
Members Online»
1 Active | 11 Guests
Online:
|
LATEST FORUM THREADS»
by ammys09
Posts: 1 / 276 warfare
CoD4 Map + Mod Releases by devielthan
Posts: 1 / 1780 Key Things the Design Comm...
CoDBO MP Mapping by rabbihasan21
Posts: 1 / 1103 Three Out of 10 Television...
CoDBO General by warrior777
Posts: 2 / 901 Voting menu on maps
CoD+UO General by
Posts: 0 / 796 Hauling 911
CoDBO3 General |
Polls»
|
|
| Topic | Replies | Views | Last Post | |
![]() |
[release] wiehl, germany Call of Duty 2 : CoD2 Map + Mod Releases Well i think for this being being your first map......job well done.Im sure there is alot of people still working and learning to get to the level that you have accomplished. I think you should be proud of yourself.....stick with it.....and with each ... [more] |
4 | 1838 | Jul 1, 2007 08:37 pm by MOTLEY ![]() |
![]() |
[Release] Le Crew, Normandy Call of Duty 2 : CoD2 Map + Mod Releases Thanks very much for the comments and suggestions.We are taking notes on all that is mentioned and will try our best to incoporate all into the final version.This map has been portaled correctly(no portal errors at all)........but it is very hard to achi... [more] |
19 | 1939 | Jun 24, 2007 12:17 am by MOTLEY ![]() |
![]() |
xodel out of date Call of Duty : CoDUO Mapping Simple....dont make a map with a "PENIS" in it.... [more] |
15 | 1663 | Jun 15, 2007 10:33 pm by MOTLEY ![]() |
![]() |
Models. Call of Duty 2 : CoD2 MP Mapping The fix is simple.Select the race car....right click mouse in 2d window,then select script...then model....should work.... [more] |
8 | 1106 | Jun 8, 2007 05:44 pm by MOTLEY ![]() |
![]() |
loadscreen Call of Duty 2 : CoD2 MP Mapping Custard........just step back ...take a deep breath....and relax.Nobody here is trying to be on your back for anything....but they are here to help. Moderators are here on their own free will and time to try and keep everything running as smooth as p... [more] |
16 | 1665 | Aug 12, 2006 03:08 am by MOTLEY ![]() |
![]() |
friggin iwd files Call of Duty 2 : CoD2 Scripting What about your .gsc file.... [more] |
13 | 1276 | Jul 26, 2006 01:36 pm by MOTLEY ![]() |
![]() |
How do I use an MG 42 in MP? Call of Duty 2 : CoD2 MP Mapping again....im not sure...but wouldnt the mg in its natural postition be at 0......and your left arc at 45 and same for the right.That would give the mg its angles left and right.if you want it to go all the way around...i would think 180 left and right woul... [more] |
22 | 1202 | Jul 19, 2006 02:33 am by MOTLEY ![]() |
![]() |
How do I use an MG 42 in MP? Call of Duty 2 : CoD2 MP Mapping I dont know for sure .....but would think...right arc value 180 and same for the left arc.... [more] |
22 | 1202 | Jul 19, 2006 12:55 am by MOTLEY ![]() |
![]() |
sand storm? Call of Duty 2 : CoD2 MP Mapping i believe that would be an fx.The name i think is dust_wind.... [more] |
3 | 948 | Jul 11, 2006 02:38 am by MOTLEY ![]() |
![]() |
walking cows Call of Duty 2 : CoD2 Scripting OMG... [more] |
21 | 2077 | Jul 10, 2006 03:32 pm by MOTLEY ![]() |
![]() |
Rainbow/multicolored models/player Call of Duty 2 : CoD2 MP Mapping In the very early stages of making your map,dont be alramed by the strange lighting on your player or other things.Once you get alittle further along,you will see it straighten itself out (just by adding more models and brushes seems to do the trick).I h... [more] |
5 | 1046 | Jul 9, 2006 05:46 am by MOTLEY ![]() |
![]() |
TRYING TO MAKE A BRUSH SOLID?? Call of Duty 2 : CoD2 MP Mapping I would think a simple caulk with a wooden texture would do the trick.I hope this helps.... [more] |
7 | 892 | Jul 8, 2006 03:29 am by MOTLEY ![]() |
![]() |
SOMEONE PLS HELP!!! Call of Duty 2 : CoD2 MP Mapping You would need to turn your map into an IWD file.Then i believe he would be able to join you in game. ... [more] |
3 | 758 | Jul 7, 2006 06:19 am by MOTLEY ![]() |
![]() |
please insert proper disk ? Call of Duty 2 : CoD2 MP Mapping lol.....the title... [more] |
5 | 1155 | Jul 6, 2006 05:28 pm by MOTLEY ![]() |
![]() |
Interesting Effects... Call of Duty 2 : CoD2 MP Mapping Place some models in the map...and u should see the wierd lighting straighten out. As for the shadowed seems along the roads edges......to me it looks like you coulve place the road patch onto the terrain surface.You would need to remove the terrain un... [more] |
2 | 1213 | Jul 3, 2006 05:46 pm by MOTLEY ![]() |
![]() |
Coll Maps Call of Duty 2 : CoD2 MP Mapping You wouldnt want the grass to have a clip.....you would never get thru it...........if there is a model with no coll map...say a vehicle or such.....just clip it yourself with a player clip......the vehicle for example will already deflect a players bulle... [more] |
4 | 803 | Jun 29, 2006 01:13 am by MOTLEY ![]() |
![]() |
Tree line? Call of Duty 2 : CoD2 MP Mapping Hit cntrl and f to fit the texture.........u may have to rotate the texture at times... [more] |
7 | 1217 | Jun 24, 2006 11:36 pm by MOTLEY ![]() |
![]() |
Help with Radiant? Call of Duty 2 : CoD2 MP Mapping You will need to go to textures.......usage...tools.I hope that helps.... [more] |
3 | 1001 | Jun 24, 2006 01:20 am by MOTLEY ![]() |
![]() |
brushes help Call of Duty 2 : CoD2 MP Mapping i dont think so...the best thing to do,would be to use the clipper tool to achieve this.... [more] |
8 | 963 | Jun 14, 2006 09:59 pm by MOTLEY ![]() |
![]() |
need help with this roof thing... Call of Duty : CoDUO Mapping Well if there is no upstairs and it can only be viewd from outside.....the patch would be the easiest.........just make them 2 x 2.I just did that actualy on the church i made....it turned out very well.The one thing i would do also if u go that route....... [more] |
16 | 1223 | Jun 14, 2006 03:52 am by MOTLEY ![]() |
![]() |
need help with this roof thing... Call of Duty : CoDUO Mapping The way i would do it would be to use patches...........if you are planning to use the top floor u could copy and matrix invert it for the inside face.... [more] |
16 | 1223 | Jun 14, 2006 02:51 am by MOTLEY ![]() |
![]() |
mg42 help Call of Duty 2 : CoD2 MP Mapping All i did (thx to caretaker).....was copied one from the test map......BANG....a working mp mg.... [more] |
3 | 697 | Jun 14, 2006 01:42 am by MOTLEY ![]() |
![]() |
Cant remove!!!! Call of Duty 2 : CoD2 MP Mapping They will be there..........as i said,look for anything that isnt at least one unit.......brushes that have been cut thin.......cut at long thin angles...etc etc.... [more] |
8 | 1144 | Jun 14, 2006 01:39 am by MOTLEY ![]() |
![]() |
Cant remove!!!! Call of Duty 2 : CoD2 MP Mapping Ok...i see the pic now....yup...definiatley the node errors.clean them up and itll go away.... [more] |
8 | 1144 | Jun 14, 2006 12:09 am by MOTLEY ![]() |
![]() |
Cant remove!!!! Call of Duty 2 : CoD2 MP Mapping I get the nodes error when using the clipping tool.........what i would do is 1....check the coordinates givin with the node error and look for any brush left behind from clipping that isnt at least 1 unit in size...(such as a brush that is cut on an a... [more] |
8 | 1144 | Jun 14, 2006 12:08 am by MOTLEY ![]() |
| MODSonline.com Forums |
Latest Syndicated News»
Comments: 5
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which... Comments: 5
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ... Comments: 5
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead?
... Comments: 5
Codutility.com up and runn...
It seems to me the like the site is completely dead? Comments: 5
Codutility.com up and runn...
Yeeaahhhh.........
|
Latest Downloads»
mp_Temple
Call of Duty: Mods: Multiplayer (624.12Kb) OHMY Don Quixote
Call of Duty 2: Maps: Multiplayer (5.76Mb) OHMY Neuburg
Call of Duty 2: Maps: Multiplayer (6.84Mb) OHMY Tebessa
Call of Duty 2: Maps: Multiplayer (7.36Mb) OHMY POW Camp
Call of Duty 2: Maps: Multiplayer (2.15Mb) |
Partners & Friends»
|
Site Links and Information
|
Partners
|
Friends
|
Copyright © MODSonline LLC
Tresware Content Management System © 2011
Website Designed by LKFX and Developed by Tresware