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Latest Posts by kweniston
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[Release] Munitions Factory
Call of Duty : CoD+UO Map + Mod Releases
The link seems to be dead unfortunately...... [more]
8 2008 Aug 31, 2006 11:21 am
by kweniston
CoD community fed up with Activision; CoD2 server strike on the way
Call of Duty : CoD+UO General
shame the modsonline community is so little outspoken;...... but anyway: **CCA - CoD COMMUNITY ACTION PRESS RELEASE** Today for the first time in the history of gaming the Call of Duty/UO/Call of Duty2 online community are pulling forces toge... [more]
5 1453 Nov 27, 2005 03:39 am
by kweniston
CoD community fed up with Activision; CoD2 server strike on the way
Call of Duty : CoD+UO General
I want you to pay attention to something happening on the IWNation forums (Infinity Ward) just today. A massive Call of Duty 2 servers strike is on the way. The main reason: lack of communication of AV/IW with the modding and mapping community. Ignori... [more]
5 1453 Nov 26, 2005 04:19 pm
by kweniston
mp_venezia new version release
Call of Duty : CoD+UO Map + Mod Releases
There were some places were you couldn't go out of the water into the houses, cause the boats block paths. The space between boats makes for difficult passings too. Hope those can be fixed, cause it's a nice map otherwise.... [more]
5 1537 Sep 5, 2005 02:00 pm
by kweniston
[preview] mp_ice
Call of Duty : CoD+UO Map + Mod Releases
Looks very good indeed. I don't know the original. What i would suggest, though, is some little hills/cover objects/trench/dry canal in the snowy area. It looks like it's hard getting cover between those trees, you could snipe everyone there from that... [more]
8 1895 Aug 20, 2005 02:02 pm
by kweniston
[release] moh_southernfrancce
Call of Duty : CoD+UO Map + Mod Releases
On several pathways you hear foliage/leaves like you're walking through bushes, but there's no bush there at all.... Otherwise fine map, except for ALL the stairs! You can't go off them without simulating a stampede of wildebeest :).... [more]
7 2990 Jul 4, 2005 11:00 pm
by kweniston
map rotation
Call of Duty : CoD Mapping
post your sv_maprotation and / or your small/med/large player based rotations. this most likely is a spelling mistake in your map rotation... [more]
5 2905 May 12, 2005 07:52 am
by kweniston
im trying to edit the Ranking System
Call of Duty : CoD+UO General
wizz from Extreme just cancelled or severely adjusted this project because the no. of headicons that can be precached is limited to 16. You'd have to lose some ranks or some nations. Check: http://www.extremcod.com/modules.php?name=Forums&file=vie... [more]
2 1304 Apr 29, 2005 07:22 pm
by kweniston
mp_uo_provence
Call of Duty : CoD+UO Map + Mod Releases
Very nice map by the way, many openable doors, breakable windows, great scenery. And good fps, better than some previous zamis maps.... [more]
12 2196 Apr 25, 2005 08:53 am
by kweniston
mp_uo_provence
Call of Duty : CoD+UO Map + Mod Releases
StrYdeR writes...Quote:Je ne parle pas français bien, mais je parle français de sorte que soit bien - non? i am from canada - it is something we HAD to learn in school...it all boils down to how much i can remember...lol no it all boils down h... [more]
12 2196 Apr 25, 2005 08:39 am
by kweniston
[Preview] mp_uo_marolles
Call of Duty : CoD+UO Map + Mod Releases
Like it's being said on IWN, will you still release this map to the public as a stand-alone? Would be a shame if it stays in GFM only....... [more]
31 2667 Apr 22, 2005 07:45 am
by kweniston
My Map So Far
Call of Duty : CoD+UO General
interesting, to say the least...... [more]
5 1763 Apr 20, 2005 09:13 am
by kweniston
[Preview CoDUO] MP Alpenrod
Call of Duty : CoD+UO Map + Mod Releases
never mind... edited on Apr. 13, 2005 03:58 am by kweniston... [more]
12 2217 Apr 13, 2005 08:58 am
by kweniston
Berlov (3.0)
Call of Duty : CoD+UO Map + Mod Releases
I like the map the way it is. It's not big, but nice and cosey for 4 to 8 players DM. I haven't tried any other gametypes yet, but the map gives me a good solid feel, which is good :). Good thing you got rid of the tanks/flaks, they were too much for s... [more]
7 1708 Apr 4, 2005 11:48 pm
by kweniston
server probs
Call of Duty : CoD+UO General
Can't they connect either? - In the command line put: +set dedicated 2 - If you're behind a router, forward the port (28961 or something) to your pc. - Make sure your firewall isn't blocking the game.... [more]
6 1708 Apr 4, 2005 07:30 am
by kweniston
Teamspeak 2 and Sigs
Call of Duty : CoD+UO General
dholt18 writes...Quote:I have a CODUO Server and had TS2 (server side) installed on it. I understand I have to have the client side downloaded as well, which all of this is done..I just don't know how to bring the admin up in the game. I will take a look ... [more]
9 1645 Mar 31, 2005 06:19 pm
by kweniston
School map ideas
Call of Duty : CoDUO Mapping
doritos writes...Quote:yeah will keep you posted :D I also have a plan for a q2dm1 map if anyone remembers the ultimate deathmatch map :D Running round fields is fun but some classic maps are needed now :D make a Q1DM6 while you're at it, talking ab... [more]
10 2219 Mar 31, 2005 12:24 am
by kweniston
School map ideas
Call of Duty : CoDUO Mapping
doritos writes...Quote:not at all just thought it will be a cool map :D always wanted to drive a tank round my old school playground lol sweet, sweet revenge :D Keep us posted on the progress. Some quake style maps would be nice, imo. It's sort of... [more]
10 2219 Mar 30, 2005 11:36 am
by kweniston
Cfgs
Call of Duty : CoD+UO General
Taylor123 writes...Quote:what are song console commands/configs for less recoil? any ideas? thanks I think they are specified in the weapon files, don't think it would be possible to do this via the console, nor would it be fair, cause it amounts to ch... [more]
4 1496 Mar 30, 2005 11:34 am
by kweniston
School map ideas
Call of Duty : CoDUO Mapping
There are tutorials available, just start out, and let us know if you run into trouble. Hope you didn't get the school idea after the recent chippewa school shooting ... [more]
10 2219 Mar 30, 2005 11:29 am
by kweniston
Red lake school shootings
Call of Duty : CoD+UO General
wssdrizzt writes...Quote: Associated Press RED LAKE, Minn. - Authorities were trying to determine Tuesday what caused a teenager to gun down his grandfather, put on the man's police-issue belt and bulletproof vest, and drive his marked squad car to a hi... [more]
25 1798 Mar 27, 2005 08:58 am
by kweniston
Red lake school shootings
Call of Duty : CoD+UO General
wssdrizzt writes...Quote: I live but a few hours away from this shooting... I fail to see how gun laws would do anything for this school shotting.... The kid stole the gun from his grandpa who is a cop, who has to have a gun... If those madmen... [more]
25 1798 Mar 27, 2005 02:23 am
by kweniston
Red lake school shootings
Call of Duty : CoD+UO General
Why don't you see that guns that are readily available cause the problems. In many civilized places around the world, people are going mentally crazy, but they cannot get access to a gun so they can't go on a rampage. There will always be madmen, don't... [more]
25 1798 Mar 23, 2005 07:01 pm
by kweniston
Red lake school shootings
Call of Duty : CoD+UO General
Don't give me that hunting rhetorics. Guns are readily available to many people, including those who are not so sane and sociable. Evil people who don't have access to guns can't shoot everybody, you know. You don't hunt with a handgun, or with an u... [more]
25 1798 Mar 23, 2005 10:07 am
by kweniston
Key binding (\bind etc.)
Call of Duty : CoD+UO General
Paste this in your config, you'll have it ready all the time to bind. // use: bind F3 "vsay 3 1" // = YES SIR // // 1 COMMANDS: 1 Follow Me! - 2 Move In! - 3 Fall Back! - 4 Suppressing Fire! 5 Squad Attack Left Flank // 6 Squad Attack Right Flank - ... [more]
4 7898 Mar 23, 2005 09:56 am
by kweniston
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