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Latest Posts by pvt.Thunder
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Optimal Compiling Options
Call of Duty : CoDUO Mapping
Hello guys. Which options of BSP, VIS and Flare do you use for final compilations of your mp maps?... [more]
1 823 Feb 28, 2008 06:40 am
by pvt.Thunder
Any succesful props exports yet?
Call of Duty 2 : CoD2 Scripting
Check those two tutorials I used to learn exporting. Make sure your tools work fine first. Link will work for 7 days, I think. http://download.yousendit.com/594198F81A08E856... [more]
17 2016 May 26, 2007 07:56 am
by pvt.Thunder
Any succesful props exports yet?
Call of Duty 2 : CoD2 Scripting
It was an old problem, already solved. I think it was a matter of a pivot. ... [more]
17 2016 May 11, 2007 11:16 am
by pvt.Thunder
Any succesful props exports yet?
Call of Duty 2 : CoD2 Scripting
Anyone has idea what this Asset Menager error could mean? Code:auto-generated rotation invariant bounds far eceed physical bounds; model should be exported closer to the root bone I wanted to export a prop model, I've already got an xmodel_export bu... [more]
17 2016 Dec 28, 2006 12:14 am
by pvt.Thunder
Any succesful props exports yet?
Call of Duty 2 : CoD2 Scripting
Hey, did anyone succesfully export any statics/props into CoD2? I've seen a tut in tutorial section but did anyone try that and got results? Any screenshots? Also I would like to know if there's any way to cheat that whole exporting process by exchanging... [more]
17 2016 Dec 20, 2006 10:30 pm
by pvt.Thunder
.tga textures possible?
Call of Duty 2 : CoD2 MP Mapping
I think there is no problem with Targa files. You can slightly use .tga files for normal maps so AM recognizes it for sure. .dds files are good only when using alpha.... [more]
3 1125 Oct 29, 2006 11:46 pm
by pvt.Thunder
Fire script problem.
Call of Duty 2 : CoD2 Scripting
After reading a tutorial I tried to place a fire in my map. It would be just a fire without a smoke. Radiant smoke dimensions: mp_p2.gsc: Code:#include maps\_utility; main() { maps\mp_p2_fx::main(); } mp_p2_fx.gsc: Code:main() { l... [more]
5 1670 Oct 29, 2006 11:43 pm
by pvt.Thunder
Another elevator problem
Call of Duty 2 : CoD2 MP Mapping
I'm not sure if I understand You right. The elevator moves properly when You look at it from a side. But when You use it to transport You into another level from a first person view it looks like it was choking and not moving smoothly. Is it possible to c... [more]
6 1581 Aug 13, 2006 01:11 pm
by pvt.Thunder
Another elevator problem
Call of Duty 2 : CoD2 MP Mapping
Hello. I'v don a elevator in my map thanks to tutorial on Modsonline ( ) The only thing that bothers me is that the elevator appears to run smoothly when it runs without me (player model ). When I try to run with it, it appears like it is interrupting. ... [more]
6 1581 Aug 2, 2006 06:10 pm
by pvt.Thunder
Asset manager - material's additional features?
Call of Duty 2 : CoD2 MP Mapping
Sorry m8. I'v e only seen the first one before, didn't know there are more. Apologize.... [more]
7 1021 Jul 22, 2006 08:32 am
by pvt.Thunder
Asset manager - material's additional features?
Call of Duty 2 : CoD2 MP Mapping
But did anyone of You tried this? What file extensions shoul I use?... [more]
7 1021 Jul 22, 2006 06:06 am
by pvt.Thunder
Asset manager - material's additional features?
Call of Duty 2 : CoD2 MP Mapping
Does anyone know what 'Detail map 'Normal map' "specular color map' mean? Are theese options for a textures which are used in the game or maybe a models skins?... [more]
7 1021 Jul 20, 2006 12:34 pm
by pvt.Thunder
func door_rotating - is it possible in CoD2?
Call of Duty 2 : CoD2 MP Mapping
I remember that CoD Radiant allowed mappers to make door rootating with just Orig texture and selecting func door_rotating. How is that done in the new Radiant? I haven't seen this func in the editors menu... Regards... [more]
3 1117 Jul 9, 2006 03:13 pm
by pvt.Thunder
Light color - basic question
Call of Duty 2 : CoD2 MP Mapping
I already tried to make the lights once again and now it works fine. I don't know what I did wrong probably it was my bad typing. Thank You anyway ... [more]
3 902 Jul 2, 2006 03:36 pm
by pvt.Thunder
Light color - basic question
Call of Duty 2 : CoD2 MP Mapping
Hello. I tried to find an answer to my question, but I couldn't. I would like to know what colors of the light You can use in Radiant? White is for sure but what with the others? I tried green one ( selected from "k" menu) but it didn't show ingame. Tha... [more]
3 902 Jul 2, 2006 03:18 pm
by pvt.Thunder
Stupid question - how to make a prefab
Call of Duty 2 : CoD2 MP Mapping
Thank You ... [more]
4 1145 Jun 11, 2006 12:16 pm
by pvt.Thunder
Stupid question - how to make a prefab
Call of Duty 2 : CoD2 MP Mapping
Hello. I wanted to join brushes into one prefab. I can't find the way to do it. It has to be very simple, but I can't find the solution. Could someone help me?... [more]
4 1145 Jun 11, 2006 11:40 am
by pvt.Thunder
Texture question - Asset M.
Call of Duty 2 : CoD2 MP Mapping
Thanks m8 :) It was multiplicative - the way I saw it in a tutorial. Now it works great. ... [more]
3 1434 Jun 10, 2006 07:53 pm
by pvt.Thunder
Texture question - Asset M.
Call of Duty 2 : CoD2 MP Mapping
I wanted to add a custom texture to my map. I've done few textures with asset menager but I wanted it to be able to cover it with a decal - right now if I put decal on my texture in radiant it doesn't show up. What do I have to change in AM?... [more]
3 1434 Jun 10, 2006 06:16 pm
by pvt.Thunder
Creating a light
Call of Duty 2 : CoD2 MP Mapping
Thank You! Now it works perfectly. I always tried to set key-light val-200 and now I know it is not necessary. ... [more]
4 966 May 13, 2006 06:16 am
by pvt.Thunder
Creating a light
Call of Duty 2 : CoD2 MP Mapping
Hello. I wanted to place a point light in my map. I tried many times and it didn't work. It was so easy in previous version... I set: classname - light light - 100 radius - 100 I tried to add _color - 1. 1. 1. def - light_point_quadraic.... ... [more]
4 966 May 12, 2006 08:34 pm
by pvt.Thunder
Custom models
Call of Duty : CoD Mapping
Now it works fine. Thanks again ... [more]
7 1203 Apr 18, 2006 11:37 am
by pvt.Thunder
Custom models
Call of Duty : CoD Mapping
I forgot about that. I'll try to do like You said after work. Great thanks ... [more]
7 1203 Apr 18, 2006 05:44 am
by pvt.Thunder
Custom models
Call of Duty : CoD Mapping
Path: D:\Program Files\Call of Duty\Main\zzz_model.pk3\xmodel\car... They were used before by somone else , but now I can't contact him for getting help... [more]
7 1203 Apr 17, 2006 08:33 pm
by pvt.Thunder
Custom models
Call of Duty : CoD Mapping
Hello. I've got some custom models and I would like to use them in my mp map. I've done a pk3 file containing xmodel folder and model files in it. In radiant i prepare a misc_model and set xmodel/model_name parameters. And nothing happens. The model doesn... [more]
7 1203 Apr 17, 2006 07:41 pm
by pvt.Thunder
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