
Members Online»
0 Active | 14 Guests
Online:
|
LATEST FORUM THREADS»
by ammys09
Posts: 1 / 286 warfare
CoD4 Map + Mod Releases by devielthan
Posts: 1 / 1780 Key Things the Design Comm...
CoDBO MP Mapping by rabbihasan21
Posts: 1 / 1104 Three Out of 10 Television...
CoDBO General by warrior777
Posts: 2 / 901 Voting menu on maps
CoD+UO General by
Posts: 0 / 796 Hauling 911
CoDBO3 General |
Polls»
|
|
| Topic | Replies | Views | Last Post | |
![]() |
How do you create brush geometry with curves? AKA arches, pillars, sewer pipes, etc....?? Valve's Source : HL2 Mapping Thanks Swampy...the info is real great. I'll apply it to my map and see how it goes. "Hell is a 32mb graphics card" Fatbelly... [more] |
4 | 1138 | May 14, 2005 05:03 pm by Fatbelly ![]() |
![]() |
hl2substance mod Valve's Source : HL2 Mapping just a shot in the dark... but perhaps he just scripted in the models, and "AI" behavior. Just like you can spawn pilotable walkers with the right script running. He had access to all the character models with the SDK, and if he knew how do do this, I'm... [more] |
4 | 1498 | May 14, 2005 04:05 am by Fatbelly ![]() |
![]() |
How do you create brush geometry with curves? AKA arches, pillars, sewer pipes, etc....?? Valve's Source : HL2 Mapping Well I think the topic says it all. I just didn't see it, or there isn't anything covering this in the documentation. Also if it is something everyday, I dont know because I am new to mapping. Anyway, any help would be nice. A little shout to the ... [more] |
4 | 1138 | May 14, 2005 03:55 am by Fatbelly ![]() |
![]() |
Door whit buttom Valve's Source : HL2 Mapping If you go to the Entity Properties Dialog(Alt+Enter) there will be a tab called "Flags". Click on it, and there will be an option for "Use only". Check that, and uncheck the "Player touch" or something like that. That should make the door only open wit... [more] |
2 | 1217 | Feb 24, 2005 07:20 pm by Fatbelly ![]() |
![]() |
Anyone else get that weird shake when traversing vertically? Valve's Source : HL2 Mapping OK...forgot to mention this in my last post. I get a weird "shake" when I walk up ladders, or in an elevator that's moving. This only happens on maps I have created,so I assume I am missing something. Any help please? Fatbelly "Hell is a 32mb graph... [more] |
1 | 854 | Feb 20, 2005 09:37 pm by Fatbelly ![]() |
![]() |
Help with Elevators in Hammer Valve's Source : HL2 Mapping Hey again everyone, I have been working with a couple of tuts on making elevators. So far I have got two three-story elevators inmy map. They have working buttons and doors. My problem is the tuts that I have found that include setting up "call" ... [more] |
1 | 898 | Feb 20, 2005 08:16 pm by Fatbelly ![]() |
![]() |
weapons and ammo Valve's Source : HL2 Mapping If you have your Hammer setup for "Half Life 2 Deathmatch" your "item_ammo_(weapons)" and "weapon_(weapon here)" entities should respawn automatically. I believe the standard respawn time is 10 seconds. You can change this with a console command. Any a... [more] |
3 | 1631 | Feb 7, 2005 12:16 am by Fatbelly ![]() |
![]() |
My dang APC wont render....HELP! Valve's Source : HL2 Mapping I set up an APC in my map with the Props_Vehicle models. Now I had to also setup the tires seperatly. I have moved these tires around trying to keep them from enterfering with the APC body, but nothing seems to be working. They are all tagged as Prop_S... [more] |
2 | 2167 | Feb 7, 2005 12:15 am by Fatbelly ![]() |
![]() |
need help with prop_physics rendering Valve's Source : HL2 Mapping OK got alot of knowledge, considering I just started mapping with the CRY engine, and am now using Hammer. However right now my biggest problem with mapping is Hammer's tendency to fail to render some of my prop_physics entities. In an earlier post I go... [more] |
2 | 1980 | Feb 5, 2005 04:19 am by Fatbelly ![]() |
![]() |
Exploding barrels that don't respawn.... Valve's Source : HL2 Mapping figured out why my light wasn't showing... I accidentally set the distance key value to 0! OMG sometimes I think I shouldn't work on my map into the wee hours.... as for the model not rendering...i think I have figured this out also... thanks for t... [more] |
3 | 2151 | Feb 4, 2005 02:51 am by Fatbelly ![]() |
![]() |
Exploding barrels that don't respawn.... Valve's Source : HL2 Mapping Okay...newestproblem for the Fatbelly... I am working on a little DM map, and have placed alot of the exploding oil drums about. I used the "prop_physics_respawnable" entity to create them. When I loaded up the map with just a couple on it, they resp... [more] |
3 | 2151 | Jan 30, 2005 06:00 am by Fatbelly ![]() |
![]() |
Drop Ships Valve's Source : HL2 Mapping Fatbelly writes...Quote:The "Graph node out of date. Rebuilding...." message is caused by the lack of the entity "env_cubemap". These are just sample points that the game uses in rendereing the map. If you look at some of the game maps given to you wit... [more] |
7 | 2049 | Jan 30, 2005 05:48 am by Fatbelly ![]() |
![]() |
Drop Ships Valve's Source : HL2 Mapping The "Graph node out of date. Rebuilding...." message is caused by the lack of the entity "env_cubemap". These are just sample points that the game uses in rendereing the map. If you look at some of the game maps given to you with the SDK,you will see t... [more] |
7 | 2049 | Jan 30, 2005 05:47 am by Fatbelly ![]() |
![]() |
I need some help with textures and doors... Valve's Source : HL2 Mapping Thanx swampy,your answers helped alot.. However I am confused about the door texture explaination. Do you mean (with the white dots) to manipulate the texture itself, or the size of my brush (the door)? Thanx again... Fatbelly "Hell is a 32mb g... [more] |
4 | 1190 | Jan 28, 2005 02:03 am by Fatbelly ![]() |
![]() |
I need some help with textures and doors... Valve's Source : HL2 Mapping okay, I can make doors just fine. But I have a problem with the textures for them. When I apply a door texture I usually get some form of border on the door. How do you get rid of this? I have resized my brush to push the border inside the wall,and th... [more] |
4 | 1190 | Jan 27, 2005 05:12 am by Fatbelly ![]() |
![]() |
I need help with player setup please... Valve's Source : HL2 Mapping Thanks to everyone who helped out, but about ten minutes after the original post I stumbled into the solution. Damn Hammermakes me feel dumb sometimes. An extra for anyone who is reading this, I found an interesting tip for setting up your player sp... [more] |
8 | 2739 | Jan 27, 2005 05:04 am by Fatbelly ![]() |
![]() |
I need help with player setup please... Valve's Source : HL2 Mapping Basically I need to know how to setup "Gordon" with an HEV suit, and assuming that doesnt fix my other issue, the hud, ammo counter, health, etc... I would greatly appreciate any help I can get. Fatbelly "Hell is a 32mb graphics card"... [more] |
8 | 2739 | Jan 24, 2005 01:07 am by Fatbelly ![]() |
![]() |
Help with player setup in SP Map Valve's Source : HL2 Mapping OK. I've started my first SP map,and it is quite basic. Right now my problem is getting the player to start with a HUD, health, etc. At the moment I just run around the map picking up ammo and shooting enemies. However I recieve no damage from them, o... [more] |
1 | 1058 | Jan 23, 2005 03:53 pm by Fatbelly ![]() |
| MODSonline.com Forums |
Latest Syndicated News»
Comments: 5
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which... Comments: 5
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ... Comments: 5
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead?
... Comments: 5
Codutility.com up and runn...
It seems to me the like the site is completely dead? Comments: 5
Codutility.com up and runn...
Yeeaahhhh.........
|
Latest Downloads»
mp_Temple
Call of Duty: Mods: Multiplayer (624.12Kb) OHMY Don Quixote
Call of Duty 2: Maps: Multiplayer (5.76Mb) OHMY Neuburg
Call of Duty 2: Maps: Multiplayer (6.84Mb) OHMY Tebessa
Call of Duty 2: Maps: Multiplayer (7.36Mb) OHMY POW Camp
Call of Duty 2: Maps: Multiplayer (2.15Mb) |
Partners & Friends»
|
Site Links and Information
|
Partners
|
Friends
|
Copyright © MODSonline LLC
Tresware Content Management System © 2011
Website Designed by LKFX and Developed by Tresware