Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds

Members Online

»
0 Active | 9 Guests
Online:

LATEST FORUM THREADS

»
warfare
CoD4 Map + Mod Releases
Voting menu on maps
CoD+UO General
Hauling 911
CoDBO3 General

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Latest Posts by VAnS
These topics are the latest to have been updated with new posts.
Show me more: 50 100 150
MODSonline.com Forums
Latest Posts
Subscribed Posts
Search
  Topic Replies Views Last Post
EDITING STOCK/CUSTOM MAPS (BSP FILES)!
Call of Duty : CoD Mapping
Editing a BSP is like editing an EXE in a C editor! Which u cant... [more]
26 6132 Aug 3, 2005 09:14 am
by VAnS
How to trigger a trigger from a certain spot
Call of Duty : CoD Mapping
StrYdeR writes...Quote:a grenades damage is probably working on the radiusdamage theory Probably thats your answer, i did read it but its hard to tell that you mean that i need to this by trial and error... Anyways thanks Stryder and everyone else t... [more]
11 946 Jul 17, 2005 07:23 am
by VAnS
simple question, no idea what the answer is
Call of Duty : CoD Mapping
I think its more something around 4000 X 4000.... anyways i just go to top view than i put an S&D spawn and i make a big brush that will roughly will be the size of my map. that is relativly to the size of the spawn.... [more]
4 1107 Jul 17, 2005 04:28 am
by VAnS
How to trigger a trigger from a certain spot
Call of Duty : CoD Mapping
this is how i map... everything out of caulk and than i only put textures on faces that are visible... So.... how do i trigger the trigger from one direction?? =] I tried what u said Caretaker , same result.... [more]
11 946 Jul 17, 2005 02:40 am
by VAnS
How to trigger a trigger from a certain spot
Call of Duty : CoD Mapping
Well?... [more]
11 946 Jul 15, 2005 08:13 pm
by VAnS
How to trigger a trigger from a certain spot
Call of Duty : CoD Mapping
Clip missile is blocking the grenade!!!! but it blocks me 2 :(... [more]
11 946 Jul 14, 2005 09:58 pm
by VAnS
How to trigger a trigger from a certain spot
Call of Duty : CoD Mapping
Thanks! il try that.... [more]
11 946 Jul 14, 2005 07:05 am
by VAnS
How to trigger a trigger from a certain spot
Call of Duty : CoD Mapping
Hi. im working on a map that has an exploder in it, the trigger of the exploder is triggred by nades. i want the trigger to trigger only from one side of the wall so i made it like this.. ======= WALL --- TRIGGER the problem is even i... [more]
11 946 Jul 13, 2005 04:44 am
by VAnS
CoD Scripting - Wait function
Call of Duty : CoD+UO General
is there a wait function for CoD custom made scripts.? not gsc. i create a file: Main/Script.cfg and type in console "exec script.cfg" can i use something like Wait(1);? i tried but it wont work. Hope u understood . VAnS... [more]
3 845 Jul 7, 2005 05:33 pm
by VAnS
Where is the main menu background!?
Call of Duty : CoD Mapping
I only found the bottom part ... :S any help?... [more]
2 806 Jun 29, 2005 08:44 pm
by VAnS
2.question - 1 about scripting and the other models
Call of Duty : CoD Mapping
thanks man i use metal@deckplate. i really think its because of the script_brushmodel or at least everything that is scripted (moving) in my map, anyways when i make it a regular brush again i can shoot and see marks. thanks for answering the second q... [more]
4 752 Apr 11, 2005 03:59 pm
by VAnS
getentarray problem
Call of Duty : CoD Mapping
i made a room with two brushes, i selected them both and made them brushmodels and then i do targetname of "door". i made a brush with the trigger texture and then made it a trigger_use with targetname of "door_trig". and the script: Quote: main ... [more]
1 1075 Apr 9, 2005 04:57 pm
by VAnS
2.question - 1 about scripting and the other models
Call of Duty : CoD Mapping
i noticed that when u make transform a brush to a brush model or just use a regular model u cant see any decals on it(wallamarks and stuff). 1.is there a way to fix that? 2.is there a way that i can shoot something and then a message will pop up and s... [more]
4 752 Apr 8, 2005 10:55 am
by VAnS
another compile error made by me =]
Call of Duty : CoD Mapping
got it! it was a house i made just one thing weird is... it was a house i built when i started making the map :S so i dont think its gotta be something that u mae recently... thanks for the help=]... [more]
7 1205 Jan 22, 2005 07:09 pm
by VAnS
another compile error made by me =]
Call of Duty : CoD Mapping
this is better.... G:\Games\Call of Duty\Tools\bin>cd ..\..\tools\bin G:\Games\Call of Duty\Tools\bin>q3map ../../main/maps/mp_harbor2 Q3Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward ---- q3map ---- ----- FS_Startup ----- Current search p... [more]
7 1205 Jan 21, 2005 10:28 pm
by VAnS
another compile error made by me =]
Call of Duty : CoD Mapping
Here is the log: G:\Games\Call of Duty\Tools\bin>compile mp_harbor2 G:\Games\Call of Duty\Tools\bin>cd ..\..\tools\bin G:\Games\Call of Duty\Tools\bin>q3map ../../main/maps/mp_harbor2 Q3Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward ---- ... [more]
7 1205 Jan 21, 2005 08:02 pm
by VAnS
Comiling error
Call of Duty : CoD Mapping
u know that part when u compile and its gets to the flare stuff 1..2..3..4..5..6..7..8..9.. 1..2..3..4..5..6..7..8..9.. 1..2..3..4..5..6..7..8..9..compile mp_harbor2 G:\Games\Call of Duty\Tools\bin>cd ..\..\tools\bin G:\Games\Call of Duty\Tools\b... [more]
3 1202 Jan 17, 2005 01:21 pm
by VAnS
How do i know where are my models facing to?
Call of Duty : CoD Mapping
=] u helped with me with the collmaps and env but the main problem was that : View > Entities as > Skinned and boxed... mine was set to Bounding Box. Thanks...... [more]
4 1302 Jan 14, 2005 05:27 pm
by VAnS
How do i know where are my models facing to?
Call of Duty : CoD Mapping
im making a SD map and it takes about 2 hours to compile it, now i have those turrets(flak88 antiair low) that u supposed to plant the bomb in, but i dont know where are they directiong to. if u didnt understand , a screenshot: http://img51.exs.cx/... [more]
4 1302 Jan 13, 2005 11:13 pm
by VAnS
Sunlight
Call of Duty : CoD Mapping
Thanks man u made my day cheers to u 2 =]... [more]
5 1115 Jan 12, 2005 03:46 pm
by VAnS
Sunlight
Call of Duty : CoD Mapping
i worked on a map that took 13 mins to compile =\.... it had a skybox of mp_harbor but... the map has a nice sunlight and all (autocreated by the skybox) but theres no light on the weapon. http://img132.exs.cx/img132/5203/prob1ma.jpg thAnK YoU... [more]
5 1115 Jan 12, 2005 01:00 pm
by VAnS
Hey :) first post . a very basic script problem
Call of Duty : CoD Mapping
solved it :D main () { doorDown = true; thread act(); } act(){ while(1){ speed=3; height=100; simpson = getent ("door", "targetname"); trig = getent ("doortrig", "targetname"); trig waittill ("trigger"); if (doorDown){ simpson movez ... [more]
12 1434 Jan 10, 2005 05:21 pm
by VAnS
Hey :) first post . a very basic script problem
Call of Duty : CoD Mapping
Ah its working ! (mine not yours) lol now heres another issue: main () { level.doorDown=true; simpson = getent ("door", "targetname"); trig = getent ("doortrig", "targetname"); trig waittill ("trigger"); if (level.doorDown) { simpson mov... [more]
12 1434 Jan 10, 2005 03:12 pm
by VAnS
Hey :) first post . a very basic script problem
Call of Duty : CoD Mapping
Thanks dude... [more]
12 1434 Jan 10, 2005 01:39 pm
by VAnS
Hey :) first post . a very basic script problem
Call of Duty : CoD Mapping
oh man something is wrong... i did exactly what u typed (stryder ) and it doesnt respond to anything plus whenever i try to put a trigger brush in radiant it disappears after i deselect it :( WTF is wrong? http://www.geocities.com/rcm3510/door.rar.z... [more]
12 1434 Jan 9, 2005 11:35 pm
by VAnS
MODSonline.com Forums

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»