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Latest Posts by ArmorMaster
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[Preview] Armor's House 2
Call of Duty 2 : CoD2 Map + Mod Releases
It's been a while, but I'm back. Back to provide you with the most intense single player map you've ever seen. If you love FEAR, Deadspace, or any other intense horror-thriller game, then you'll love this map. The mission of this single player map ... [more]
9 3065 Oct 3, 2009 03:09 am
by ArmorMaster
[Preview] Realistic Weapons Mod
Call of Duty 4 : CoD4 Map + Mod Releases
Well guys I'm leaving my duty station in Virginia soon and I'll be doing some training, then it's Ft. Bragg for Robin Sage. I don't know when I'll have a chance to work on this, but if anyone is interested in picking up where I left off, please let me kn... [more]
15 1690 May 2, 2009 09:20 pm
by ArmorMaster
[Preview] Realistic Weapons Mod
Call of Duty 4 : CoD4 Map + Mod Releases
Oh, and does anybody know offhand how to make the bullet counter hud display go away? I'm searching through the _hud .gsc files and have had no luck so far.... [more]
15 1690 Apr 30, 2009 06:22 pm
by ArmorMaster
[Preview] Realistic Weapons Mod
Call of Duty 4 : CoD4 Map + Mod Releases
Could anyone provide a link to that mod? I'll keep searching for it, thanks for the suggestion!... [more]
15 1690 Apr 30, 2009 06:19 pm
by ArmorMaster
[Preview] Realistic Weapons Mod
Call of Duty 4 : CoD4 Map + Mod Releases
Sounds good. The best I can do right now I guess is work on realistic accuracy/damage settings, and also transfer mp-only weapons to sp and make every weapon open for both mp and sp. I'll try to find out how to take the hud off, I'll try to find a mod t... [more]
15 1690 Apr 30, 2009 03:56 pm
by ArmorMaster
[Preview] Realistic Weapons Mod
Call of Duty 4 : CoD4 Map + Mod Releases
Nice ideas! I remember the first time I got exposed to the "6 clip" theory was in Red Orchestra, where you are given an "x" amount of magazines for your weapon, and when you reload you put a new, random magazine in the weapon. In Red Orchestra, they... [more]
15 1690 Apr 30, 2009 03:35 am
by ArmorMaster
[Preview] Realistic Weapons Mod
Call of Duty 4 : CoD4 Map + Mod Releases
Hey guys, I decided it was time to dust off COD4 and work on a realism mod for all the weapons. I'm a Soldier in the US Army, gun enthusiast, and all-around gun nut, so I'm using both my first hand experience firing many of the weapons used in the gam... [more]
15 1690 Apr 29, 2009 03:50 pm
by ArmorMaster
Ambient sound problems
Call of Duty 4 : CoD4 MP Mapping
Thank you man, it works great! For the record, so future mappers can actually get worth from the search function, here's what you need to have ambient sound (specifically for a sp map): 1) ambientPlay("ambient_yourmapname"); in your map's .gsc file... [more]
7 1797 Mar 21, 2009 01:21 am
by ArmorMaster
Eliminate AI as Objective?
Call of Duty 4 : CoD4 MP Mapping
Thanks for the help, but it's still not working. The goal is to make two conditions for having the objective completed. The first condition is for the player to touch the obj1 trigger. The second condition is for the AI to be killed off. Once both are... [more]
6 1780 Mar 20, 2009 06:24 pm
by ArmorMaster
Ambient sound problems
Call of Duty 4 : CoD4 MP Mapping
Thanks for all your help guys, but still no luck. I put the sound,armor,!all_sp in my zone file and still nothing. I'm not sure what else needs to be done but to recap I got: 1) ambientPlay("ambient_armor"); in my map's .gsc file 2) a ... [more]
7 1797 Mar 20, 2009 06:14 pm
by ArmorMaster
Ambient sound problems
Call of Duty 4 : CoD4 MP Mapping
Hello everyone, I'm having problems getting my ambient sound to work. The name of my map is "armor" (without the quotations). Here's what I got: My map's .gsc file (armor.gsc) Code: #include maps\_utility; #include common_scripts\utility; #includ... [more]
7 1797 Mar 20, 2009 04:59 am
by ArmorMaster
Eliminate AI as Objective?
Call of Duty 4 : CoD4 MP Mapping
Thanks for the quick reply, this is what my gsc file looks like: Code:#include maps\_utility; #include common_scripts\utility; #include maps\_anim; main() { maps\_load::main(); level.player giveWeapon( "colt45" ); level.player giveWeapon( ... [more]
6 1780 Mar 19, 2009 09:15 pm
by ArmorMaster
Eliminate AI as Objective?
Call of Duty 4 : CoD4 MP Mapping
Hello everyone, I need some help with my sp map. I have an objective in my map (objective 1) where the player must go to the roof of a house and provide sniper support. The next objective (objective 2) is to go back downstairs to the second floor. ... [more]
6 1780 Mar 19, 2009 01:33 pm
by ArmorMaster
General SP problems
Call of Duty 4 : CoD4 MP Mapping
Thanks! The flood_and_secure works great, and I just learned how to make objectives, so I've decided to make it a little more legit instead of an arena type deal.... [more]
3 1580 Mar 19, 2009 11:53 am
by ArmorMaster
General SP problems
Call of Duty 4 : CoD4 MP Mapping
Hello everyone, it's been a while since I've been back to Modsonline, but I'm working on my newest map. I'm making a map where, as a Marine, you and your squad need to assualt, capture, and then hold a house from an onslaught of terrorists for as long as... [more]
3 1580 Mar 17, 2009 12:18 pm
by ArmorMaster
asset manager problems
Call of Duty 2 : CoD2 MP Mapping
Does anyone know how to fix this, because I'm having the same problem too. Any ideas?... [more]
5 1956 May 14, 2008 08:05 pm
by ArmorMaster
[Armor Preview] Armor's Factory (SCARY)
Call of Duty 2 : CoD2 Map + Mod Releases
Hello everyone. Some of you may recall my last map, my haunted house. http://www.modsonline.com/Downloads-full-3947.html For those of you that haven't played it yet, I made a map in which you have to investigate a haunted house and try to mak... [more]
2 2109 Mar 18, 2008 10:49 am
by ArmorMaster
making added sounds local vs. playing on the entire map
Call of Duty 2 : CoD2 MP Mapping
Max volume is 1. And about have sounds stop at walls: I've managed to do it (somewhat). Say you have a field and a house in a field, and you want a rain loop sound outside, but you don't want to hear it inside the house once you get in. Put a few ... [more]
13 1215 Aug 11, 2007 12:57 am
by ArmorMaster
A couple of questions
Call of Duty 2 : CoD2 MP Mapping
I've looked through the duhoc .gsc file, and they've scripted it. It's pretty complicated, but if you look in iw_07 then you'll find the duhoc gsc file in the maps folder. ... [more]
9 2164 Aug 10, 2007 07:03 am
by ArmorMaster
A couple of questions
Call of Duty 2 : CoD2 MP Mapping
If the higgins boat is a model, then it is impossible to open the door, but if you download a prefab or make your own higgins craft out of brushes then you can make the door a script>brushmodel and do it that way. With the mg's, just have some AI mger'... [more]
9 2164 Aug 9, 2007 08:24 pm
by ArmorMaster
Always Leaking
Call of Duty 2 : CoD2 MP Mapping
Did you follow the tut on making skyboxes? Just make six brushes to create a contained box, and have the map inside the box. What you can do is with the map open in radiant, go to file>pointfile. A red line will show you where the problem is at, so... [more]
5 2030 Aug 9, 2007 08:18 pm
by ArmorMaster
[Release] Armors Haunted House
Call of Duty 2 : CoD2 Map + Mod Releases
If you aren't sure you finished the map, then make sure you look around and check all doors. Thx for the feedback, my next project is probably going to be a haunted pirate ship or something like that, suggestions would be great.... [more]
13 2374 Aug 9, 2007 04:21 pm
by ArmorMaster
im makin a tutorial
Call of Duty 2 : CoD2 General
Well to take screen shots, just press the prnt Scrn button near the num lock key. Then open up paint or paint shop pro or photoshop and press ctrl + v (paste). Then upload the pic up on photobucket or something.... [more]
9 5542 Aug 9, 2007 03:03 pm
by ArmorMaster
[Release] Armors Haunted House
Call of Duty 2 : CoD2 Map + Mod Releases
It's best played in an empty house by yourself with the volume up LOUD! Feedback would be greatly appreciated on how I can make the next one better.... [more]
13 2374 Aug 9, 2007 07:53 am
by ArmorMaster
Path nodes do nothing for me
Call of Duty 2 : CoD2 MP Mapping
Ya the friendlychain basically has them follow you around the map while utilizing action nodes around wherever you are. There's a tut on how to make one in the COD mapping tuts, it's the same for COD2.... [more]
4 1592 Aug 9, 2007 07:52 am
by ArmorMaster
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