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by KAZAM3766
Posts: 1 / 345 CoD: Battle Royale
CoD+UO Map + Mod Releases by morgawr
Posts: 1 / 2448 Damaged .pk3's
CoD Mapping by lazygit
Posts: 1 / 2956 heli to attack ai
CoD4 SP Mapping by DrBiggzz
Posts: 11 / 931 New Cod UO Rifle Mod.
CoD Mapping by rr016
Posts: 2 / 5220 setting your own ai names
CoD4 SP Mapping |
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Topic | Replies | Views | Last Post | |
Shader scripting Quake 4 : Q4 Scripting I'm trying to make a shader for the startup screen. The tga graphic is 1024x1024 and I'd like to have it spinning from the center and visible only once. In order to make this look right, I have to scale it 1.414x (or .707 times per screen) with a tcmod ... [more] |
2 | 2850 | Nov 4, 2006 08:48 pm by geshp |
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Search path in flare.exe problem? Call of Duty : CoDUO Mapping Yeah, I already have the NTFS link in there. For some reason though, even if I reinstall everything from scratch, flare still has that bogus search path.... [more] |
6 | 1077 | Oct 19, 2006 05:58 am by geshp |
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Search path in flare.exe problem? Call of Duty : CoDUO Mapping Didn't hurt to try, but it basically did the same thing.... [more] |
6 | 1077 | Oct 18, 2006 08:50 pm by geshp |
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Search path in flare.exe problem? Call of Duty : CoDUO Mapping I don't know what setting I may have tweaked with but can somebody tell me what flare.exe is up to and how I can fix it? Compile dump: C:\Program Files\Call of Duty\UOTools\map_source\gamemap>"C:\Program Files\Call of Duty\uoTools\bin\flare" -sundi... [more] |
6 | 1077 | Oct 18, 2006 07:57 am by geshp |
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Viewport locked Call of Duty 2 : CoD2 MP Mapping Alrighty. That did it. I see what the problem was now.... [more] |
5 | 1021 | Apr 30, 2006 12:06 pm by geshp |
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Viewport locked Call of Duty 2 : CoD2 MP Mapping http://geshp.com/help.jpg My viewport is LOCKED in this position and I can't get it to change to any of the three views. I've tried reinstalling and clearing out my files. Nothing'll make it budge.... [more] |
5 | 1021 | Apr 29, 2006 09:58 pm by geshp |
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Collapsable wall? Call of Duty : CoDUO Mapping I'm designing a map and I'd like to make it so I tank could push down a garage door. I know the tree models can do it, but I don't know if it's possible to do it with just a brush.... [more] |
4 | 1399 | Jun 2, 2005 01:03 am by geshp |
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Clipping a patch mesh Call of Duty : CoDUO Mapping The problem there is that if I move the vertices the cylinder came with, it messes up the front side of the cylinder so it doesn't line up with the cylinder on top of it. Unless, there's a way to ADD extra vertices to it.... [more] |
8 | 1263 | Mar 19, 2005 06:01 pm by geshp |
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pk3 errors Call of Duty : CoD+UO Map + Mod Releases If there's a pk3 with a newer version of a default CodUo file, CodUo will only use the newer version. i.e. One of the pk3's I had changed the team_weapons script to include flamethrower and bazookas in the default menu. It was only supposed to work for ... [more] |
4 | 1378 | Mar 18, 2005 07:13 pm by geshp |
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Clipping a patch mesh Call of Duty : CoDUO Mapping I need a little help here. I'm designing a map with a lighthouse, which is basically three cylinder patch meshes on top of each other. My problem is that I can not clip a door into the side of it. Any suggestions?... [more] |
8 | 1263 | Mar 18, 2005 07:08 pm by geshp |
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Characters not drowning Call of Duty : CoDUO Mapping I'm using the ocean water from the battleship level. I'm having a slight problem in that when my character falls into the water, said character doesn't drown, he just walks around under the water like it's no big deal. I'm trying for instant death here ... [more] |
7 | 1213 | Mar 18, 2005 07:12 am by geshp |
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Some Odd (maybe impossible) requests Call of Duty : CoDUO Mapping I've actually been working on a mod to do an America vs USSR fight, but I haven't been able to figure it all out yet. The five steps are: 1) Change the menu choice or the .gsc axis team from German to Russian - I can do that, either way 2) Change... [more] |
5 | 1264 | Mar 15, 2005 04:33 am by geshp |
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Some Odd (maybe impossible) requests Call of Duty : CoDUO Mapping I'm making a bloodsport arena map for CodUo. The three things I'm trying to do to the map, that I'm not sure are possible are: 1) Put the Americans against the Russians 2) Have a german audience watching behind a glass shield. I could work with it, ... [more] |
5 | 1264 | Mar 13, 2005 07:18 am by geshp |
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Spawn Point Problem Call of Duty : CoDUO Mapping Yeah, changing the texture did it. Woohoo! I can walk around in my square box now!... [more] |
5 | 1267 | Mar 11, 2005 08:00 pm by geshp |
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Spawn Point Problem Call of Duty : CoDUO Mapping Alright. I added that in and I can spectate the map now. This is odd. The four walls and ceiling'll clip me, but I can go straight through the floor. When I play a character, they spawn WAY underneath the map. I can see it when I look up. Is there a... [more] |
5 | 1267 | Mar 11, 2005 06:54 pm by geshp |
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Spawn Point Problem Call of Duty : CoDUO Mapping I promised myself I wouldn't post here until I -really- looked for a solution, but I can't seem to find it. I'm making a CodUo map, right now it's just a hollow square box. I have a light source on the ceiling, a uo_spawn_allies, uo_spawn_axis, and te... [more] |
5 | 1267 | Mar 11, 2005 08:31 am by geshp |
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