Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds

Members Online

»
0 Active | 90 Guests
Online:

LATEST FORUM THREADS

»
CoD: Battle Royale
CoD+UO Map + Mod Releases
Damaged .pk3's
CoD Mapping
heli to attack ai
CoD4 SP Mapping

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Latest Posts by geshp
These topics are the latest to have been updated with new posts.
Show me more: 50 100 150
MODSonline.com Forums
Latest Posts
Subscribed Posts
Search
  Topic Replies Views Last Post
Shader scripting
Quake 4 : Q4 Scripting
I'm trying to make a shader for the startup screen. The tga graphic is 1024x1024 and I'd like to have it spinning from the center and visible only once. In order to make this look right, I have to scale it 1.414x (or .707 times per screen) with a tcmod ... [more]
2 2850 Nov 4, 2006 08:48 pm
by geshp
Search path in flare.exe problem?
Call of Duty : CoDUO Mapping
Yeah, I already have the NTFS link in there. For some reason though, even if I reinstall everything from scratch, flare still has that bogus search path.... [more]
6 1077 Oct 19, 2006 05:58 am
by geshp
Search path in flare.exe problem?
Call of Duty : CoDUO Mapping
Didn't hurt to try, but it basically did the same thing.... [more]
6 1077 Oct 18, 2006 08:50 pm
by geshp
Search path in flare.exe problem?
Call of Duty : CoDUO Mapping
I don't know what setting I may have tweaked with but can somebody tell me what flare.exe is up to and how I can fix it? Compile dump: C:\Program Files\Call of Duty\UOTools\map_source\gamemap>"C:\Program Files\Call of Duty\uoTools\bin\flare" -sundi... [more]
6 1077 Oct 18, 2006 07:57 am
by geshp
Viewport locked
Call of Duty 2 : CoD2 MP Mapping
Alrighty. That did it. I see what the problem was now.... [more]
5 1021 Apr 30, 2006 12:06 pm
by geshp
Viewport locked
Call of Duty 2 : CoD2 MP Mapping
http://geshp.com/help.jpg My viewport is LOCKED in this position and I can't get it to change to any of the three views. I've tried reinstalling and clearing out my files. Nothing'll make it budge.... [more]
5 1021 Apr 29, 2006 09:58 pm
by geshp
Collapsable wall?
Call of Duty : CoDUO Mapping
I'm designing a map and I'd like to make it so I tank could push down a garage door. I know the tree models can do it, but I don't know if it's possible to do it with just a brush.... [more]
4 1399 Jun 2, 2005 01:03 am
by geshp
Clipping a patch mesh
Call of Duty : CoDUO Mapping
The problem there is that if I move the vertices the cylinder came with, it messes up the front side of the cylinder so it doesn't line up with the cylinder on top of it. Unless, there's a way to ADD extra vertices to it.... [more]
8 1263 Mar 19, 2005 06:01 pm
by geshp
pk3 errors
Call of Duty : CoD+UO Map + Mod Releases
If there's a pk3 with a newer version of a default CodUo file, CodUo will only use the newer version. i.e. One of the pk3's I had changed the team_weapons script to include flamethrower and bazookas in the default menu. It was only supposed to work for ... [more]
4 1378 Mar 18, 2005 07:13 pm
by geshp
Clipping a patch mesh
Call of Duty : CoDUO Mapping
I need a little help here. I'm designing a map with a lighthouse, which is basically three cylinder patch meshes on top of each other. My problem is that I can not clip a door into the side of it. Any suggestions?... [more]
8 1263 Mar 18, 2005 07:08 pm
by geshp
Characters not drowning
Call of Duty : CoDUO Mapping
I'm using the ocean water from the battleship level. I'm having a slight problem in that when my character falls into the water, said character doesn't drown, he just walks around under the water like it's no big deal. I'm trying for instant death here ... [more]
7 1213 Mar 18, 2005 07:12 am
by geshp
Some Odd (maybe impossible) requests
Call of Duty : CoDUO Mapping
I've actually been working on a mod to do an America vs USSR fight, but I haven't been able to figure it all out yet. The five steps are: 1) Change the menu choice or the .gsc axis team from German to Russian - I can do that, either way 2) Change... [more]
5 1264 Mar 15, 2005 04:33 am
by geshp
Some Odd (maybe impossible) requests
Call of Duty : CoDUO Mapping
I'm making a bloodsport arena map for CodUo. The three things I'm trying to do to the map, that I'm not sure are possible are: 1) Put the Americans against the Russians 2) Have a german audience watching behind a glass shield. I could work with it, ... [more]
5 1264 Mar 13, 2005 07:18 am
by geshp
Spawn Point Problem
Call of Duty : CoDUO Mapping
Yeah, changing the texture did it. Woohoo! I can walk around in my square box now!... [more]
5 1267 Mar 11, 2005 08:00 pm
by geshp
Spawn Point Problem
Call of Duty : CoDUO Mapping
Alright. I added that in and I can spectate the map now. This is odd. The four walls and ceiling'll clip me, but I can go straight through the floor. When I play a character, they spawn WAY underneath the map. I can see it when I look up. Is there a... [more]
5 1267 Mar 11, 2005 06:54 pm
by geshp
Spawn Point Problem
Call of Duty : CoDUO Mapping
I promised myself I wouldn't post here until I -really- looked for a solution, but I can't seem to find it. I'm making a CodUo map, right now it's just a hollow square box. I have a light source on the ceiling, a uo_spawn_allies, uo_spawn_axis, and te... [more]
5 1267 Mar 11, 2005 08:31 am
by geshp
MODSonline.com Forums

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»