
Members Online»
0 Active | 14 Guests
Online:
|
LATEST FORUM THREADS»
by ammys09
Posts: 1 / 286 warfare
CoD4 Map + Mod Releases by devielthan
Posts: 1 / 1780 Key Things the Design Comm...
CoDBO MP Mapping by rabbihasan21
Posts: 1 / 1104 Three Out of 10 Television...
CoDBO General by warrior777
Posts: 2 / 901 Voting menu on maps
CoD+UO General by
Posts: 0 / 796 Hauling 911
CoDBO3 General |
Polls»
|
|
| Topic | Replies | Views | Last Post | |
![]() |
converting? Valve's Source : HL2 Mapping okay then tnx for trusting me and it really does help learning, i found out allot of stuff by looking at the .vmf files that you allready could open when you opend hammer for HL2 like fog and lighting... [more] |
7 | 1280 | Jul 3, 2005 06:27 pm by Freeman_follower ![]() |
![]() |
converting? Valve's Source : HL2 Mapping hmm.. yeah i actually didnt look to it in that way that would be really crappy i hope you know that was not my intention or anything i actually was planning to decompile that map with the giant collapsing smoke stack tnx for your advice... [more] |
7 | 1280 | Jul 3, 2005 05:28 pm by Freeman_follower ![]() |
![]() |
converting? Valve's Source : HL2 Mapping hi huys! im working on a half-life2 SP map and i wanted to convert some original hl2 sp maps too like editable files that i can open in/with Hammer, too take a look at them to get some inspiration.. hope you guys can help me tnx in advance... [more] |
7 | 1280 | Jul 3, 2005 04:29 pm by Freeman_follower ![]() |
![]() |
importing self-made models? Valve's Source : HL2 Mapping no i didnt tnx for the link it'll be of some help i think :smile: ... [more] |
4 | 1201 | Mar 19, 2005 12:13 pm by Freeman_follower ![]() |
![]() |
importing self-made models? Valve's Source : HL2 Mapping hello??.. anyone??... [more] |
4 | 1201 | Mar 18, 2005 04:19 pm by Freeman_follower ![]() |
![]() |
importing self-made models? Valve's Source : HL2 Mapping hi guys.. prolly sounds unprofessional but i made some models(things like doorknobs and little stuff like that) with bryce5 and i was wonderin' if its possible that i can export from bryce and import these models in a hl2 or hl2dm map? hope you... [more] |
4 | 1201 | Mar 12, 2005 04:06 pm by Freeman_follower ![]() |
![]() |
infinity?!?! Valve's Source : HL2 Mapping thank you!!.. again lol ... [more] |
7 | 2444 | Mar 10, 2005 04:12 pm by Freeman_follower ![]() |
![]() |
textures! Valve's Source : HL2 Mapping great!! tnx a load! hope i can manage it you'll hear it if i managed it or if i didnt :biggrin: ... [more] |
11 | 1626 | Mar 9, 2005 06:20 pm by Freeman_follower ![]() |
![]() |
infinity?!?! Valve's Source : HL2 Mapping anyone?!?! ... [more] |
7 | 2444 | Mar 9, 2005 02:40 pm by Freeman_follower ![]() |
![]() |
textures! Valve's Source : HL2 Mapping hmm.. sounds interesting how would i do that? ... [more] |
11 | 1626 | Mar 8, 2005 09:35 pm by Freeman_follower ![]() |
![]() |
textures! Valve's Source : HL2 Mapping ok than tnx a lot bollock!! it works i now have 2000 extra textures lol all tnx to you ... [more] |
11 | 1626 | Mar 8, 2005 12:14 pm by Freeman_follower ![]() |
![]() |
textures! Valve's Source : HL2 Mapping how about those .txt files i need to add.. must i do that one by one?(i really hope not ) i dont think i want to type something for like 2000 times so i was hoping if someone could give me a tip on this (but tnx for the help )... [more] |
11 | 1626 | Mar 6, 2005 08:38 pm by Freeman_follower ![]() |
![]() |
Question. Valve's Source : HL2 Mapping where can i find those downloads of those maps.. like the maps of hl2 sp and where could i find such a decompile program?... [more] |
8 | 2115 | Mar 6, 2005 08:34 pm by Freeman_follower ![]() |
![]() |
textures! Valve's Source : HL2 Mapping .jpg its a pack that contains about 2000 textures, so i was hoping that i didnt have to put them in one by one ... [more] |
11 | 1626 | Mar 5, 2005 02:30 pm by Freeman_follower ![]() |
![]() |
textures! Valve's Source : HL2 Mapping hi guys i downloaded a custom texturepack but i dont know how to add these textures in to hammer can anyone give me some info/help on how to get those there? tnx in advance... [more] |
11 | 1626 | Mar 4, 2005 05:35 pm by Freeman_follower ![]() |
![]() |
infinity?!?! Valve's Source : HL2 Mapping and how does that work than?! im not so familiar with the 3d skybox ... [more] |
7 | 2444 | Feb 28, 2005 11:28 pm by Freeman_follower ![]() |
![]() |
infinity?!?! Valve's Source : HL2 Mapping hi guys im making a map for hl2dm its kinda like an open sea map.. like a island in the middle of the ocean and im wondering if there's something like an infinity map.. because i dont want to see like the edge of my map(that would look kinda stupi... [more] |
7 | 2444 | Feb 28, 2005 05:02 pm by Freeman_follower ![]() |
![]() |
why does hl2dm crash?!?!?! Valve's Source : HL2 Mapping hi guys im building a map for hl2dm and in that map there's a door (func_door_rotating) and in that door i put glass(func_breakable_surf) and when i start the map and play it goes okay.. but as soon as i look at the door i made, hl2dm crashes.. ... [more] |
1 | 918 | Feb 25, 2005 01:51 pm by Freeman_follower ![]() |
![]() |
Floating object? Valve's Source : HL2 Mapping how can i make an object that i make in hammer float and keep it in the air?... [more] |
2 | 1380 | Feb 20, 2005 11:43 pm by Freeman_follower ![]() |
![]() |
wind, fog?! Valve's Source : HL2 Mapping tnx a lot man! it works quite nice lol as soon as my map is completely finsched ill put on this site for dl im really proud of what it had become so far aspecially for my first map so thank you for you help if it wasnt for you i propably ha... [more] |
3 | 1445 | Feb 13, 2005 03:50 pm by Freeman_follower ![]() |
![]() |
wind, fog?! Valve's Source : HL2 Mapping hi guys -does anyone of you know how to make wind blow and make the windy sound -and does anyone know how to make fog?(example:for above water) tnx a load ... [more] |
3 | 1445 | Feb 11, 2005 06:07 pm by Freeman_follower ![]() |
![]() |
weapons and ammo Valve's Source : HL2 Mapping ok!! tnx a load :razz: stupid me.. i didnt know that tnx again, i think it'll work... [more] |
3 | 1631 | Feb 7, 2005 12:25 pm by Freeman_follower ![]() |
![]() |
weapons and ammo Valve's Source : HL2 Mapping hi guys my map is almost finished just adding the finishing touches but i cant seem to find a tutorial on how to place weapons and ammo that respawn (i know how to place weapons and ammo, but i dont know how to make them respawn everytime they have be... [more] |
3 | 1631 | Feb 6, 2005 06:19 pm by Freeman_follower ![]() |
![]() |
whats wrong with my textures!?!?! Valve's Source : HL2 Mapping i found out myself what the problem was i forgot to add the entity light_environment know everything is back to normal its all looking good so thats solved ... [more] |
2 | 1298 | Feb 6, 2005 06:15 pm by Freeman_follower ![]() |
![]() |
whats wrong with my textures!?!?! Valve's Source : HL2 Mapping hi guys im making a hl2dm map with hammer4.0 and i placed textures that fade into another on my "beach" (for example; fading from sand to wet sand, and from grass to sand)and in hammer it looks pretty nice but as soon as i compile it and go play it... [more] |
2 | 1298 | Feb 5, 2005 12:20 pm by Freeman_follower ![]() |
| MODSonline.com Forums |
Latest Syndicated News»
Comments: 5
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which... Comments: 5
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ... Comments: 5
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead?
... Comments: 5
Codutility.com up and runn...
It seems to me the like the site is completely dead? Comments: 5
Codutility.com up and runn...
Yeeaahhhh.........
|
Latest Downloads»
mp_Temple
Call of Duty: Mods: Multiplayer (624.12Kb) OHMY Don Quixote
Call of Duty 2: Maps: Multiplayer (5.76Mb) OHMY Neuburg
Call of Duty 2: Maps: Multiplayer (6.84Mb) OHMY Tebessa
Call of Duty 2: Maps: Multiplayer (7.36Mb) OHMY POW Camp
Call of Duty 2: Maps: Multiplayer (2.15Mb) |
Partners & Friends»
|
Site Links and Information
|
Partners
|
Friends
|
Copyright © MODSonline LLC
Tresware Content Management System © 2011
Website Designed by LKFX and Developed by Tresware