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Getent misc_model? Call of Duty 2 : CoD2 Scripting Code: init() { models=getentarray("misc_model", "classname"); for(i=0; i no for()... (So no errors) It's really annoying...... [more] |
8 | 1251 | May 2, 2007 07:04 pm by MadBence ![]() |
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Getent misc_model? Call of Duty 2 : CoD2 Scripting I tried this script on carentan... On carentan there are misc_models... I think you can use movez, moveto, etc commands only on script_models, and on script_brushmodels, but you can do this: model.origin=model.origin+(0,0,10); (or something) And I have... [more] |
8 | 1251 | May 2, 2007 03:55 pm by MadBence ![]() |
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Getent misc_model? Call of Duty 2 : CoD2 Scripting I just want modifiy their origins. No errors, but the size of the array is 0. (models[0] is undefined, models[1] is undefined, etc) Edit: The script is isn't level specific... edited on May. 2, 2007 11:39 am by MadBence... [more] |
8 | 1251 | May 2, 2007 03:37 pm by MadBence ![]() |
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Getent misc_model? Call of Duty 2 : CoD2 Scripting Can I "put" all misc_models into an array? I tried this: Code: models=getentarray("misc_model", "classname"); Didn't work... (I haven't got the .map file, and I need all models) Sry for my bad english ... [more] |
8 | 1251 | May 2, 2007 03:02 pm by MadBence ![]() |
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need help with door.gsc Call of Duty 2 : CoD2 Scripting You have script_brushmodel with "targetname" "normdoor", and trigger_use with "targetname" "push"?... [more] |
11 | 1893 | Apr 11, 2007 01:32 pm by MadBence ![]() |
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Changing Teams in mp Maps Call of Duty 2 : CoD2 Scripting WinZip is the best! Just rename the .rar don't worked to me, but the .zip works perfect!... [more] |
18 | 1290 | Apr 9, 2007 10:29 pm by MadBence ![]() |
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Array question Call of Duty 2 : CoD2 Scripting Oh no it's boring... But thx the answer.... [more] |
3 | 1004 | Apr 8, 2007 03:10 pm by MadBence ![]() |
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Array question Call of Duty 2 : CoD2 Scripting I know it's noob question, but how can i create array? I tried this: Code: snipers=["enfield_scope_mp", "kar98k_sniper_mp", "mosin_nagant_sniper_mp", "springfield_mp"]; snipers={"enfield_scope_mp", "kar98k_sniper_mp", "mosin_nagant_sniper_mp", "spring... [more] |
3 | 1004 | Apr 7, 2007 11:39 pm by MadBence ![]() |
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Forcing a dvar/cvar Call of Duty 2 : CoD2 Scripting darrenscerri writes...Quote:Hi, how can i write a mod which forces a dvar/cvar? i tried to add this code in the gametype files (dm.gsc, sd.gsc etc): if (getCvar("cl_allowdownload") == "0" setcvar("cl_allowdownload", "1"); nothing happnes... Try ... [more] |
9 | 2504 | Apr 6, 2007 09:41 pm by MadBence ![]() |
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lvl system Call of Duty : CoD Mapping Yees! I found the solution! I call the maps\mp\mp_codtower_player::init() IN the gametype, and it works! (But I don't know why it works now, and before no) ... [more] |
5 | 816 | Jan 17, 2007 02:43 pm by MadBence ![]() |
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lvl system Call of Duty : CoD Mapping The map's gsc: (the map's name is mp_codtower, so the script is for only one map) Code:main() { setCullFog (0, 16500, 0.7, 0.85, 1.0, 0); ambientPlay("ambient_mp_carentan"); maps\mp\_load::main(); //Level init maps\mp\mp_codtower_lvl1::init(... [more] |
5 | 816 | Jan 16, 2007 02:20 pm by MadBence ![]() |
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lvl system Call of Duty : CoD Mapping On my map i want to make level system. So when the player connected, he is lvl0. When he reaches a trigger_multiple named eg. lvl1, he gains a level. (And if he reaches the next one, he gains again a level.) My idea is: Code:init() { thread lvlsystem... [more] |
5 | 816 | Jan 15, 2007 10:29 pm by MadBence ![]() |
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Simple Questions Call of Duty 2 : CoD2 Scripting Can I make/read client cvars? (like setcvar()/getcvar()) If yes, how? :) Can I alter an entity's key/value? If yes, how? :) Can I make console commadns? So not cvars(yellow), also commands(blue). E.g. connent. If yes, how? :D Sry for my stupid que... [more] |
2 | 881 | Dec 29, 2006 12:28 am by MadBence ![]() |
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DDS to IWI Call of Duty 2 : CoD2 MP Mapping OK, but I don't know, what was the original assetmanager settings. (I saw a DDS2IWI, but the link is broken) edited on Sep. 25, 2006 04:11 pm by MadBence... [more] |
3 | 826 | Sep 25, 2006 08:11 pm by MadBence ![]() |
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DDS to IWI Call of Duty 2 : CoD2 MP Mapping Hi! I have a big problem: How can I make iwi from dds? (it was an original texture, i'm edited it, but how to "compile") Sry for my VERY bad english. edited on Sep. 25, 2006 03:55 pm by MadBence... [more] |
3 | 826 | Sep 25, 2006 07:54 pm by MadBence ![]() |
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******* script runtime error ******* Call of Duty : CoD Mapping You don't have "platform=getent" in the test_modelteleporter3.gsc... [more] |
5 | 743 | Jun 25, 2006 06:11 pm by MadBence ![]() |
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Script compile error Call of Duty : CoDUO Mapping Not work!... [more] |
6 | 852 | Mar 11, 2006 09:34 am by MadBence ![]() |
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Script compile error Call of Duty : CoDUO Mapping Thx. But i have new problem. Code:main() { thread rotate (); } rotate () { out=getent ("henger_out","targetname"); in=getent ("henger_in","targetname"); trig=getent ("henger_trigger","targetname"); trig waittill ("trigger"); in rotateto ((... [more] |
6 | 852 | Mar 11, 2006 12:11 am by MadBence ![]() |
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Script compile error Call of Duty : CoDUO Mapping Code:main() { setCullFog (0, 8000, 0.8, 0.8, 0.8, 0); ambientPlay("ambient_mp_railyard"); maps\mp\_load::main(); maps\mp\rotatett::main(); game["allies"] = "russian"; game["axis"] = "german"; game["russian_soldiertype"] = "veteran"; game["r... [more] |
6 | 852 | Mar 10, 2006 10:41 pm by MadBence ![]() |
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