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Topic | Replies | Views | Last Post | |
UO_hotchkiss release -final Call of Duty : CoD+UO Map + Mod Releases Hi m8 :) long time no hear from, been busy with coursework so not been on xfire and lost COD :), I finished awhile ago but had a broken link, just uploaded to a new domain, hope all is well LibraNL writes...Quote:Hey hey.... so it is done......... [more] |
12 | 4134 | Feb 16, 2010 06:28 pm by pallchrn |
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UO_hotchkiss release -final Call of Duty : CoD+UO Map + Mod Releases {A2K}vettevictor writes...Quote:looks good but if you walk a little slower then we might see more of the map you walking like a speed demon lmao Yeah sorry its a little quick, i just made the videos to show the map structure, the map is rather big and... [more] |
12 | 4134 | Feb 3, 2010 07:36 pm by pallchrn |
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UO_hotchkiss release -final Call of Duty : CoD+UO Map + Mod Releases The new link for download is here: http://www.dhcd.co.uk/Gaming/... [more] |
12 | 4134 | Feb 2, 2010 07:43 pm by pallchrn |
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UO_hotchkiss release -final Call of Duty : CoD+UO Map + Mod Releases ty, very kind comments here's my last video of the secrets lying around Hotchkiss - enjoy http://uk.youtube.com/watch?v=a0ri9A4vdw0 P.S, yes i made the awful sounding music, bit of a test for them ears lol edited on Oct. 6, 2008 03:09 pm by pa... [more] |
12 | 4134 | Oct 6, 2008 06:58 pm by pallchrn |
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-MD-Map-Designers new Skeleton fun mini Mod Call of Duty : CoD+UO Map + Mod Releases nice work, looks great... [more] |
2 | 2412 | Oct 5, 2008 09:51 pm by pallchrn |
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UO_hotchkiss release -final Call of Duty : CoD+UO Map + Mod Releases couple of vids of the map http://uk.youtube.com/watch?v=g3WRwV2QPIU http://uk.youtube.com/watch?v=6e4b4n-RK5I... [more] |
12 | 4134 | Oct 5, 2008 09:37 pm by pallchrn |
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UO_hotchkiss release -final Call of Duty : CoD+UO Map + Mod Releases erm if you download its .zip file, change the .zip extension .pk3 and put into Cod/UO folder... [more] |
12 | 4134 | Aug 7, 2008 06:29 pm by pallchrn |
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UO_hotchkiss release -final Call of Duty : CoD+UO Map + Mod Releases taken me a while to get the link for the download. This is the final for UO, includes S>M>A>R>T car and is a modern day map rather than WW2. Older pics of the map are in the topic 99.9% nrly finished. ENjoy http://www.rabid-clan.com/uo/uo/zzzzz_uo_... [more] |
12 | 4134 | Aug 7, 2008 06:11 pm by pallchrn |
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map is 99.9% finished still : script needs sorting Call of Duty : CoD+UO Map + Mod Releases Yes your right it was in V COD, I never managed to complete the map as i wanted to prior to the release of SWAT, another SWAT mapper finished the map for me. I picked up again a few years later to finally release the map as i wanted it to l... [more] |
13 | 2853 | Mar 19, 2008 01:58 pm by pallchrn |
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map is 99.9% finished still : script needs sorting Call of Duty : CoD+UO Map + Mod Releases finally got a link to download , sorry taken so long http://www.codutility.com/index.php?file=Download&op=description&dl_id=2571 %23... [more] |
13 | 2853 | Nov 14, 2007 09:29 pm by pallchrn |
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map is 99.9% finished still : script needs sorting Call of Duty : CoD+UO Map + Mod Releases k i have released and finialised the map supports dm/tdm/bel/ctf/dom/sd/re (all but bas) thankyou all that helped me darkdilbert gkm libra caretaker akimoa novemberdobby swatmod modding theatre and modsonline and loads more to list but ca... [more] |
13 | 2853 | Nov 11, 2007 12:40 pm by pallchrn |
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Last scripting needed: trigger on/off triger.origin?help needed Call of Duty : CoDUO Mapping thankyou caretaker for all your help i got the door working a dream now ;p if anyone wants the script ill leave it here any questions xfire me "pallchrn" i had to use two script 1st is the door main() { level.elevatorDown = true; // elevator s... [more] |
8 | 1082 | Nov 10, 2007 02:13 pm by pallchrn |
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bad spawns - UO - Sniper ( mirrored ) maps Call of Duty : CoDUO Mapping meant game_objectname tdm ;p... [more] |
8 | 2408 | Nov 10, 2007 12:13 am by pallchrn |
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bad spawns - UO - Sniper ( mirrored ) maps Call of Duty : CoDUO Mapping i didnt know that, but could you try uo_axis /allies spawn and with game_objective tdm ... [more] |
8 | 2408 | Nov 9, 2007 10:13 pm by pallchrn |
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bad spawns - UO - Sniper ( mirrored ) maps Call of Duty : CoDUO Mapping spawn maybe touching something? model/within wall/outside skybox? rightclick/entity/movetoground on spawns sorts them out sometimes might of got your question wrong (not sure what you asked tbh)... [more] |
8 | 2408 | Nov 9, 2007 09:01 pm by pallchrn |
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Last scripting needed: trigger on/off triger.origin?help needed Call of Duty : CoDUO Mapping k i noticed i didnt have trigger and had death at the bottom of the script . altered this and it now kils me when i walk into the block_killzone for some reason. the door still dosnt go up though... [more] |
8 | 1082 | Nov 9, 2007 07:23 pm by pallchrn |
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Last scripting needed: trigger on/off triger.origin?help needed Call of Duty : CoDUO Mapping ok i tried into one script ( thankyou caretaker) but nothing working now, the sound works for the door but nothing moves (updowndoor is the origin and door) i took out the block_trigger (as triggered from the door) main() { level.elevatorDown =... [more] |
8 | 1082 | Nov 9, 2007 06:46 pm by pallchrn |
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Last scripting needed: trigger on/off triger.origin?help needed Call of Duty : CoDUO Mapping thankyou very much caretaker i searched for the linkto and found a very useful post about a big block ;p (exactly what i wanted) now i have a problem for the trigger of my door to work with the big block here are my .gsc files trying to use (i want the... [more] |
8 | 1082 | Nov 8, 2007 09:36 pm by pallchrn |
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Last scripting needed: trigger on/off triger.origin?help needed Call of Duty : CoDUO Mapping hi thx in advance i have only one more script to finish to release my map and wondering if anyone can help me. i have a door which goes up and down using triggers but as it comes down. someone is standing underneath it glitches and holds the player under... [more] |
8 | 1082 | Nov 8, 2007 10:41 am by pallchrn |
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script help needed plz Call of Duty : CoDUO Mapping another problem when the door comes down is there a way of adding a brush to stop ppl going underneath or hurt trigger to squash them?... [more] |
9 | 1185 | Nov 6, 2007 05:21 pm by pallchrn |
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script help needed plz Call of Duty : CoDUO Mapping I FINALLY GOT IT WORKING ;P thx for all your help i shall post the script here: its the same as tutorial but has 2 working trigger simultanious main() { level.elevatorDown = true; // elevator starts at bottom: true/false level.elevatorMoving ... [more] |
9 | 1185 | Nov 6, 2007 05:19 pm by pallchrn |
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script help needed plz Call of Duty : CoDUO Mapping i tried the script but got a bad syntax error... [more] |
9 | 1185 | Nov 5, 2007 10:22 pm by pallchrn |
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script help needed plz Call of Duty : CoDUO Mapping thankyou i shall try and test after refixing my windows ;p... [more] |
9 | 1185 | Nov 3, 2007 11:22 am by pallchrn |
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script help needed plz Call of Duty : CoDUO Mapping ok what im having trouble with is one door + two triggers i have tried copying the 1st trigger and giving the 2nd trigger the same targetname ( all i get is the door repeatadly going up and down) as the triggers was opposite through the wall i trie... [more] |
9 | 1185 | Nov 2, 2007 02:46 pm by pallchrn |
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map is 99.9% finished still : script needs sorting Call of Duty : CoD+UO Map + Mod Releases well i started this map 2003/04 when cod:vanilla came out. done about 8 mths then gave up. 2months ago picked it up again to finally finsh it ;p . yes the yellow windows in the 1st picture are breakable it is on 85.234.148.2:28961 atm but not finish... [more] |
13 | 2853 | Nov 1, 2007 10:49 pm by pallchrn |
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