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Latest Posts by nedgerblansky
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help with arrays
Call of Duty 2 : CoD2 Scripting
array = []; is just an initialization of the variable array. It tells that array is now an array and ready to accept values. Usually array indexes are : numbers -> array[4] = "allies"; strings -> array["allies"] = 8; I guess you could use other ... [more]
11 1464 Nov 9, 2007 09:23 am
by nedgerblansky
My AWE support site
Call of Duty 2 : CoD2 Offsite Links
I am no longer offering "official" AWE support through RGN. I have instead opened a new forum dedicated to the AWE mod : http://awemod.free.fr I'm offering here support for all versions of the AWE mod. Not only those I developed (3.0 Community Editi... [more]
2 2866 Oct 27, 2007 03:25 pm
by nedgerblansky
Need help disarming a player..
Call of Duty 2 : CoD2 General
Did you see #7's post on IWN ? He attached his admin mod. In fact, AWE's admin module is based on his mod, I added more functionality. If you're sure to need only a way to disarm players, I'd suggest to run #7's mod, as it's much simpler than AWE. Fol... [more]
14 1406 Oct 26, 2007 12:59 pm
by nedgerblansky
Need help disarming a player..
Call of Duty 2 : CoD2 General
Which zip file ? There are a lot of links on this page...... [more]
14 1406 Oct 25, 2007 10:43 pm
by nedgerblansky
Need help disarming a player..
Call of Duty 2 : CoD2 General
Why don't you ask on the forum ? (Owww, that sounds like cheap promotion ) Have you ever run a server ? If not, try without a mod first. Then install and configure the mod. I'd suggest looking at the guides on fpsadmin.... [more]
14 1406 Oct 25, 2007 09:46 pm
by nedgerblansky
Need help disarming a player..
Call of Duty 2 : CoD2 General
With the AWE mod, you have an admin commands module. One of the commands is "disarm" which just does that, disarm the player. The latest AWE version is 3.4, and can be found there.... [more]
14 1406 Oct 25, 2007 08:06 pm
by nedgerblansky
CAN SELECT ALL TEAM WEAPONS IN EACH MAP?
Call of Duty 2 : CoD2 Scripting
That's correct. In the sample awe.cfg, all dvar definitions are in comments. This way all dvars have initially the default value. If you want to change a setting, remove the comment symbol // in front of the line. This was Bell's idea to save dvar... [more]
12 2206 Oct 1, 2007 08:26 am
by nedgerblansky
My MOD works for first player but no one else??
Call of Duty 2 : CoD2 Scripting
Yes, that's the problem. It should be Code:player waittill("killed_player"); instead of Code:self waittill("killed_player");... [more]
5 1990 Sep 13, 2007 07:06 pm
by nedgerblansky
Script functions for COD2 MP
Call of Duty 2 : CoD2 Scripting
No, they're not all there unfortunately. And some that are there are for SP only. You'll have to ask IW for that. Good luck ... [more]
4 2334 Sep 13, 2007 07:03 pm
by nedgerblansky
My MOD works for first player but no one else??
Call of Duty 2 : CoD2 Scripting
We need to see your code to help you debug. It *could* be something that is not threaded but should be.... [more]
5 1990 Sep 13, 2007 08:21 am
by nedgerblansky
dissallow attack?
Call of Duty 2 : CoD2 Scripting
Webber105 writes...Quote: Thks....Does that work for COD2 MP? I didn't see those commands in the DOCs file. edited on Sep. 11, 2007 03:01 pm by Webber105 Of course, otherwise I would'nt have mentioned them...... [more]
6 1848 Sep 12, 2007 09:17 am
by nedgerblansky
dissallow attack?
Call of Duty 2 : CoD2 Scripting
No. You could create alternate weapon files with no attack, and switch the player's weapon to the alternate one, but that would be a bit complicated. You can also remove all ammo temporarily. This does not disable the attack function, but obviously ... [more]
6 1848 Sep 11, 2007 08:53 am
by nedgerblansky
Gametypes
Call of Duty 2 : CoD2 General
Ganonspuppet writes...Quote:I know freezetag is already a gametype...its really fun, I was giving it as an example.... Sorry, I misunderstood ; too much ... [more]
10 1815 Aug 26, 2007 11:41 pm
by nedgerblansky
Ways of giving information to players
Call of Duty 2 : CoD2 Scripting
Most major mods have a killing spree functionality. That's what you're looking for. AWE has one, eXtreme+/WW2X have one too. By the way, they use iprintln or iprintlnbold to print text on the players screen...... [more]
5 1848 Aug 26, 2007 12:55 pm
by nedgerblansky
Gametypes
Call of Duty 2 : CoD2 General
Freezetag for COD2 aleady exists. Please check American Misfits forums.... [more]
10 1815 Aug 26, 2007 12:50 pm
by nedgerblansky
How to remove mg's on a cod 2 server
Call of Duty 2 : CoD2 General
The AWE mod can do that. // Disable all fixed MG42s in the map (0 = no, 1 = yes) (default 0) //set awe_mg42_disable "0" // Disable all fixed 30Cals in the map (0 = no, 1 = yes) (default 0) //set awe_30cal_disable "0" ... [more]
9 2412 Aug 25, 2007 09:17 am
by nedgerblansky
cod2 server cfg
Call of Duty 2 : CoD2 General
Assuming that the name of your config file is server.cfg, just include in the command line startup of your server the parameter +exec server.cfg... [more]
2 1976 Aug 19, 2007 04:04 pm
by nedgerblansky
Script gives an error, please help
Call of Duty 2 : CoD2 Scripting
trig = getent ("wall_trig", "targetname"); trig is still undefined after this call. Check if you have the proper object in your map.... [more]
14 1208 Jun 27, 2007 01:43 pm
by nedgerblansky
Moveable FG42 in COD1
Call of Duty : CoD+UO General
scr_allow_fg42_allies scr_allow_fg42_axis These cvars will allow you to chose the FG42 in the weapons menu.... [more]
3 1571 Jun 25, 2007 11:17 am
by nedgerblansky
uninitialised variable
Call of Duty 2 : CoD2 Scripting
If you want to create a variable with fields (like .ri .ro and so on), you have to create a structure : eleva.floor[1] = spawnstruct (); eleva.floor[2] = spawnstruct (); eleva.cab = spawnstruct ();... [more]
8 1671 Jun 12, 2007 01:32 pm
by nedgerblansky
New Gametype?
Call of Duty 2 : CoD2 General
There is already a Last Team Standing gametype. It's included in AWE mod, and others too (eXtreme+ / WW2X).... [more]
4 1501 Jun 9, 2007 08:13 am
by nedgerblansky
RUNNING CALL OF DUTY 2 MAPS ON CALL OF DUTY UO
Call of Duty : CoDUO Mapping
COD2 maps won't work on UO !!... [more]
15 2298 Jun 5, 2007 09:05 am
by nedgerblansky
Turrets
Call of Duty 2 : CoD2 General
Don't think either. You will need a mod for this. As always (being on the support & dev team) I'd recommend using AWE, which allows to remove turrets in any map.... [more]
3 1797 Jun 4, 2007 07:37 pm
by nedgerblansky
anticamp script
Call of Duty 2 : CoD2 Scripting
The programmatic part of mods is made out of scripts.... [more]
4 3207 Jun 2, 2007 10:56 pm
by nedgerblansky
anticamp script
Call of Duty 2 : CoD2 Scripting
Lots of mods have an anti camping option. AWE has one since version 3.1. See http://forums.raidersmerciless.com/forumdisplay.php?f=71 If you want to use the anti camping script of AWE, you hereby have a formal agreement to do so. edited on Jun. ... [more]
4 3207 Jun 2, 2007 09:25 am
by nedgerblansky
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