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Latest Posts by jman25
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VClog and single player maps
Call of Duty : CoD Mapping
Nevermind. I got it working. I forgot that I didn't run flare the last time I compiled. Flare has to be run in order to do a VClog. ... [more]
3 1106 Mar 3, 2005 01:10 am
by jman25
VClog and single player maps
Call of Duty : CoD Mapping
Hey all, I have basically finished my latest map and was about to do a VClog on it but it wont work. I have done VClogs on a few MP maps and had no problems with them. This is the first SP map I have tried to do a VClog on. I use the "+set r_graymap ... [more]
3 1106 Mar 2, 2005 06:24 pm
by jman25
Help with script
Call of Duty : CoD Mapping
Does anyone know how to check to see if the player has a certain weapon? What I'm trying to do is see if the player has a Panzerfaust. I cant figure out the proper syntax for it. I've tried level.player getcurrentweapon(); but that only tells which we... [more]
3 1016 Feb 26, 2005 01:45 am
by jman25
I need a scripter.
Call of Duty : CoD Mapping
I sent it to you agian. Maybe I sent it to the wrong email....don't know. Let me know what you think.... [more]
9 2123 Feb 16, 2005 08:27 pm
by jman25
I need a scripter.
Call of Duty : CoD Mapping
Hey didn't you get the file I sent you a while ago?? It might not have been what you were wanting but the bridges did work correctly. ... [more]
9 2123 Feb 16, 2005 03:19 pm
by jman25
Respawning HealthPacks?
Call of Duty : CoD Mapping
Select the health model and press n to bring up the entity editor. On there you will see a box that says "Respawn". Check it. Then below that put these values in: key: wait value: 10 This will make the health respawn after 10 seconds. The val... [more]
4 1157 Feb 14, 2005 08:39 pm
by jman25
looking for someone to help me on my project
Call of Duty : CoD Mapping
What kind of project you working on? SP or MP? Right now I have a lot of time on my hands and could probably help you. PM me and let me know how I can help.... [more]
2 844 Feb 13, 2005 06:12 pm
by jman25
I Cannot see the Codebook in RET. Why?
Call of Duty : CoD Mapping
Quote: Actually I dont really understant, why do we need a script_origin connected with the orogin inside the trigger. Actually you don't need a script origin to make this work. I have this working in one of my maps. I use a trigger to make to objec... [more]
3 1973 Feb 12, 2005 08:17 pm
by jman25
sound problem
Call of Duty : CoD Mapping
I did this in one of my maps. All I did was setup a trigger-multiple. Name it whatever you want. In the gsc file put this: trig = getent ("yourtriggername","targetname"); trig waittill ("trigger"); ambientplay ("yoursoundalias"); It changes the... [more]
6 1817 Feb 7, 2005 01:51 am
by jman25
**!HUGE Prodject!** Map Team Needed!
Call of Duty : CoD+UO General
I can do the scripting for your bridge if you send me the map. Just need to know what parts you want to move. If you want me to do it send the map file to: jman25@frontiernet.net and I will get to work on it for you. ... [more]
44 2637 Jan 24, 2005 10:03 pm
by jman25
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