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CoD Mapping |
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Topic | Replies | Views | Last Post | |
Destructible TV's Call of Duty 4 : CoD4 MP Mapping Make the script yourself. Use the models com_tv2_testpattern and com_tv2_d. Place them in each other. Give them different targetnames. Make a trigger_damage with a targetname. In your script you hide the broken tv. When the trigger is triggerd, you dele... [more] |
12 | 1575 | Aug 31, 2008 10:34 am by Derix |
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Graydiant Camera View Call of Duty : CoDUO Mapping click on the 42th button from the left on your toolbar.... [more] |
14 | 1742 | Jul 1, 2008 12:58 pm by Derix |
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CoD4 Mod SDK Beta Testing Call of Duty 4 : CoD4 MP Mapping 43, 44 and 45th button from left in the toolbar, these buttons are also in cod4 radiant.... [more] |
141 | 7710 | Jan 8, 2008 04:28 pm by Derix |
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How to do a scale Call of Duty 2 : CoD2 MP Mapping 8(high)x12... [more] |
5 | 1376 | Dec 28, 2007 11:48 pm by Derix |
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why does radiant do this? Call of Duty 2 : CoD2 MP Mapping Cubic clipping is on. You need to turn it off. there's a button for it in the toolbar.... [more] |
3 | 1223 | Dec 28, 2007 11:35 pm by Derix |
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Cave / Tunnel in hill Call of Duty 2 : CoD2 MP Mapping Do you understand Dutch? Look here if you do: Modbase.be... [more] |
5 | 1878 | Jul 24, 2007 07:02 pm by Derix |
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script compile error Call of Duty 2 : CoD2 MP Mapping post your gsc here. There's probably a } missing... [more] |
2 | 1162 | Jun 27, 2007 10:12 am by Derix |
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control-k? Call of Duty 2 : CoD2 MP Mapping use w , and aren't red vertices locked? Locked vertices will not move edited on Jun. 24, 2007 02:07 pm by Derix... [more] |
9 | 2223 | Jun 24, 2007 06:06 pm by Derix |
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hedge problem Call of Duty 2 : CoD2 MP Mapping save the texture as a dds DXT1 and convert it in the asset manager with default settings.... [more] |
4 | 1763 | Jun 24, 2007 11:22 am by Derix |
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What's This Crate Called? Call of Duty 2 : CoD2 MP Mapping That's a brush with textures from cod... [more] |
2 | 1118 | Jun 24, 2007 11:20 am by Derix |
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OMFG MY MAP!!! Call of Duty 2 : CoD2 MP Mapping You have to open your map in a text editor like notepad. Your map has to begin with: Code:iwmap 4 // entity 0 { "classname" "worldspawn" // brush 0 { ( 304 264 0 ) ( -272 264 0 ) ( -272 -264 0 ) duhoc_block_wall1 128 128 0 0 0 0 lightmap_... [more] |
6 | 1644 | May 26, 2007 08:57 am by Derix |
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Plane with fire behind Call of Duty 2 : CoD2 MP Mapping Maybe you can use this: Code:playfxontag ( , , ) or linkto( , , , ) But then you will need an extra entity I think. edited on May. 23, 2007 03:31 pm by Derix... [more] |
10 | 1759 | May 23, 2007 07:30 pm by Derix |
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Spotlight Call of Duty 2 : CoD2 MP Mapping have you entered a radius and a color for the light entity?... [more] |
15 | 1996 | May 23, 2007 03:05 pm by Derix |
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Nice Rolling Terrain Call of Duty 2 : CoD2 MP Mapping make your terrain patches smaller and use a higher density. You can always smooth your terrain afterwards( in the advanced editing options you have to select smooth) ... [more] |
4 | 1864 | Aug 2, 2006 09:56 pm by Derix |
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Mine field signs Call of Duty 2 : CoD2 MP Mapping it's the 37th button from the left on your toolbar, it's a green E with purple lines.... [more] |
10 | 1701 | Jul 19, 2006 10:27 pm by Derix |
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Mine field signs Call of Duty 2 : CoD2 MP Mapping in the entity box: key: model value: xmodel\sign_minefield1 and make sure the show entities as... is on skinned... [more] |
10 | 1701 | Jul 19, 2006 03:20 pm by Derix |
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terrain patches Call of Duty 2 : CoD2 MP Mapping I think you have to press the cap button and then stretch the texture to make it fit... [more] |
2 | 1341 | Jul 12, 2006 07:30 pm by Derix |
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Mine field signs Call of Duty 2 : CoD2 MP Mapping sign_minefield1 sign_minefield1_snow sign_minefield2 sign_minefield2_snow sign_minefield3 sign_minefield3_snow sign_minefieldclear sign_minefieldclear_snow sign_minefieldfake1 sign_minefieldfake1_snow sign_minefieldfake2 sign_minefieldfake2_sno... [more] |
10 | 1701 | Jul 12, 2006 09:17 am by Derix |
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need help with leak Call of Duty 2 : CoD2 MP Mapping In the 3d view it looks like the brushes don't fit to each-other. so try to rebuild it or use the Hollow button (I know it's one of the GSC tools)... [more] |
23 | 1150 | Jun 23, 2006 09:53 am by Derix |
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how to make a searchlight Call of Duty 2 : CoD2 MP Mapping I think you have to make a texture and then apply it on a patch mesh... [more] |
23 | 1914 | Jun 20, 2006 08:55 pm by Derix |
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Texture question - Asset M. Call of Duty 2 : CoD2 MP Mapping do you have sort set to default?... [more] |
3 | 1529 | Jun 10, 2006 06:50 pm by Derix |
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Separate Drive for CoD2 Call of Duty 2 : CoD2 MP Mapping Partition Magic is a very useful program for making partitions, formatting,...... [more] |
4 | 1661 | Jun 9, 2006 09:24 pm by Derix |
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[preview] Al Jawf, libya cod2/mp Call of Duty 2 : CoD2 Map + Mod Releases just a little tip: rotate the textures of the planks on the last screen so it will look more natural... [more] |
12 | 3277 | Jun 9, 2006 03:20 pm by Derix |
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Terrain. Call of Duty 2 : CoD2 MP Mapping make a brush and go to Patch>Simple terrain patch... then you set the density of the terrain to 15x15 (if you have made a big brush) and click ok. Now for making the hills you have to use the advanced patch editing options (y) so it's the same as cod ... [more] |
4 | 1339 | Jun 9, 2006 10:56 am by Derix |
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official/3rd party COD2 model viewer..? Call of Duty 2 : CoD2 MP Mapping you can download the modelshots for cod2 on this site... [more] |
3 | 2195 | Jun 8, 2006 10:36 am by Derix |
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