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Video card or driver doesn't support dynamic textures Call of Duty 2 : CoD2 General i was wondering if anyone else has this problem. When i start to run CoD2 single player, this comes up. "CoD2 1.0 build win-x86 Oct 6 2005 ----- FS_Startup ----- Current language: english Current search path: C:\Program Files\Activision\Call of Dut... [more] |
3 | 4237 | Nov 5, 2005 01:10 am by -=braveheart=- ![]() |
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Configure File in mods... Call of Duty : CoD+UO General everyone can correct me if im wrong... but a large amount of the time that is a default on servers and there is probably another thing that the mod needs to bypass this on a server... same with gravity. sry if thats confusing ... [more] |
3 | 1079 | Aug 16, 2005 08:33 pm by -=braveheart=- ![]() |
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[preview] Trenchville Call of Duty : CoD+UO Map + Mod Releases these screens really show the talent that you have for mapping. Please make more! Also, send some of ur mapping talent to me... i need some lol.... [more] |
73 | 2310 | Jul 23, 2005 05:30 am by -=braveheart=- ![]() |
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Map Abortion, +10 pics Soldier of Fortune : SoFII Mapping to get ur fps up, use portals! great looking map, but im a CoD person so i can't do too much commenting. i do own sof2 tho.... [more] |
6 | 1498 | Jul 21, 2005 08:14 pm by -=braveheart=- ![]() |
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error message Call of Duty : CoD+UO General thanks... [more] |
8 | 1044 | Jul 12, 2005 08:07 pm by -=braveheart=- ![]() |
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error message Call of Duty : CoD+UO General anyone know?... [more] |
8 | 1044 | Jul 8, 2005 05:37 pm by -=braveheart=- ![]() |
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error message Call of Duty : CoD+UO General stryder, i would never get an illegal copy of a game, because just like music it is somebody's living, and stealing it is just plain wrong. how would i change the packet size? in console or edit the .cfg file?... [more] |
8 | 1044 | Jul 8, 2005 04:25 pm by -=braveheart=- ![]() |
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help Call of Duty : CoD Mapping first of all... have you set up ur editor properly? -outlined in the tutorial section- once you have done that, insert a misc_model into your map then use the /xmodel keyname to use the one you want. to get a complete list of all xmodels- use the searc... [more] |
11 | 864 | Jul 8, 2005 04:23 pm by -=braveheart=- ![]() |
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error message Call of Duty : CoD+UO General anybody have any ideas?... [more] |
8 | 1044 | Jul 6, 2005 09:24 pm by -=braveheart=- ![]() |
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error message Call of Duty : CoD+UO General an error message that has plagued my person for some time is the cl_parse packet entities error message. it frequently gets me kicked off servers. occasionally the same problem happens with another error message involving "unknown trajectory" any ideas??... [more] |
8 | 1044 | Jul 6, 2005 06:57 pm by -=braveheart=- ![]() |
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UO_Nueville Call of Duty : CoD+UO Map + Mod Releases thats fantastic ricsta... keep up the splendid work _____________________________ lets have some tea blythe "splendid"... [more] |
31 | 2234 | Jul 6, 2005 06:55 pm by -=braveheart=- ![]() |
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help Call of Duty : CoD+UO General thanx a lot guys, ive decided to make a simple town, with simple buildings at first, like caretaker said. then im gonna make them into prefabs to put into other maps, then im gonna add detail... and voila! ill have a map (after a few months of course) ur... [more] |
7 | 900 | Jul 6, 2005 03:43 pm by -=braveheart=- ![]() |
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help Call of Duty : CoD+UO General sorry wrong forum... but pretend it is ... [more] |
7 | 900 | Jul 5, 2005 07:31 pm by -=braveheart=- ![]() |
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help Call of Duty : CoD+UO General im still a relatively new mapper... but i know how gradient works, and i have no problem using it. the problem i do have come from actually creating a map. i seem unable to create a vision in my head of what i want, or i can but am unable to put it down i... [more] |
7 | 900 | Jul 5, 2005 07:30 pm by -=braveheart=- ![]() |
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Problem!!! Call of Duty : CoDUO Mapping u might want to try using the search tool on ur computer, look for folders named that if it doesn;t find it, then u need to (re)install gradient it is also possible that u renamed it... [more] |
4 | 944 | Jul 5, 2005 03:41 am by -=braveheart=- ![]() |
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general idea for a map Call of Duty : CoDUO Mapping awright then, anyone got any good ideas for me??... [more] |
7 | 1027 | Jul 1, 2005 08:01 pm by -=braveheart=- ![]() |
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general idea for a map Call of Duty : CoDUO Mapping well im about to start a new map, as i got bored stiff of the last one since very few people ever play mp_chateau on UO, im planning on making a map very similar to that, with one house being in the middle under its working title its mp_chateau2 but ... [more] |
7 | 1027 | Jul 1, 2005 07:23 pm by -=braveheart=- ![]() |
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Spawning areas Call of Duty : CoD Mapping we have it in the hope (be it worthless hope) that someday, some great thinker shall come along and revolutionize the internet by using a search function.... [more] |
7 | 1004 | Jun 30, 2005 03:53 am by -=braveheart=- ![]() |
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EDITING STOCK/CUSTOM MAPS (BSP FILES)! Call of Duty : CoD Mapping the guy on the left is devil, and the guy on the right is a map-noob -(how do u turn .bsp files into .map files?... [more] |
26 | 6133 | Jun 27, 2005 05:30 am by -=braveheart=- ![]() |
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scaling problem Call of Duty : CoD Mapping well im working on my map, and in general everything is slightly too large, so the map has an uncomfortable feel... ive tried selecting everything and using the scale function, but the entities don't scale with everything else... any ideas? bh... [more] |
3 | 968 | Jun 24, 2005 11:30 pm by -=braveheart=- ![]() |
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Big thanks to the people at Modsonline.com! Call of Duty : CoD Mapping braveheart concurs thanks a helluva lot modsonline!... [more] |
6 | 1247 | Jun 24, 2005 11:13 pm by -=braveheart=- ![]() |
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leaked but not Call of Duty : CoD Mapping this is what i have done before... make sure that you have updated your .map file when u checked the skybox also go to file> pointfile... it will use a red line to point you to the problem good luck ... [more] |
5 | 810 | Jun 24, 2005 05:31 pm by -=braveheart=- ![]() |
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elevator tutorial Call of Duty : CoD Mapping alright, thanks a lot that fixed it! ... [more] |
7 | 1113 | Jun 24, 2005 03:55 pm by -=braveheart=- ![]() |
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elevator tutorial Call of Duty : CoD Mapping here it is: main() { setCullFog (0, 8000, 0.8, 0.8, 0.8, 0); ambientPlay("ambient_mp_chateau"); maps\mp\_load::main(); game["allies"] = "british"; game["axis"] = "german"; game["british_soldiertype"] = "commando"; game["british_soldiervaria... [more] |
7 | 1113 | Jun 24, 2005 03:44 am by -=braveheart=- ![]() |
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First ever map .. Im I on right track ! Call of Duty : CoD+UO Map + Mod Releases fantastic m8, but unfortunately im gonna have to go cry now because my first map is absolute bollocks compared to that, thanks for making me look bad... lol just kidding man !nice! ... [more] |
19 | 1075 | Jun 23, 2005 04:06 am by -=braveheart=- ![]() |
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