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Latest Posts by ARabidWeasel
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Scripting a moving environment
Call of Duty : CoDUO Mapping
Well I'm glad to hear that it can be done! Unfortunately i'm nowhere as skilled as you guys. I understand exactly what i have to do with the scripting, but I have no idea how to go about writing the script lol. I'm doing my best to figure it out, but i st... [more]
13 1643 Jun 15, 2005 11:09 pm
by ARabidWeasel
Scripting a moving environment
Call of Duty : CoDUO Mapping
Yes, the map would be played on the train and nothing else. The texture ordeal i wasnt sure about, and i'm sure if it was possible it would be a pain to make anyways. As for the resource issue, i was thinking of perhaps having it set at night with ... [more]
13 1643 May 31, 2005 03:13 am
by ARabidWeasel
Scripting a moving environment
Call of Duty : CoDUO Mapping
Hey guys i'm new to the whole scripting thing and had some questions... i'd like to make a multiplayer train level and have it so the train is static and from the train the players can see the terrain and trees and what not flying by. So to make it easy f... [more]
13 1643 May 31, 2005 02:41 am
by ARabidWeasel
more than enough lighting problems for one map
Call of Duty : CoD Mapping
hmm... wait... allocation not derivation...... [more]
15 1192 Dec 26, 2004 11:37 pm
by ARabidWeasel
more than enough lighting problems for one map
Call of Duty : CoD Mapping
Ah well i had the lightmap derivation problem, and it was always on my largest brushes. To fix it, i just split them up into smaller pieces *shrugs* maybe that will work for you, maybe it wont.... [more]
15 1192 Dec 26, 2004 11:05 pm
by ARabidWeasel
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