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Good texturing tips needed!!! Call of Duty 2 : CoD2 MP Mapping having problems when I make a patch, inverted end cap and then can't get the texture of the patch to match with the brush next to it anyone have any tips on this thanks... [more] |
6 | 963 | May 19, 2006 06:45 pm by doberman ![]() |
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**Official Release Date(s)** Call of Duty 2 : CoD2 MP Mapping amazon.com says release date will be Oct.25 $44.95 with free shipping... [more] |
13 | 1555 | Oct 21, 2005 04:44 am by doberman ![]() |
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setting up the editor part 2 question Call of Duty : CoDUO Mapping question on the tutorial setting up the editor part 2 by StrYdeR I like your idea of having separate installations one for playing and one for testing so I have reinstalled CoDUOtools into the program files/mapping folder now do you also copy all th... [more] |
1 | 734 | Oct 17, 2005 03:31 am by doberman ![]() |
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[Release] Editor Basics - Full Series Call of Duty : CoDUO Mapping thanks jdawgg really helps . . . . appreciate you taking the time... [more] |
3 | 1093 | Apr 7, 2005 02:01 am by doberman ![]() |
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[Preview] 3 more Video Tutorials in the works... Call of Duty : CoDUO Mapping thanks jdawgg can never have enough tutorials they are very helpful for us beginners and much appreciated... [more] |
19 | 1098 | Apr 4, 2005 09:48 pm by doberman ![]() |
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firing height of player Call of Duty : CoDUO Mapping thanks but I have those dimensions I'm looking for the height to be able to crouch aim and fire out a window or over a fence or standing behind a wall or in a trench so that the player will be exposed as little as possible what is the maxium height... [more] |
4 | 889 | Mar 29, 2005 11:11 pm by doberman ![]() |
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firing height of player Call of Duty : CoDUO Mapping I've found the player dimensions and clearance heights but does anyone know the height needed for aiming and firing without being too exposed like standing in a trench or narrow window of a bunker, crouching at a window or firing through the slats of a f... [more] |
4 | 889 | Mar 29, 2005 10:50 am by doberman ![]() |
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basic building with brushes questions Call of Duty : CoDUO Mapping I can't believe I built my first house without the snap to grid turned on so now things are going much faster but would like to clear up a couple basic questions is it a fatal error to have two textured surfaces face to face ? is it ok to have a t... [more] |
3 | 898 | Jan 21, 2005 07:26 pm by doberman ![]() |
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