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looping sound question Call of Duty : CoDUO Mapping Hi. I have a question regarding looping sound. I have a sound that starts when I come close to it. The entry in soundaliases is: mp_uo_sound_loop,,confrontation/sound.mp3,0.9,0.9,1,1,5,250,auto,streamed,, looping,, I would like to know why it ... [more] |
2 | 728 | Sep 14, 2005 02:28 pm by {R.E.D} Duke Justice ![]() |
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Why Carnt i Host an Internet Game Call of Duty : CoD+UO General Dear apjc1965 I may suggest checking two things: 1- in your software firewall, you have to open port 28960 to ip address 127.0.0.1. (it means local computer) 2- in your belkin router, you also have to open the port 28960 to point it to your compute... [more] |
9 | 950 | Sep 12, 2005 11:39 am by {R.E.D} Duke Justice ![]() |
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sound favor to ask Call of Duty : CoDUO Mapping Ok, I got it. Dear Caretaker. I have read and tried so many tuts that I can figure out if they are good or not. As for typos, I have, beleive me, done everything right. I only know I tried adding HQ with the tut and even with help from the masters (fol... [more] |
6 | 765 | Sep 11, 2005 09:48 pm by {R.E.D} Duke Justice ![]() |
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IE can't log me to this website anymore... MODSonline : MODSonline started ie6 again didn't log in and it calls me by my name... strange enough... but hey it works thks Duke... [more] |
6 | 1501 | Oct 30, 2004 04:17 am by {R.E.D} Duke Justice ![]() |
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IE can't log me to this website anymore... MODSonline : MODSonline I did just that and it is ther it stopped working. ??? Did it again and still not working ??? I got control of my own linux firewall... I have to look elsewhere ??? Duke... [more] |
6 | 1501 | Oct 30, 2004 04:15 am by {R.E.D} Duke Justice ![]() |
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IE can't log me to this website anymore... MODSonline : MODSonline Hi. I can't log into this website with IE6 anymore... Gotta use Netscape 7 Is there a problem with this site? Has there been a change? It says logging me in... and welcomes me as a new user... Strange. Duke... [more] |
6 | 1501 | Oct 29, 2004 09:56 am by {R.E.D} Duke Justice ![]() |
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Ok big problem it = gay Call of Duty : CoDUO Mapping I hate terraining Duke... [more] |
10 | 1106 | Oct 27, 2004 04:23 am by {R.E.D} Duke Justice ![]() |
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a maybe on hq for UO Call of Duty : CoDUO Mapping Can I add that already-hq cod maps work in coduo! custom or not. This is really bizarre. I tried many many things to get it up and running... with the same results as of yet. I am thinking I should try q3map2 Duke... [more] |
3 | 970 | Oct 27, 2004 04:21 am by {R.E.D} Duke Justice ![]() |
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anyone got door sounds to work? Call of Duty : CoDUO Mapping did that, not working... func_door ain't working and func_door_rotating is still mute Grr Duke... [more] |
5 | 1022 | Oct 26, 2004 10:34 pm by {R.E.D} Duke Justice ![]() |
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question on hills/terrain Call of Duty : CoDUO Mapping Thanks I tried that, but my problem is to put an unregular bend road over an accidented terrain. Maps don't look realistic if terrain is perfectly flat.. Thing is I want 2 sides of my map to be cut by a mountain, but on one of these, I want a roa... [more] |
3 | 889 | Oct 26, 2004 07:36 pm by {R.E.D} Duke Justice ![]() |
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a maybe on hq for UO Call of Duty : CoDUO Mapping Hey guys. is it ever possible that the fact hq doesn't work in UO maps is the fact it's compiled with the new "tool"? What if we would simply make it for CoD... compile it for CoD... the map would work in UO (as already many of them do without a sin... [more] |
3 | 970 | Oct 26, 2004 05:46 pm by {R.E.D} Duke Justice ![]() |
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NEED HELP!!!!! (TESXTURES) Call of Duty : CoDUO Mapping your game is installed in the deffault directory (c:\program files\call of duty) or not?... [more] |
4 | 1030 | Oct 26, 2004 05:39 pm by {R.E.D} Duke Justice ![]() |
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Help me with gsc Call of Duty : CoDUO Mapping Here is an extract from my gsc: level._effect["fire"] = loadfx ("fx/fire/tinybon.efx"); maps\mp\_fx::loopfx("fire", (634, 1412, 246), 0.3); 634.1412.246 being graydient coordinates for your fire. include that in yourmapname.gsc in your pk3 and... [more] |
4 | 840 | Oct 26, 2004 05:37 pm by {R.E.D} Duke Justice ![]() |
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anyone got door sounds to work? Call of Duty : CoDUO Mapping I did try the tut for sounds... I did try a map in CoD for which door sounds worked... But doors are still silent in CoDUO. Darn. Duke... [more] |
5 | 1022 | Oct 26, 2004 05:35 pm by {R.E.D} Duke Justice ![]() |
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question on hills/terrain Call of Duty : CoDUO Mapping Anyone of you know of a terrain generator? I don't like "terain-ing" It seems I have trouble to get grass align to a sidewalk... Among other things... Regards Duke... [more] |
3 | 889 | Oct 26, 2004 05:41 am by {R.E.D} Duke Justice ![]() |
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anyone got door sounds to work? Call of Duty : CoDUO Mapping Hi. Has anyone got door sounds to work yet? Regards Duke... [more] |
5 | 1022 | Oct 26, 2004 05:39 am by {R.E.D} Duke Justice ![]() |
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WARNING: Please read Soldier of Fortune : SoFII Mapping Once, I had to leg go of a map I had just because I lost the .map... Too many houyrs works... was discouraged...... [more] |
12 | 3004 | Oct 26, 2004 05:22 am by {R.E.D} Duke Justice ![]() |
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terrain problem Call of Duty : CoDUO Mapping Hi I laughed my ass off when I passed long hours on terrain building and when I compiled... I would simply fall through it. Anyone has a clue why? Duke... [more] |
27 | 1264 | Oct 23, 2004 01:57 pm by {R.E.D} Duke Justice ![]() |
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selecting things Call of Duty : CoDUO Mapping hehe... issue resolved Duke... [more] |
2 | 719 | Oct 23, 2004 08:43 am by {R.E.D} Duke Justice ![]() |
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selecting things Call of Duty : CoDUO Mapping hi even though everything is checked in filter and in view-show, I can't select misc_model and certain other stuff. anyone has an idea? Duke... [more] |
2 | 719 | Oct 23, 2004 08:39 am by {R.E.D} Duke Justice ![]() |
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question on scripting for flak88 Call of Duty : CoDUO Mapping Hi. It is for MP actually. I haven't started with the script. I would like to know if it is feasable before investigating this aspect of scripting. Regards Duke... [more] |
10 | 961 | Oct 22, 2004 01:34 pm by {R.E.D} Duke Justice ![]() |
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RE_loadworldmap error Call of Duty : CoDUO Mapping No problem. Glad I could help. Best regards Duke... [more] |
4 | 1006 | Oct 22, 2004 01:08 pm by {R.E.D} Duke Justice ![]() |
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question on scripting for flak88 Call of Duty : CoDUO Mapping Hello all Just a quicky question: is it possible to make a flak 88 fire only 1 round and then de-activates itself... you have to use a trigger (a bombshell) to "reload" it and then it fires one more shot? I need a flakk 88 in a map, but having fire ... [more] |
10 | 961 | Oct 22, 2004 12:19 pm by {R.E.D} Duke Justice ![]() |
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RE_loadworldmap error Call of Duty : CoDUO Mapping hum... try removing the pure server Duke... [more] |
4 | 1006 | Oct 20, 2004 09:02 pm by {R.E.D} Duke Justice ![]() |
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looking for a partner Call of Duty : CoDUO Mapping Azz is right. Certain things were to be a problem for me just as you mention with models and light. I can assure you that if you post the right question in the proper forum, you will get more help then a "partner" would provide. People here are s... [more] |
7 | 922 | Oct 20, 2004 03:40 am by {R.E.D} Duke Justice ![]() |
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