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Topic | Replies | Views | Last Post | |
"J" Button :D DOOM III : DOOM III Mapping Oh it realy works . I dont know , that the alt+enter works in doom3 . But i think i will keep using shortcuts for playing/editing/sound editor/gui editor applications. ... [more] |
38 | 9322 | Oct 15, 2006 09:31 am by ragnar |
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where is the .bsp file after compiling Call of Duty 2 : CoD2 MP Mapping Yeah it works man. Thank you a lot for help.... [more] |
18 | 1000 | Sep 10, 2006 08:25 pm by ragnar |
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where is the .bsp file after compiling Call of Duty 2 : CoD2 MP Mapping I think i would like to know the worldspawn lighting settings , the ambient lighting. ... [more] |
18 | 1000 | Sep 10, 2006 07:34 pm by ragnar |
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where is the .bsp file after compiling Call of Duty 2 : CoD2 MP Mapping It is ok , for skyboxes . You have something similar in lights , lighting subject ? I have not found yet. The Cod2 radiant unfortunately does not know the real time rendering in the editor as doom3radiant. So i have to test the map in the game engine afte... [more] |
18 | 1000 | Sep 10, 2006 06:04 pm by ragnar |
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where is the .bsp file after compiling Call of Duty 2 : CoD2 MP Mapping Yeaaah it works now . Thanx both of you. Do you know an english skybox tutorial ?... [more] |
18 | 1000 | Sep 10, 2006 04:55 pm by ragnar |
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where is the .bsp file after compiling Call of Duty 2 : CoD2 MP Mapping I tried , to test my map in console , but it doesnot work. "Couldnot load mymap.d3dbsp". ( How much easier the doom3 editing ) ... [more] |
18 | 1000 | Sep 10, 2006 04:45 pm by ragnar |
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where is the .bsp file after compiling Call of Duty 2 : CoD2 MP Mapping It is ok. My map with a skybox compiled. I copied the d3dbsp in the \Call of Duty 2\main\maps\mp folder , but i dont found as a playable map in the multiplayer/ start server menu. ... [more] |
18 | 1000 | Sep 10, 2006 04:14 pm by ragnar |
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where is the .bsp file after compiling Call of Duty 2 : CoD2 MP Mapping Here are the file handles messages during the compiling: 1. File Handles: ---------------------- 81963 files in iwd files Loading map file E:\Call of Duty 2\main\maps\mymap_1.map Backwards tree volume. This usually means there are no structural b... [more] |
18 | 1000 | Sep 10, 2006 03:45 pm by ragnar |
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where is the .bsp file after compiling Call of Duty 2 : CoD2 MP Mapping Thanx , i need first the compiler bat file. And then i copy the log file. I think too , that my map did not compiled. edited on Sep. 10, 2006 11:18 am by ragnar... [more] |
18 | 1000 | Sep 10, 2006 03:17 pm by ragnar |
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where is the .bsp file after compiling Call of Duty 2 : CoD2 MP Mapping I compiled my map , and i cannot test it. The console command "map mymap" is not working , and i cannot find the compiled . bsp file in the Cod2 folder. I dropped the ctf spawn entities , and a spectator entity. So i dont know why i cannot test my map , a... [more] |
18 | 1000 | Sep 10, 2006 01:30 pm by ragnar |
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Spawn points on a map HOW? Call of Duty 2 : CoD2 MP Mapping Yes i tried , but this button just starts the game , and the default game menu screen.. This button unfortunately dont load the selected map. edited on Sep. 9, 2006 04:39 pm by ragnar... [more] |
8 | 1130 | Sep 9, 2006 08:37 pm by ragnar |
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Spawn points on a map HOW? Call of Duty 2 : CoD2 MP Mapping I have another problem , i cannot dev. and test my map. After the compiling i cannot find my bsp file.... [more] |
8 | 1130 | Sep 9, 2006 08:00 pm by ragnar |
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Spawn points on a map HOW? Call of Duty 2 : CoD2 MP Mapping Thanx all of you , i deleted the mod files , and now i see the spawn entities in the mp dropdown menu edited on Sep. 9, 2006 03:40 pm by ragnar... [more] |
8 | 1130 | Sep 9, 2006 07:36 pm by ragnar |
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Spawn points on a map HOW? Call of Duty 2 : CoD2 MP Mapping I started to make an MP map , and i cant put any spawnpoints on it from the RMB / mp menu. I have found just the 'global_intermission' in the drop down menu. How can i put the mp /ctf , tdm, dm, spectator/ spawnpoints on my map ? ... [more] |
8 | 1130 | Sep 9, 2006 02:41 pm by ragnar |
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Problem with Complile Call of Duty 2 : CoD2 MP Mapping It works. Thank you maaan. ... [more] |
5 | 1009 | Jun 19, 2006 11:15 pm by ragnar |
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"J" Button :D DOOM III : DOOM III Mapping "E:\Doom 3\DOOM3.exe" +r_fullscreen 0 +r_gamma 1 +vid_restart (+wait +wait +wait) +editor this can be read on the shortcut properities for editing , it must be work .With this shortcut (windowed mode) you can use the "J" key in the editor without any p... [more] |
38 | 9322 | Mar 2, 2006 01:38 pm by ragnar |
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"J" Button :D DOOM III : DOOM III Mapping Hi , Jeah , i found the correct shortcut sintax: - for playing : "\..DOOM3.exe" +r_fullscreen 1 +vid_restart - for editing : "\..DOOM3.exe" +r_fullscreen 0 +r_gamma 1 +vid_restart (+wait +wait +wait) +editor It works. If you use these two sho... [more] |
38 | 9322 | Sep 14, 2005 04:52 pm by ragnar |
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"J" Button :D DOOM III : DOOM III Mapping Just one line from the mentioned two. For playing: seta r_fullscreen "1" - fullscreen , for editing :seta r_fullscreen "0" - windowed . The shortcut method better, but i unfortunately forgot the sintax. edited on Aug. 9, 2005 02:43 pm by ragnar... [more] |
38 | 9322 | Aug 9, 2005 07:42 pm by ragnar |
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"J" Button :D DOOM III : DOOM III Mapping Sorry this shortcut does not work. The other way , that you modify a line in the doomconfig.cfg file : seta r_fullscreen "1" - fullscreen seta r_fullscreen "0" - windowed edited on Jul. 31, 2005 02:45 pm by ragnar... [more] |
38 | 9322 | Jul 31, 2005 07:45 pm by ragnar |
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"J" Button :D DOOM III : DOOM III Mapping The lighting editor key dont work in fullscreen mode. Try to start the doom3 with the following shortcut: ...DOOM3.exe" + r_fullscreenmode0. If you start the game with this - not fullscren mode - , then the J button have to work.... [more] |
38 | 9322 | Jul 31, 2005 06:55 pm by ragnar |
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