
Members Online»
0 Active | 9 Guests
Online:
|
LATEST FORUM THREADS»
by ammys09
Posts: 1 / 286 warfare
CoD4 Map + Mod Releases by devielthan
Posts: 1 / 1780 Key Things the Design Comm...
CoDBO MP Mapping by rabbihasan21
Posts: 1 / 1103 Three Out of 10 Television...
CoDBO General by warrior777
Posts: 2 / 901 Voting menu on maps
CoD+UO General by
Posts: 0 / 796 Hauling 911
CoDBO3 General |
Polls»
|
|
| Topic | Replies | Views | Last Post | |
![]() |
Scripting a moving environment Call of Duty : CoDUO Mapping Well I'm glad to hear that it can be done! Unfortunately i'm nowhere as skilled as you guys. I understand exactly what i have to do with the scripting, but I have no idea how to go about writing the script lol. I'm doing my best to figure it out, but i st... [more] |
13 | 1643 | Jun 15, 2005 11:09 pm by ARabidWeasel ![]() |
![]() |
Scripting a moving environment Call of Duty : CoDUO Mapping Yes, the map would be played on the train and nothing else. The texture ordeal i wasnt sure about, and i'm sure if it was possible it would be a pain to make anyways. As for the resource issue, i was thinking of perhaps having it set at night with ... [more] |
13 | 1643 | May 31, 2005 03:13 am by ARabidWeasel ![]() |
![]() |
Scripting a moving environment Call of Duty : CoDUO Mapping Hey guys i'm new to the whole scripting thing and had some questions... i'd like to make a multiplayer train level and have it so the train is static and from the train the players can see the terrain and trees and what not flying by. So to make it easy f... [more] |
13 | 1643 | May 31, 2005 02:41 am by ARabidWeasel ![]() |
![]() |
more than enough lighting problems for one map Call of Duty : CoD Mapping hmm... wait... allocation not derivation...... [more] |
15 | 1192 | Dec 26, 2004 11:37 pm by ARabidWeasel ![]() |
![]() |
more than enough lighting problems for one map Call of Duty : CoD Mapping Ah well i had the lightmap derivation problem, and it was always on my largest brushes. To fix it, i just split them up into smaller pieces *shrugs* maybe that will work for you, maybe it wont.... [more] |
15 | 1192 | Dec 26, 2004 11:05 pm by ARabidWeasel ![]() |
| MODSonline.com Forums |
Latest Syndicated News»
Comments: 5
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which... Comments: 5
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ... Comments: 5
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead?
... Comments: 5
Codutility.com up and runn...
It seems to me the like the site is completely dead? Comments: 5
Codutility.com up and runn...
Yeeaahhhh.........
|
Latest Downloads»
mp_Temple
Call of Duty: Mods: Multiplayer (624.12Kb) OHMY Don Quixote
Call of Duty 2: Maps: Multiplayer (5.76Mb) OHMY Neuburg
Call of Duty 2: Maps: Multiplayer (6.84Mb) OHMY Tebessa
Call of Duty 2: Maps: Multiplayer (7.36Mb) OHMY POW Camp
Call of Duty 2: Maps: Multiplayer (2.15Mb) |
Partners & Friends»
|
Site Links and Information
|
Partners
|
Friends
|
Copyright © MODSonline LLC
Tresware Content Management System © 2011
Website Designed by LKFX and Developed by Tresware