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Latest Posts by Freeman_follower
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converting?
Valve's Source : HL2 Mapping
okay then tnx for trusting me and it really does help learning, i found out allot of stuff by looking at the .vmf files that you allready could open when you opend hammer for HL2 like fog and lighting... [more]
7 1280 Jul 3, 2005 06:27 pm
by Freeman_follower
converting?
Valve's Source : HL2 Mapping
hmm.. yeah i actually didnt look to it in that way that would be really crappy i hope you know that was not my intention or anything i actually was planning to decompile that map with the giant collapsing smoke stack tnx for your advice... [more]
7 1280 Jul 3, 2005 05:28 pm
by Freeman_follower
converting?
Valve's Source : HL2 Mapping
hi huys! im working on a half-life2 SP map and i wanted to convert some original hl2 sp maps too like editable files that i can open in/with Hammer, too take a look at them to get some inspiration.. hope you guys can help me tnx in advance... [more]
7 1280 Jul 3, 2005 04:29 pm
by Freeman_follower
importing self-made models?
Valve's Source : HL2 Mapping
no i didnt tnx for the link it'll be of some help i think :smile: ... [more]
4 1201 Mar 19, 2005 12:13 pm
by Freeman_follower
importing self-made models?
Valve's Source : HL2 Mapping
hello??.. anyone??... [more]
4 1201 Mar 18, 2005 04:19 pm
by Freeman_follower
importing self-made models?
Valve's Source : HL2 Mapping
hi guys.. prolly sounds unprofessional but i made some models(things like doorknobs and little stuff like that) with bryce5 and i was wonderin' if its possible that i can export from bryce and import these models in a hl2 or hl2dm map? hope you... [more]
4 1201 Mar 12, 2005 04:06 pm
by Freeman_follower
infinity?!?!
Valve's Source : HL2 Mapping
thank you!!.. again lol ... [more]
7 2444 Mar 10, 2005 04:12 pm
by Freeman_follower
textures!
Valve's Source : HL2 Mapping
great!! tnx a load! hope i can manage it you'll hear it if i managed it or if i didnt :biggrin: ... [more]
11 1626 Mar 9, 2005 06:20 pm
by Freeman_follower
infinity?!?!
Valve's Source : HL2 Mapping
anyone?!?! ... [more]
7 2444 Mar 9, 2005 02:40 pm
by Freeman_follower
textures!
Valve's Source : HL2 Mapping
hmm.. sounds interesting how would i do that? ... [more]
11 1626 Mar 8, 2005 09:35 pm
by Freeman_follower
textures!
Valve's Source : HL2 Mapping
ok than tnx a lot bollock!! it works i now have 2000 extra textures lol all tnx to you ... [more]
11 1626 Mar 8, 2005 12:14 pm
by Freeman_follower
textures!
Valve's Source : HL2 Mapping
how about those .txt files i need to add.. must i do that one by one?(i really hope not ) i dont think i want to type something for like 2000 times so i was hoping if someone could give me a tip on this (but tnx for the help )... [more]
11 1626 Mar 6, 2005 08:38 pm
by Freeman_follower
Question.
Valve's Source : HL2 Mapping
where can i find those downloads of those maps.. like the maps of hl2 sp and where could i find such a decompile program?... [more]
8 2115 Mar 6, 2005 08:34 pm
by Freeman_follower
textures!
Valve's Source : HL2 Mapping
.jpg its a pack that contains about 2000 textures, so i was hoping that i didnt have to put them in one by one ... [more]
11 1626 Mar 5, 2005 02:30 pm
by Freeman_follower
textures!
Valve's Source : HL2 Mapping
hi guys i downloaded a custom texturepack but i dont know how to add these textures in to hammer can anyone give me some info/help on how to get those there? tnx in advance... [more]
11 1626 Mar 4, 2005 05:35 pm
by Freeman_follower
infinity?!?!
Valve's Source : HL2 Mapping
and how does that work than?! im not so familiar with the 3d skybox ... [more]
7 2444 Feb 28, 2005 11:28 pm
by Freeman_follower
infinity?!?!
Valve's Source : HL2 Mapping
hi guys im making a map for hl2dm its kinda like an open sea map.. like a island in the middle of the ocean and im wondering if there's something like an infinity map.. because i dont want to see like the edge of my map(that would look kinda stupi... [more]
7 2444 Feb 28, 2005 05:02 pm
by Freeman_follower
why does hl2dm crash?!?!?!
Valve's Source : HL2 Mapping
hi guys im building a map for hl2dm and in that map there's a door (func_door_rotating) and in that door i put glass(func_breakable_surf) and when i start the map and play it goes okay.. but as soon as i look at the door i made, hl2dm crashes.. ... [more]
1 918 Feb 25, 2005 01:51 pm
by Freeman_follower
Floating object?
Valve's Source : HL2 Mapping
how can i make an object that i make in hammer float and keep it in the air?... [more]
2 1380 Feb 20, 2005 11:43 pm
by Freeman_follower
wind, fog?!
Valve's Source : HL2 Mapping
tnx a lot man! it works quite nice lol as soon as my map is completely finsched ill put on this site for dl im really proud of what it had become so far aspecially for my first map so thank you for you help if it wasnt for you i propably ha... [more]
3 1445 Feb 13, 2005 03:50 pm
by Freeman_follower
wind, fog?!
Valve's Source : HL2 Mapping
hi guys -does anyone of you know how to make wind blow and make the windy sound -and does anyone know how to make fog?(example:for above water) tnx a load ... [more]
3 1445 Feb 11, 2005 06:07 pm
by Freeman_follower
weapons and ammo
Valve's Source : HL2 Mapping
ok!! tnx a load :razz: stupid me.. i didnt know that tnx again, i think it'll work... [more]
3 1631 Feb 7, 2005 12:25 pm
by Freeman_follower
weapons and ammo
Valve's Source : HL2 Mapping
hi guys my map is almost finished just adding the finishing touches but i cant seem to find a tutorial on how to place weapons and ammo that respawn (i know how to place weapons and ammo, but i dont know how to make them respawn everytime they have be... [more]
3 1631 Feb 6, 2005 06:19 pm
by Freeman_follower
whats wrong with my textures!?!?!
Valve's Source : HL2 Mapping
i found out myself what the problem was i forgot to add the entity light_environment know everything is back to normal its all looking good so thats solved ... [more]
2 1298 Feb 6, 2005 06:15 pm
by Freeman_follower
whats wrong with my textures!?!?!
Valve's Source : HL2 Mapping
hi guys im making a hl2dm map with hammer4.0 and i placed textures that fade into another on my "beach" (for example; fading from sand to wet sand, and from grass to sand)and in hammer it looks pretty nice but as soon as i compile it and go play it... [more]
2 1298 Feb 5, 2005 12:20 pm
by Freeman_follower
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