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lightgrid 101 Call of Duty 2 : CoD2 MP Mapping ok, i got it to run correctly. Thanks- 666, should add the new mp fix bat link, and the info on getting it to run, to his tutorial. ... [more] |
4 | 697 | Jul 9, 2006 06:45 pm by cyberdoc ![]() |
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lightgrid 101 Call of Duty 2 : CoD2 MP Mapping OLD_MAN_WITH_GUN writes...Quote:Replace your original cod2compiletools_grid.bat (found in Call of Duty 2/bin) with the fixed version (make a backup of your original first). gg's ty off to see the wizard.... [more] |
4 | 697 | Jul 9, 2006 06:24 pm by cyberdoc ![]() |
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lightgrid 101 Call of Duty 2 : CoD2 MP Mapping Ok, I read the tut on lightgrid, I downloaded the lightgrid mp fix .bat (not sure where to run that from) I followed the tut instructions, and get as far as "start grid' The log tells me that a directory by that name already exists (cod2/main/map... [more] |
4 | 697 | Jul 9, 2006 06:03 pm by cyberdoc ![]() |
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Rainbow/multicolored models/player Call of Duty 2 : CoD2 MP Mapping StrYdeR writes...Quote:i have to disagree - and wholeheartedly the rainbow colored models are due to a lack of a lightgrid create your lightgrid and the colors ill normalize for the proper reasons Got the .bat mp fix for the grid. Where do ... [more] |
5 | 1046 | Jul 9, 2006 05:38 pm by cyberdoc ![]() |
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Rainbow/multicolored models/player Call of Duty 2 : CoD2 MP Mapping Ok, well. I seem to have fixed it for me anyway. I compiled it with "compile lighting" ticked, and the colors return to normal. n6800GT dx9 bsp,vis,lighting,paths all ticked. no light options ticked... [more] |
5 | 1046 | Jul 9, 2006 04:53 am by cyberdoc ![]() |
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Rainbow/multicolored models/player Call of Duty 2 : CoD2 MP Mapping Ok, I went thru the search, and found several different things that people have said will fir the rainbow effect on models and players.......I used the file/load/collmaps and it worked ona simple test map. However, afetr a few hrs of layout of a new map, ... [more] |
5 | 1046 | Jul 9, 2006 04:32 am by cyberdoc ![]() |
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Help Getting Multiple COD2 Installs on Same Machine Call of Duty 2 : CoD2 MP Mapping I just installed the sdk as per usual. I then copy'ed from the "Call of Duty" on down, and renamed it to "Mapping Call of Duty" i thien went into my" Mapping Cal of Duty/main" and deleted all the custom .iwd's When you run save a map or compile y... [more] |
6 | 806 | Jul 7, 2006 12:40 am by cyberdoc ![]() |
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Multi-colored lights Call of Duty 2 : CoD2 MP Mapping Thanks for the info all. Once i loaded a model from file\collmaps\* the rainbow effect went away. I then retested using "right-click\item\health_large" and the rainbow effect ddi not return. Thanks ... [more] |
6 | 707 | Jul 2, 2006 06:28 pm by cyberdoc ![]() |
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Multi-colored lights Call of Duty 2 : CoD2 MP Mapping here's a lnk to a short 12k demo so you can see wth im talking about. [i]click here[/i] [i]edited on Jul. 2, 2006 03:52 am by cyberdoc[/i]... [more] |
6 | 707 | Jul 2, 2006 07:51 am by cyberdoc ![]() |
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GSC FILE? Call of Duty 2 : CoD2 MP Mapping When you fillin the txt document with the info, hit save and rename it to mp_cruz.gsc Windows should ask you if you really want to do this, hit yes. Look at the file, does it say its a .gsc?... [more] |
9 | 888 | Jul 2, 2006 07:32 am by cyberdoc ![]() |
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Multi-colored lights Call of Duty 2 : CoD2 MP Mapping Hi all, Been outta the mapping game since coduo, and finally sat down in the last 24 hrs to get a simple map started so i could see/learn the new sdk and all its new features. I was wondering (i searched first to no avail) about a funny thing i have n... [more] |
6 | 707 | Jul 2, 2006 07:27 am by cyberdoc ![]() |
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paking .iwd's???? Call of Duty 2 : CoD2 MP Mapping Thanks guy's. Coulda sworn i used winrar before and had trouble with it, but Ill give it another go.... [more] |
4 | 799 | May 1, 2006 06:14 am by cyberdoc ![]() |
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paking .iwd's???? Call of Duty 2 : CoD2 MP Mapping Hi all, been quite a while.....with the release of editor tools...i thought i'd give it another go. I just started review ome of the old tut's and looked a t few of my older projest this week. Was wondering what you guy's are using to pak the .iw... [more] |
4 | 799 | May 1, 2006 02:07 am by cyberdoc ![]() |
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Door ..need one thats bullet proof. Call of Duty : CoDUO Mapping Thanks. The doors in the v2 moh conversion map are bullet proof...wonder how? Ok.....just thoiugh maybe their was a trick. How do edit a model though? Is that even an option?... [more] |
4 | 942 | May 31, 2005 06:28 am by cyberdoc ![]() |
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Door ..need one thats bullet proof. Call of Duty : CoDUO Mapping Ok, i have searched and looked around for a bit tonight, but have not found an answer yet. I have two questions: 1. I'm having trouble getting a rotating door to be bullet proof. I know that they are flagged to let bullets passd through them, but ... [more] |
4 | 942 | May 31, 2005 06:16 am by cyberdoc ![]() |
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agian with the rotating brushes questions Call of Duty : CoDUO Mapping Thanks for the help guy's. ill try each of those. Oh and SupersWord, I always use the search function first. I tryed rotating and got ziltch. I was gonna try brushes but figured I'd get way to many unrealated posts. But thanks for p-o-i-n-t-i-n-... [more] |
6 | 929 | May 21, 2005 03:44 pm by cyberdoc ![]() |
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agian with the rotating brushes questions Call of Duty : CoDUO Mapping Thanks you sir.... [more] |
6 | 929 | May 20, 2005 08:25 pm by cyberdoc ![]() |
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agian with the rotating brushes questions Call of Duty : CoDUO Mapping Ok, so say you have a bronken piece of wall. You want the piece to look as if it fell over and is laying at an angle. so the top part is still touching the wall, but the bottom is several feet away. How do you take a peice of wall you just cut out a... [more] |
6 | 929 | May 20, 2005 03:43 pm by cyberdoc ![]() |
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disappearing weapons...? Call of Duty : CoDUO Mapping Hah, you almost had it. It was my "show models"....somehow it was unticked. Not sure how that happened actually, but im more aware of thos settings now. Thanks Care_taker. edited on May. 20, 2005 09:34 am by cyberdoc... [more] |
3 | 762 | May 20, 2005 02:34 pm by cyberdoc ![]() |
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disappearing weapons...? Call of Duty : CoDUO Mapping I was deleting some oldr test maps tonight and shortly after opened up the project im working on now. My weapons......mp weapons that i had placed in the map for players to pick-up...have vanished. I tryed dropping afew more on the ground and never saw a... [more] |
3 | 762 | May 20, 2005 09:08 am by cyberdoc ![]() |
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rotating prefabs.... Call of Duty : CoDUO Mapping Thanks guy's. Now if i could just figure out terrain...i'd be golden. I know its all a learning process, but damn if i can figure out if im supposed to landscape, smooth out and then lock vertices or the other way around......... advice surley appr... [more] |
6 | 878 | May 18, 2005 05:37 pm by cyberdoc ![]() |
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rotating prefabs.... Call of Duty : CoDUO Mapping thanks.....so just placing it in teh perfect spot to start with is the easiest then.... [more] |
6 | 878 | May 18, 2005 04:25 pm by cyberdoc ![]() |
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rotating prefabs.... Call of Duty : CoDUO Mapping Ok, so I tried to use a prefab house tonight....it spawned in like it should and i placed it where i wanted it. But it was oriented 90degrees the wrong way. I went ahead and highlighted it, and brought up entity and tryed to get it to rotate to the r... [more] |
6 | 878 | May 18, 2005 05:05 am by cyberdoc ![]() |
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arena file Call of Duty : CoDUO Mapping I had the same problem, until i removed about 300mb of custom maps from my uo folder. Now I see the new map listed. ... [more] |
7 | 1015 | May 15, 2005 08:17 pm by cyberdoc ![]() |
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cutting brushes into smaller than 1x1?? Call of Duty : CoDUO Mapping Hi guy's, Quick question...I hope. 1. How do you cut a 1x1 unit brush n small portion. I try'd using the cutter, but it does not seem to want to let me. I can sut bigger brushes...say at least 2x2? Im trying to do some windsill's and doorjam... [more] |
2 | 816 | May 14, 2005 05:22 am by cyberdoc ![]() |
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