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Latest Posts by robo_donut
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Making A Map of My Dorm
Valve's Source : HL2 Mapping
Texturing Information 1 unit in Hammer = 1 inch Modelling Information Modelling Tool... [more]
3 1358 Oct 23, 2005 04:51 pm
by robo_donut
VIS doesn't work
Call of Duty : CoD Mapping
VIS breaks the map up into leafs and calculates which leafs can see which others so that the game only has to render what is really necessary. This makes the map run faster. You might be able to skip the VIS part of the compile (I know you can in HL2) b... [more]
14 1336 Aug 21, 2005 10:24 am
by robo_donut
my compile time.
Valve's Source : HL2 Mapping
robo_donut writes...Quote:First, if you haven't already done so, make any small brushes that do not help block vis Func_Detail. Also, you didn't use CSG Subtract to make that hole did you? The quote button is where the edit button should be!!! edite... [more]
17 1828 Jul 16, 2005 06:37 pm
by robo_donut
my compile time.
Valve's Source : HL2 Mapping
First, if you haven't already done so, make any small brushes that do not help block vis Func_Detail. Also, you didn't use CSG Subtract to make that hole did you? edited on Jul. 16, 2005 01:38 pm by robo_donut... [more]
17 1828 Jul 16, 2005 06:37 pm
by robo_donut
to trigger a trigger?
Valve's Source : HL2 Mapping
I'm not sure that I understand you, but possibly the activate/deactivate or toggle outputs?... [more]
4 1409 Jun 11, 2005 04:42 pm
by robo_donut
Error
Call of Duty : CoD Mapping
Any .pk3 files beginning with the words "localized" or "pak" are from the origional game installation... Do not remove them!... [more]
11 1593 May 26, 2005 03:31 am
by robo_donut
DM_Ravine
Valve's Source : Source Map + Mod Releases
I have just finished a HL2:DM map, DM_Ravine. It contains a ravine and two bases, one on either side. Here are some images: ... [more]
2 3618 May 22, 2005 05:21 am
by robo_donut
Smokevolume and dust cloud volume problems
Valve's Source : HL2 Mapping
I fixed it. It turns out I had made one oddly shaped chunk of a wall func_detail so it wouldn't destroy Vis, intending to put a solid wall behind it later, but I had forgotten and ended up with a major leak.... [more]
3 1439 May 11, 2005 01:53 am
by robo_donut
Smokevolume and dust cloud volume problems
Valve's Source : HL2 Mapping
I am working on a HL2:DM map that has several smokevolumes and dustclouds. The dustclouds do not seem to work at all, while the smokevolumes appear as a single square of sprites with the default purple and black texture against a wall. Can someone help ... [more]
3 1439 May 10, 2005 10:30 pm
by robo_donut
whats with hammer
Valve's Source : HL2 Mapping
I absolutely hate Hammer. In Radiant, whatever I could possibly think of could be formed in a few simple clicks of the mouse. Hammer lacks 3 point clipping, one of Radiant's most powerful features. Radiant lets you form complex shapes quickly and eas... [more]
7 1781 Apr 17, 2005 08:24 pm
by robo_donut
Waves
Call of Duty : CoD Mapping
yes, some of the water textures will deform the vertices in a wave pattern.... [more]
4 1263 Apr 13, 2005 10:37 pm
by robo_donut
HUGE HL2 Map not compiling properly.
Valve's Source : HL2 Mapping
with spotlights i still get the same "WARNING: Too many light styles on a face (6610,-448,-1949)" error... [more]
9 2081 Apr 13, 2005 09:18 pm
by robo_donut
HUGE HL2 Map not compiling properly.
Valve's Source : HL2 Mapping
is there a way to turn on and off dynamic lights?... [more]
9 2081 Apr 12, 2005 09:09 pm
by robo_donut
HUGE HL2 Map not compiling properly.
Valve's Source : HL2 Mapping
Ok, I rebilt my whole skybox and lowered the resolution of my lightmaps and the map compiles properly now. I have 2 new problems 1 lines are created at the seams between displacements (possibly due to smaller lightmaps) and on my scripted lights i get hu... [more]
9 2081 Apr 12, 2005 09:01 pm
by robo_donut
How do i add a terrain to my map.
Valve's Source : HL2 Mapping
http://www.valve-erc.com/srcsdk/Levels/displacements.html... [more]
3 1361 Apr 11, 2005 12:45 am
by robo_donut
HUGE HL2 Map not compiling properly.
Valve's Source : HL2 Mapping
i just had to do a reinstall of windows so it may be a little while before i can test that new .vmf, but before i reinstalled, i tried to compile my version from a batch file i wrote instead of through hammer, and it completely compiled the map, but when ... [more]
9 2081 Apr 9, 2005 10:02 pm
by robo_donut
HUGE HL2 Map not compiling properly.
Valve's Source : HL2 Mapping
Darkone writes...Quote:Anywhere where your player will never be fill with a playerclip brush and see if that helps any.... It did not work.... [more]
9 2081 Apr 8, 2005 09:22 pm
by robo_donut
HUGE HL2 Map not compiling properly.
Valve's Source : HL2 Mapping
So, I've been working on a huge map and when i compile nothing seems right. No alpha blending, the entire map is fullbright, i cant see my scripted dynamic lights(may be the result of my scripting or from the fullbright). The only real error that i can... [more]
9 2081 Apr 7, 2005 10:06 pm
by robo_donut
bsp compiling problem
Call of Duty : CoD Mapping
i got that error too, it seems to be pretty random. the same .map compiled on a different computer.... [more]
7 1440 Mar 16, 2005 03:07 am
by robo_donut
texture or something other?
Call of Duty : CoD Mapping
http://www.qeradiant.com/manual/Q3AShader_Manual/ch05/pg5_1.htm try animmap. i'm not sure if it works in CoD, but its worth a try.... [more]
4 1714 Mar 16, 2005 03:04 am
by robo_donut
How do i get glass
Call of Duty : CoD Mapping
madcrow writes...Quote:madcrow reporting in... Whoops forgot to give ya a page to visit to see if that helps... i haven't made any windows like this yet so dont know if it works... http://www.modsonline.com/index.php?mod=Tutorials&op=read&id=206 ... [more]
8 1571 Feb 25, 2005 03:59 am
by robo_donut
Patch Planes
Call of Duty : CoD+UO General
actually you just have to simplify the more complex patches with shift-[ take a look in wireframe and find the ones with many polygons... [more]
4 1392 Feb 25, 2005 03:45 am
by robo_donut
AHHHHHHHH ( Gets gun 2 head )
Call of Duty : CoD Mapping
i found that that emmiting triangles freeze is completely random (at least for me) and happens on some computers on some maps. mine had that for a little while, but it compiled on a different computer.... [more]
15 2253 Feb 24, 2005 10:30 pm
by robo_donut
Still Couldnt find Spawnpoints
Call of Duty : CoD Mapping
i had the same problem, remove other mods.... [more]
9 1365 Feb 24, 2005 09:41 pm
by robo_donut
compiling map (help the newb)
Call of Duty : CoD Mapping
this is just a guess, but this looks suspicious to me "ParseEpair: key 'gentlemen""' contains a " character, will cause parsing errors "... [more]
18 1526 Feb 23, 2005 03:40 am
by robo_donut
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