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Making A Map of My DormValve's Source : HL2 MappingTexturing Information
1 unit in Hammer = 1 inch
Modelling Information
Modelling Tool... [ more] |
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Oct 23, 2005 12:51 pm by robo_donut |
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VIS doesn't workCall of Duty : CoD MappingVIS breaks the map up into leafs and calculates which leafs can see which
others so that the game only has to render what is really necessary. This
makes the map run faster. You might be able to skip the VIS part of the
compile (I know you can in HL2) b... [ more] |
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Aug 21, 2005 06:24 am by robo_donut |
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my compile time.Valve's Source : HL2 Mappingrobo_donut writes...Quote:First, if you haven't already done so, make any
small brushes that do not help block vis Func_Detail. Also, you didn't use
CSG Subtract to make that hole did you?
The quote button is where the edit button should be!!!
edite... [ more] |
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Jul 16, 2005 02:37 pm by robo_donut |
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my compile time.Valve's Source : HL2 MappingFirst, if you haven't already done so, make any small brushes that do not
help block vis Func_Detail. Also, you didn't use CSG Subtract to make that
hole did you?
edited on Jul. 16, 2005 01:38 pm by robo_donut... [ more] |
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Jul 16, 2005 02:37 pm by robo_donut |
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to trigger a trigger?Valve's Source : HL2 MappingI'm not sure that I understand you, but possibly the activate/deactivate or
toggle outputs?... [ more] |
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Jun 11, 2005 12:42 pm by robo_donut |
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ErrorCall of Duty : CoD MappingAny .pk3 files beginning with the words "localized" or "pak" are from the
origional game installation... Do not remove them!... [ more] |
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May 25, 2005 11:31 pm by robo_donut |
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DM_RavineValve's Source : Source Map + Mod ReleasesI have just finished a HL2:DM map, DM_Ravine. It contains a ravine and two
bases, one on either side. Here are some images:
... [ more] |
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May 22, 2005 01:21 am by robo_donut |
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Smokevolume and dust cloud volume problemsValve's Source : HL2 MappingI fixed it. It turns out I had made one oddly shaped chunk of a wall
func_detail so it wouldn't destroy Vis, intending to put a solid wall
behind it later, but I had forgotten and ended up with a major leak.... [ more] |
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May 10, 2005 09:53 pm by robo_donut |
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Smokevolume and dust cloud volume problemsValve's Source : HL2 MappingI am working on a HL2:DM map that has several smokevolumes and dustclouds.
The dustclouds do not seem to work at all, while the smokevolumes appear as
a single square of sprites with the default purple and black texture
against a wall. Can someone help ... [ more] |
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May 10, 2005 06:30 pm by robo_donut |
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whats with hammerValve's Source : HL2 MappingI absolutely hate Hammer. In Radiant, whatever I could possibly think of
could be formed in a few simple clicks of the mouse.
Hammer lacks 3 point clipping, one of Radiant's most powerful features.
Radiant lets you form complex shapes quickly and eas... [ more] |
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Apr 17, 2005 04:24 pm by robo_donut |
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WavesCall of Duty : CoD Mappingyes, some of the water textures will deform the vertices in a wave pattern.... [ more] |
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Apr 13, 2005 06:37 pm by robo_donut |
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HUGE HL2 Map not compiling properly.Valve's Source : HL2 Mappingwith spotlights i still get the same "WARNING: Too many light styles on a
face (6610,-448,-1949)" error... [ more] |
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Apr 13, 2005 05:18 pm by robo_donut |
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HUGE HL2 Map not compiling properly.Valve's Source : HL2 Mappingis there a way to turn on and off dynamic lights?... [ more] |
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Apr 12, 2005 05:09 pm by robo_donut |
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HUGE HL2 Map not compiling properly.Valve's Source : HL2 MappingOk, I rebilt my whole skybox and lowered the resolution of my lightmaps and
the map compiles properly now. I have 2 new problems 1 lines are created
at the seams between displacements (possibly due to smaller lightmaps) and
on my scripted lights i get hu... [ more] |
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Apr 12, 2005 05:01 pm by robo_donut |
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How do i add a terrain to my map.Valve's Source : HL2 Mapping[url=http://www.valve-erc.com/srcsdk/Levels/displacements.html]http://www.v
alve-erc.com/srcsdk/Levels/displacements.html... [ more] |
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Apr 10, 2005 08:45 pm by robo_donut |
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HUGE HL2 Map not compiling properly.Valve's Source : HL2 Mappingi just had to do a reinstall of windows so it may be a little while before
i can test that new .vmf, but before i reinstalled, i tried to compile my
version from a batch file i wrote instead of through hammer, and it
completely compiled the map, but when ... [ more] |
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Apr 9, 2005 06:02 pm by robo_donut |
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HUGE HL2 Map not compiling properly.Valve's Source : HL2 MappingDarkone writes...Quote:Anywhere where your player will never be fill with a
playerclip brush and see if that helps any....
It did not work.... [ more] |
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Apr 8, 2005 05:22 pm by robo_donut |
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HUGE HL2 Map not compiling properly.Valve's Source : HL2 MappingSo, I've been working on a huge map and when i compile nothing seems right.
No alpha blending, the entire map is fullbright, i cant see my scripted
dynamic lights(may be the result of my scripting or from the fullbright).
The only real error that i can... [ more] |
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Apr 7, 2005 06:06 pm by robo_donut |
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bsp compiling problemCall of Duty : CoD Mappingi got that error too, it seems to be pretty random. the same .map compiled
on a different computer.... [ more] |
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Mar 15, 2005 10:07 pm by robo_donut |
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texture or something other?Call of Duty : CoD Mapping[url=http://www.qeradiant.com/manual/Q3AShader_Manual/ch05/pg5_1.htm]http:/
/www.qeradiant.com/manual/Q3AShader_Manual/ch05/pg5_1.htm
try animmap. i'm not sure if it works in CoD, but its worth a try.... [ more] |
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Mar 15, 2005 10:04 pm by robo_donut |
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How do i get glassCall of Duty : CoD Mappingmadcrow writes...Quote:madcrow reporting in...
Whoops forgot to give ya a page to visit to see if that helps... i haven't
made any windows like this yet so dont know if it works...
http://www.modsonline.com/index.php?mod=Tutorials&op=read&id=206
... [ more] |
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Feb 24, 2005 10:59 pm by robo_donut |
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Patch PlanesCall of Duty : CoD+UO Generalactually you just have to simplify the more complex patches with shift-[
take a look in wireframe and find the ones with many polygons... [ more] |
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Feb 24, 2005 10:45 pm by robo_donut |
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AHHHHHHHH ( Gets gun 2 head )Call of Duty : CoD Mappingi found that that emmiting triangles freeze is completely random (at least
for me) and happens on some computers on some maps. mine had that for a
little while, but it compiled on a different computer.... [ more] |
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Feb 24, 2005 05:30 pm by robo_donut |
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Still Couldnt find SpawnpointsCall of Duty : CoD Mappingi had the same problem, remove other mods.... [ more] |
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Feb 24, 2005 04:41 pm by robo_donut |
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compiling map (help the newb)Call of Duty : CoD Mappingthis is just a guess, but this looks suspicious to me "ParseEpair: key
'gentlemen""' contains a " character, will cause parsing errors "... [ more] |
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Feb 22, 2005 10:40 pm by robo_donut |