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Latest Posts by scully
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release Tanktown
Call of Duty 2 : CoD2 Map + Mod Releases
Oeps, made a mistake with the spawnpoints, here's a correct version: download correct version... [more]
3 1413 Aug 26, 2006 12:12 am
by scully
release Tanktown
Call of Duty 2 : CoD2 Map + Mod Releases
The idea of this map comes from tigertown from cod1. Who ever liked that map may like this also. download map Tanktown... [more]
3 1413 Aug 22, 2006 10:14 am
by scully
getting mad from the dds plugin
Call of Duty 2 : CoD2 MP Mapping
It did work, it gives a message somethings wrong but when you click ignore its fine thnx a lot:)... [more]
5 1171 Aug 21, 2006 12:00 pm
by scully
getting mad from the dds plugin
Call of Duty 2 : CoD2 MP Mapping
Doesnt work m8 :(... [more]
5 1171 Aug 21, 2006 11:50 am
by scully
getting mad from the dds plugin
Call of Duty 2 : CoD2 MP Mapping
Guys, i made a loadscreen b4 and it worked fine. This time it just doesnt show when the map is loading. Only a small image at start server is showing. i readed all the posts I did everything but still no good. I think it has to do something with the dds p... [more]
5 1171 Aug 20, 2006 08:38 pm
by scully
strange prop crate
Call of Duty 2 : CoD2 MP Mapping
Solved, I removed some files i didnt suppose to remove. ... [more]
3 1136 Aug 9, 2006 07:42 pm
by scully
Converting bsp's to maps.....NOT...
Call of Duty 2 : CoD2 MP Mapping
For some games like half life2 and dod source there is a tool for bsp to map (vmf). So it isnt impossible. ... [more]
16 7225 Aug 8, 2006 11:53 pm
by scully
strange prop crate
Call of Duty 2 : CoD2 MP Mapping
Hello guys, I need a bit help, when I import any model with the name (prop) crate it apears as this: crate All other models r just fine. Whats happening here? ... [more]
3 1136 Aug 8, 2006 10:41 pm
by scully
burned effect (black)
Call of Duty 2 : CoD2 MP Mapping
How can I ad simply a burned effect (black) to broken walls. I was doing it til now with adding patched brushes, is there easier way? ... [more]
6 1675 Jun 12, 2006 03:06 pm
by scully
s4fdust
Call of Duty 2 : CoD2 Map + Mod Releases
Thnx m8, totaly forgotten. ... [more]
3 1089 May 25, 2006 02:05 pm
by scully
Light seeping through?
Call of Duty 2 : CoD2 MP Mapping
Thnx StrYder, it helps me to. edited on May. 22, 2006 01:57 pm by scully... [more]
6 1418 May 22, 2006 05:57 pm
by scully
Light seeping through?
Call of Duty 2 : CoD2 MP Mapping
When you wach your 2d editor and you select the lights in the "lighted" room you see the radius of your lights. If the radius is going through the walls it might help to either give the radius a lower value, or move the lights farther away from the dark ... [more]
6 1418 May 22, 2006 03:59 pm
by scully
s4fdust
Call of Duty 2 : CoD2 Map + Mod Releases
This is my first map. Hope you like it. s4fdust... [more]
3 1089 May 22, 2006 03:28 pm
by scully
no sound at bombexplosion
Call of Duty 2 : CoD2 MP Mapping
Never mind, i changed the bombs to another prefab and then the sound was there. If that still doesnt work for you Tinnsoldier, let me know and i will wach your mp_mapname.gfc and your mp_mapname_fx.gfc. Stil strange that certain bombprefabs have no sound.... [more]
3 1282 May 18, 2006 09:36 am
by scully
no sound at bombexplosion
Call of Duty 2 : CoD2 MP Mapping
Well everything runs fine, i added two bombs from the prefab in my S&D map, but when the explode there's no sound. Help please. ... [more]
3 1282 May 17, 2006 04:18 pm
by scully
How to make two textures (ground) make smooth where connecting?
Call of Duty 2 : CoD2 MP Mapping
I searched the forum and didnt find it, so dont shoot me How can I make two textures (ground) getting over in eachother without seeing the seam (i hope this is the good word) ... [more]
2 994 May 10, 2006 06:40 pm
by scully
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