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Please explain the compile procedure, im confused... Call of Duty : CoDUO Mapping Man, Doom3 is so easy to map for, why does this have to be so difficult :(... [more] |
13 | 1643 | Oct 4, 2004 06:12 am by An@rchy ![]() |
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CoD: UO Call of Duty : CoD Mapping Anyone know what all the new gametypes will be? CTF?!?!... [more] |
5 | 1164 | Sep 6, 2004 05:57 am by An@rchy ![]() |
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007 Mod and Map Converting DOOM III : DOOM III Mapping Hmm, well, I tried to see if they were compatible and it gives me Version Token Not found. Hmmm.. ... [more] |
11 | 1598 | Aug 19, 2004 07:11 pm by An@rchy ![]() |
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007 Mod and Map Converting DOOM III : DOOM III Mapping Hey, I have tried doing everything now. I deleted all lighting, all entities, made everything caulk texture and even deleted terrain meshes. It will not open with any program other than CODs Radiant. WHY!?!?!? I want to start our doom3 mod soon but I ... [more] |
11 | 1598 | Aug 19, 2004 02:34 am by An@rchy ![]() |
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007 Mod and Map Converting DOOM III : DOOM III Mapping Its -=STD=-Mr. Rogers here. You may remember me from my first map, Severnaya Bunker for CoD. I am part of a few people that want to make a 007 mod for this game. My biggest question is, is there a way for me to open up my Severnaya Bunker in the Doom E... [more] |
11 | 1598 | Aug 13, 2004 05:54 pm by An@rchy ![]() |
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Super-Cheaters should be... Call of Duty : CoD+UO General I have to say something about cheating and the such. PB does whats its intended to do, but it will be foiled by pathetic people who have alot of time on their hands. Its inevitable! Now, in my opinion though, I find whiners are more irritating than a h... [more] |
12 | 1583 | Aug 13, 2004 12:08 am by An@rchy ![]() |
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What you all think? DOOM III : DOOM III General I am hearing mixed feelings about how slow the game starts out, or the darkness levels, or how slightly simple some of the enemies are, but honestly, WHAT DO YOU GUYS THINK!?!?! I feel that the 4 years put into this game was worth it. It is graphicall... [more] |
10 | 2928 | Aug 9, 2004 11:53 pm by An@rchy ![]() |
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Severnaya Bunker Released Today! Call of Duty : CoD+UO Map + Mod Releases I am looking to see if anyone would like to put my map on a server other than my own server. If so, post the IP here because my clan and I are looking for places to play it. ... [more] |
5 | 1923 | Jun 30, 2004 01:44 am by An@rchy ![]() |
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Severnaya Bunker Released Today! Call of Duty : CoD+UO Map + Mod Releases The updated RE is now here. Please redownload my map if you like it. ... [more] |
5 | 1923 | Jun 27, 2004 10:11 pm by An@rchy ![]() |
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Severnaya Bunker Released Today! Call of Duty : CoD+UO Map + Mod Releases Ok guys, my map is finally out. With being in the military, it is hard to find time to put this together. Now, she is out and ready to be downloaded. I have contacted www.modsonline.com about the one small error I found right after I submitted it. On ... [more] |
5 | 1923 | Jun 27, 2004 02:18 am by An@rchy ![]() |
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RE, TDM and Minefield problems Call of Duty : CoD Mapping I have the PAM mod on our server and was told that might cause it, but no one has told me how to fix it. ... [more] |
7 | 1099 | Jun 25, 2004 06:43 am by An@rchy ![]() |
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Customs Sounds do not work Call of Duty : CoD Mapping Ok, I am greatful for everyones Tutorials, but for some reason Pharoahs tutorial on adding sounds doesnt work for me. I have a generator that I want a looping sound for. I have a 16x16 Origin with the targetname of generator. The music file is bunker_g... [more] |
2 | 1062 | Jun 25, 2004 06:41 am by An@rchy ![]() |
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add ambiant sound help Call of Duty : CoD Mapping I put a custom ambient in my map and all I did was put ambientPlay("ambient_bunker"); and the wrote the sound alias as name,sequence,file,vol_min,vol_max,pitch_min,pitch_max,dist_min,dist_max,ch annel,type,probability,loop,masterslave,loadspec,su... [more] |
6 | 1327 | Jun 24, 2004 08:01 am by An@rchy ![]() |
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RE, TDM and Minefield problems Call of Duty : CoD Mapping Oh, my mistake for misleading. I have a full PK3 file for my map. BSP, Arena, GSC, Textures, Ambient sound, ect. It works on their computers, just not when we are playing in the server. I don't know why that would be.... [more] |
7 | 1099 | Jun 24, 2004 06:09 am by An@rchy ![]() |
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Retrieval Document Problems Call of Duty : CoD Mapping Sounds like a plan. I will do this and if I need anymore help I will give you a holla'. Thanks for your help so far though. ... [more] |
7 | 929 | Jun 24, 2004 04:14 am by An@rchy ![]() |
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RE, TDM and Minefield problems Call of Duty : CoD Mapping I have a couple other problems as well. BTW, this is my first map that I am trying to finish so please bare with me. My first problem is the RE, TDM and SD spawnpoints. I want this map to be compatible with a 24 man server MAX because of its size, bu... [more] |
7 | 1099 | Jun 24, 2004 03:47 am by An@rchy ![]() |
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Retrieval Document Problems Call of Duty : CoD Mapping I am going by the Wyatt video to make random spawn points for just 1 objective. In the actual map I gave it a targetname of 1 and I use that in the gsc file. The rest of the information like text for each side works fine, but when you go up to the map i... [more] |
7 | 929 | Jun 24, 2004 03:42 am by An@rchy ![]() |
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Retrieval Document Problems Call of Duty : CoD Mapping I tried doing that with the spawnpoints, but I will double check and recompile. Is there anyway to make my compile time faster for just checking that stuff, because its up to an hour and a half now for each time I compile it? As for the scripting, wha... [more] |
7 | 929 | Jun 24, 2004 03:12 am by An@rchy ![]() |
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Retrieval Document Problems Call of Duty : CoD Mapping I have 2 problems with the RE in my map. 1) I placed the spawns for the map on stuff like a table, but, for some reason the map is showing at the top of the spawn boxes, so they float. I tried redoing the spawns and having just one block above the ta... [more] |
7 | 929 | Jun 24, 2004 02:57 am by An@rchy ![]() |
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New Mod needs Mappers, scripters, ect. Goldeneye 007 Mod!!!! Call of Duty : CoD+UO General There are a few of us as of now trying to get together some teams to do a mod for CoD that would involve skins, maps and guns from one of the all time greatest FPS ever!! Goldeneye 007 from the N64. I have already started and almost finished a map for i... [more] |
1 | 871 | Jun 8, 2004 04:47 am by An@rchy ![]() |
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Major Problem with my 007 Level!!! Call of Duty : CoD Mapping I used the worldspawn program and it fixed the problem. Radiant is so goofy!... [more] |
3 | 1194 | May 16, 2004 01:04 am by An@rchy ![]() |
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Major Problem with my 007 Level!!! Call of Duty : CoD Mapping I was making the safe in one of the rooms and by mistake made a func_door instead of func_door_rotating. Now, I tried to rename it and do it that way and it now won't load the map. Says worldspawn not found, and I know there was one. I got it to load o... [more] |
3 | 1194 | May 15, 2004 09:32 pm by An@rchy ![]() |
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Breaking 50 - The COD Paintball Mod Call of Duty : CoD Mapping I am new to mapping but would love to help out in that department, maybe some of my 007 maps would be good for this type of mod. :)... [more] |
3 | 1423 | May 2, 2004 12:26 am by An@rchy ![]() |
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Model FYI Call of Duty : CoD Mapping I have noticed this before, also, if you copy the models instead of loading every one of them seperately, then none of them will show up in game.... [more] |
3 | 578 | May 2, 2004 12:23 am by An@rchy ![]() |
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CodRadiant versions Call of Duty : CoD Mapping I am brand new to this program but I think I can help. For versions, only one, and your using it. Second question.... press F and make sure you have the proper things selected but I am not sure.... [more] |
5 | 1592 | Apr 27, 2004 07:34 am by An@rchy ![]() |
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