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Latest Posts by HandyBendyAndy
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error after complie wont load map help
Call of Duty 2 : CoD2 MP Mapping
I'm getting the same thing and I'm not using a script at all. It fails on the if (!level.xenon) stuff, which is inside the standard scripts that come with a clean install. I guess I could rip out all my installations and install AGAIN (for the third ti... [more]
10 1333 Apr 25, 2006 05:59 pm
by HandyBendyAndy
Creating a Realisitic (manueverable) Minefield
Call of Duty : CoD Mapping
Here!, here!, totally agree! I've been working on a universal lift (elevator) script for a while now , and I think I've got it working without any errors. I wouldn't release it to the public unless it was fully documented and working. As for the min... [more]
8 1098 Oct 30, 2005 09:19 am
by HandyBendyAndy
Creating a Realisitic (manueverable) Minefield
Call of Duty : CoD Mapping
I did the same thing once. Made a minefield with lots of small triggers and set it up just like a normal CoD minefield. Worked fine for me. Just stuck a load of metal texture brushes on the surface to make them look like mines. Just need to set it up s... [more]
8 1098 Oct 28, 2005 07:50 am
by HandyBendyAndy
So.... How is mapping for this?
Call of Duty 2 : CoD2 MP Mapping
Yep, I agee. I have an FX 5200 with 128Mb and it runs fine (have to down the resolution and switch off some of the nice stuff) but it still looks good. Mind you, I'v just upgraded to an FX 6200 256Mb and it runs smooth as a baby's bottom at a nice h... [more]
9 1314 Oct 28, 2005 07:46 am
by HandyBendyAndy
Very strange vanishing problem...i am NOT using alpha textures!
Call of Duty : CoD Mapping
I think it's the ones that DON'T have "@" in the name are NOT solid. They may not be alpha textures, but may not be solid either. Kind of frustrating! Also, they show up in Radiant with a white border round them. The only way to really check is to look... [more]
13 1604 Oct 24, 2005 06:15 pm
by HandyBendyAndy
My Sound Is Not Working ?¿?
Call of Duty : CoD Mapping
Obviously you need to check that the file REALLY is in the right place. It should be in main/sounds/water If it's not there, then that would be the problem. Make sure you are not running the map from a PK3 file with the same sounds in it - CoD will... [more]
2 782 Oct 24, 2005 02:26 pm
by HandyBendyAndy
How do I compile gsc files?
Call of Duty : CoD Mapping
Yes, maverick is right. If the variable is exposed as a cvar then you can modify it from the menus before the map loads. If it's modified within the gsc file only, then as long as the modified gsc file is in the pk3 with the map, it will work. GS... [more]
3 1319 Oct 24, 2005 02:17 pm
by HandyBendyAndy
Dev mode shortcut can't find map
Call of Duty : CoD Mapping
I was just about to post up this question again, but realised that I had already posted before. (Thank cod for the forum search). OK, still having the same trouble - if I put a maps/mp/test.bsp into my main cod folder and run cod, use the console to do... [more]
6 966 Oct 24, 2005 10:53 am
by HandyBendyAndy
Dev mode shortcut can't find map
Call of Duty : CoD Mapping
Hmmm, i see what you mean, but there is no pk3 file at this stage, just the bsp and gsc files in the maps/mp folder under main. I only create the pk3 AFTER a successful devmode testing period. Anyway, it is in my development area - nothing goes into my ac... [more]
6 966 Sep 28, 2005 03:31 pm
by HandyBendyAndy
Dev mode shortcut can't find map
Call of Duty : CoD Mapping
Yep, did all that the first time round ... It just comes up unable to find my map BUT CoDBuilder can run the map where it is - What is it that CoDBuilder does that I am missing? I am not running CoD from the standard directory (I use a development copy... [more]
6 966 Sep 28, 2005 06:32 am
by HandyBendyAndy
Dev mode shortcut can't find map
Call of Duty : CoD Mapping
I know this has been done, but I can't find it when I search. When using a shortcut in my development copy of COD (different directory) the server can't find the map? fs_basepath is set to the correct place (c:\program files\cod development) and so is ... [more]
6 966 Sep 27, 2005 08:56 am
by HandyBendyAndy
What key values are available for player entity?
Call of Duty : CoD Mapping
Hi, I've kind of asked this before, but not had an answer that makes any sense and I can't find any references to it in the forums. If I am using something like: x wattill("trigger", user); what key/values are available from the "user" entity ... [more]
2 848 Sep 19, 2005 01:12 pm
by HandyBendyAndy
Modding menus for new gametype
Call of Duty : CoD Mapping
OK Ignore the above, I think I found it. The strings for the gametype are in localizedstrings/english/.str The actual text printing takes place in maps/mp/gametypes/.gsc I just hadn't figured out where in the gsc it was printing the informatio... [more]
2 743 Sep 18, 2005 10:37 am
by HandyBendyAndy
Modding menus for new gametype
Call of Duty : CoD Mapping
Hi there everybodypeeps, I've been working on a map for a few weeks now and made a special version for my clan. It includes a new game type that is rather silly: I call it "Kill the DJ". Basically you have to hit a trigger to change the ambient soun... [more]
2 743 Sep 18, 2005 10:03 am
by HandyBendyAndy
Damage Trigger Trouble
Call of Duty : CoD Mapping
Ah Ha! Thank you very much for that. It looks just like the monitoring loop I've been using for debugging. Thought there was something fishy about the way that was working. I'll have to write a couple of functions to handle all the damage triggers ... [more]
8 1310 Sep 1, 2005 08:30 pm
by HandyBendyAndy
Damage Trigger Trouble
Call of Duty : CoD Mapping
Hello? Anyone out there? (LOL) Still experimenting with the above. I can't seem to get the different damage levels to work at all. Is this a known problem, as I haven't found it anywhere else in the forums? (Yes, I have searched. Thoroughly). A. ... [more]
8 1310 Sep 1, 2005 07:47 pm
by HandyBendyAndy
Damage Trigger Trouble
Call of Duty : CoD Mapping
Oh, also, some figures from the damage debug loop: Damage / Weapon / Total accumulated damage 113 / Grenade / 2687 113 / Grenade / 2800 113 / Grenade / 2913 70 / BAR / 2983 BOOOOOOM - trigger activated This was with the accumulate key set... [more]
8 1310 Aug 31, 2005 04:28 pm
by HandyBendyAndy
Damage Trigger Trouble
Call of Duty : CoD Mapping
Sorry, should have explained better - i am using the waittill construct as follows: trigwatch() { wait(30); iprintln("Getting trigger ..."); a=getent("wintrig","targetname"); if (isdefined(a)) { iprintln("Found trigger"); iprintln("Sta... [more]
8 1310 Aug 31, 2005 04:19 pm
by HandyBendyAndy
Damage Trigger Trouble
Call of Duty : CoD Mapping
Hi there, Not been on these formus for a while, but they are stil lthe best place for good advice as far as I am concerned. I have a problem with a damage trigger. It's a question that HAS been asked before, but I can't find an answer to it. When... [more]
8 1310 Aug 31, 2005 03:52 pm
by HandyBendyAndy
Looking for MOH Stalingrad author
Call of Duty : CoD Mapping
Hi there, Been a long time since I used these forums, but it is the place that I learned all the stuff I needed to build my first custom map. So where else would I look for advice? I am trying to find out who did the COD rendition of the MOH Stalin... [more]
4 848 Aug 11, 2005 08:45 pm
by HandyBendyAndy
Models and exploders
Call of Duty : CoD Mapping
Hi there, I've just set up a new login name for this foum (I was ajrendall), so please forgive the split personality. I have been working on my first MP map for some time now, and it is almost complete. However, I have run across something a little ... [more]
3 1397 Feb 25, 2005 01:40 am
by HandyBendyAndy
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