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Latest Posts by MOTLEY
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[release] wiehl, germany
Call of Duty 2 : CoD2 Map + Mod Releases
Well i think for this being being your first map......job well done.Im sure there is alot of people still working and learning to get to the level that you have accomplished. I think you should be proud of yourself.....stick with it.....and with each ... [more]
4 1838 Jul 1, 2007 08:37 pm
by MOTLEY
[Release] Le Crew, Normandy
Call of Duty 2 : CoD2 Map + Mod Releases
Thanks very much for the comments and suggestions.We are taking notes on all that is mentioned and will try our best to incoporate all into the final version.This map has been portaled correctly(no portal errors at all)........but it is very hard to achi... [more]
19 1939 Jun 24, 2007 12:17 am
by MOTLEY
xodel out of date
Call of Duty : CoDUO Mapping
Simple....dont make a map with a "PENIS" in it.... [more]
15 1663 Jun 15, 2007 10:33 pm
by MOTLEY
Models.
Call of Duty 2 : CoD2 MP Mapping
The fix is simple.Select the race car....right click mouse in 2d window,then select script...then model....should work.... [more]
8 1106 Jun 8, 2007 05:44 pm
by MOTLEY
loadscreen
Call of Duty 2 : CoD2 MP Mapping
Custard........just step back ...take a deep breath....and relax.Nobody here is trying to be on your back for anything....but they are here to help. Moderators are here on their own free will and time to try and keep everything running as smooth as p... [more]
16 1665 Aug 12, 2006 03:08 am
by MOTLEY
friggin iwd files
Call of Duty 2 : CoD2 Scripting
What about your .gsc file.... [more]
13 1276 Jul 26, 2006 01:36 pm
by MOTLEY
How do I use an MG 42 in MP?
Call of Duty 2 : CoD2 MP Mapping
again....im not sure...but wouldnt the mg in its natural postition be at 0......and your left arc at 45 and same for the right.That would give the mg its angles left and right.if you want it to go all the way around...i would think 180 left and right woul... [more]
22 1202 Jul 19, 2006 02:33 am
by MOTLEY
How do I use an MG 42 in MP?
Call of Duty 2 : CoD2 MP Mapping
I dont know for sure .....but would think...right arc value 180 and same for the left arc.... [more]
22 1202 Jul 19, 2006 12:55 am
by MOTLEY
sand storm?
Call of Duty 2 : CoD2 MP Mapping
i believe that would be an fx.The name i think is dust_wind.... [more]
3 948 Jul 11, 2006 02:38 am
by MOTLEY
walking cows
Call of Duty 2 : CoD2 Scripting
OMG... [more]
21 2077 Jul 10, 2006 03:32 pm
by MOTLEY
Rainbow/multicolored models/player
Call of Duty 2 : CoD2 MP Mapping
In the very early stages of making your map,dont be alramed by the strange lighting on your player or other things.Once you get alittle further along,you will see it straighten itself out (just by adding more models and brushes seems to do the trick).I h... [more]
5 1046 Jul 9, 2006 05:46 am
by MOTLEY
TRYING TO MAKE A BRUSH SOLID??
Call of Duty 2 : CoD2 MP Mapping
I would think a simple caulk with a wooden texture would do the trick.I hope this helps.... [more]
7 892 Jul 8, 2006 03:29 am
by MOTLEY
SOMEONE PLS HELP!!!
Call of Duty 2 : CoD2 MP Mapping
You would need to turn your map into an IWD file.Then i believe he would be able to join you in game. ... [more]
3 758 Jul 7, 2006 06:19 am
by MOTLEY
please insert proper disk ?
Call of Duty 2 : CoD2 MP Mapping
lol.....the title... [more]
5 1155 Jul 6, 2006 05:28 pm
by MOTLEY
Interesting Effects...
Call of Duty 2 : CoD2 MP Mapping
Place some models in the map...and u should see the wierd lighting straighten out. As for the shadowed seems along the roads edges......to me it looks like you coulve place the road patch onto the terrain surface.You would need to remove the terrain un... [more]
2 1213 Jul 3, 2006 05:46 pm
by MOTLEY
Coll Maps
Call of Duty 2 : CoD2 MP Mapping
You wouldnt want the grass to have a clip.....you would never get thru it...........if there is a model with no coll map...say a vehicle or such.....just clip it yourself with a player clip......the vehicle for example will already deflect a players bulle... [more]
4 803 Jun 29, 2006 01:13 am
by MOTLEY
Tree line?
Call of Duty 2 : CoD2 MP Mapping
Hit cntrl and f to fit the texture.........u may have to rotate the texture at times... [more]
7 1217 Jun 24, 2006 11:36 pm
by MOTLEY
Help with Radiant?
Call of Duty 2 : CoD2 MP Mapping
You will need to go to textures.......usage...tools.I hope that helps.... [more]
3 1001 Jun 24, 2006 01:20 am
by MOTLEY
brushes help
Call of Duty 2 : CoD2 MP Mapping
i dont think so...the best thing to do,would be to use the clipper tool to achieve this.... [more]
8 963 Jun 14, 2006 09:59 pm
by MOTLEY
need help with this roof thing...
Call of Duty : CoDUO Mapping
Well if there is no upstairs and it can only be viewd from outside.....the patch would be the easiest.........just make them 2 x 2.I just did that actualy on the church i made....it turned out very well.The one thing i would do also if u go that route....... [more]
16 1223 Jun 14, 2006 03:52 am
by MOTLEY
need help with this roof thing...
Call of Duty : CoDUO Mapping
The way i would do it would be to use patches...........if you are planning to use the top floor u could copy and matrix invert it for the inside face.... [more]
16 1223 Jun 14, 2006 02:51 am
by MOTLEY
mg42 help
Call of Duty 2 : CoD2 MP Mapping
All i did (thx to caretaker).....was copied one from the test map......BANG....a working mp mg.... [more]
3 697 Jun 14, 2006 01:42 am
by MOTLEY
Cant remove!!!!
Call of Duty 2 : CoD2 MP Mapping
They will be there..........as i said,look for anything that isnt at least one unit.......brushes that have been cut thin.......cut at long thin angles...etc etc.... [more]
8 1144 Jun 14, 2006 01:39 am
by MOTLEY
Cant remove!!!!
Call of Duty 2 : CoD2 MP Mapping
Ok...i see the pic now....yup...definiatley the node errors.clean them up and itll go away.... [more]
8 1144 Jun 14, 2006 12:09 am
by MOTLEY
Cant remove!!!!
Call of Duty 2 : CoD2 MP Mapping
I get the nodes error when using the clipping tool.........what i would do is 1....check the coordinates givin with the node error and look for any brush left behind from clipping that isnt at least 1 unit in size...(such as a brush that is cut on an a... [more]
8 1144 Jun 14, 2006 12:08 am
by MOTLEY
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