
Members Online»
0 Active | 14 Guests
Online:
|
LATEST FORUM THREADS»
by ammys09
Posts: 1 / 286 warfare
CoD4 Map + Mod Releases by devielthan
Posts: 1 / 1780 Key Things the Design Comm...
CoDBO MP Mapping by rabbihasan21
Posts: 1 / 1103 Three Out of 10 Television...
CoDBO General by warrior777
Posts: 2 / 901 Voting menu on maps
CoD+UO General by
Posts: 0 / 796 Hauling 911
CoDBO3 General |
Polls»
|
|
| Topic | Replies | Views | Last Post | |
![]() |
compile error!!?!?!?!?! Call of Duty : CoD Mapping wow now i got an error that says MAX_PATCH_PLANES when i try to test the map in CoDMP and i don't know what the heck is going on. i can send someone the .pk3 if they know whats wrong. Add me to xfire for help towel9000 edited on Feb. 20, 2007 12:29 am by... [more] |
4 | 1158 | Feb 20, 2007 05:22 am by Taylor123 ![]() |
![]() |
compile error!!?!?!?!?! Call of Duty : CoD Mapping Here is what it says when i compile does anyone know what's wrong?!?! c:\program files\call of duty\main\maps>c: c:\program files\call of duty\main\maps>cd \program files\call of duty\tools\bin C:\Program Files\Call of Duty\Tools\bin>q3map ... [more] |
4 | 1158 | Feb 20, 2007 01:27 am by Taylor123 ![]() |
![]() |
Telephone Lines Call of Duty : CoD Mapping Does anyone know the easiest way to make telephone lines like you see in carentan or other maps? thanks ... [more] |
2 | 838 | Feb 19, 2007 11:32 pm by Taylor123 ![]() |
![]() |
xmodel post? Call of Duty : CoD Mapping thanks! I read the getting started tutorial but i didnt read anything about turning the button back on that tells you how many units it is. like its 98x units and 98y units that button edited on Feb. 19, 2007 10:05 am by Taylor123... [more] |
6 | 1399 | Feb 19, 2007 03:04 pm by Taylor123 ![]() |
![]() |
xmodel post? Call of Duty : CoD Mapping thats for cod2 i need cod1 and another question in radiant i cant see how many units it is any more when i make a square texture or somthing.... i used to be able to see it but i must've turned it off some how. how do i turn it back on? edited on Feb. 18... [more] |
6 | 1399 | Feb 18, 2007 10:30 pm by Taylor123 ![]() |
![]() |
xmodel post? Call of Duty : CoD Mapping i cant find the tutorial that says how to get xmodels can anyone help me?... [more] |
6 | 1399 | Feb 18, 2007 08:15 pm by Taylor123 ![]() |
![]() |
spawns Call of Duty : CoD Mapping i have a map that is pretty big with a house on one side of them map and a shed on the other and the team that starts in the shed is going to be american. is there a way that i can make it so the americans spawn at the shed when the map starts or is it ... [more] |
7 | 1317 | Feb 18, 2007 06:53 pm by Taylor123 ![]() |
![]() |
Texture Call of Duty : CoD Mapping Can you make a texture of a picture you have by using MSpaint?... [more] |
2 | 814 | Feb 17, 2007 08:58 pm by Taylor123 ![]() |
![]() |
cod radiant download??? Call of Duty : CoD Mapping oh thanks, does cod2 radiant work for cod 1 ? because i was looking for the cod1 radiant. but i'll find it eventually... [more] |
4 | 1529 | Feb 17, 2007 07:03 pm by Taylor123 ![]() |
![]() |
cod radiant download??? Call of Duty : CoD Mapping does anyone one know where i can download cod radiant? it's not on filefront anymore... [more] |
4 | 1529 | Feb 17, 2007 06:52 pm by Taylor123 ![]() |
![]() |
We are Ready but , HOW DOES IT WORK Call of Duty : CoD Mapping you wouldnt happend to have ventrilo codmp would you because this would be alot easier if we could talk instead of keep typing back and forth :P... [more] |
14 | 984 | Jun 23, 2006 05:33 am by Taylor123 ![]() |
![]() |
pk3 Call of Duty : CoD Mapping Well how do i get a .gsc file and a .arena file??? i get what you said thought thanks :)... [more] |
8 | 956 | Jun 23, 2006 04:34 am by Taylor123 ![]() |
![]() |
pk3 Call of Duty : CoD Mapping yes... [more] |
8 | 956 | Jun 23, 2006 04:21 am by Taylor123 ![]() |
![]() |
pk3 Call of Duty : CoD Mapping the pk3 tut. is confusing can someone give me a better discription please... [more] |
8 | 956 | Jun 23, 2006 03:55 am by Taylor123 ![]() |
![]() |
**TDM SPAWNS*** Call of Duty : CoD Mapping i want the axis to spawn on one side of the map and allies on the other... does it do this automaticly when i put two spawns in or do i have to tell it which side is which?... [more] |
5 | 908 | Jun 22, 2006 06:27 am by Taylor123 ![]() |
![]() |
Trigger for Door Call of Duty : CoD Mapping thx... btw i hate scripting even if its already done for me.. its confusing... [more] |
6 | 1131 | Jun 22, 2006 06:06 am by Taylor123 ![]() |
![]() |
Trigger for Door Call of Duty : CoD Mapping I want to make a switch on the other side of the room that opens a door, which is on the opposite side of the switch but im not really sure how to do that.. i know you have to have a trigger or somthing... if you dont get what im saying ill try to draw... [more] |
6 | 1131 | Jun 22, 2006 04:47 am by Taylor123 ![]() |
![]() |
underwater map.... Call of Duty : CoD Mapping what would be a good water texture to use for the water outsite... like i have windows looking out into the ocean and u can see water but i dont know what water texture i should use.. any ideas?... [more] |
2 | 715 | Jun 21, 2006 05:59 pm by Taylor123 ![]() |
![]() |
env folder Call of Duty : CoD Mapping can all the textures in the env folder be used as a skybox?... [more] |
1 | 750 | Jun 21, 2006 03:59 pm by Taylor123 ![]() |
![]() |
Shooting Through Walls Call of Duty : CoD Mapping I want to make a wall that someone can shoot through but the persont that is being shot at cannot shoot them back... please tell me how i can accomplish this.. or how i can make a wall that someone could shoot through... [more] |
2 | 985 | Jun 21, 2006 03:11 am by Taylor123 ![]() |
![]() |
Need Link to xmodels... Call of Duty : CoD Mapping there was somthing that i remeber that had to do with getting xmodels from some pak file in ur main folder... if anyone has the link of where i can find this please post it..... [more] |
3 | 760 | Jun 19, 2006 10:45 pm by Taylor123 ![]() |
![]() |
SCRIPTING = ****ING STUPID! Call of Duty : CoD Mapping ok, ill do what u said but this is whats in my .gsc file... main() { thread door_slider (); } door_slider () { door = getent ("slide ", "targetname”); trig = getent ("slider_trigger ", "targetname”); while (1) { trig waittill ("trigger"... [more] |
9 | 1257 | Nov 28, 2005 09:59 pm by Taylor123 ![]() |
![]() |
SCRIPTING = ****ING STUPID! Call of Duty : CoD Mapping ok it says: script comiple error bad token '"': (file 'maps\mp\outdoor_test.gsc', line 8) door = getent ("slide ", "targetname2orZ); edited on Nov. 28, 2005 04:56 pm by Taylor123... [more] |
9 | 1257 | Nov 28, 2005 09:56 pm by Taylor123 ![]() |
![]() |
SCRIPTING = ****ING STUPID! Call of Duty : CoD Mapping this one ... [more] |
9 | 1257 | Nov 28, 2005 09:05 pm by Taylor123 ![]() |
![]() |
SCRIPTING = ****ING STUPID! Call of Duty : CoD Mapping holy poo-poo, i've been reading this over and over and over, and i don't UNDERSTAND! i did everything it said and then when i finnaly get to the bottom to try to see if this thing works, and i load the map it doesnt even load it just says script compiling... [more] |
9 | 1257 | Nov 28, 2005 08:58 pm by Taylor123 ![]() |
| MODSonline.com Forums |
Latest Syndicated News»
Comments: 5
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which... Comments: 5
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ... Comments: 5
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead?
... Comments: 5
Codutility.com up and runn...
It seems to me the like the site is completely dead? Comments: 5
Codutility.com up and runn...
Yeeaahhhh.........
|
Latest Downloads»
mp_Temple
Call of Duty: Mods: Multiplayer (624.12Kb) OHMY Don Quixote
Call of Duty 2: Maps: Multiplayer (5.76Mb) OHMY Neuburg
Call of Duty 2: Maps: Multiplayer (6.84Mb) OHMY Tebessa
Call of Duty 2: Maps: Multiplayer (7.36Mb) OHMY POW Camp
Call of Duty 2: Maps: Multiplayer (2.15Mb) |
Partners & Friends»
|
Site Links and Information
|
Partners
|
Friends
|
Copyright © MODSonline LLC
Tresware Content Management System © 2011
Website Designed by LKFX and Developed by Tresware