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Topic | Replies | Views | Last Post | |
map causes game to crash Call of Duty : CoDUO Mapping Hey there! If you have backups from earlier stages of your project, I would suggest to recompile them and see if the error is present, and if not, you could remove certain parts from your latest map that is not in the map that works without crashing the g... [more] |
2 | 3548 | Oct 27, 2017 07:03 am by AndrewT |
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How to delete a spawn point Call of Duty : CoDUO Mapping hi there it can be done, but according to my experiences, it's a bit different than you might hope it is. 1. you have to edit the .bsp file, as the spawnpoints are stored inside the map 2. the good news is, that spawnpoints aren't encoded inside ... [more] |
4 | 3208 | Oct 26, 2015 05:09 pm by AndrewT |
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Make mapping process easier than ever Call of Duty : CoDUO Mapping Those apps are really user-friendly, moreover beginner-friendly when it comes to create a basis for your map that looks good. However, those tools have many-more types of assets that can be used to more or less randomly generate environment, like foliage,... [more] |
3 | 5705 | Oct 4, 2015 07:47 am by AndrewT |
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[Release] Berchtesgaden Call of Duty: World at War : CoDWW Map + Mod Releases Absolutely eyepleasing map, looks very detailed and well-constructed and the visuals remind me pretty much of that particular Band of Brothers episode that is set in this scene.... [more] |
5 | 10252 | Sep 12, 2015 11:00 am by AndrewT |
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CoD1 & CoD:UO Meatbot v0.1 Pre-Alpha (Release) Call of Duty : CoD+UO Map + Mod Releases great stuff, i would love to use it for testing custom maps, but as far as i can see, i have to wait until the waypoint editor gets released.... [more] |
11 | 13027 | Mar 2, 2014 09:48 pm by AndrewT |
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Help, custom ambient sound not working Call of Duty : CoD Mapping a few tips that might help: 1. use wav files instead of mp3. although mp3 could also work, many times they don't depending on the encoder. wav always works 2. name your file according to its role, so like: amb_mp_mymap_ext.wav. random filename shoul... [more] |
3 | 2835 | Mar 2, 2014 09:05 pm by AndrewT |
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All issues about a map Call of Duty : CoD Mapping deleted... [more] |
7 | 2905 | Nov 30, 2013 07:38 pm by AndrewT |
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All issues about a map Call of Duty : CoD Mapping i thought that i cannot be surprised any more, but it doesn't look like. i have successfully set up a couple of sound constructions, all of them along the same guidelines in the editor, in the gsc and in the csv. however, one of them works "slightly... [more] |
7 | 2905 | Nov 12, 2013 09:56 pm by AndrewT |
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All issues about a map Call of Duty : CoD Mapping @3st0nian: works like a charm, thank you for the respond and the explanation, your words pretty much cleared up the mess in my head from the many different tutorials and examples i might have misunderstood in a way. thanks! edited on Nov. 10, 2013 04:5... [more] |
7 | 2905 | Nov 10, 2013 11:51 am by AndrewT |
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All issues about a map Call of Duty : CoD Mapping well, tried it. but as i only can see the compiled bsp, and nothing from the map, it's not neccessarily that helpful. but thanks anyway for even trying to suggest something edited on Nov. 9, 2013 09:35 am by AndrewT... [more] |
7 | 2905 | Nov 9, 2013 04:34 pm by AndrewT |
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All issues about a map Call of Duty : CoD Mapping hi there i'm pretty much at the final stage of my CoD1 MP map creation, now trying to finetune it. instead of posting to various and long abandoned topics, i would like to post all my problems into this topic, and i would be really grateful if you guys... [more] |
7 | 2905 | Nov 2, 2013 11:48 am by AndrewT |
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xmodel viewer? Call of Duty : CoD Mapping is there a way to use coduo xmodels in stock codradiant? i exctracted all the b17 xmodels and the related skins from the archives, pasted into the cod folder structure (Main\xmodel and Main\skins), but when i try to insert them, the radiant crashes : (... [more] |
5 | 2822 | Aug 10, 2013 08:10 am by AndrewT |
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Running CODUO server at home Call of Duty : CoD+UO General thanks for the reply. of course i'm aware of this solution, there are providers in my homecountry, too, with similar financial conditions and good ping. however, i have a reason why i won't chose this, it's not financial, however, it has nothing to do wit... [more] |
11 | 2479 | Apr 7, 2013 11:33 am by AndrewT |
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Running CODUO server at home Call of Duty : CoD+UO General .KiLL3R. writes... Quote: AndrewT writes... Quote:and i can join, i can be ingame, but in the console i can see that i am recognized by my internal ip (like 192.168.etc), and that's suspicious. That's because of NAT redirection, the router sees that... [more] |
11 | 2479 | Apr 6, 2013 08:45 am by AndrewT |
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Running CODUO server at home Call of Duty : CoD+UO General .KiLL3R. writes...Quote:You need to have UDP port 28960 forwarded to your PCs LAN IP, which can be done somewhere in your router settings, then other players should be able to connect and your server should show up on the server browser. thanks for the... [more] |
11 | 2479 | Apr 5, 2013 04:01 pm by AndrewT |
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Running CODUO server at home Call of Duty : CoD+UO General @ozzy: thank you for your reaction, mate. i believe that my upload bandwidth is fair enough for 4-6 players, it's 512 kbytes/sec, should be enough. the custom pk3 download should not be a problem, i can take care of it. what i can't seem to take care of,... [more] |
11 | 2479 | Apr 5, 2013 07:31 am by AndrewT |
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Running CODUO server at home Call of Duty : CoD+UO General hi everyone i know it's not a modding issue directly, but testing, bugfixing, troubleshooting and finally playing your maps and mods with your friends - that's gonna demand an option of running an own private server here are the datas: - vanilla ... [more] |
11 | 2479 | Apr 4, 2013 10:19 pm by AndrewT |
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Custom (sky) textures Call of Duty : CoD Mapping hi skies are a different breed of textures, so general ideas like in that tutorial won't work. 1. first of all, a skybox consists of 6 sides, 6 sky textures, respectively: skyname_bk.tga (back) skyname_dn.tga (bottom) skyname_ft.tga (front) skyn... [more] |
2 | 2638 | Feb 5, 2012 03:01 pm by AndrewT |
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Quickmessage Menu Call of Duty : CoDUO Mapping many thanks for the reply s4ntiago, i was about to give up my attempts about this stuff. i'll try it as soon as i can. thanks again! edited on Jan. 19, 2010 04:38 pm by AndrewT PS: tried, still won't appear the 4th quickchat group :| i have edited ... [more] |
26 | 2260 | Jan 19, 2010 01:25 pm by AndrewT |
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Quickmessage Menu Call of Duty : CoDUO Mapping hi there i'm having difficulties, too. trying to add a 4th quickchat category, but i have no sounds for them, so i deleted the soundalias = "nation_whatever_sayz"; lines for the respective new entries, and have no .csv files either. (i don't need sou... [more] |
26 | 2260 | Dec 20, 2009 08:46 am by AndrewT |
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COD: Create-A-Character Call of Duty : CoD+UO Map + Mod Releases okay, thanks for the info! i like this little stuff so much, it brings some freshness to this ageing game :)... [more] |
17 | 4425 | Nov 22, 2009 06:45 pm by AndrewT |
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questionable problem Call of Duty : CoD+UO General well, first of all i would check the route of the installed CoDRadiant folder. it should be X:\Whatever\Call of Duty\Tools, so Tools has to be on the same folder level as Main, this way it has to "see" the textures in the pk3 files. if you want to have ... [more] |
5 | 2316 | Nov 22, 2009 06:42 pm by AndrewT |
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photoshop .dds problem, levelshots Call of Duty : CoD Mapping that's great news! however, if you're still experiencing problems, post the image you want to use as the levelshot, and i'll be more than happy to convert it to the right format.... [more] |
11 | 2129 | Nov 22, 2009 10:43 am by AndrewT |
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photoshop .dds problem, levelshots Call of Duty : CoD Mapping well, you have to know, that the final 1024x1024 sized picture is distorted, it is basically made of an 1280x1024 screenshot, which width is sized down to 1024. i don't think your problem is related to background issues, according to my previous experi... [more] |
11 | 2129 | Nov 22, 2009 09:40 am by AndrewT |
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COD: Create-A-Character Call of Duty : CoD+UO Map + Mod Releases if the icons above the players heads are enabled, it doesn't really matter how their clothes look like. i'm still playing vCoD, and only one of the servers on my fav list doesn't have the icons set. i'm thinking if it's possible to change facemodel and... [more] |
17 | 4425 | Nov 22, 2009 08:45 am by AndrewT |
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