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| Topic | Replies | Views | Last Post | |
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Optimal Compiling Options Call of Duty : CoDUO Mapping Hello guys. Which options of BSP, VIS and Flare do you use for final compilations of your mp maps?... [more] |
1 | 823 | Feb 28, 2008 06:40 am by pvt.Thunder ![]() |
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Any succesful props exports yet? Call of Duty 2 : CoD2 Scripting Check those two tutorials I used to learn exporting. Make sure your tools work fine first. Link will work for 7 days, I think. http://download.yousendit.com/594198F81A08E856... [more] |
17 | 2016 | May 26, 2007 07:56 am by pvt.Thunder ![]() |
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Any succesful props exports yet? Call of Duty 2 : CoD2 Scripting It was an old problem, already solved. I think it was a matter of a pivot. ... [more] |
17 | 2016 | May 11, 2007 11:16 am by pvt.Thunder ![]() |
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Any succesful props exports yet? Call of Duty 2 : CoD2 Scripting Anyone has idea what this Asset Menager error could mean? Code:auto-generated rotation invariant bounds far eceed physical bounds; model should be exported closer to the root bone I wanted to export a prop model, I've already got an xmodel_export bu... [more] |
17 | 2016 | Dec 28, 2006 12:14 am by pvt.Thunder ![]() |
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Any succesful props exports yet? Call of Duty 2 : CoD2 Scripting Hey, did anyone succesfully export any statics/props into CoD2? I've seen a tut in tutorial section but did anyone try that and got results? Any screenshots? Also I would like to know if there's any way to cheat that whole exporting process by exchanging... [more] |
17 | 2016 | Dec 20, 2006 10:30 pm by pvt.Thunder ![]() |
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.tga textures possible? Call of Duty 2 : CoD2 MP Mapping I think there is no problem with Targa files. You can slightly use .tga files for normal maps so AM recognizes it for sure. .dds files are good only when using alpha.... [more] |
3 | 1125 | Oct 29, 2006 11:46 pm by pvt.Thunder ![]() |
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Fire script problem. Call of Duty 2 : CoD2 Scripting After reading a tutorial I tried to place a fire in my map. It would be just a fire without a smoke. Radiant smoke dimensions: mp_p2.gsc: Code:#include maps\_utility; main() { maps\mp_p2_fx::main(); } mp_p2_fx.gsc: Code:main() { l... [more] |
5 | 1670 | Oct 29, 2006 11:43 pm by pvt.Thunder ![]() |
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Another elevator problem Call of Duty 2 : CoD2 MP Mapping I'm not sure if I understand You right. The elevator moves properly when You look at it from a side. But when You use it to transport You into another level from a first person view it looks like it was choking and not moving smoothly. Is it possible to c... [more] |
6 | 1581 | Aug 13, 2006 01:11 pm by pvt.Thunder ![]() |
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Another elevator problem Call of Duty 2 : CoD2 MP Mapping Hello. I'v don a elevator in my map thanks to tutorial on Modsonline ( ) The only thing that bothers me is that the elevator appears to run smoothly when it runs without me (player model ). When I try to run with it, it appears like it is interrupting. ... [more] |
6 | 1581 | Aug 2, 2006 06:10 pm by pvt.Thunder ![]() |
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Asset manager - material's additional features? Call of Duty 2 : CoD2 MP Mapping Sorry m8. I'v e only seen the first one before, didn't know there are more. Apologize.... [more] |
7 | 1021 | Jul 22, 2006 08:32 am by pvt.Thunder ![]() |
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Asset manager - material's additional features? Call of Duty 2 : CoD2 MP Mapping But did anyone of You tried this? What file extensions shoul I use?... [more] |
7 | 1021 | Jul 22, 2006 06:06 am by pvt.Thunder ![]() |
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Asset manager - material's additional features? Call of Duty 2 : CoD2 MP Mapping Does anyone know what 'Detail map 'Normal map' "specular color map' mean? Are theese options for a textures which are used in the game or maybe a models skins?... [more] |
7 | 1021 | Jul 20, 2006 12:34 pm by pvt.Thunder ![]() |
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func door_rotating - is it possible in CoD2? Call of Duty 2 : CoD2 MP Mapping I remember that CoD Radiant allowed mappers to make door rootating with just Orig texture and selecting func door_rotating. How is that done in the new Radiant? I haven't seen this func in the editors menu... Regards... [more] |
3 | 1117 | Jul 9, 2006 03:13 pm by pvt.Thunder ![]() |
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Light color - basic question Call of Duty 2 : CoD2 MP Mapping I already tried to make the lights once again and now it works fine. I don't know what I did wrong probably it was my bad typing. Thank You anyway ... [more] |
3 | 902 | Jul 2, 2006 03:36 pm by pvt.Thunder ![]() |
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Light color - basic question Call of Duty 2 : CoD2 MP Mapping Hello. I tried to find an answer to my question, but I couldn't. I would like to know what colors of the light You can use in Radiant? White is for sure but what with the others? I tried green one ( selected from "k" menu) but it didn't show ingame. Tha... [more] |
3 | 902 | Jul 2, 2006 03:18 pm by pvt.Thunder ![]() |
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Stupid question - how to make a prefab Call of Duty 2 : CoD2 MP Mapping Thank You ... [more] |
4 | 1145 | Jun 11, 2006 12:16 pm by pvt.Thunder ![]() |
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Stupid question - how to make a prefab Call of Duty 2 : CoD2 MP Mapping Hello. I wanted to join brushes into one prefab. I can't find the way to do it. It has to be very simple, but I can't find the solution. Could someone help me?... [more] |
4 | 1145 | Jun 11, 2006 11:40 am by pvt.Thunder ![]() |
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Texture question - Asset M. Call of Duty 2 : CoD2 MP Mapping Thanks m8 :) It was multiplicative - the way I saw it in a tutorial. Now it works great. ... [more] |
3 | 1434 | Jun 10, 2006 07:53 pm by pvt.Thunder ![]() |
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Texture question - Asset M. Call of Duty 2 : CoD2 MP Mapping I wanted to add a custom texture to my map. I've done few textures with asset menager but I wanted it to be able to cover it with a decal - right now if I put decal on my texture in radiant it doesn't show up. What do I have to change in AM?... [more] |
3 | 1434 | Jun 10, 2006 06:16 pm by pvt.Thunder ![]() |
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Creating a light Call of Duty 2 : CoD2 MP Mapping Thank You! Now it works perfectly. I always tried to set key-light val-200 and now I know it is not necessary. ... [more] |
4 | 966 | May 13, 2006 06:16 am by pvt.Thunder ![]() |
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Creating a light Call of Duty 2 : CoD2 MP Mapping Hello. I wanted to place a point light in my map. I tried many times and it didn't work. It was so easy in previous version... I set: classname - light light - 100 radius - 100 I tried to add _color - 1. 1. 1. def - light_point_quadraic.... ... [more] |
4 | 966 | May 12, 2006 08:34 pm by pvt.Thunder ![]() |
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Custom models Call of Duty : CoD Mapping Now it works fine. Thanks again ... [more] |
7 | 1203 | Apr 18, 2006 11:37 am by pvt.Thunder ![]() |
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Custom models Call of Duty : CoD Mapping I forgot about that. I'll try to do like You said after work. Great thanks ... [more] |
7 | 1203 | Apr 18, 2006 05:44 am by pvt.Thunder ![]() |
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Custom models Call of Duty : CoD Mapping Path: D:\Program Files\Call of Duty\Main\zzz_model.pk3\xmodel\car... They were used before by somone else , but now I can't contact him for getting help... [more] |
7 | 1203 | Apr 17, 2006 08:33 pm by pvt.Thunder ![]() |
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Custom models Call of Duty : CoD Mapping Hello. I've got some custom models and I would like to use them in my mp map. I've done a pk3 file containing xmodel folder and model files in it. In radiant i prepare a misc_model and set xmodel/model_name parameters. And nothing happens. The model doesn... [more] |
7 | 1203 | Apr 17, 2006 07:41 pm by pvt.Thunder ![]() |
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