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| Topic | Replies | Views | Last Post | |
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Making A Map of My Dorm Valve's Source : HL2 Mapping Texturing Information 1 unit in Hammer = 1 inch Modelling Information Modelling Tool... [more] |
3 | 1358 | Oct 23, 2005 04:51 pm by robo_donut ![]() |
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VIS doesn't work Call of Duty : CoD Mapping VIS breaks the map up into leafs and calculates which leafs can see which others so that the game only has to render what is really necessary. This makes the map run faster. You might be able to skip the VIS part of the compile (I know you can in HL2) b... [more] |
14 | 1336 | Aug 21, 2005 10:24 am by robo_donut ![]() |
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my compile time. Valve's Source : HL2 Mapping robo_donut writes...Quote:First, if you haven't already done so, make any small brushes that do not help block vis Func_Detail. Also, you didn't use CSG Subtract to make that hole did you? The quote button is where the edit button should be!!! edite... [more] |
17 | 1828 | Jul 16, 2005 06:37 pm by robo_donut ![]() |
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my compile time. Valve's Source : HL2 Mapping First, if you haven't already done so, make any small brushes that do not help block vis Func_Detail. Also, you didn't use CSG Subtract to make that hole did you? edited on Jul. 16, 2005 01:38 pm by robo_donut... [more] |
17 | 1828 | Jul 16, 2005 06:37 pm by robo_donut ![]() |
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to trigger a trigger? Valve's Source : HL2 Mapping I'm not sure that I understand you, but possibly the activate/deactivate or toggle outputs?... [more] |
4 | 1409 | Jun 11, 2005 04:42 pm by robo_donut ![]() |
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Error Call of Duty : CoD Mapping Any .pk3 files beginning with the words "localized" or "pak" are from the origional game installation... Do not remove them!... [more] |
11 | 1593 | May 26, 2005 03:31 am by robo_donut ![]() |
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DM_Ravine Valve's Source : Source Map + Mod Releases I have just finished a HL2:DM map, DM_Ravine. It contains a ravine and two bases, one on either side. Here are some images: ... [more] |
2 | 3618 | May 22, 2005 05:21 am by robo_donut ![]() |
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Smokevolume and dust cloud volume problems Valve's Source : HL2 Mapping I fixed it. It turns out I had made one oddly shaped chunk of a wall func_detail so it wouldn't destroy Vis, intending to put a solid wall behind it later, but I had forgotten and ended up with a major leak.... [more] |
3 | 1439 | May 11, 2005 01:53 am by robo_donut ![]() |
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Smokevolume and dust cloud volume problems Valve's Source : HL2 Mapping I am working on a HL2:DM map that has several smokevolumes and dustclouds. The dustclouds do not seem to work at all, while the smokevolumes appear as a single square of sprites with the default purple and black texture against a wall. Can someone help ... [more] |
3 | 1439 | May 10, 2005 10:30 pm by robo_donut ![]() |
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whats with hammer Valve's Source : HL2 Mapping I absolutely hate Hammer. In Radiant, whatever I could possibly think of could be formed in a few simple clicks of the mouse. Hammer lacks 3 point clipping, one of Radiant's most powerful features. Radiant lets you form complex shapes quickly and eas... [more] |
7 | 1781 | Apr 17, 2005 08:24 pm by robo_donut ![]() |
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Waves Call of Duty : CoD Mapping yes, some of the water textures will deform the vertices in a wave pattern.... [more] |
4 | 1263 | Apr 13, 2005 10:37 pm by robo_donut ![]() |
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HUGE HL2 Map not compiling properly. Valve's Source : HL2 Mapping with spotlights i still get the same "WARNING: Too many light styles on a face (6610,-448,-1949)" error... [more] |
9 | 2081 | Apr 13, 2005 09:18 pm by robo_donut ![]() |
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HUGE HL2 Map not compiling properly. Valve's Source : HL2 Mapping is there a way to turn on and off dynamic lights?... [more] |
9 | 2081 | Apr 12, 2005 09:09 pm by robo_donut ![]() |
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HUGE HL2 Map not compiling properly. Valve's Source : HL2 Mapping Ok, I rebilt my whole skybox and lowered the resolution of my lightmaps and the map compiles properly now. I have 2 new problems 1 lines are created at the seams between displacements (possibly due to smaller lightmaps) and on my scripted lights i get hu... [more] |
9 | 2081 | Apr 12, 2005 09:01 pm by robo_donut ![]() |
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How do i add a terrain to my map. Valve's Source : HL2 Mapping http://www.valve-erc.com/srcsdk/Levels/displacements.html... [more] |
3 | 1361 | Apr 11, 2005 12:45 am by robo_donut ![]() |
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HUGE HL2 Map not compiling properly. Valve's Source : HL2 Mapping i just had to do a reinstall of windows so it may be a little while before i can test that new .vmf, but before i reinstalled, i tried to compile my version from a batch file i wrote instead of through hammer, and it completely compiled the map, but when ... [more] |
9 | 2081 | Apr 9, 2005 10:02 pm by robo_donut ![]() |
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HUGE HL2 Map not compiling properly. Valve's Source : HL2 Mapping Darkone writes...Quote:Anywhere where your player will never be fill with a playerclip brush and see if that helps any.... It did not work.... [more] |
9 | 2081 | Apr 8, 2005 09:22 pm by robo_donut ![]() |
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HUGE HL2 Map not compiling properly. Valve's Source : HL2 Mapping So, I've been working on a huge map and when i compile nothing seems right. No alpha blending, the entire map is fullbright, i cant see my scripted dynamic lights(may be the result of my scripting or from the fullbright). The only real error that i can... [more] |
9 | 2081 | Apr 7, 2005 10:06 pm by robo_donut ![]() |
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bsp compiling problem Call of Duty : CoD Mapping i got that error too, it seems to be pretty random. the same .map compiled on a different computer.... [more] |
7 | 1440 | Mar 16, 2005 03:07 am by robo_donut ![]() |
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texture or something other? Call of Duty : CoD Mapping http://www.qeradiant.com/manual/Q3AShader_Manual/ch05/pg5_1.htm try animmap. i'm not sure if it works in CoD, but its worth a try.... [more] |
4 | 1714 | Mar 16, 2005 03:04 am by robo_donut ![]() |
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How do i get glass Call of Duty : CoD Mapping madcrow writes...Quote:madcrow reporting in... Whoops forgot to give ya a page to visit to see if that helps... i haven't made any windows like this yet so dont know if it works... http://www.modsonline.com/index.php?mod=Tutorials&op=read&id=206 ... [more] |
8 | 1571 | Feb 25, 2005 03:59 am by robo_donut ![]() |
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Patch Planes Call of Duty : CoD+UO General actually you just have to simplify the more complex patches with shift-[ take a look in wireframe and find the ones with many polygons... [more] |
4 | 1392 | Feb 25, 2005 03:45 am by robo_donut ![]() |
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AHHHHHHHH ( Gets gun 2 head ) Call of Duty : CoD Mapping i found that that emmiting triangles freeze is completely random (at least for me) and happens on some computers on some maps. mine had that for a little while, but it compiled on a different computer.... [more] |
15 | 2253 | Feb 24, 2005 10:30 pm by robo_donut ![]() |
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Still Couldnt find Spawnpoints Call of Duty : CoD Mapping i had the same problem, remove other mods.... [more] |
9 | 1365 | Feb 24, 2005 09:41 pm by robo_donut ![]() |
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compiling map (help the newb) Call of Duty : CoD Mapping this is just a guess, but this looks suspicious to me "ParseEpair: key 'gentlemen""' contains a " character, will cause parsing errors "... [more] |
18 | 1526 | Feb 23, 2005 03:40 am by robo_donut ![]() |
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