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[RELEASE]mp_oldtown (dawnville) Call of Duty 4 : CoD4 Map + Mod Releases New version out NOW Downloads Filefront http://files.filefront.com/oldtownzip/;9909822;/fileinfo.html Rapidshare http://rapidshare.com/files/103160444/oldtown.zip.html Modsonline (up soon) Dawnville remake; in beta1 & beta2 it was named mp_d... [more] |
1 | 1784 | Mar 29, 2008 12:25 am by m4dmax ![]() |
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[RELEASE]mp_port*new* Call of Duty 2 : CoD2 Map + Mod Releases stilo1 writes...Quote:What's with teddy sniper??? Is it on purpose that you can easyly get on both arches between towers? that was a mistake on my part, i added invisible walls on the outlying walls of those towers because for some reason if you wa... [more] |
22 | 3245 | May 12, 2006 10:51 pm by m4dmax ![]() |
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[RELEASE]mp_port*new* Call of Duty 2 : CoD2 Map + Mod Releases sry about last thread, minor error in the .iwd There are two versions, one compatible with PAM(competition mod), and one for servers without pam. I hate to release two versions but it has to be done since every other server runs pam but I want to appea... [more] |
22 | 3245 | May 3, 2006 04:50 am by m4dmax ![]() |
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[RELEASE]mp_port Call of Duty 2 : CoD2 Map + Mod Releases File problem, remove this thread. sry bout that, appearantly I had wrong file in the .iwd, it worked for me since i had the file in my main folder edited on May. 2, 2006 11:47 pm by m4dmax... [more] |
7 | 1593 | May 3, 2006 03:35 am by m4dmax ![]() |
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COD2 WIP Call of Duty 2 : CoD2 Map + Mod Releases Rasta writes...Quote:Right i put together a small demo to give you an idea of the current progress and efx in the map. Remember that it is still a work in progress so the efx are still going to be tweaked To run the demo Download the demo here Pl... [more] |
58 | 2878 | May 3, 2006 03:29 am by m4dmax ![]() |
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[Tutorial] Adding Ambient sounds to your map Call of Duty 2 : CoD2 MP Mapping The_Caretaker writes...Quote:Read the tutorial again: Make a folder called "soundaliases" in your /main folder. Save it as "mp_mapname.csv" So in your case, the .csv file should be called "mp_port.csv". And be located in the /soundaliases folder, n... [more] |
45 | 2208 | May 2, 2006 09:35 pm by m4dmax ![]() |
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[Tutorial] Adding Ambient sounds to your map Call of Duty 2 : CoD2 MP Mapping ok, i cant get this to work for the life of me, ive tried everything. In my .gsc file i have this (disregard the rain script, that works fine) Quote:main() { maps\mp\_load::main(); // set background ambient noise ambientPlay("ambient_mp_port"); ... [more] |
45 | 2208 | Apr 30, 2006 10:34 pm by m4dmax ![]() |
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[PREVIEW]mp_port Call of Duty 2 : CoD2 Map + Mod Releases new map in progress: 45% complete mp_port most of it is prefabs yes, but those are placeholders, Im just getting the basic layout of the map. Then im replacing certain prefabs with brushes i made to expand... [more] |
10 | 2393 | Apr 24, 2006 09:25 pm by m4dmax ![]() |
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Making a Loadscreen Call of Duty 2 : CoD2 MP Mapping where does the material file save? i got a .gdt file...is that it?... [more] |
21 | 1899 | Apr 23, 2006 07:12 pm by m4dmax ![]() |
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Water textures Call of Duty 2 : CoD2 MP Mapping when i put water in my map it looks like it has a real high resolution....the water ripples are REAL small it looks like im far from the water even though im standing right next to it. ... [more] |
6 | 1985 | Apr 23, 2006 07:23 am by m4dmax ![]() |
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Making a Loadscreen Call of Duty 2 : CoD2 MP Mapping nm got it... thx, this helps alot...I was having troubles with damn loadscreen edit* ok im getting this error Quote:Invalid GDT loaded when i try to PC Convert my current asset... edited on Apr. 23, 2006 03:18 am by m4dmax... [more] |
21 | 1899 | Apr 23, 2006 07:11 am by m4dmax ![]() |
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Making a Loadscreen Call of Duty 2 : CoD2 MP Mapping whats an asset manager?... [more] |
21 | 1899 | Apr 23, 2006 06:56 am by m4dmax ![]() |
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The "show us your cod2 map" topic Call of Duty 2 : CoD2 MP Mapping ... [more] |
7 | 1508 | Apr 22, 2006 06:56 pm by m4dmax ![]() |
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making cliffs Call of Duty : CoDUO Mapping yeah i want to make a cliff too I found that "Building Real looking Environments" or somthin like that...tutorial and it wasnt even with COD radiant or Graydiant. can someone make a tutorial or atleast explain to an extent on how to do such a th... [more] |
8 | 1572 | Mar 1, 2005 06:35 pm by m4dmax ![]() |
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X models dissapear after compile Call of Duty : CoDUO Mapping compiling time depends on how well you built your map and your computer. my 700mHz piece o crap i used to have took about 4-6 hours to compile my mp_cs_italy map. And that map isnt huge but its not small. but back on topic of your problem. You shoul... [more] |
5 | 1266 | Feb 25, 2005 07:30 pm by m4dmax ![]() |
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windows xp reinstallation Call of Duty : CoD+UO General I got XP pro. on 2 comps. didnt buy either. if yah no what i mean and as for the registration thingy....it doesnt really do anything in the 30 days except lock your desktop down so you have no icons and start bar. Microsoft was "smart" enough ... [more] |
13 | 1428 | Feb 25, 2005 07:21 pm by m4dmax ![]() |
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windows xp reinstallation Call of Duty : CoD+UO General I got XP pro. on 2 comps. didnt buy either. if yah no what i mean ... [more] |
13 | 1428 | Feb 25, 2005 07:18 pm by m4dmax ![]() |
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Leaky seams. Call of Duty : CoDUO Mapping hmm, i presume you have a skybox. Run around in 3d window checking for obscurities. Also check the skybox. Sometimes I leave a 1 block opening in my skybox so I can get a fast compile to check for texture errors and then when i wanna do full compile i for... [more] |
25 | 2131 | Feb 25, 2005 07:02 pm by m4dmax ![]() |
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! ! ! ! ! HI ALL IM TYING TO HOST A GAME ???? ! ! ! ! ! ! Call of Duty : CoD+UO General is it dedicated? Also if you have a firewall running shut it down otherwise your clan members wont be able to join. When you run it dedicated it will resort back to your desktop with a dedication server window. Load CoD, click on the filter thing to in... [more] |
6 | 1354 | Feb 23, 2005 06:52 pm by m4dmax ![]() |
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A NO GUN MOD??!? Call of Duty : CoD+UO General what? you mean pull the pin out and keep holding it? The model will show him with his hand back about to throw the nade, with the nade in hand. that isnt what he's looking for lol . He wants the models ingame to have NOTHING in thier hands. ... [more] |
9 | 1911 | Feb 23, 2005 05:42 pm by m4dmax ![]() |
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Need help with SKYBOX Call of Duty : CoD Mapping is cmla the name of your map? cause it didnt create the cmla2.bsp or somethin. This sometimes happens when you havent cleared your map folder you save your map in. Open up radiant open up your map and then go to you map directory through mycompute... [more] |
9 | 1531 | Feb 23, 2005 05:37 pm by m4dmax ![]() |
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A NO GUN MOD??!? Call of Duty : CoD+UO General shoot all your ammo out of ALL your guns, and throw all your nades. This will throw down all weapons and leave you hands empty. lol no mod required... [more] |
9 | 1911 | Feb 23, 2005 05:32 pm by m4dmax ![]() |
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Any level designer wanna earn a quick £150 designing a ut2k3 level for me ? Unreal Tournament 2003 : UT2K3 Mapping if someone payed me to make maps id do it alot more often but.. i dont know how to map in UT ... [more] |
13 | 4126 | Feb 23, 2005 05:24 pm by m4dmax ![]() |
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can't find textures Call of Duty : CoDUO Mapping go to the tutorial section. There you will find a tutorial called setting up the editor or somthin like that. It gives step by step explanations on how to set up the editor so you have all the models and textures provided with the game. Tutorial: Settin... [more] |
3 | 1865 | Feb 21, 2005 07:37 pm by m4dmax ![]() |
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New Tutorial Exploders Call of Duty : CoDUO Mapping awesome, the last tutorial ("breakable windows without scripting!") was good enough for me but yours is more in-depth and somewhat easier to understand. ... [more] |
12 | 1640 | Feb 21, 2005 07:35 pm by m4dmax ![]() |
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