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Game crashes when loading Call of Duty : CoD Mapping did anyone actually find a fix for this, I am getting the same thing. The map has been working fine before, but after adding a bunkbed, and getting the error clip_nosight_nothing which I have fixed by removing the bunkbed it now crashes, If their ... [more] |
9 | 1653 | Mar 13, 2005 07:58 pm by itwillblowyourmind ![]() |
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clip_nosight_nothing. Call of Duty : CoD Mapping Found out what clip_nosight_nothing is all about. It's the 3 level bunkbed model. I have deleted everything 1 by one, until the warning stopped appearing in the compiler. It was the bunkbed that was causing it. bit of a bummer that the game c... [more] |
4 | 1268 | Mar 13, 2005 03:15 am by itwillblowyourmind ![]() |
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clip_nosight_nothing. Call of Duty : CoD Mapping Can someone please tell me WTF clip_nosight_nothing is all about in the compiler. It does give me a .bsp file, but when I try and play/test it, the whole game crashes and creates the xml data file to be sent off to god knows where. This is what it ac... [more] |
4 | 1268 | Mar 13, 2005 02:01 am by itwillblowyourmind ![]() |
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shader type world/surface not found Call of Duty : CoD Mapping I would if I knew how - I'm using the codpiler... any sugestions ... [more] |
3 | 1216 | Mar 12, 2005 07:00 pm by itwillblowyourmind ![]() |
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shader type world/surface not found Call of Duty : CoD Mapping Can any one tell me what I have done wrong. All I have done is put some custom textures in, Following the Tut on here. The map has complied fine before, but now I get shader type world surface not found. I have changed the sky texture and tried ag... [more] |
3 | 1216 | Mar 12, 2005 04:10 pm by itwillblowyourmind ![]() |
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Indoor Portals Call of Duty : CoD Mapping I have found lots of posts about Outdoor Portals. What about indoor, or is their really any difference. I can get my head around how portals work, and shove them in, but is their anything special I need to know about indoor Portals. Bear in mind th... [more] |
3 | 1162 | Mar 12, 2005 02:26 am by itwillblowyourmind ![]() |
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Office Lights Call of Duty : CoD Mapping Just what I was looking for, Just tested it and it's Perfect. I have set it to 1. Thankyou ={W}=DEVIL{LtCol} If i'm ever in the same map as you I will remember to miss, I'm good at doing that anyway.... [more] |
4 | 1214 | Mar 11, 2005 02:26 am by itwillblowyourmind ![]() |
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Office Lights Call of Duty : CoD Mapping Hi, I have mapped my place of work, but I'm having "issues" with the lights. What I am after is a light on the celing, One thats not overly bright, but is diffused, just like the lights in the office. medium light, but made to spread out over a cert... [more] |
4 | 1214 | Mar 11, 2005 01:53 am by itwillblowyourmind ![]() |
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MOHAA to COD Call of Duty : CoD Mapping HI, If I just did basic walls and textures and a few rotating doors in MOHAA radient.... Can I then load up the .map file into COD radient for the finishing touch's and script work with out any problems. The reason I ask is for some strange reas... [more] |
3 | 2041 | Mar 8, 2005 02:45 am by itwillblowyourmind ![]() |
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Elevator Call of Duty : CoD Mapping I have downloaded the 3 level elevator which works fine. But It's a bit small for my map. I have increased the size of the elevator by using the "Scale" in Radient, it was 1. It is now 1.5. The problem is that I can not work out the gsc file. I h... [more] |
1 | 972 | Mar 6, 2005 01:07 am by itwillblowyourmind ![]() |
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Scale Elevator Prefab Call of Duty : CoD Mapping Can anyone help me with this pleeeese. It's really starting to annoy the hell out of me.... So far I have screwed it up that much that now the doors don't even open, all I did was change the hight the elevator moves. ... [more] |
2 | 1126 | Mar 5, 2005 01:24 am by itwillblowyourmind ![]() |
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Scale Elevator Prefab Call of Duty : CoD Mapping Hi all, Fantastic prefab of the 3 storey elevator. It's just a bit too small for my map. I hve selected the whole prefab, and then increased the scale from 1 to 1.5. The problem is that the elevator still only moves to the original scale. I h... [more] |
2 | 1126 | Mar 4, 2005 02:13 am by itwillblowyourmind ![]() |
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Spawn points don't seem to work Call of Duty : CoD Mapping Sorry it took so long to reply, But anyway. It works a treat. I was going on the same idea's as MOHAA. not quite the same with this radient as I have found out. Thanks for you help.... [more] |
3 | 1453 | Mar 1, 2005 01:10 am by itwillblowyourmind ![]() |
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COD Tools (FYI) Call of Duty : CoD Mapping Download a radient from somewhere else. I have found that radients can contain different things (textures mainly), but sometimes the settings are all screwed up as well. Not all radients are the same. Sorry to say but if I download the radient from h... [more] |
28 | 9760 | Feb 8, 2005 01:34 am by itwillblowyourmind ![]() |
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Spawn points don't seem to work Call of Duty : CoD Mapping Hi, I have a test room (all good no leaks) and I have put in every type of spawn point going. Once the map is compiled (which goes ok) all i can do is spectate. Well move round in a circle and go up and down only, no forward or backward on my spe... [more] |
3 | 1453 | Feb 8, 2005 01:22 am by itwillblowyourmind ![]() |
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