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Latest Posts by -=braveheart=-
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Video card or driver doesn't support dynamic textures
Call of Duty 2 : CoD2 General
i was wondering if anyone else has this problem. When i start to run CoD2 single player, this comes up. "CoD2 1.0 build win-x86 Oct 6 2005 ----- FS_Startup ----- Current language: english Current search path: C:\Program Files\Activision\Call of Dut... [more]
3 4237 Nov 5, 2005 01:10 am
by -=braveheart=-
Configure File in mods...
Call of Duty : CoD+UO General
everyone can correct me if im wrong... but a large amount of the time that is a default on servers and there is probably another thing that the mod needs to bypass this on a server... same with gravity. sry if thats confusing ... [more]
3 1079 Aug 16, 2005 08:33 pm
by -=braveheart=-
[preview] Trenchville
Call of Duty : CoD+UO Map + Mod Releases
these screens really show the talent that you have for mapping. Please make more! Also, send some of ur mapping talent to me... i need some lol.... [more]
73 2310 Jul 23, 2005 05:30 am
by -=braveheart=-
Map Abortion, +10 pics
Soldier of Fortune : SoFII Mapping
to get ur fps up, use portals! great looking map, but im a CoD person so i can't do too much commenting. i do own sof2 tho.... [more]
6 1498 Jul 21, 2005 08:14 pm
by -=braveheart=-
error message
Call of Duty : CoD+UO General
thanks... [more]
8 1044 Jul 12, 2005 08:07 pm
by -=braveheart=-
error message
Call of Duty : CoD+UO General
anyone know?... [more]
8 1044 Jul 8, 2005 05:37 pm
by -=braveheart=-
error message
Call of Duty : CoD+UO General
stryder, i would never get an illegal copy of a game, because just like music it is somebody's living, and stealing it is just plain wrong. how would i change the packet size? in console or edit the .cfg file?... [more]
8 1044 Jul 8, 2005 04:25 pm
by -=braveheart=-
help
Call of Duty : CoD Mapping
first of all... have you set up ur editor properly? -outlined in the tutorial section- once you have done that, insert a misc_model into your map then use the /xmodel keyname to use the one you want. to get a complete list of all xmodels- use the searc... [more]
11 864 Jul 8, 2005 04:23 pm
by -=braveheart=-
error message
Call of Duty : CoD+UO General
anybody have any ideas?... [more]
8 1044 Jul 6, 2005 09:24 pm
by -=braveheart=-
error message
Call of Duty : CoD+UO General
an error message that has plagued my person for some time is the cl_parse packet entities error message. it frequently gets me kicked off servers. occasionally the same problem happens with another error message involving "unknown trajectory" any ideas??... [more]
8 1044 Jul 6, 2005 06:57 pm
by -=braveheart=-
UO_Nueville
Call of Duty : CoD+UO Map + Mod Releases
thats fantastic ricsta... keep up the splendid work _____________________________ lets have some tea blythe "splendid"... [more]
31 2234 Jul 6, 2005 06:55 pm
by -=braveheart=-
help
Call of Duty : CoD+UO General
thanx a lot guys, ive decided to make a simple town, with simple buildings at first, like caretaker said. then im gonna make them into prefabs to put into other maps, then im gonna add detail... and voila! ill have a map (after a few months of course) ur... [more]
7 900 Jul 6, 2005 03:43 pm
by -=braveheart=-
help
Call of Duty : CoD+UO General
sorry wrong forum... but pretend it is ... [more]
7 900 Jul 5, 2005 07:31 pm
by -=braveheart=-
help
Call of Duty : CoD+UO General
im still a relatively new mapper... but i know how gradient works, and i have no problem using it. the problem i do have come from actually creating a map. i seem unable to create a vision in my head of what i want, or i can but am unable to put it down i... [more]
7 900 Jul 5, 2005 07:30 pm
by -=braveheart=-
Problem!!!
Call of Duty : CoDUO Mapping
u might want to try using the search tool on ur computer, look for folders named that if it doesn;t find it, then u need to (re)install gradient it is also possible that u renamed it... [more]
4 944 Jul 5, 2005 03:41 am
by -=braveheart=-
general idea for a map
Call of Duty : CoDUO Mapping
awright then, anyone got any good ideas for me??... [more]
7 1027 Jul 1, 2005 08:01 pm
by -=braveheart=-
general idea for a map
Call of Duty : CoDUO Mapping
well im about to start a new map, as i got bored stiff of the last one since very few people ever play mp_chateau on UO, im planning on making a map very similar to that, with one house being in the middle under its working title its mp_chateau2 but ... [more]
7 1027 Jul 1, 2005 07:23 pm
by -=braveheart=-
Spawning areas
Call of Duty : CoD Mapping
we have it in the hope (be it worthless hope) that someday, some great thinker shall come along and revolutionize the internet by using a search function.... [more]
7 1004 Jun 30, 2005 03:53 am
by -=braveheart=-
EDITING STOCK/CUSTOM MAPS (BSP FILES)!
Call of Duty : CoD Mapping
the guy on the left is devil, and the guy on the right is a map-noob -(how do u turn .bsp files into .map files?... [more]
26 6133 Jun 27, 2005 05:30 am
by -=braveheart=-
scaling problem
Call of Duty : CoD Mapping
well im working on my map, and in general everything is slightly too large, so the map has an uncomfortable feel... ive tried selecting everything and using the scale function, but the entities don't scale with everything else... any ideas? bh... [more]
3 968 Jun 24, 2005 11:30 pm
by -=braveheart=-
Big thanks to the people at Modsonline.com!
Call of Duty : CoD Mapping
braveheart concurs thanks a helluva lot modsonline!... [more]
6 1247 Jun 24, 2005 11:13 pm
by -=braveheart=-
leaked but not
Call of Duty : CoD Mapping
this is what i have done before... make sure that you have updated your .map file when u checked the skybox also go to file> pointfile... it will use a red line to point you to the problem good luck ... [more]
5 810 Jun 24, 2005 05:31 pm
by -=braveheart=-
elevator tutorial
Call of Duty : CoD Mapping
alright, thanks a lot that fixed it! ... [more]
7 1113 Jun 24, 2005 03:55 pm
by -=braveheart=-
elevator tutorial
Call of Duty : CoD Mapping
here it is: main() { setCullFog (0, 8000, 0.8, 0.8, 0.8, 0); ambientPlay("ambient_mp_chateau"); maps\mp\_load::main(); game["allies"] = "british"; game["axis"] = "german"; game["british_soldiertype"] = "commando"; game["british_soldiervaria... [more]
7 1113 Jun 24, 2005 03:44 am
by -=braveheart=-
First ever map .. Im I on right track !
Call of Duty : CoD+UO Map + Mod Releases
fantastic m8, but unfortunately im gonna have to go cry now because my first map is absolute bollocks compared to that, thanks for making me look bad... lol just kidding man !nice! ... [more]
19 1075 Jun 23, 2005 04:06 am
by -=braveheart=-
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