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Latest Posts by StonedAvenger
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Red X mark in Demoltion not showing up
Soldier of Fortune : SoFII Mapping
There are many circumstances that brushes can occupy the same space. Decals are one of them. Make a brush textured with "nodraw" an texture one side with the red x texture. place it so that the red x is at the same level as the surface you want it appl... [more]
9 1999 Nov 30, 2004 04:08 am
by StonedAvenger
Getting Fed UP!
Soldier of Fortune : SoFII Mapping
First, make sure that your are using detail brushes correctly!!! Brushes are structural by default and will be used to calculate vis unless you designate them as detail brushes. If you are sure that you're not creating unnecessary / excessive portals ... [more]
15 1706 Sep 11, 2004 09:03 pm
by StonedAvenger
Slickness
Soldier of Fortune : SoFII Mapping
"surfaceparm slick" there aren't any variables....slick or not slick.... [more]
3 1713 Sep 11, 2004 08:53 pm
by StonedAvenger
bsp to map (source) file help needed
Soldier of Fortune : SoFII Mapping
Did you get it done? ... [more]
7 1900 Sep 11, 2004 08:51 pm
by StonedAvenger
major problem help my map is huge
Soldier of Fortune : SoFII Mapping
First off, the name needs to be more unique. mp_seige has already been done. If you don't use unique naming for files and shaders then people are going to have problems with it. I would suggest not using mp_, instead use nox_seige or something less lik... [more]
5 1663 Sep 11, 2004 08:48 pm
by StonedAvenger
Getting close but no bsp
Soldier of Fortune : SoFII Mapping
I'm starting to hate terrains........ Just when you think you have them figured out, they will come back and bite you. Keep in mind that I've been at this for a year or more. I've used both SDK and Gtk Radiant and both compilers. I've had both vertex ... [more]
12 1553 Aug 17, 2004 02:31 pm
by StonedAvenger
'world/masked_glass not found' help please
Soldier of Fortune : SoFII Mapping
There is no texture set for sof2 called "world", so you must be using something custom, possibly something loaded from custom map in your base folder. Try shop/glass1 instead. Since you say you map is nearly done, it might be easiest to change alll... [more]
3 1045 Jul 22, 2004 10:35 pm
by StonedAvenger
Bookmark this! Sticky This!
Soldier of Fortune : SoFII Mapping
If your working with shaders, or want to work with shaders...your going to need an up to date refrence. This one is still being updated now and then, and is written and revised by obsidian and ydnar (ydnar makes q3map2). Things have changed, and things ... [more]
1 989 Jul 22, 2004 10:15 pm
by StonedAvenger
please help me some1
Soldier of Fortune : SoFII Mapping
lol! MYOB u rock! Yes, that is my barely off the ground sof2 mapping website. I started it for a friend who wanted to get into mapping. Rather than try to walk him through it over TS, Vent or even IM...I chose to write it up into a guide/tutorial th... [more]
4 1193 Jul 22, 2004 09:59 pm
by StonedAvenger
compiling time question ... morbidly curious!
Soldier of Fortune : SoFII Mapping
P.S. Did you say hill? Like as in a gensurf, or other terrain? That should be DETAIL!!! You DON'T want a node to be created for every single trianglular brush in that terrrain. That would be bad for performance and very bad for compile time. Make a ... [more]
29 2210 Jul 22, 2004 09:23 pm
by StonedAvenger
compiling time question ... morbidly curious!
Soldier of Fortune : SoFII Mapping
VIS shouldn't take more than a few minutes to process. If it does, then your probably going to get excessive and unnecessary portals as a result of having too much structural complexity. Light should be the only stage than can take hours to complete, de... [more]
29 2210 Jul 22, 2004 09:13 pm
by StonedAvenger
missing shader on the transparent textures tutorial
MODSonline : MODSonline
I was wondering what happened to the shader example for the transparent textures tutorial? It's kinda an important part of the tutorial (if you want to finish the job). Plus it came straight from Ydnar, author of q3map2...he was nice enough to write it ... [more]
4 1596 Jul 22, 2004 08:54 pm
by StonedAvenger
ok, I hear you
MODSonline : MODSonline
lol the other thread got locked....... [more]
6 2012 Jul 22, 2004 08:35 pm
by StonedAvenger
ok, I hear you
MODSonline : MODSonline
Wow I didn't realize the costs would be so costly. I guess hosting files and eating up bandwidth does add up. This site has been around a long time, and it is a great resource. I really do appriciate the time and expense you put into it. Sorry if my... [more]
6 2012 Jul 22, 2004 08:32 pm
by StonedAvenger
Subscription required to use custom avatars..........
MODSonline : MODSonline
Yes, but that's my point, you help people here, and so do other members, including myself. You don't get paid for your work, but I have to pay for a measly avatar for my work. It just doesn't inspier me to participate and pass along my experience much k... [more]
7 1699 Jul 22, 2004 08:51 am
by StonedAvenger
Subscription required to use custom avatars..........
MODSonline : MODSonline
Quote:Upload A Custom Avatar If you would like the option to upload a custom avatar, you will need to upgrade your account. Check out our subscriptions page to see what other benefits you can get. I just tried to add my custom avatar to my accoun... [more]
7 1699 Jul 22, 2004 04:11 am
by StonedAvenger
Detail Brushes
Soldier of Fortune : SoFII Mapping
Quote: "As long as you do not make the worldspawn floor detail that would really cause a problem." Quote: Any brush that is not otherwise an entity, is "worldspawn"...regardless of whether it's detail or structural. Most of your map is worldspawn. ... [more]
12 2903 Jul 22, 2004 02:41 am
by StonedAvenger
r_showtris and r_speeds
Soldier of Fortune : SoFII Mapping
Ok this is a long thread...but I have a couple things to throw in.... Hint brushes inside of doors....I don't see how this is necesary or would give "priority" in any way. If the surrounding wall is structural, there will be portals created in the doo... [more]
36 4625 Jul 22, 2004 01:50 am
by StonedAvenger
Odd shadows...
Soldier of Fortune : SoFII Mapping
It looks to me like there is a brush up against or even partialy inside of that wall, possibly a hint brush, trigger, or other normally non visible brush? Also a big caulk would do that too (LOL). Are you sure there's NOTHING there to create a shadow? ... [more]
9 1373 Jul 21, 2004 11:54 pm
by StonedAvenger
Diagonal walls/windows
Soldier of Fortune : SoFII Mapping
Any of the following will get the job done. E - moves edges X - clipper tool V - moves corners But the way I did it (the easy way) is to hold down CTRL and left-mouse-click outside the brush on the end you want to raise (or lower) and drag it up (or... [more]
8 1740 Jul 17, 2004 08:16 am
by StonedAvenger
sa_barn released!! (Raven's mp_barn modified by StonedAvenger)
Soldier of Fortune : SoFI+II Map + Mod Releases
Woot it's on sof2files.com now! http://sof.filefront.com/file/Ravens_BarnModified_by_StonedAvenger;27832 ... [more]
4 2547 Jul 10, 2004 03:45 pm
by StonedAvenger
sa_barn released!! (Raven's mp_barn modified by StonedAvenger)
Soldier of Fortune : SoFI+II Map + Mod Releases
It's a modified version of the Raven map, Barn Storm. It's been opened up and expanded to support ALL gametypes. The inside of the barn is the same as original for the most part, with a few additions. Outside is a lightmapped terrain. It's complete an... [more]
4 2547 Jun 30, 2004 05:23 am
by StonedAvenger
incomplete/inaccurate tutorial for sof2 mapping
MODSonline : MODSonline
The transparent textures tutorial for sof2 that starts as a crosshair and ends as a fence is incomplete and inaccurate. It's like the underpants gnomes "plan" that didn't have a phase 2 at all. It makes no mention of "alpha channels" or "masking", which... [more]
3 1735 Jun 30, 2004 05:13 am
by StonedAvenger
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