
Members Online»
0 Active | 11 Guests
Online:
|
LATEST FORUM THREADS»
by ammys09
Posts: 1 / 240 warfare
CoD4 Map + Mod Releases by devielthan
Posts: 1 / 1774 Key Things the Design Comm...
CoDBO MP Mapping by rabbihasan21
Posts: 1 / 1095 Three Out of 10 Television...
CoDBO General by warrior777
Posts: 2 / 898 Voting menu on maps
CoD+UO General by
Posts: 0 / 788 Hauling 911
CoDBO3 General |
Polls»
|
|
| Topic | Replies | Views | Last Post | |
![]() |
Zoom Script Call of Duty 4 : CoD4 Scripting Adding a longer wait works well too - keeps it from reacting too quick. I use a: wait 0.6; Gives time for the scope to react and for the player to see the change.... [more] |
10 | 2075 | Mar 22, 2008 04:07 am by Shoot ![]() |
![]() |
Addint Custom Spawns to a already compile map Call of Duty 4 : CoD4 Scripting Ok I have tried calling the spawns in the map gsc file - that ain't workin!!! didn't think so but I had to try - get this error mp_tdm_spawn_axis_start cannot be spawned dynamically Code:main() { maps\mp\_load::main(); ambientPlay("ambient_back... [more] |
9 | 1236 | Mar 22, 2008 01:24 am by Shoot ![]() |
![]() |
Do you need gsc files when weapon modding? Call of Duty 4 : CoD4 Scripting It all depends upon what you are trying to do to the weapon. If you simply want to take out things like sway and edit the zooms and distances they shoot you can simply edit the weapon file itself. You will need to keep he path the same in your mod ... [more] |
3 | 1897 | Mar 22, 2008 12:18 am by Shoot ![]() |
![]() |
Addint Custom Spawns to a already compile map Call of Duty 4 : CoD4 Scripting Getting the spawn points isn't the issue - that is easy like Dobby said - you devmap the map and use viewpos where you want the spawn to be and tweak it from there once you get the locations added. The issue is getting it to call from the map.gsc file ... [more] |
9 | 1236 | Mar 21, 2008 08:23 pm by Shoot ![]() |
![]() |
Addint Custom Spawns to a already compile map Call of Duty 4 : CoD4 Scripting Has anyone here been able to create new spawn locations through a new mp_this_map.gsc file? I want to add some spawn locations for better sniper placement on a sniper server - for gameplay reasons - some of the maps spawns aren't working for the sniper... [more] |
9 | 1236 | Mar 21, 2008 06:03 pm by Shoot ![]() |
![]() |
Unlock Everything Mod? Call of Duty 4 : CoD4 General A modded (unranked) server has everything unlocked - and no there are no custom slots available - there are people working on this for some of the other larger mods that are coming out soon - will wait and see. trouble is I am not a patient waiter!!!!... [more] |
14 | 2087 | Dec 26, 2007 06:52 pm by Shoot ![]() |
![]() |
Running an unranked server w/ mod server side Call of Duty 4 : CoD4 General I don't know if the recent patches fixed this issue or not - I personally have not had this happen to any of the mods we have been running. Here is a good post all about this topic with some reputable people so I think therein lies your answer. Hope... [more] |
2 | 1052 | Dec 26, 2007 06:49 pm by Shoot ![]() |
![]() |
Server side unranked mod, how to setup? Call of Duty 4 : CoD4 Scripting Nevermind - saw your other post: will test when I get home. OutPoursTheRED writes...Quote:The mod I have created always seems to reset my level to level1 and is hence locking out weapon and perk choices. How do I run the mod on an unranked server? ... [more] |
5 | 1350 | Dec 26, 2007 06:44 pm by Shoot ![]() |
![]() |
Server side unranked mod, how to setup? Call of Duty 4 : CoD4 Scripting How are you setting it up so it's serverside only? In folders and not in an iwd or by naming - just curious. I do a lot of testing and not that I don't care if anyone has the code - don't want them having code that is buggy and in beta or alpha if the... [more] |
5 | 1350 | Dec 26, 2007 06:42 pm by Shoot ![]() |
![]() |
Perks and Challenges... Call of Duty 4 : CoD4 General How are you able to use the overkill perk in a mod - I haven't found a setting for this - any ideas?? Need this to get rid of the pistol in snipe servers.... [more] |
32 | 1916 | Dec 11, 2007 01:23 am by Shoot ![]() |
![]() |
Beta Tactical/Night MP Mod Call of Duty 4 : CoD4 MP Mapping I applaude you on you mod - looks good and thankyou. Please don't stop. One issue however I wouldn't recommend people to install it in the main modwarfare folder - why not create a new folder inside mods - this way you folder is specific and no chance ... [more] |
16 | 1473 | Dec 10, 2007 01:56 am by Shoot ![]() |
![]() |
advanced patch editing opties ???? Call of Duty 2 : CoD2 MP Mapping Patch or brush is irellevant it is the texture you choose - you will not fall through a regular texture but you will fall through an alpha blend textured if it is a blend it will have _blend in the name.... [more] |
5 | 1164 | Jul 5, 2006 01:29 am by Shoot ![]() |
![]() |
xmodel problem... Call of Duty 2 : CoD2 MP Mapping This has been covered many times here already..... For a multiplayer map and using misc models you need to be sure that it says "_static" in the model name. The car is the game's way of dealing with this as an error. The particular model you picked ... [more] |
8 | 1240 | Jun 22, 2006 05:13 pm by Shoot ![]() |
![]() |
advanced patch editing opties ???? Call of Duty 2 : CoD2 MP Mapping I don't have my rad in front of me so won't be able to be too specific but here goes. The most common use is paint height - you select the inner and outer ring size you want and be sure the soft selection of vertices is turned off. Press alt to acti... [more] |
5 | 1164 | Jun 19, 2006 07:09 pm by Shoot ![]() |
![]() |
error with fx gsc Call of Duty 2 : CoD2 MP Mapping The script compile error seems to come from a mod file not your map - it is coming from _gameskill.gsc line 790 and some fucntion with that - try running your map without any mods.... [more] |
20 | 1577 | Jun 12, 2006 03:17 am by Shoot ![]() |
![]() |
Outdoor Portals and TJunctions without a structure Call of Duty 2 : CoD2 MP Mapping Ok before I get started - I have read all tutorials - searched this forum and searched every forum I know of and experimented till the cows came home and left again.....I am not a noobie to mapping and I don't post a question lightly. I am trying to pl... [more] |
1 | 1169 | Jun 11, 2006 04:40 pm by Shoot ![]() |
![]() |
Multiplayer mp_fx.gsc file tool Call of Duty 2 : CoD2 Scripting After having serveral compile errors due to fat fingered scripting in map_fx.gsc files I decided to create a text based tool to be able to copy and paste out of into the fx files for my multiplayer maps - all I have to is place the pieces in the correct p... [more] |
1 | 1312 | May 28, 2006 09:19 pm by Shoot ![]() |
![]() |
rcon help Call of Duty 2 : CoD2 General I do have a tutorial on this on my site - looks like Capt has laid it out but if you or anyone else who needs it here it is. COD2 Rcon Tutorial ... [more] |
10 | 2413 | Feb 4, 2006 04:41 am by Shoot ![]() |
![]() |
rcon help Call of Duty 2 : CoD2 General I do have a tutorial on this on my site - looks like Capt has laid it out but if you or anyone else who needs it here it is. COD2 Rcon Tutorial ... [more] |
10 | 2413 | Feb 4, 2006 04:41 am by Shoot ![]() |
![]() |
COD2 TGA files Call of Duty 2 : CoD2 MP Mapping Does anyone know anything about the TGA files that exist as some of the image files especially for the materials. My photoshop CS wont open them, comes up "Could not complete your request because the file-format module cannot parse the file." I am n... [more] |
2 | 1843 | Jan 8, 2006 04:45 am by Shoot ![]() |
![]() |
Shoot will be unavailable Call of Duty : CoD Mapping Foyleman I would email this but I don't have email access just now. I will be detained from the net for quite some time. I am typing this from the library!!!! I have moved and am starting a new career in sales and work way too many hours so time is not... [more] |
12 | 1337 | Jan 27, 2004 08:40 pm by Shoot ![]() |
![]() |
[TUTORIAL] Sound effects MP Call of Duty : CoD Mapping You sir are a GOD - I only wish I could try it out - only access to PC's currently are friends and the public library - dont think they would mind me setting up COD on that!!! I can't wait to do this. Thank You Thank You ... [more] |
4 | 1566 | Jan 10, 2004 03:51 pm by Shoot ![]() |
![]() |
curves Call of Duty : CoD Mapping Do you have the show curves filter off??? - this would explain it disappearing after it's creation.... [more] |
2 | 1459 | Jan 5, 2004 03:36 pm by Shoot ![]() |
![]() |
leak Call of Duty : CoD Mapping Did you try using the leak spot commands - they are in the Misc menu - Next Leak Spot Shift-Ctrl-K Previous Leak Spot Shift-Ctrl-L It also may be which texture you are using on the skybox or outside walls of the map - be sure that the... [more] |
5 | 1241 | Dec 21, 2003 01:54 pm by Shoot ![]() |
![]() |
Shoot will be unavailable Call of Duty : CoD Mapping I will be unavailable for a while - I don't know how long a while is..... I am selling my house - actually close on Monday -22 - and I am moving back to Florida that day. We don't have a house in Florida yet and I am not sure when I will be able to get b... [more] |
12 | 1337 | Dec 21, 2003 01:10 am by Shoot ![]() |
| MODSonline.com Forums |
Latest Syndicated News»
Comments: 5
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which... Comments: 5
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ... Comments: 5
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead?
... Comments: 5
Codutility.com up and runn...
It seems to me the like the site is completely dead? Comments: 5
Codutility.com up and runn...
Yeeaahhhh.........
|
Latest Downloads»
mp_Temple
Call of Duty: Mods: Multiplayer (624.12Kb) OHMY Don Quixote
Call of Duty 2: Maps: Multiplayer (5.76Mb) OHMY Neuburg
Call of Duty 2: Maps: Multiplayer (6.84Mb) OHMY Tebessa
Call of Duty 2: Maps: Multiplayer (7.36Mb) OHMY POW Camp
Call of Duty 2: Maps: Multiplayer (2.15Mb) |
Partners & Friends»
|
Site Links and Information
|
Partners
|
Friends
|
Copyright © MODSonline LLC
Tresware Content Management System © 2011
Website Designed by LKFX and Developed by Tresware