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| Topic | Replies | Views | Last Post | |
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leak but no .lin file? Call of Duty : CoD Mapping even when i compile from main/maps/mp i still dont get a .lin file..... ... [more] |
8 | 1583 | Feb 3, 2005 04:37 pm by TheSLiCK4212 ![]() |
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leak but no .lin file? Call of Duty : CoD Mapping i couldn't find a .lin anywhere... :-/ i dont know what to do i cant make it compile from main/maps/mp either... [more] |
8 | 1583 | Feb 2, 2005 01:19 am by TheSLiCK4212 ![]() |
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leak but no .lin file? Call of Duty : CoD Mapping i am compiling from cod/main/maps/ heres my bat file cd ....toolsbin q3map ../../main/maps/ts q3map -vis ../../main/maps/ts flare -extra -sundiffusesamples 10 -dumpoptions ../../main/maps/ts cd .... pause and i dont have a .lin file o... [more] |
8 | 1583 | Jan 30, 2005 03:39 am by TheSLiCK4212 ![]() |
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leak but no .lin file? Call of Duty : CoD Mapping C:\Program Files\Call of Duty\Main\maps>cd ..\..\tools\bin C:\Program Files\Call of Duty\Tools\bin>q3map ../../main/maps/ts Q3Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward ---- q3map ---- ----- FS_Startup ----- Current search path: C:/Progr... [more] |
8 | 1583 | Jan 30, 2005 02:09 am by TheSLiCK4212 ![]() |
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leak but no .lin file? Call of Duty : CoD Mapping i know that my map has a leak, but it doesnt create a .lin file.... it just finishes and says press any key to continue. is there a reason why it isnt make it?... [more] |
8 | 1583 | Jan 30, 2005 12:52 am by TheSLiCK4212 ![]() |
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how do i fix this? Call of Duty : CoD Mapping ok ill try and get back to you.. it said to press any key so... i did and i have been doing that... we'll see ... [more] |
13 | 1201 | Jan 27, 2005 02:05 am by TheSLiCK4212 ![]() |
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how do i fix this? Call of Duty : CoD Mapping for some reason i have never gotten a .lin file. and i have tried removing those files everytime so that all i have is my .map and .bak ..... :(... [more] |
13 | 1201 | Jan 27, 2005 01:56 am by TheSLiCK4212 ![]() |
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how do i fix this? Call of Duty : CoD Mapping Quote:0 vertices couldn't be merged because the textures point different ways Writing C:/Program Files/Call of Duty/Tools/bin/../../main/maps/ts.bsp 2 seconds elapsed does that mean anythign significant?... [more] |
13 | 1201 | Jan 27, 2005 01:51 am by TheSLiCK4212 ![]() |
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how do i fix this? Call of Duty : CoD Mapping C:\Program Files\Call of Duty\Main\maps>cd ..\..\tools\bin C:\Program Files\Call of Duty\Tools\bin>q3map ../../main/maps/ts Q3Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward ---- q3map ---- ----- FS_Startup ----- Current search path: C:/Progr... [more] |
13 | 1201 | Jan 27, 2005 01:50 am by TheSLiCK4212 ![]() |
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how do i fix this? Call of Duty : CoD Mapping i did.... i still cant find a red line anywhere... i know what it looks like, i have seen it before. i dont see it though.. i am THOROUGHLY confused ... [more] |
13 | 1201 | Jan 27, 2005 01:46 am by TheSLiCK4212 ![]() |
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how do i fix this? Call of Duty : CoD Mapping so then its just a leak... i cant find it :( i assuemd a spawn point or light glitched out of view... didnt see it i pointfiled.. no cigar.. what to do what to do?!? ... [more] |
13 | 1201 | Jan 25, 2005 04:06 am by TheSLiCK4212 ![]() |
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how do i fix this? Call of Duty : CoD Mapping i had a leak and i repaired the leaked brushes... and its giving me a 10 shaders but only 9 real shaders thing still.... how do you fix this? if you need the logs check "confusing leak?" topic below tahnks :)... [more] |
13 | 1201 | Jan 24, 2005 09:51 pm by TheSLiCK4212 ![]() |
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confusing leak Call of Duty : CoD Mapping i tried that... i didnt see a red line though... :(... [more] |
7 | 1485 | Jan 23, 2005 11:53 pm by TheSLiCK4212 ![]() |
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confusing leak Call of Duty : CoD Mapping i did... i deleted them and tried and it gave me that 2nd compile log i tried remaking them and i still got the same thing... ?... [more] |
7 | 1485 | Jan 23, 2005 06:26 pm by TheSLiCK4212 ![]() |
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confusing leak Call of Duty : CoD Mapping ok i added a staircase to my map and after i made it, i tried to compile my map.. i got the all famous ***leaked*** message... here is my compile log C:Program FilesCall of DutyMainmaps>cd ....toolsbin C:Program FilesCall of DutyToolsbin>q3map .... [more] |
7 | 1485 | Jan 23, 2005 05:19 pm by TheSLiCK4212 ![]() |
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sunlight Call of Duty : CoD Mapping thanks.. i used dawnville works great -slick... [more] |
4 | 961 | Jan 23, 2005 04:03 pm by TheSLiCK4212 ![]() |
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sunlight Call of Duty : CoD Mapping i have compiled my map to test it a few times and i notice that my player's weapons are dark... also the map is mostly dark... i have a sky and the walls are fairly low.. isnt there a way to put ambient sunlight in via the worldspawn? could som... [more] |
4 | 961 | Jan 23, 2005 02:58 pm by TheSLiCK4212 ![]() |
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invisible nade/player blocking wall Call of Duty : CoD Mapping yeah guys... it works like a charm. its fail proof :) thanks chalkie... [more] |
7 | 1112 | Jan 23, 2005 02:52 pm by TheSLiCK4212 ![]() |
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invisible nade/player blocking wall Call of Duty : CoD Mapping ok i think i understand you chalkie.. i put them like this | missle || player || missle | they are all 1 unit thick.... is that the way you do it? i think i got it right i just cloned the original wall t... [more] |
7 | 1112 | Jan 22, 2005 04:55 pm by TheSLiCK4212 ![]() |
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invisible nade/player blocking wall Call of Duty : CoD Mapping i am creating an aim map- im accustomed to sof2 mapping but cod mapping is a lot easier and less glitchy my question is this - how can you create an invisible wall that seperates the 2 sides of the map that can #1 blocks players and #2 blocks grenades... [more] |
7 | 1112 | Jan 22, 2005 04:27 am by TheSLiCK4212 ![]() |
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Auschwits Call of Duty : CoD Mapping i am just getting into the cod mapping, i have played the game a few times. i can contribute in some way though, as in making a smaller section for you. contact me if you want help bro.... [more] |
32 | 1916 | May 5, 2004 02:15 am by TheSLiCK4212 ![]() |
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Guy really low Call of Duty : CoD Mapping its sure possible. good luck on getting that feeling right.... [more] |
4 | 982 | May 5, 2004 02:11 am by TheSLiCK4212 ![]() |
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Guy really low Call of Duty : CoD Mapping do you mean that you are half in the ground? if this is happening, if you are making a map, then when you place your spawn boxes, raise them up a bit... its better to drop 2 inches than be 3 inches in the ground... i am not sure if this is your p... [more] |
4 | 982 | May 2, 2004 05:36 pm by TheSLiCK4212 ![]() |
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Hydro - finally out and ready to be fragged upon! Soldier of Fortune : SoFI+II Map + Mod Releases Yeah! I'll do that man. Next time. :)... [more] |
5 | 1783 | May 2, 2004 05:33 pm by TheSLiCK4212 ![]() |
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Hydro - finally out and ready to be fragged upon! Soldier of Fortune : SoFI+II Map + Mod Releases i have no clue... i didnt come to awareness that i could. next time i will have it up pronto then ... [more] |
5 | 1783 | Apr 28, 2004 11:06 pm by TheSLiCK4212 ![]() |
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