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EDITING STOCK/CUSTOM MAPS (BSP FILES)! Call of Duty : CoD Mapping Editing a BSP is like editing an EXE in a C editor! Which u cant... [more] |
26 | 6132 | Aug 3, 2005 09:14 am by VAnS ![]() |
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How to trigger a trigger from a certain spot Call of Duty : CoD Mapping StrYdeR writes...Quote:a grenades damage is probably working on the radiusdamage theory Probably thats your answer, i did read it but its hard to tell that you mean that i need to this by trial and error... Anyways thanks Stryder and everyone else t... [more] |
11 | 946 | Jul 17, 2005 07:23 am by VAnS ![]() |
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simple question, no idea what the answer is Call of Duty : CoD Mapping I think its more something around 4000 X 4000.... anyways i just go to top view than i put an S&D spawn and i make a big brush that will roughly will be the size of my map. that is relativly to the size of the spawn.... [more] |
4 | 1107 | Jul 17, 2005 04:28 am by VAnS ![]() |
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How to trigger a trigger from a certain spot Call of Duty : CoD Mapping this is how i map... everything out of caulk and than i only put textures on faces that are visible... So.... how do i trigger the trigger from one direction?? =] I tried what u said Caretaker , same result.... [more] |
11 | 946 | Jul 17, 2005 02:40 am by VAnS ![]() |
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How to trigger a trigger from a certain spot Call of Duty : CoD Mapping Well?... [more] |
11 | 946 | Jul 15, 2005 08:13 pm by VAnS ![]() |
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How to trigger a trigger from a certain spot Call of Duty : CoD Mapping Clip missile is blocking the grenade!!!! but it blocks me 2 :(... [more] |
11 | 946 | Jul 14, 2005 09:58 pm by VAnS ![]() |
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How to trigger a trigger from a certain spot Call of Duty : CoD Mapping Thanks! il try that.... [more] |
11 | 946 | Jul 14, 2005 07:05 am by VAnS ![]() |
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How to trigger a trigger from a certain spot Call of Duty : CoD Mapping Hi. im working on a map that has an exploder in it, the trigger of the exploder is triggred by nades. i want the trigger to trigger only from one side of the wall so i made it like this.. ======= WALL --- TRIGGER the problem is even i... [more] |
11 | 946 | Jul 13, 2005 04:44 am by VAnS ![]() |
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CoD Scripting - Wait function Call of Duty : CoD+UO General is there a wait function for CoD custom made scripts.? not gsc. i create a file: Main/Script.cfg and type in console "exec script.cfg" can i use something like Wait(1);? i tried but it wont work. Hope u understood . VAnS... [more] |
3 | 845 | Jul 7, 2005 05:33 pm by VAnS ![]() |
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Where is the main menu background!? Call of Duty : CoD Mapping I only found the bottom part ... :S any help?... [more] |
2 | 806 | Jun 29, 2005 08:44 pm by VAnS ![]() |
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2.question - 1 about scripting and the other models Call of Duty : CoD Mapping thanks man i use metal@deckplate. i really think its because of the script_brushmodel or at least everything that is scripted (moving) in my map, anyways when i make it a regular brush again i can shoot and see marks. thanks for answering the second q... [more] |
4 | 752 | Apr 11, 2005 03:59 pm by VAnS ![]() |
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getentarray problem Call of Duty : CoD Mapping i made a room with two brushes, i selected them both and made them brushmodels and then i do targetname of "door". i made a brush with the trigger texture and then made it a trigger_use with targetname of "door_trig". and the script: Quote: main ... [more] |
1 | 1075 | Apr 9, 2005 04:57 pm by VAnS ![]() |
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2.question - 1 about scripting and the other models Call of Duty : CoD Mapping i noticed that when u make transform a brush to a brush model or just use a regular model u cant see any decals on it(wallamarks and stuff). 1.is there a way to fix that? 2.is there a way that i can shoot something and then a message will pop up and s... [more] |
4 | 752 | Apr 8, 2005 10:55 am by VAnS ![]() |
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another compile error made by me =] Call of Duty : CoD Mapping got it! it was a house i made just one thing weird is... it was a house i built when i started making the map :S so i dont think its gotta be something that u mae recently... thanks for the help=]... [more] |
7 | 1205 | Jan 22, 2005 07:09 pm by VAnS ![]() |
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another compile error made by me =] Call of Duty : CoD Mapping this is better.... G:\Games\Call of Duty\Tools\bin>cd ..\..\tools\bin G:\Games\Call of Duty\Tools\bin>q3map ../../main/maps/mp_harbor2 Q3Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward ---- q3map ---- ----- FS_Startup ----- Current search p... [more] |
7 | 1205 | Jan 21, 2005 10:28 pm by VAnS ![]() |
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another compile error made by me =] Call of Duty : CoD Mapping Here is the log: G:\Games\Call of Duty\Tools\bin>compile mp_harbor2 G:\Games\Call of Duty\Tools\bin>cd ..\..\tools\bin G:\Games\Call of Duty\Tools\bin>q3map ../../main/maps/mp_harbor2 Q3Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward ---- ... [more] |
7 | 1205 | Jan 21, 2005 08:02 pm by VAnS ![]() |
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Comiling error Call of Duty : CoD Mapping u know that part when u compile and its gets to the flare stuff 1..2..3..4..5..6..7..8..9.. 1..2..3..4..5..6..7..8..9.. 1..2..3..4..5..6..7..8..9..compile mp_harbor2 G:\Games\Call of Duty\Tools\bin>cd ..\..\tools\bin G:\Games\Call of Duty\Tools\b... [more] |
3 | 1202 | Jan 17, 2005 01:21 pm by VAnS ![]() |
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How do i know where are my models facing to? Call of Duty : CoD Mapping =] u helped with me with the collmaps and env but the main problem was that : View > Entities as > Skinned and boxed... mine was set to Bounding Box. Thanks...... [more] |
4 | 1302 | Jan 14, 2005 05:27 pm by VAnS ![]() |
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How do i know where are my models facing to? Call of Duty : CoD Mapping im making a SD map and it takes about 2 hours to compile it, now i have those turrets(flak88 antiair low) that u supposed to plant the bomb in, but i dont know where are they directiong to. if u didnt understand , a screenshot: http://img51.exs.cx/... [more] |
4 | 1302 | Jan 13, 2005 11:13 pm by VAnS ![]() |
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Sunlight Call of Duty : CoD Mapping Thanks man u made my day cheers to u 2 =]... [more] |
5 | 1115 | Jan 12, 2005 03:46 pm by VAnS ![]() |
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Sunlight Call of Duty : CoD Mapping i worked on a map that took 13 mins to compile =\.... it had a skybox of mp_harbor but... the map has a nice sunlight and all (autocreated by the skybox) but theres no light on the weapon. http://img132.exs.cx/img132/5203/prob1ma.jpg thAnK YoU... [more] |
5 | 1115 | Jan 12, 2005 01:00 pm by VAnS ![]() |
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Hey :) first post . a very basic script problem Call of Duty : CoD Mapping solved it :D main () { doorDown = true; thread act(); } act(){ while(1){ speed=3; height=100; simpson = getent ("door", "targetname"); trig = getent ("doortrig", "targetname"); trig waittill ("trigger"); if (doorDown){ simpson movez ... [more] |
12 | 1434 | Jan 10, 2005 05:21 pm by VAnS ![]() |
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Hey :) first post . a very basic script problem Call of Duty : CoD Mapping Ah its working ! (mine not yours) lol now heres another issue: main () { level.doorDown=true; simpson = getent ("door", "targetname"); trig = getent ("doortrig", "targetname"); trig waittill ("trigger"); if (level.doorDown) { simpson mov... [more] |
12 | 1434 | Jan 10, 2005 03:12 pm by VAnS ![]() |
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Hey :) first post . a very basic script problem Call of Duty : CoD Mapping Thanks dude... [more] |
12 | 1434 | Jan 10, 2005 01:39 pm by VAnS ![]() |
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Hey :) first post . a very basic script problem Call of Duty : CoD Mapping oh man something is wrong... i did exactly what u typed (stryder ) and it doesnt respond to anything plus whenever i try to put a trigger brush in radiant it disappears after i deselect it :( WTF is wrong? http://www.geocities.com/rcm3510/door.rar.z... [more] |
12 | 1434 | Jan 9, 2005 11:35 pm by VAnS ![]() |
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