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Topic | Replies | Views | Last Post | |
release Tanktown Call of Duty 2 : CoD2 Map + Mod Releases Oeps, made a mistake with the spawnpoints, here's a correct version: download correct version... [more] |
3 | 1413 | Aug 26, 2006 12:12 am by scully |
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release Tanktown Call of Duty 2 : CoD2 Map + Mod Releases The idea of this map comes from tigertown from cod1. Who ever liked that map may like this also. download map Tanktown... [more] |
3 | 1413 | Aug 22, 2006 10:14 am by scully |
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getting mad from the dds plugin Call of Duty 2 : CoD2 MP Mapping It did work, it gives a message somethings wrong but when you click ignore its fine thnx a lot:)... [more] |
5 | 1171 | Aug 21, 2006 12:00 pm by scully |
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getting mad from the dds plugin Call of Duty 2 : CoD2 MP Mapping Doesnt work m8 :(... [more] |
5 | 1171 | Aug 21, 2006 11:50 am by scully |
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getting mad from the dds plugin Call of Duty 2 : CoD2 MP Mapping Guys, i made a loadscreen b4 and it worked fine. This time it just doesnt show when the map is loading. Only a small image at start server is showing. i readed all the posts I did everything but still no good. I think it has to do something with the dds p... [more] |
5 | 1171 | Aug 20, 2006 08:38 pm by scully |
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strange prop crate Call of Duty 2 : CoD2 MP Mapping Solved, I removed some files i didnt suppose to remove. ... [more] |
3 | 1136 | Aug 9, 2006 07:42 pm by scully |
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Converting bsp's to maps.....NOT... Call of Duty 2 : CoD2 MP Mapping For some games like half life2 and dod source there is a tool for bsp to map (vmf). So it isnt impossible. ... [more] |
16 | 7225 | Aug 8, 2006 11:53 pm by scully |
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strange prop crate Call of Duty 2 : CoD2 MP Mapping Hello guys, I need a bit help, when I import any model with the name (prop) crate it apears as this: crate All other models r just fine. Whats happening here? ... [more] |
3 | 1136 | Aug 8, 2006 10:41 pm by scully |
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burned effect (black) Call of Duty 2 : CoD2 MP Mapping How can I ad simply a burned effect (black) to broken walls. I was doing it til now with adding patched brushes, is there easier way? ... [more] |
6 | 1675 | Jun 12, 2006 03:06 pm by scully |
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s4fdust Call of Duty 2 : CoD2 Map + Mod Releases Thnx m8, totaly forgotten. ... [more] |
3 | 1089 | May 25, 2006 02:05 pm by scully |
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Light seeping through? Call of Duty 2 : CoD2 MP Mapping Thnx StrYder, it helps me to. edited on May. 22, 2006 01:57 pm by scully... [more] |
6 | 1418 | May 22, 2006 05:57 pm by scully |
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Light seeping through? Call of Duty 2 : CoD2 MP Mapping When you wach your 2d editor and you select the lights in the "lighted" room you see the radius of your lights. If the radius is going through the walls it might help to either give the radius a lower value, or move the lights farther away from the dark ... [more] |
6 | 1418 | May 22, 2006 03:59 pm by scully |
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s4fdust Call of Duty 2 : CoD2 Map + Mod Releases This is my first map. Hope you like it. s4fdust... [more] |
3 | 1089 | May 22, 2006 03:28 pm by scully |
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no sound at bombexplosion Call of Duty 2 : CoD2 MP Mapping Never mind, i changed the bombs to another prefab and then the sound was there. If that still doesnt work for you Tinnsoldier, let me know and i will wach your mp_mapname.gfc and your mp_mapname_fx.gfc. Stil strange that certain bombprefabs have no sound.... [more] |
3 | 1282 | May 18, 2006 09:36 am by scully |
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no sound at bombexplosion Call of Duty 2 : CoD2 MP Mapping Well everything runs fine, i added two bombs from the prefab in my S&D map, but when the explode there's no sound. Help please. ... [more] |
3 | 1282 | May 17, 2006 04:18 pm by scully |
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How to make two textures (ground) make smooth where connecting? Call of Duty 2 : CoD2 MP Mapping I searched the forum and didnt find it, so dont shoot me How can I make two textures (ground) getting over in eachother without seeing the seam (i hope this is the good word) ... [more] |
2 | 994 | May 10, 2006 06:40 pm by scully |
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