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Topic | Replies | Views | Last Post | |
[Release] Munitions Factory Call of Duty : CoD+UO Map + Mod Releases The link seems to be dead unfortunately...... [more] |
8 | 2008 | Aug 31, 2006 11:21 am by kweniston |
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CoD community fed up with Activision; CoD2 server strike on the way Call of Duty : CoD+UO General shame the modsonline community is so little outspoken;...... but anyway: **CCA - CoD COMMUNITY ACTION PRESS RELEASE** Today for the first time in the history of gaming the Call of Duty/UO/Call of Duty2 online community are pulling forces toge... [more] |
5 | 1453 | Nov 27, 2005 03:39 am by kweniston |
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CoD community fed up with Activision; CoD2 server strike on the way Call of Duty : CoD+UO General I want you to pay attention to something happening on the IWNation forums (Infinity Ward) just today. A massive Call of Duty 2 servers strike is on the way. The main reason: lack of communication of AV/IW with the modding and mapping community. Ignori... [more] |
5 | 1453 | Nov 26, 2005 04:19 pm by kweniston |
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mp_venezia new version release Call of Duty : CoD+UO Map + Mod Releases There were some places were you couldn't go out of the water into the houses, cause the boats block paths. The space between boats makes for difficult passings too. Hope those can be fixed, cause it's a nice map otherwise.... [more] |
5 | 1537 | Sep 5, 2005 02:00 pm by kweniston |
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[preview] mp_ice Call of Duty : CoD+UO Map + Mod Releases Looks very good indeed. I don't know the original. What i would suggest, though, is some little hills/cover objects/trench/dry canal in the snowy area. It looks like it's hard getting cover between those trees, you could snipe everyone there from that... [more] |
8 | 1895 | Aug 20, 2005 02:02 pm by kweniston |
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[release] moh_southernfrancce Call of Duty : CoD+UO Map + Mod Releases On several pathways you hear foliage/leaves like you're walking through bushes, but there's no bush there at all.... Otherwise fine map, except for ALL the stairs! You can't go off them without simulating a stampede of wildebeest :).... [more] |
7 | 2990 | Jul 4, 2005 11:00 pm by kweniston |
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map rotation Call of Duty : CoD Mapping post your sv_maprotation and / or your small/med/large player based rotations. this most likely is a spelling mistake in your map rotation... [more] |
5 | 2905 | May 12, 2005 07:52 am by kweniston |
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im trying to edit the Ranking System Call of Duty : CoD+UO General wizz from Extreme just cancelled or severely adjusted this project because the no. of headicons that can be precached is limited to 16. You'd have to lose some ranks or some nations. Check: http://www.extremcod.com/modules.php?name=Forums&file=vie... [more] |
2 | 1304 | Apr 29, 2005 07:22 pm by kweniston |
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mp_uo_provence Call of Duty : CoD+UO Map + Mod Releases Very nice map by the way, many openable doors, breakable windows, great scenery. And good fps, better than some previous zamis maps.... [more] |
12 | 2196 | Apr 25, 2005 08:53 am by kweniston |
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mp_uo_provence Call of Duty : CoD+UO Map + Mod Releases StrYdeR writes...Quote:Je ne parle pas français bien, mais je parle français de sorte que soit bien - non? i am from canada - it is something we HAD to learn in school...it all boils down to how much i can remember...lol no it all boils down h... [more] |
12 | 2196 | Apr 25, 2005 08:39 am by kweniston |
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[Preview] mp_uo_marolles Call of Duty : CoD+UO Map + Mod Releases Like it's being said on IWN, will you still release this map to the public as a stand-alone? Would be a shame if it stays in GFM only....... [more] |
31 | 2667 | Apr 22, 2005 07:45 am by kweniston |
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My Map So Far Call of Duty : CoD+UO General interesting, to say the least...... [more] |
5 | 1763 | Apr 20, 2005 09:13 am by kweniston |
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[Preview CoDUO] MP Alpenrod Call of Duty : CoD+UO Map + Mod Releases never mind... edited on Apr. 13, 2005 03:58 am by kweniston... [more] |
12 | 2217 | Apr 13, 2005 08:58 am by kweniston |
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Berlov (3.0) Call of Duty : CoD+UO Map + Mod Releases I like the map the way it is. It's not big, but nice and cosey for 4 to 8 players DM. I haven't tried any other gametypes yet, but the map gives me a good solid feel, which is good :). Good thing you got rid of the tanks/flaks, they were too much for s... [more] |
7 | 1708 | Apr 4, 2005 11:48 pm by kweniston |
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server probs Call of Duty : CoD+UO General Can't they connect either? - In the command line put: +set dedicated 2 - If you're behind a router, forward the port (28961 or something) to your pc. - Make sure your firewall isn't blocking the game.... [more] |
6 | 1708 | Apr 4, 2005 07:30 am by kweniston |
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Teamspeak 2 and Sigs Call of Duty : CoD+UO General dholt18 writes...Quote:I have a CODUO Server and had TS2 (server side) installed on it. I understand I have to have the client side downloaded as well, which all of this is done..I just don't know how to bring the admin up in the game. I will take a look ... [more] |
9 | 1645 | Mar 31, 2005 06:19 pm by kweniston |
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School map ideas Call of Duty : CoDUO Mapping doritos writes...Quote:yeah will keep you posted :D I also have a plan for a q2dm1 map if anyone remembers the ultimate deathmatch map :D Running round fields is fun but some classic maps are needed now :D make a Q1DM6 while you're at it, talking ab... [more] |
10 | 2219 | Mar 31, 2005 12:24 am by kweniston |
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School map ideas Call of Duty : CoDUO Mapping doritos writes...Quote:not at all just thought it will be a cool map :D always wanted to drive a tank round my old school playground lol sweet, sweet revenge :D Keep us posted on the progress. Some quake style maps would be nice, imo. It's sort of... [more] |
10 | 2219 | Mar 30, 2005 11:36 am by kweniston |
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Cfgs Call of Duty : CoD+UO General Taylor123 writes...Quote:what are song console commands/configs for less recoil? any ideas? thanks I think they are specified in the weapon files, don't think it would be possible to do this via the console, nor would it be fair, cause it amounts to ch... [more] |
4 | 1496 | Mar 30, 2005 11:34 am by kweniston |
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School map ideas Call of Duty : CoDUO Mapping There are tutorials available, just start out, and let us know if you run into trouble. Hope you didn't get the school idea after the recent chippewa school shooting ... [more] |
10 | 2219 | Mar 30, 2005 11:29 am by kweniston |
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Red lake school shootings Call of Duty : CoD+UO General wssdrizzt writes...Quote: Associated Press RED LAKE, Minn. - Authorities were trying to determine Tuesday what caused a teenager to gun down his grandfather, put on the man's police-issue belt and bulletproof vest, and drive his marked squad car to a hi... [more] |
25 | 1798 | Mar 27, 2005 08:58 am by kweniston |
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Red lake school shootings Call of Duty : CoD+UO General wssdrizzt writes...Quote: I live but a few hours away from this shooting... I fail to see how gun laws would do anything for this school shotting.... The kid stole the gun from his grandpa who is a cop, who has to have a gun... If those madmen... [more] |
25 | 1798 | Mar 27, 2005 02:23 am by kweniston |
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Red lake school shootings Call of Duty : CoD+UO General Why don't you see that guns that are readily available cause the problems. In many civilized places around the world, people are going mentally crazy, but they cannot get access to a gun so they can't go on a rampage. There will always be madmen, don't... [more] |
25 | 1798 | Mar 23, 2005 07:01 pm by kweniston |
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Red lake school shootings Call of Duty : CoD+UO General Don't give me that hunting rhetorics. Guns are readily available to many people, including those who are not so sane and sociable. Evil people who don't have access to guns can't shoot everybody, you know. You don't hunt with a handgun, or with an u... [more] |
25 | 1798 | Mar 23, 2005 10:07 am by kweniston |
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Key binding (\bind etc.) Call of Duty : CoD+UO General Paste this in your config, you'll have it ready all the time to bind. // use: bind F3 "vsay 3 1" // = YES SIR // // 1 COMMANDS: 1 Follow Me! - 2 Move In! - 3 Fall Back! - 4 Suppressing Fire! 5 Squad Attack Left Flank // 6 Squad Attack Right Flank - ... [more] |
4 | 7898 | Mar 23, 2005 09:56 am by kweniston |
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