic-x Base Assault open beta Call of Duty: World at War : CoDWW Offsite Links Sure, this video is from early January on the map mp_ax_farm. I don't see a way to embed video so here's the link. http://www.youtube.com/watch?v=i1j_hyBL2NI ... [more] |
26 | 4121 | Feb 12, 2010 09:29 pm by cornrow_wallace |
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Anarchic-x Base Assault open beta Call of Duty: World at War : CoDWW Offsite Links Yes, it's true! Base Assault for Call of Duty: World at War has finally arrived! It's been 1 year in development & even longer in planning. But it's finally ready to be called Beta 1.0! So, why has it taken so long? The Anarchic-x Base Assault ... [more] |
26 | 4121 | Feb 12, 2010 09:03 pm by cornrow_wallace |
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sound error Call of Duty: World at War : CoDWW MP Mapping No problems here, I just prefer asking instead of assuming. ... [more] |
11 | 1470 | Dec 18, 2009 07:28 pm by cornrow_wallace |
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sound error Call of Duty: World at War : CoDWW MP Mapping Here's the entry I used (thanks to Rollin Hard) Code:dawnville_amb,,cornrowwallace/weather/rh_ax_dawnville_rainloop.wav,!wi i,0.9,0.9,1,1,,,,,,,,ambience,,2d,,,looping,,mp_ax_dawnville,curve2,,,,,,cu rve3,,ambience,,,,,,,,,,,,,,, Though this sound isn... [more] |
11 | 1470 | Dec 18, 2009 03:19 pm by cornrow_wallace |
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black texture Call of Duty: World at War : CoDWW MP Mapping For future reference, you can often fix these black spots (most common on terrain meshes used for roofs) by cycling the quads of the mesh in the area where the spots appear. Select the mesh, press the Cycle Edge Direction on Terrain Quads button (20t... [more] |
8 | 1726 | Dec 8, 2009 07:10 pm by cornrow_wallace |
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Last minute Compile Errors for BETA Call of Duty: World at War : CoDWW MP Mapping It looks like missing sound files. When you add ## to the end of a file name in the soundalies, it implies there are multiple versions of this sound. For example: amb_crow,,SFX/amb/animals/raven_##,!wii,0.25,0.3,0.95,1.05,50,300,500,,,,,a mbience,50,3... [more] |
7 | 3824 | Oct 4, 2009 03:38 pm by cornrow_wallace |
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How to grab a texture from another brush?? Call of Duty 4 : CoD4 SP Mapping You need to select the face of the brush you want to texture first (ctrl+shift+left click), then click the mousewheel on the brush face with the texture properties you want to duplicate.... [more] |
7 | 2795 | Sep 2, 2009 01:14 pm by cornrow_wallace |
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Anarchic-X Map Pack 1 Call of Duty: World at War : CoDWW Map + Mod Releases Thanks everyone! jeannotvb, the Trainwreck in this map pack is an entirely new map, not based on a CoH map.... [more] |
9 | 5115 | Jul 7, 2009 02:09 am by cornrow_wallace |
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Anarchic-X Map Pack 1 Call of Duty: World at War : CoDWW Map + Mod Releases Anarchic-x presents our first map pack to be released for CoD:WW, containing 5 maps consisting of both originals and remakes of old favorites. Simmerath: map by Rollin Hard This map is a conversion of Rollin Hard's very popular Call of Duty 2 map... [more] |
9 | 5115 | Jul 7, 2009 12:30 am by cornrow_wallace |
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Very specific modeling problem Call of Duty: World at War : CoDWW MP Mapping I'm talking about certain xmodels that the converter doesn't convert properly which causes an assertion error in xmodel_load_obj.cpp during the lighting stage of level compiling. Whether it's an extra 3 bytes and/or it can be fixed via hex doesn't really... [more] |
11 | 2139 | Jan 29, 2009 03:21 am by cornrow_wallace |
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Very specific modeling problem Call of Duty: World at War : CoDWW MP Mapping It's a known bug in the converter, Treyarch knows about it. Hopefully it'll be fixed at some point.... [more] |
11 | 2139 | Jan 28, 2009 06:13 pm by cornrow_wallace |
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Very specific modeling problem Call of Duty: World at War : CoDWW MP Mapping Select the entire model in Maya, go to Color > Apply Color and click the box next to "color" to open the menu. Make sure you have white selected next to Color, then hit "apply color", save and export your model again. For setting partial transparency... [more] |
11 | 2139 | Jan 26, 2009 01:46 pm by cornrow_wallace |
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model help Call of Duty: World at War : CoDWW MP Mapping NovemberDobby writes...Quote:Also, tell me if you get bullets to hit your models, because I haven't seen anyone do it yet Just set "high" as your collisionLOD, works for me. And yes, xmodels appearing black is because you didn't apply color to your... [more] |
5 | 1720 | Dec 7, 2008 12:46 pm by cornrow_wallace |
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Graydiant Camera View Call of Duty : CoDUO Mapping Go to: edit > preferences There's a "camera speed" scrollbar, I have mine set at just around the center. Also, if you're having trouble realigning the camera, press the End key to reset the view.... [more] |
14 | 1736 | Jun 29, 2008 02:08 pm by cornrow_wallace |
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Call of Duty : World At War - Community First Look Call of Duty: World at War : CoDWW General Thanks for posting that, Stryder. I'll definitely be listening tonight.... [more] |
11 | 3104 | Jun 23, 2008 01:34 pm by cornrow_wallace |
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Need help Call of Duty : CoD Mapping Load "customMaps" from the Mods menu first, then set the gametype you want to run through the console (/g_gametype war, or /g_gametype dm, etc..), then load your map (/map yourmapname). If your map doesn't support the gametype you're trying to load it wi... [more] |
15 | 1206 | Jun 2, 2008 11:09 am by cornrow_wallace |
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Custom Texture Problem Call of Duty : CoDUO Mapping If it's a solid texture then you don't need a custom shader for it. Try resaving the texture as a .dds with mip maps, update your pk3 and recompile. And Dilbert, that's valuable information, thanks for posting that.... [more] |
9 | 2898 | Apr 15, 2008 10:44 am by cornrow_wallace |
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Custom Texture Problem Call of Duty : CoDUO Mapping A couple of questions. Are you testing this on a listen or dedicated server? Why are you making a custom shader for it? Is this a solid texture or is it partially transparent? And this shouldn't be the cause of the error, but you should always check... [more] |
9 | 2898 | Apr 14, 2008 07:19 pm by cornrow_wallace |
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Blurring Image Call of Duty : CoDUO Mapping There really aren't enough unused Structural brushes in Foy to make a noticeable difference in visdata. Like I said, the majority of the visdata size is from the portals themselves, not unused buildings/walls. On a sidenote, just because I can't stand... [more] |
21 | 1901 | Apr 14, 2008 06:33 pm by cornrow_wallace |
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Blurring Image Call of Duty : CoDUO Mapping That really depends on how up to date your computer is. Realistically, the longest stage of the compile will be the lighting, and the visdata has nothing to do with lighting. More models, more mesh density, more brushes, etc.. means a longer compile tim... [more] |
21 | 1901 | Apr 13, 2008 02:09 pm by cornrow_wallace |
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Blurring Image Call of Duty : CoDUO Mapping Sorry I didn't read your first post before I responded. I'd look at it like this: What you're seeing is similar to a caulk brush in that area, and you had gone through the map caulking things that aren't visible. That very well may be the problem. ... [more] |
21 | 1901 | Apr 10, 2008 11:25 pm by cornrow_wallace |
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