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Latest Posts by Derix
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Destructible TV's
Call of Duty 4 : CoD4 MP Mapping
Make the script yourself. Use the models com_tv2_testpattern and com_tv2_d. Place them in each other. Give them different targetnames. Make a trigger_damage with a targetname. In your script you hide the broken tv. When the trigger is triggerd, you dele... [more]
12 1575 Aug 31, 2008 10:34 am
by Derix
Graydiant Camera View
Call of Duty : CoDUO Mapping
click on the 42th button from the left on your toolbar.... [more]
14 1742 Jul 1, 2008 12:58 pm
by Derix
CoD4 Mod SDK Beta Testing
Call of Duty 4 : CoD4 MP Mapping
43, 44 and 45th button from left in the toolbar, these buttons are also in cod4 radiant.... [more]
141 7710 Jan 8, 2008 04:28 pm
by Derix
How to do a scale
Call of Duty 2 : CoD2 MP Mapping
8(high)x12... [more]
5 1376 Dec 28, 2007 11:48 pm
by Derix
why does radiant do this?
Call of Duty 2 : CoD2 MP Mapping
Cubic clipping is on. You need to turn it off. there's a button for it in the toolbar.... [more]
3 1223 Dec 28, 2007 11:35 pm
by Derix
Cave / Tunnel in hill
Call of Duty 2 : CoD2 MP Mapping
Do you understand Dutch? Look here if you do: Modbase.be... [more]
5 1878 Jul 24, 2007 07:02 pm
by Derix
script compile error
Call of Duty 2 : CoD2 MP Mapping
post your gsc here. There's probably a } missing... [more]
2 1162 Jun 27, 2007 10:12 am
by Derix
control-k?
Call of Duty 2 : CoD2 MP Mapping
use w , and aren't red vertices locked? Locked vertices will not move edited on Jun. 24, 2007 02:07 pm by Derix... [more]
9 2223 Jun 24, 2007 06:06 pm
by Derix
hedge problem
Call of Duty 2 : CoD2 MP Mapping
save the texture as a dds DXT1 and convert it in the asset manager with default settings.... [more]
4 1763 Jun 24, 2007 11:22 am
by Derix
What's This Crate Called?
Call of Duty 2 : CoD2 MP Mapping
That's a brush with textures from cod... [more]
2 1118 Jun 24, 2007 11:20 am
by Derix
OMFG MY MAP!!!
Call of Duty 2 : CoD2 MP Mapping
You have to open your map in a text editor like notepad. Your map has to begin with: Code:iwmap 4 // entity 0 { "classname" "worldspawn" // brush 0 { ( 304 264 0 ) ( -272 264 0 ) ( -272 -264 0 ) duhoc_block_wall1 128 128 0 0 0 0 lightmap_... [more]
6 1644 May 26, 2007 08:57 am
by Derix
Plane with fire behind
Call of Duty 2 : CoD2 MP Mapping
Maybe you can use this: Code:playfxontag ( , , ) or linkto( , , , ) But then you will need an extra entity I think. edited on May. 23, 2007 03:31 pm by Derix... [more]
10 1759 May 23, 2007 07:30 pm
by Derix
Spotlight
Call of Duty 2 : CoD2 MP Mapping
have you entered a radius and a color for the light entity?... [more]
15 1996 May 23, 2007 03:05 pm
by Derix
Nice Rolling Terrain
Call of Duty 2 : CoD2 MP Mapping
make your terrain patches smaller and use a higher density. You can always smooth your terrain afterwards( in the advanced editing options you have to select smooth) ... [more]
4 1864 Aug 2, 2006 09:56 pm
by Derix
Mine field signs
Call of Duty 2 : CoD2 MP Mapping
it's the 37th button from the left on your toolbar, it's a green E with purple lines.... [more]
10 1701 Jul 19, 2006 10:27 pm
by Derix
Mine field signs
Call of Duty 2 : CoD2 MP Mapping
in the entity box: key: model value: xmodel\sign_minefield1 and make sure the show entities as... is on skinned... [more]
10 1701 Jul 19, 2006 03:20 pm
by Derix
terrain patches
Call of Duty 2 : CoD2 MP Mapping
I think you have to press the cap button and then stretch the texture to make it fit... [more]
2 1341 Jul 12, 2006 07:30 pm
by Derix
Mine field signs
Call of Duty 2 : CoD2 MP Mapping
sign_minefield1 sign_minefield1_snow sign_minefield2 sign_minefield2_snow sign_minefield3 sign_minefield3_snow sign_minefieldclear sign_minefieldclear_snow sign_minefieldfake1 sign_minefieldfake1_snow sign_minefieldfake2 sign_minefieldfake2_sno... [more]
10 1701 Jul 12, 2006 09:17 am
by Derix
need help with leak
Call of Duty 2 : CoD2 MP Mapping
In the 3d view it looks like the brushes don't fit to each-other. so try to rebuild it or use the Hollow button (I know it's one of the GSC tools)... [more]
23 1150 Jun 23, 2006 09:53 am
by Derix
how to make a searchlight
Call of Duty 2 : CoD2 MP Mapping
I think you have to make a texture and then apply it on a patch mesh... [more]
23 1914 Jun 20, 2006 08:55 pm
by Derix
Texture question - Asset M.
Call of Duty 2 : CoD2 MP Mapping
do you have sort set to default?... [more]
3 1529 Jun 10, 2006 06:50 pm
by Derix
Separate Drive for CoD2
Call of Duty 2 : CoD2 MP Mapping
Partition Magic is a very useful program for making partitions, formatting,...... [more]
4 1661 Jun 9, 2006 09:24 pm
by Derix
[preview] Al Jawf, libya cod2/mp
Call of Duty 2 : CoD2 Map + Mod Releases
just a little tip: rotate the textures of the planks on the last screen so it will look more natural... [more]
12 3277 Jun 9, 2006 03:20 pm
by Derix
Terrain.
Call of Duty 2 : CoD2 MP Mapping
make a brush and go to Patch>Simple terrain patch... then you set the density of the terrain to 15x15 (if you have made a big brush) and click ok. Now for making the hills you have to use the advanced patch editing options (y) so it's the same as cod ... [more]
4 1339 Jun 9, 2006 10:56 am
by Derix
official/3rd party COD2 model viewer..?
Call of Duty 2 : CoD2 MP Mapping
you can download the modelshots for cod2 on this site... [more]
3 2195 Jun 8, 2006 10:36 am
by Derix
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